Alrighty, After one long night I've managed to get another level done for Sonic Time Twisted just one zone (or act). But I happen to think its alright. The level is called Perplex Puzzle think Labyrinth. Anyway the time travel features I think are well implanted there are many time specific hazards and gimmicks as well as a few path changes; if you destroy the Robotizisor or as I've heard it called "Eggman's machine" and travel back to the future there are no enemies too.
Watch the spikes when you are Invincible I just figured that out sorry I'm too lazy to fix it right now...
Features:
-Time Travel similar to Sonic CD except only 2 time periods to keep the load on me down
-360 movement using Damizean's Game Maker engine.
-Basic Sonic system shields, rings, badniks, lives, etc.
-Hidden in each zone's past a Robotizisor
-Six Rounds with 3 zones a piece
-Seven boss battles
I could use some comments or something guys. Aside the usual help (engine, logo, etc.) I've been making almost all of the graphics myself as well as the levels and all the programing. So if you find something wrong I would love to hear about it and a suggestion or two on how to fix things. Any kind of help is appreciated. My contacts:
classicbryce@gmail.com or aim is Ovei2bound
Last I won't be working on this game for a few weeks. A demo release seems like a good time for a break plus midterms and stuff. But I'll be checking around here as I always do.
http://timetwisted.sonicstrike.net/downloads.htm" ;">Demo Download Page
Don't have time to download/play right now, but a Sonic CD mod in concept alone is just supreme badass.
I thumbs up your efforts.
(Out of Topic: CRAIG YOU GOT YOUR AVATAR BACK!) I havent played the game, but if you make them, TEACH ME HOW TO MAKE GAMES! PLEASE!
Uh... it never left?
I just turn it off on short posts to prevent stretching the tables.
Oh...
Looks good so far, from thoes screen shots. I'll check out this game at some point.
One more thing. Sonic looks kind of odd with longer arms.
I'm glad you guys like the screenies. Let me know what you think when you actually play it too. Sonic's arms are like that cause it never seemed nature for him to hold his arm at his sides when he's stopped. I mean try that in public and see how many weird looks you get lol.
I agree, but it still looks kinda odd to me since I'm so used to the Sonic 1/2/CD sprites. It's your game though, so you're designing it how you wanna. XD
Ta-daah! I actually played it!
I didn't go through the entire game, just the first entire zone through all three acts and got to the goal of the first zone. I never played the original Sonic CD so I can't directly compare it, but it seemed fairly solid.
In the first act of the second zone, though, when I hit a water slide, the sprite remained in the slide mode even when I was off of the slide and bouncing on springs. There was also an area where there were three springs at the bottom of a water-filled room, and I nearly got stuck on the left one.
Music was pretty cool, particularly liked the goal music.
Actually you played the whole game for now. I'm still working on this game. I see what I can do about those springs and the water thanks for letting me know. Also that music is from the end level song, speed shoe song, and super song are all from Sonic CD Jap version the rest is smashing pumpkins stuff. Glad you liked my demo.