Back when you had to wait for the right time to attack, and didn't just blast them with homing attack/gun a million times?
I want grinning Eggman back, too ;____;. And the bossed not being all orange. What is it with next gen Eggman and orange!? >/
Take a look at the 2d games, like Sonic Rush, they never let go of the "wait for the weaskspot" system. It's kind of annoying, if they wanted the essence of the old games it should be more like "dodge the weapon", so you can hit him whenever you wanted, just be careful of the giant hands/wrecking ball/mini Eggman dolls/lava etc.
Waiting for the weakspot sucks
Truf.
Long gone are the days when you can manipulate yourself to fall on top of the boss and stay there, pounding away and destroying it almost immediately.
I miss those days Sonic 2's boss design was far superior due to it's 90% "killed by bouncing on it's head" bossness and 10% Metropolis/Death Egg/Wing Fortress'ness.
You mean like Tails vs. the infamous Checker Wrecker Ball in the X Zone in Sonic Advance?
Also, avoiding attacks can get infuriating too. Need I mention a certain gloved-appendaged-boss in Sky Canyon.
Personally, though, I agree with Craig on this one.
Me too. I don't really like the fact that in SAdv2 that for EVERY boss battle you had to run to keep up with the guy. Except for the final boss. He was just frustrating, with the whole "destroy arms first before attacking head and watch out for platforms that rise to a spiky ceiling" thing was just annoying.
At least for the Hot Crater Boss you could actually bounce of the cannon thing a couple of times, provided you time it right.
Any boss from Sa2, in my opinion, is better than the horridity of the bosses that have plagued the Sonic series from Heroes onward. I'd have to say that Sonic Adventure had the best boss battles of the 3D Sonic games thus far. I'd much rather home in on the Egg Hornet three times than, say, worthlessly whittle down the Egg Hawk's life meter.
I doubt you'd get much arguement there, Egg Viper is one of my all time favourite Sonic boss fights and it fills me with joy that the majority of Sonic Rush is an emulation (alilbit poor) of that fight. Plus you had Egg Walker, Hornet, E-101 Advance...
Damn Sonic Adventure 1 was a great game. Why did Sega have to decide they wanted to move to the new generation after the 10th anniversary?
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Me too. I don't really like the fact that in SAdv2 that for EVERY boss battle you had to run to keep up with the guy.
I didn't mind it. Except the problem I found is that it didn't let you use any of the characters abilities thanks to the fact that you can't run and use many of them, rendering everyones fight the same, bar Cream who had it easy considering she's Super Tails-lite. Not that I liked any of the new moves Sonic Team has added to the Advance games to make it seem like it's more than just old Sonic on a handheld. Thankfully they finally learnt their lesson in Sonic Rush.
I prefer waiting for the weakspot, because Sonic 2 style was too easy.
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I didn't mind it. Except the problem I found is that it didn't let you use any of the characters abilities thanks to the fact that you can't run and use many of them, rendering everyones fight the same, bar Cream who had it easy considering she's Super Tails-lite.
I'd consider Tails as a sort of exception to that, but only with the Leaf Forest boss. I was actually able to run up to him and (provided I didn't get hit by the hammer) use the Tail Slash on him.
And I agree. Cream was too easy. Borderline cheating I should say, because you could use Cheese on the bosses.
I don't think it should have ever worked like that.
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Long gone are the days when you can manipulate yourself to fall on top of the boss and stay there, pounding away and destroying it almost immediately.
Actually, it was easy to get up on top of the [Insert name of computer zone from Sadv2]'s boss, with the swingy arm platforms.
But the old bosses were soooooo easy!
At least when waiting for a weak point its actually. I mean compare the Egg Robo with Perfect Chaos in differculty.
oh and, bring it on Devil Doom
Or could it be that Sonic was just so much stronger back then?
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At least when waiting for a weak point its actually.
Yeah, I agree, it's very actually.
I don't really mind alot of the bosses of the "next-gen" Sonic. I agree that alot of the older bosses were by far superior, but some of the newer bosses seem to have that OMG this is so @#$!&%* awesome aspect! I loved the Egg Emperor (I can't spell) in Sonic Heroes, and apart from the Egg Breaker, the bosses in Shadow were pure genious!
I enjoy boss fights the most in videogames cause their hard and tricky.
Sonic used to be like that, but now I can finish any sonic game without wasting continues or lives when battling bosses, I dont have to stay long hours playing sonic and thinking about how to win either.
now the zones gotten a lot more difficult than eggman.
and I miss sonics eggman encounters at the end of each zone.
