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Announcing 'Sonic and Sega All-Stars Racing'

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 Silv
(@silv)
Posts: 84
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Yeah, what I'm saying is, if Sega actually bothered to keep these characters alive, not only could they have made icons out of them today, but who knows? They could have possibly even have stayed in the console race. Games like Ristar, Vectorman, NiGHTs, and Streets of Rage had so much potential in the 3D world, but they just let these games die. They could have pumped more Skies of Arcadia titles. This was a GOOD game. They'd have to be really imaginative to put Ecco in a game like this, but he was a very popular name back in the Genesis days.

Sega could have very well have had a roster to compete with Nintendo's if they didn't make so many of their games basically one hit wonders. Vecotman could have been the next Samus. Ristar could have been the next Kirby. Vyse could've been the next Link. NiGHTs became so popular just on one title alone, and they kept him dead for quite some time, until the Wii title came out, which was well received. NiGHTs already holds her own considering the small library of games. Imagine if they kept it going strong? Streets of Rage was also extremely popular on the Genesis. I don't know why they just let it die.

Imagine if they kept these titles all going? They could have pulled a Capcom and worked with Ninetndo to do, "Super Smash Bros. Nintendo vs. Sega."

Hah! Imagine! But like with many things, they've kinda dug themsleves into a hole. Most of these characters are long forgotten, and have no hope of ever coming back, let alone, becoming "All Stars," in the gaming world.

 
(@kaylathehedgehog)
Posts: 1702
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It's sad, really. There's no excuse besides laziness.

 
(@abac-child)
Posts: 889
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Would anyone have imagined Mario being a successful fighter when he first started out? At first, all he could do was jump on enemies and flame them with the occasional fire flower. Now look at all the abilities he's got in the Smash Bros. series. There's no reason Ristar and NiGHTS couldn't get expanded move sets as well.

I think most Smash Brothers success laid in the fact that it was the only good fighting game on the N64, heck its the same on the GameCube. I still find it a little weird that Mario is in a fighting game, but it is overlooked because it happens to be a good game. I guesse the same can be said about Ristar and Nights; it just has to be a good game.

Silv
"Yeah, what I'm saying is, if Sega actually bothered to keep these characters alive, not only could they have made icons out of them today, but who knows? They could have possibly even have stayed in the console race. Games like Ristar, Vectorman, NiGHTs, and Streets of Rage had so much potential in the 3D world, but they just let these games die. They could have pumped more Skies of Arcadia titles. This was a GOOD game. They'd have to be really imaginative to put Ecco in a game like this, but he was a very popular name back in the Genesis days."

The thing that I really love about Sega is that they always churn out new IP's. Nintendo has kept to a set of core game franchises and made something new every now and again (same with about anyone in the industry). No matter how good the quality, the characters start to get bland. Even if Sonic was still stringing out great games, Sonic as a character got boring after 10+ years. Sure long running franchises sell alot, but that's not exactly what I like to play.
I'll be honest, I do wish Sega kept a few franchises going. (Shenmue or Streets of Rage)
     

 
(@shadonic_1722027905)
Posts: 1413
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DS version video. Btw the DS demo is out.

 
(@kaylathehedgehog)
Posts: 1702
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The thing that I really love about Sega is that they always churn out new IP's.

And look where that's got them. For all the franchises they've come up with, pretty much the only one people remember is Sonic. What's the point of having all these different franchises if no one even knows they exist?

There's a reason Nintendo keeps a core set of franchises. They work, and Nintendo knows that. As long as they keep printing money, I highly doubt Nintendo's going to shelf them for something new. Whereas with Sega, despite the fact that NiGHTS, Ristar, and Vectorman were for the most part critically acclaimed, Sega shelved them and, save for NiGHTS, never came back to them.

 
(@abac-child)
Posts: 889
Prominent Member
 

The thing that I really love about Sega is that they always churn out new IP's.

And look where that's got them. For all the franchises they've come up with, pretty much the only one people remember is Sonic. What's the point of having all these different franchises if no one even knows they exist?

It just happens to be a preference of mine. It's definitely not a way for a publisher to go around and make more money then any one else.

