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RPGmaker XP - Any tips?

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(@mike1204)
Posts: 1334
Noble Member
Topic starter
 

Alright, I know something simmilar was made by someone ages ago, but here goes nothing.

- Recently, I have downloaded the 30-day trial to the latest installment of RPGmaker XP. But the thing is; my old computer where I had my own written out refreshing tips and guides went poof. That computer died, and before I could extract the hard drive; ,my father apparently already scrapped it. How irritating. Moving on, I need to get refammilar with the workings of RPGmaker- if you have toyed with 2000, 2k3, XP, or the RPGmaker's for the PS2 please give me a gander of what tips, hints, and tricks you can to help me.
I'm not aksing techniqual help with the rpg (hopefully I won't)- but the trigger/variable/buttons system confuses me.

Well, the reason is I dont remember is; mainly 2003 was the last time I touched RPGmaker so I forgot a lot of stuff.

Any resources, links would be handy too.

So- whos out there?

 
(@shadow-hog_1722585725)
Posts: 4607
Famed Member
 

What exactly is it you need to accomplish? That'd be a big step forward to actually helping you out here.

 
 Wesu
(@wesu)
Posts: 1367
Noble Member
 

It's obvious.

He wants to create a platform game.

 
(@mike1204)
Posts: 1334
Noble Member
Topic starter
 

Not a platform, Wesu. I'm going for designing a RPG once again. I used to be halfway decent, but like I said my self-tutorials were never published so most of that went poof.

What I'm asking for is anything people can offer - tips, hints, resources, other sites, anything.

However, what I am trying to do before my 30-day trial expires is to have a basic understanding of variables, switches, and triggers.

 
(@Anonymous)
Posts: 0
New Member Guest
 

www.gamingw.net

Has some good tutorials and universal resources you might find useful, but if you're going to make an RPG with any sort of complexity you're better off sticking with RM2K or RM2K3, both of which have more in-depth features than XP's streamlined style, from what I've seen, but I could be wrong.

 
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