The thing about the older boss battles (as in SA and before) is that the tough ones are only tough until you beat 'em, after that they tend to become much easier since you know how to beat 'em. This isn't the boss style's fault itself, more likely the gameplay style, as Zelda uses the same style of beating bosses yet the tough ones tend to remain tough for a good while.
However, Sonic Heroes has the worst boss battles I've seen in the series, the "hit it until it dies" stratergy might be a humourous concept but is terrible in gameplay, plus the bosses aren't tough, except Egg Emperor, who I'd say is more cheap than tough.
Yeah, like when he swats you out of mid-air and into a pit
Erg, yeah. It's not SO much that the old bosses were alot better (Even though in my opinion, they were.) It's more that the new ones really suck. (Button Spam FTW!)
Jump-Spam Shoot-Jump-Destroy Robot and grab gun- Spam Shoot-Jump-Spam Shoot-Jump (Or in the case of the Slot-Maching guy... Homing Attack, Homing Attack, Homing Attack). That's basically every boss-fight in Shadow except Black Bull and maybe Black Doom.
They should have some fights were the enemy is like a CPU player. Including the rings and stuff. Not all of them, just some like Sonic/Shadow.
I disagree with UKGamer. Those bosses were either way too easy (like Sonic vs. Shadow) or way too frustrating (like all the others). The older bosses of Sonicdom usually forced us to take advantage of what seemed like a design flaw on Eggman's part or forced us to use the enviroment. Those are the good kind! Now it seems like every boss is all about chasing it down, getting a hit, watching it take off, lather, rinse, repeat.
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The older bosses of Sonicdom usually forced us to take advantage of what seemed like a design flaw on Eggman's part
I tend to disagree with that. Most of the bosses in the the first Sonic game were just the same thing with a different attack. What I mean by that is all you do is hit when he he comes down or when you dodge the attack! No design flaw just waiting for the perfect chance to attack!
Design Flaw=Obvious Weakness
At least that's what I meant, anyway. It didn't come out right.
Eggpire, practically all bosses in the Sonic series work that way (there may be a few exceptions, but it's late and I can't think of any.) I will admit, however, that the bosses that force the player to take advantage of the area are my favorite kind over the kind you chase down or wait for the right moment to attack.
After taking a better look at the whole thing, I guess that do to the limitations of 2 dimesions, the classic style was the only way to make the bosses interesting and challenging. Newer bosses in 3D hold a dynamic of sorts that the original and older don't or can't, and the same goes for 2D.
The infamous checker wrecking ball just wouldn't work as well in 3D unless the area the character ran through was very narrow, and even then, it would be more difficult to percieve how close it was to the character.
Here's another more clear example: Sonic 2's Casino Night boss. The area Sonic and Robotnik battled was shaped like a large pinball machine, bumpers included, but it was set upright so there was a small area at the bottom where Sonic could walk around. Robotnik moved left and right about a third ways up and had a sort of electirc field glowing beneath him to keep you from damaging him from below. The only way to hit him from the top (the weak point) was to spin dash up the sides, jump off and hope you time it right and dodge bumpers to land on him. A very time consuming and frustrating boss if you didn't know the area. Now, imagine trying to emulate such a boss in 3D. It would be far too difficult and very hard to design.
And it's official... I have fallen into my habits of long posts...
well maybe you could have different style for each boss anyway i think robotnik would never use shadow fever in the egg dealer
Um, what? Can you say that again? With grammer this time?
We'd need a translator, he's not capable of grammar on his own. 😛
Guys, it's legible. There's no need to get personal just because someone's "grammer" and spelling aren't as not-so-perfect as yours.
This is a Sonic discussion forum. Let's use posts to discuss Sonic rather than one-liners about how inferior other people are.
Sorry, I didn't mean to offend anyone, it's just that I couldn't understand what he was saying after the first time I read it. Its a bad habit of mine to try to correct people on stuff like that, especially since I'm often wrong. (I yell at my TV a lot about using obviously wrong grammer.)
Sorry, pompousvampire. After reading what you said a second time, I realized you were taking about a boss in Shadow the Hedgehog. I haven't played it yet, so I don't know anything about it.
Personally, I think the best 3-D boss has been the Egg Viper. Good level of difficulty, not impossibly challenging (Once you figure it out.) and most of all: Fun. Plus, it's not a button-mashing-fest.
Egg Walker was cool, too. Fairly so. Chaos 6 was kinda neat.
EDIT: Which while reading through the topic, I have discovered Craig had already said. Um.... *high fives Craig?*