I did happen to play the DS demo. Even on hard mode it was a pretty easy, and the music was a little off. I didn't find it much fun at all.
  

 
 Silv
(@silv)
Posts: 84
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I still gotta stay with Kayla on this one. I really think if Sega kept with their core franchises all the way through, well, I'd go as far to say they might have actually even stayed in the console race. But then again, there were also some other outside faults. Dreamcast was great, but their timing couldn't have been worse, same goes for the Saturn. I don't know. It would've been nice to see how things might've turned out if they had done things differently, but we can't change the past.

And well, yes, Sonic as a character has become bland over the years. But you can't really blame it on aging. It's just straight up bad writing and voice acting. The Jaleel White Sonic and the Ryan Drummond Sonic, well... I just consider them to be two completely different beings altogether. Same goes for the Griffith Sonic. It would have been nice for Sega to somewhat solidify Sonic's character from different continuities. But once they decided to do that, they went with the by far worst Sonic persona yet, and they seem locked in it. Really sickening if you ask me. Back in the day, Sonic just had this aura about him, that was well... cool. The impatient tapping of the foot, the smirk, and the waving finger. Subtle, but it made its mark. Jaleel White, imo, seemed to bring life to THAT Sonic the Hedgehog perfectly. He'd always keep his enemies and audience on their toes with his wit, one-liners, and confidence. He was just that dude that, even though wasn't real, you'd just wanna chill with.

Sonic these days just doesn't care anymore. Shadow and Eggman leave Sonic dead in his tracks with their trash talk these days. And it's really sad to see Sonic lose his cool and yell, "I'LL MAKE YOU EAT THOSE WORDS," while jumping into attack mode. Sonic is the prime example of the kid who was too cool for middle school, but once he graduated to high school... well, the girls just stopped noticing him.

 
(@kaylathehedgehog)
Posts: 1702
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I always heard that the reason the Saturn and Dreamcast failed as bad as they did was because they didn't push it enough. Around that time, there were so many Playstation and N64 commercials, it'd make your head spin. I don't recall seeing any Saturn or Dreamcast commercials. I think it was the lack of hype that killed them prematurely. Of course, Japan is still putting out games for the Dreamcast to this day.

As for SatAM Sonic, eh, I dunno. I agree that he was the epitome of attitude in the early 90s, but that Sonic hasn't aged gracefully, at least not in my opinion. I can't help but cringe when I watch old SatAM episodes with all his "mondo cool" and all that jazz.

 
(@sonicv2)
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I bet the ones complaining about SEGA focusing only on Sonic wouldn't even DARE buy a game from another SEGA franchise.

It's the same with Nintendo fans and the casual crap, why would SEGA fans be any less shallow?

 
 Silv
(@silv)
Posts: 84
Trusted Member
 

I bet the ones complaining about SEGA focusing only on Sonic wouldn't even DARE buy a game from another SEGA franchise.

It's the same with Nintendo fans and the casual crap, why would SEGA fans be any less shallow?

Where does this assumption come from? And how does this relate to anything Nintendo-related. What kind of Nintendo-fans crap? I'm totally lost on this one.

 
(@kaylathehedgehog)
Posts: 1702
Noble Member
 

I bet the ones complaining about SEGA focusing only on Sonic wouldn't even DARE buy a game from another SEGA franchise.

It's the same with Nintendo fans and the casual crap, why would SEGA fans be any less shallow?

Oh?  And you would know this how? 

For the record, I own at least one game from the following Sega franchises (Sonic not included):

Bug!
Chu Chu Rocket
Columns

Crazy Taxi
Daytona
Fantasy Zone
Ristar
Vectorman
Virtua Cop
Virtua Fighter

Also, there are only two reasons why I don't own one from the NiGHTS franchise.  Firstly, I could never find a copy of the first game, and secondly because I don't own a Wii.

So don't you dare accuse me of not supporting franchises other than Sonic.

 
(@abac-child)
Posts: 889
Prominent Member
 

A couple of reviews.

1UP- B

IGN- 8/10 

Actually much better then I thought it would get.


