Quote:
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
Since when does it not work in stores? >> <<
Anyway, it was kinda funny, made me chuckle a bit. If you haven't played many RPGs you won't get it, though.
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
Yeah, the little buggers certainly try it often enough.
Actually, Baldur's Gate corrects a few of these conventions.
I didn't read it all, but here's a convention:
Female characters will always be weaker in Strength but higher in Charisma. Despite the fact that Charisma is pretty much useless for everything.
If an NPC is standing around doing nothing, they're vitally important to the plot.
Oh, yes, and you can't search in all the barrels and drawers. Despite this, not all the drawers and barrels you can search in will contain stuff.
One disk will contain half the game. The rest of the game will be srpead out over the other 4 or 5.
Read this on the GHZ back in the day, and it raised many a chuckle.
Actually, Baldur's Gate corrects a few of these conventions.
Baldur's Gate isn't a console RPG.
78. Pretty Line Syndrome (or, Crash Bandicoot: The RPG)
Oh, don't I WISH for a Crash RPG....
~Neo