           

 
(@shadonic_1722027905)
Posts: 1413
Noble Member
 

Good to see the game getting good reviews. Also did you guys know Ryo Hazuki is a big fat liar?

 
(@sonicv2)
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 Silv
(@silv)
Posts: 84
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I wrote a review on another discussion forum. I really pick apart at it, and make the unavoidable comparisons to Mario Kart Wii and Sonic Riders.

http://www.starpost.org/f...ex.php/topic,6273.0.html

-FIRST IMPRESSION

Well, opening FMV was that same trailer we've seen a million times, no surprise there. Set up a file, and started racing. At first I as a little worried that the Wii version got shortened levels compared to the 360 and PS3 counterparts, because the first level was very short and dumbed down. Turns out there are several Seaside Hill levels, and that they are all in tact.

-Graphics

Well, the PS3 and 360 versions are just over-the-top nice-looking, sharp, crystal clear. Definitely a considerable step down on the Wii version. But by no means does it look like crap like say Sonic Unleashed for the Wii, which was an all-around choppier, shorter, dumbed down version of its 360/PS3 siblings. The Wii version of this looks just as good as Mario Kart Wii, or any standard Wii title. If the highly superior 360 version never existed, you wouldn't notice any flaw in this game's graphics. If you in fact have a 360 or PS3, I'd definitely recommend those over the Wii version. But if all you have is a Wii, you really aren't missing out on anything special by not having the other system, and I wouldn't suggest buying a new system for it. You'll have just as much of a blast with the Wii version. That being said...

-STORY

Well, Eggman is at it again, seeking the Holy Grail to become one with God, and even obtain the power to overthrow the Father himself, where he would rule all of the cosmos. In order to defeat him, Sonic must go beyond his mortal body. The story centers around very deep thoughts such as the very fabric of our existence, our morals, selfishness, the the perceptions of sin. Sonic must become the World Grand Prix Champion to become a part of the Holy Trinity, and defeat Lucifer's henchmen of SEGA All-Star Racers, who have been roboticized by Eggman.

Actually, there is no story of any kind whatsoever in this, like in previous Sonic party titles such as Riders and Shuffle. Just straight up, racing.

-Sound

Well, all the track songs are directly from the SEGA title they come from. For example, all the Sonic Heroes levels are just the Sonic Heroes music, Billy Hatcher game music, etc, blah blah blah. However, you can unlock TONS of hidden tracks for levels including many fan-favorites like "Can You Feel The Sunshine(no lie)" and a few other songs from non-Sonic SEGA titles that none of us really care about. And of course our end credits roll with a number from our number one guy(whom we all love and envy), Bentley Jones.

-GAMEPLAY

Okay... so here it is. The bottom line most important aspect of this Kart Racer... the gameplay. Now being the genre that it is, there's no way around comparing it to Mario Kart, the only real successful series in the Kart Racing genre. In this segment, I will also be comparing it to the recent Sonic Riders series, which sadly failed at bringing Sonic Racing games into the mainstream gamer's home the way Mario Kart did.

Many developers have tried to do it... make that non-realistic fantasy racer that becomes a staple in ever gamer's home. We've had F-Zero, Crash Team Racing, Diddy Kong Racing, Kirby's Air Ride, and Sonic Riders. But even though some of these titles may have sold well, the general response was "meh," and they were all tossed aside by the gaming world, while Mario Kart remained strong.

Now, let's all admit it... we had hopes for Sonic Riders. We all wanted to see Sonic's big comeback, and hoped that it would be a success. Whenever we had our friends over, we'd all play that SONIC racing game, have a blast with it all night with a few beers and pizzas... have suspenseful, kick A races, and just rock out with it. Not that there's anything wrong with Mario, but us Sonic fans just wanted to see Sonic in the spotlight for once.

Well, needless to say, they failed with Sonic Riders. Sure, it sold fairly well, but nobody really stuck with it. By the time the sequel came out, nobody was really interested, or even noticed anymore. While Zero Gravity was definitely an interesting racing game, that I personally had fun with, it still came up short. Why?

Well, first of all, a Sonic fan like me, just couldn't get the casual crowd, or even most of my Sonic-fan friends into these games? Why? What did Mario Kart have over these games?

Well, first of all, anyone could pick up and play Mario Kart. Even if you were a first timer, playing against the vets, it was still even possible to get a little beginner's luck, and at least place. Very simple, hold the gas to go, steer with the stick, and mess around with a few weapons until you have it all figured out. Sonic Rider's on the other hand, had a learning curve. It was too complicated with the air system, and the boosts, and the turbulance, and the level-ups... and unless you found all the short-cuts, and did everything perfectly, you weren't beating the AI. And unless you played the tutorials, there's no way you could pick it up and play without coming in dead last, and saying, "screw this, this game sucks, I'm done."

...which is pretty much what happened with most people.

And for those like me, who stuck around with it, there was still something terribly missing from the game. Weapons. Boosts really did nothing in Riders, and RARELY in one of the ring boxes, you'd get a rolling bomb, which, in all my months of playing the game, has NEVER even hit an enemy, let alone played a role in the game at all. Sure, you can boost into an enemy and hit them, but those would rarely connect either, since racers were always so far apart. There really was no interaction amongst racers in that game. If one player owned the game, and the other didn't, the player that owned the game would most likely be lapping the other player... kinda pointless. While Zero Gravity added a few new cool features to the racing, it didn't fix any of the initial problems. In fact, it was even more complicated to learn, and there was even less interaction between racers.

A typical night with three other players and a copy of Mario Kart typically has a lot of "OOOOOH!!!!"-s being yelled because racers are constantly interacting with each other. Many players along with myself felt that the weapon system in Mario Kart Wii was kind of overdone, but we'll touch on that later.

How does Sonic and Sega All-Stars Racing stand up to these games? Well, to sum it all up clearly, this is a straight up Kart Racer, that plays VERY MUCH like Mario Kart. No gimmicky air systems, or anti-gravity powers crap. Just straight up Kart Racing with long jumps, loop-de-loops, and weapons.

A straight up answer to the question, did they fix all the shortcomings of the Riders series? In one word, yes. In fact, this is nothing like Riders, and pretty much just like Mario Kart Wii.

First off, one thing the Wii version has over the other two, IMO, is that when you use the Nunchuck, it goes to the basic control scheme of A to Gas, B(R) to Drift and Z(L) to fire your weapon. As opposed to the other two systems which sometimes confused me with R being the gas button, and X being the weapon. Nothing earth-shattering. The player will get used to it, but I just prefer the Wii control setup.

So how do the courses and weapons stand up to Mario Kart Wii?

Well, all the courses in Mario Kart, along with SaSASR vary in length. Some longer than others, however, overall, Mario Kart does have longer courses. Are there Sonic courses that are longer than Mario Kart courses? Yes. But nothing as long as Rainbow Road. Later courses do match and exceed your average Mario Kart course in length, but some of the earlier courses can be as short as, well, under a minute-per lap.

As for the designs? Well, once again, take your most simplistic Mario Kart Course, and your most simplistic Sonic course, and you'll probably find more substance in the Mario Course. Some of the earlier courses were just TOO simplistic and short. However, as you go through more, you will find yourself in courses full of tight corners at every turn, death-defying drops, massive ramp jumps, loops and corkscrews. Even though the earlier levels seemed simplistic, and left me kind of weary at first, the later courses are just plain EPIC!

All of the courses of course, are from a SEGA title, and many of them are very imaginative. All the Sonic courses are variations of the Sonic Heroes stages, Seaside Hill, er... the Casino level whose name escapes me at the moment, and Final Fortress. There are lots of drops and loops and jumps and bright colors in the Casinod stages that really keep your head spinning. It literally places you in a giant pinball machine with turns and drops, and tubes, galore. In some of the pinball segments they'll shoot pinballs at you, or drop chips and cards from the sky. Random badniks will loiter on the road to attack as well.

The Samba De Amigo levels just blew anything from Mario Kart out of the water. You have segments where you drive through some vortex, and the road is on some trippy rainbow dimension where you drive into a giant floating Amigo mouth! You have Super Monkey Ball levels where you're constantly climbing up to the top of a floating pirate ship, with a huge drop at the end, and a desert level where you're navigating through tricky curves over narrow roads over death-defying drops, where some voltob-looking bombs scatter across the way.

House of the Dead levels range from courtyard and forest levels, to castle sewer levels, to inside the mansion itself. Zombies floating around everywhere, giant monsters coming out of pits attacking you... just epic stuff all the way through. Everything you'd hope to see in a Kart racing course is in here. And haha, I didn't even cover some of the Jet Set Radio courses... ah. You'll just love it.

There were definitely a few garbage tracks early in this game, but overall, I'm gonna have to give this one to Sonic over Mario Kart, because the later courses are just truly epic. Overall, Mario's courses are still longer, but Sonic has more courses, and the quality on most of the courses in Sonic are superior.

Now onto the weapons, and racer interaction. How does this affect the gameplay?

Well, first of all, on a note I wanted to touch before, I owned a copy of Mario Kart Wii until I lent it out to a friend who keeps "forgetting" to give it back. All in all, I had a good time with it. Mario Kart 64 is a classic for anyone my age. Mario Kart Double Dash, well, I didn't digest too well, then Mario Kart Wii restored my faith. A few people didn't like it because they thought the weapons were just TOO broken this time around. Yes, weapons should in fact, give lesser skilled player an helping hand, and at least keep them in the race, but it got to the point where our girlfriends were beating us. You could never seem to hold first place without getting pummeled by Blue Shells. Bullet Bills and Lightning were just popping up everywhere, and that second place racer just could never seem to escape getting stuck with the banana, rather than that Red Shell he needs to FINALLY make it to first... basically, it was way too luck based, and any kid could beat a seasoned vet. Now of course, weapons in a kart racer are good to keep things interesting, but a lot of people noted that in Mario Kart Wii, there were too many "CRAZY" weapons popping up WAY too often, and that it was TOO chaotic.

While I definitely did notice this when it was pointed out to me, I didn't think it ruined the game. Definitely prevented it from being as great as it could have been, but like I said, when me and the guys play for several months, and then our girlfriends come over and start winning on their first races... eh.

So how does Sonic fare in this department? Well, definitely a little more "chaotic" than Mario Kart 64 in terms of weapon usage, but definitely not as chaotic as Mario Kart Wii, putting this at a much more reasonable level. While a character's "All Star Move' is pretty much equivalent to a Bullet Bill in Mario Kart Wii, you luckily have no equivalents to Blue Shells, Power Stars, or Lightning, that have been accused of giving unskilled Mario Kart racers an unfair edge, constantly popping up.

Most of your weapons are similar to Mario Kart weapons. However, you can only keep one weapon at once. For example, in Mario Kart Wii, if you got say, a banana, you could hold onto it behind you as a shield, and pick up another weapon, and then fire it once you let go of the banana. In this game you cannot "hold" weapons on standby. Let's say you get three missiles. You can't pick up a new weapon until all three missiles are fired. The only weapon that allows you to pick up other weapons while in use is the Power Shield. "WONG!" Most weapons, however are very similar to your basic Mario Kart weapons.

-Boxing Glove is the Green Shell. Comes in a single, or set of three. However, unlike the Green Shell, this isn't a waste of a weapon. It has a more wide range, so as long as you aim it, you'll actually find yourself hitting with it more often than missing. Nice touch.

-Missile is the Red Shell. Comes in a single, or set of three as well. But you know when you fire that Red Shell on a tight corner, or sometimes anywhere for that matter, and instead of homing in on your opponent, just seems to crash into a wall and break? That doesn't happen with the Missile. In fact, the only way to avoid damage from an already fired missile is to either have a shield activated, or be in the middle of a long jump. Long jumps seem to get any homing attack off your scent.

-Road Cones are the Bananas. Comes in a single, or set of three as well. Same deal here, only you can't drag em behind you.

-All-Star Move is your typical Bullet Bill, which while may be the one "broken" Mario Kart weapon that follows its way into this game, the sheer WIN of some of these All-Star moves just makes it all worth it. Froggy, Chaos Spear(followed by Shadow saying "Who am I? I don't remember anything), the Master Emerald, Tornado, Super Sonic... they're just amusing and fun to watch. You'll get it most likely if you're in last place, and have no chance of getting it in first, but I wouldn't say the break the races as much as all the other Mario Kart Wii junk does.

Now let's take a look at some other weapons.

-Rainbow- It leaves a big rainbow in your wake, sometimes tough for lagging racers to avoid, more so than the cones. And those who run into it are blinded by RAINBOW COLORS!

-Star- Quite possibly one of my favorites. Works like a single missile, locks onto the nearest enemy and hits. But on top of that, the racer's screen goes up-side-down and reversed for a few seconds as well. A more rare weapon, but like I said, one of my favorites.

-Large Bomb- Basically a more "Wide Range" version of the boxing glove. Sends a large dumbfire bomb rolling down the course. Can take out multiple enemies that come in the explosion's path.

-Large Missile- Basically, you press the trigger to fire the missile, and it goes along its merry way. Then at any given point, you can press the detonator, which will take out a wide range of enemies. It CAN technically work like a blue shell, but not so much, because you really need to see where it's going. Ideal for taking out a large group of racers in a visible distance ahead of you.

....

...

...

So... it's sounding pretty good on paper here. It plays like Mario Kart, removes some of its flaws... COMPLETELY destroys the Sonic Riders series, and well, sounds good on paper. So what are the downsides? Very few. While you had many decent sized courses, overall, they could've been a bit longer. Quite a few SEGA All-Stars that were wanted as racers such as Vyse, NiGHTs, Ristar, and Vectorman still take the shaft. In fact, I don't even know WHY NiGHTs sat this one out as a flag holder. Perhaps it would have been even better if it was a "Sonic" game alone, considering most of the Sonic cast is bigger than these so-called "All-Stars" and we would have loved to see the faces of Chaotix, Rouge, Omega, and Metal Sonic in this game. But the Sonic roster was big enough. Had all the key players in there. We'll see if SEGA makes good on their promise of adding future courses and characters for download.

I put this game to the test and played it with a few casual gamers today, who all had a blast with it, and would've quickly given up after one race of Sonic Riders.

This game, I feel, was not publicized, or hyped as much as any typical Sonic game, but is the first one to actually be, well, good. But I can assure you, that while this game may not exceed Mario Kart's popularity simply because of the name itself, this game will definitely draw in a crowd of casual gamers the way Mario Kart does, if you bring it around.

Would I recommend you buy this game? If you plan on drawing in a crowd for some multi-player Sonic, then YES, this is finally the game that will do it. Unless Kart racing isn't your thing, or you're among the 'SONIC SHOULD NEVER DRIVE A CAR" crybaby crowd, then yes, definitely get this game.

This is the Sonic Racer that Sonic fans can finally rejoice over.

All in all, I think they did a really good job with this one. Can't find much to complain about. They took the basic concept of "fun" and rolled with it.

 
(@matt7325)
Posts: 1446
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So, completely objectively and taking away any bias because of the characters involved: what's better overall, MKW or SASASR?

 
 Silv
(@silv)
Posts: 84
Trusted Member
 

Honestly, I'd say it's too close to call. I personally prefer the course design and weapon system of SaSASR. Controls are pretty much the same, except drifting is more of a necessity in Sonic. Bu t aside from character and level themes, they're essentially the same game. Some people may prefer Mario Kart Wii, some may prefer SaSASR.

They are BOTH great games, and I can't see how anyone that would enjoy a good kart racer would dislike either. Even all the pro reviews are saying the same thing. This is pretty much Mario Kart with SEGA characters.

The bottom line:

If you took Sonic Riders to some friendly gathering that intended on playing Mario Kart and said, "Here! Try this game instead!" You would be laughed out the building, and hated forever.

If you you took this game to a gathering, if these people dove into Mario Kart Wii, then they'll dive into this. I'd predict some people would like it just as much, some people would like it better, regardless of bias.

 
(@abac-child)
Posts: 889
Prominent Member
 

Finally got the game. Me and the brother have been enjoying this to heck. I havn't played a track that I didn't like, and some of them you just can't put into words how crazy good they are. If you have to money to spend I would definitely recommend it.

Oh, and Xbox Live is INSANE. So many explosions and really close games.

Also, very good review, Silv.

 
 Silv
(@silv)
Posts: 84
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Man, there's practically no one online for Wii. I'm definitely getting my gaming group in on this, this coming weekend.

 
(@nelstone)
Posts: 899
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I'm honestly surprised at all the positive reaction. Guess I should pick this one up, then!

 
(@shadonic_1722027905)
Posts: 1413
Noble Member
 

Look like DLC is coming soon. I curious what that picture means.

Anyway I manage the pick the 360 version and I having a pretty good time with it.

 
 Silv
(@silv)
Posts: 84
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Man, I don't get new stuff for my Wii version?

Honestly, if any of the new characters and/or courses look promising, I may just grab a 360 for this. I am officially a fan, supporter, and promoter of this game. I've been trying to spread the word about its greatness.

 
(@abac-child)
Posts: 889
Prominent Member
 

That picture for DLC is definitely hinting at 360 Avatar toys. Almost 100% on that.
To Banjo haters:
After playing the 360 version for a few hours I've noticed that the only time you see Banjo racing is if you choose to race as him. I've never seen the cpu play as him.
On a side note I really do think any and every Sega fan should at least try this game. I've been really impressed with it. No scratch that anyone who half way enjoys racing games should try it.   

 
 Silv
(@silv)
Posts: 84
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Last night I got into a pretty decent sized Wifi room. Fun as hell. Explosions and intensity galore. I can't get enough of this game.

 
(@shibuya401)
Posts: 147
Estimable Member
 

I just bought the game yesterday for my PS3, and I gotta say, I like it way better than Mario Kart Wii. The only thing wrong with ASR is the frame rate issue, which I'm sure will be patched up eventually. All the tracks and racers ooze character, something that, for me, Mario Kart seriously lacks in. The tracks are all just georgeous, even the shorter tracks are fun to speed around.  The background announcer was a little unexpected at first but it goes nicely with the game, and its fun to hear what he has to say at times. The missions are great, the in-game shop/money system is fair, and theres just oodles and oddles of characters to choose from.

ASR is one awesome game. Its leaps and bounds better than Sonic Riders. Hopefully when the DLC comes its free to compensate no PS3 bonus content.  

 
 Silv
(@silv)
Posts: 84
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The announcer is epic win.

"I'm sweating in places that don't even sweat!"

And let's not forget the multi-player races...

"That was the end of a beautiful friendship, er, I mean, race."

I can't believe I didn't mention him in my review. He just makes the game so BA, another Sonic Riders failure that they completely fixed.

 
(@the-turtle-guy)
Posts: 3756
Famed Member
 

Actually, there is no story of any kind whatsoever in this, like in
previous Sonic party titles such as Riders and Shuffle. Just straight
up, racing.

Um, what?

 
 Silv
(@silv)
Posts: 84
Trusted Member
 

That was supposed to be "unlike" my bad. I didn't really proofread it.

Or are you confused that I titled Riders a Party game? I've just always categorized fantasy racing/sports games as party games, along with Smash Bros.

 
(@the-turtle-guy)
Posts: 3756
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No, it was the no-plot thing.

 
 Silv
(@silv)
Posts: 84
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Sonic and SEGA All-Stars Racing has no plot, unlike Sonic Riders and Sonic Shuffle, which in fact, does attempt to have one.

None of that in this game. That's what I'm trying to say.

 
(@the-turtle-guy)
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Yeah, I gotcha.

 
(@john-taylor_1722027898)
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Sonic and SEGA All-Stars Racing has no plot, unlike Sonic Riders and Sonic Shuffle, which in fact, does attempt to have one.

None of that in this game. That's what I'm trying to say.

Man but what if there was a story in this game.

You'd have Sonic trying to get his leg over Ulala, Shadow being grumpy with everyone, Ryo Hazuki and Akira fighting all the time, Amigo and Aiai eating bananas and you would have Eggman and... well... the roster really is disappointing. But he would be talking about how this is a special race to find out who is the fastest.

I know who will be in the DLC: Pudding, Mee Mee, Werehog, Silver, Blaze. Prove me wrong Sega, prove me wrong.

Love the game. But it needs more environments and non Sonic characters. Also Sumo should do the art design for Sonic games because this is what Sonic games should look like. Even if it is just high res Sonic Heroes levels.

 
 Silv
(@silv)
Posts: 84
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I'm welcome to more characters and courses from both Sonic AND non-Sonic titles. I'd love to see Ristar, Vectorman, NiGHTs, Vyse, and DUN DUN DUN, Ecco the Dolphin, yes Ecco, playable in this game. Ecco on a go-kart is a must.

I say when it come to Sonic characters and courses, the more the merrier. Bring on Rouge, Metal Sonic, Chaotix, Omega, and anyone else not named Silver.

 
(@john-taylor_1722027898)
Posts: 1827
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I wouldn't mind the Sonic overload if it was Sonic Drift 3. But I want more Segary goodness.

 
(@shadonic_1722027905)
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Hehehe Look like the Wii version did have an exlcusive character: Sonia the hedgehog.

 
(@sonicv2)
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I'm welcome to more characters and courses from both Sonic AND non-Sonic titles. I'd love to see Ristar, Vectorman, NiGHTs, Vyse, and DUN DUN DUN, Ecco the Dolphin, yes Ecco, playable in this game. Ecco on a go-kart is a must.

I say when it come to Sonic characters and courses, the more the merrier. Bring on Rouge, Metal Sonic, Chaotix, Omega, and anyone else not named Silver.

So people complain about too many Sonic characters in SONIC games but then have no problem with putting them in a SEGA crossover game where more than ONE franchise is suppose to be represented?

 
 Eiko
(@eiko)
Posts: 3
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Not to thrilled about this game. I loved Sonic Riders but this game no. Sonic should stick to what he is best at Speed on foot.

 
(@sonicv2)
Posts: 2191
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Ugh another idiot who doesn't know what he's/she's talking about.

1) Sonic on foot would not be fair as he would be broken. And even if he was allowed, he would have to be gimped like he was in Sonic R and Mario and Sonic at the Olympic Games

2) Originally Sonic was suppose to run on foot (Aiai in his ball, Beat on his skates, etc) but the physics were too bad so they put everyone in vehicles. So unless you wanted another bad SEGA game, they're in a car.

 
(@veckums)
Posts: 1758
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ADMIN Don't call them an idiot. That's against the rules and this is the second time you've been asked. ADMIN

 
 Silv
(@silv)
Posts: 84
Trusted Member
 

Every time some new Sonic Racing game comes out, that whole, "why isn't he running" crowd pops up. The answer... because an entire game devoted to foot-racing = fail.

 
(@shadonic_1722027905)
Posts: 1413
Noble Member
 

The first DLC is out: Unlock All Characters and Race tracks. I guess they made that for the lazy people. SOL says this the boring DLC. The fun ones come later.

 
(@rabid-rodent_1722027878)
Posts: 488
Honorable Member
 

So you can pay extra money to have the game... play itself for you?

 
(@john-taylor_1722027898)
Posts: 1827
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Welcome to the fun and exciting world of pay as you go cheats.

 
(@the-turtle-guy)
Posts: 3756
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The answer... because an entire game devoted to foot-racing = fail.

 
(@kaylathehedgehog)
Posts: 1702
Noble Member
 

Sonic R >>>>> Sonic Drift

 
(@mobius-springheart_1722585714)
Posts: 980
Prominent Member
 

He's in a car because it's in keeping with the rules of fairness against the competitors...it's a little unfair otherwise, he'd win every time!

NO entertainment value in a guaranteed win - use imagination, folks.

 
(@shadonic_1722027905)
Posts: 1413
Noble Member
 

The second DLC: Avatar stuff. This is probably what was hinted by Sega blog a few weeks ago. This one is coming this week.

Edit- Here are the details about the Avatar clothes.

 
(@sonicv2)
Posts: 2191
Famed Member
(@john-taylor_1722027898)
Posts: 1827
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Thats not Death Egg, thats not Death Egg at all...

 
(@sonicv2)
Posts: 2191
Famed Member
 

Yes it is. I remember those lines

 
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