i found this interesting.
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http://gonintendo.com/?p=27672
Sega has just been hit really hard by the first day sales of Sonic Rush Adventure in Japan. Even with all those DS units floating around in the Japanese public, SRA only managed to move 1,500 units. That is absolutely abysmal for a character like Sonic.
Enterbrain states that Japan has seriously lost interest in Sonic due to a string of less than stellar games. I dont know that Sega will be claiming 4 million Mario and Sonic units sold for much longer.
They seem to have gotten the stats off of another site, but I can't help but think that they're probably right. The handheld games have really been the only source of good Sonic material since.....
....
What? SA or SA2 for Dreamcast maybe?
Whether you likose two games are the ones agreed on by most everybody as the last good Sonic games in the past few years. Everything else beyond then may have its fans, but most reviews are OK to mediocre at best - and everybody is familiar with the utter disasters that are Shadow the Hedgehog and Sonic 2K6.
Hell, Shadow himself is seen by many fans and non-fans as the single most series ruining character to come along in ages. Sure he has fans, but he's become Sonic's version of Scrappy Doo/Cousin Oliver to an extent. Everyone agrees that Shadow was a FAR greater character when he was dead and we were left with the notion that he was going to STAY dead. His revival was a true jump the shark moment.
Rush Adventure seems to be a good game. I haven't played it yet but I liked Rush - and that's the next thing. I was SO SOURED on anything Sonic (not going into that clusterf*** again) that it took me almost two years before I even THOUGHT about buying the thing - and did so with hesitation at that. I assume that was the same thing with many people and what is going on with Japan in an extreme sense right now.
Sonic 2K6 didn't help matters at all.
Sonic Genesis for GBA only made it WORSE because they couldnt even code thier original game correctly which was near shameful.
Sonic has - for the most part - become shovelware in his own company. Sonic team cannot do a good Sonic game anymore, Dimps is. And Nintendo - Sega's rival for well over ten years - have been the only people in the past FEW years to actually make Sonic look totally interesting again. How f'ed up is THAT?
i'm thinking that with Sonic 2K6, we've hit our second "3D Blast/Flickies Island" - ie the lowest point Sonic can actually hit without bottoming out. i would have said that you cant get worse than Shadow the Hedgehog, but this game proves everyone wrong.
Has Sonic become too serious? Does it need a rebranding, reinvention again? mario has succeeded in every way where Sonic failed. It took Dimps umpteen tries before they got it right - but they did - 3D on 2D. 3D games just ARE NOT working for Sonic anymore. And they only did precariously from the get go. Nintendo seems to handle a character they didn't own ten times better than the company that owns it and their game hasnt even come out yet.
So what should be done? Who should get Sonic to develop? Where should Sega go from here? How can Sonic be fixed, and at this point - IS Sonic even fixable? The 2D games remain good, but how long can they keep the franchise alive when the main games suck?
Discuss.
Full rebooting.
Sonic and Eggman only.
Massive, free-roaming levels.
Or they could just stop. No more Sonic.
0_0
I liked Flickie's Island...
I liked Flickie's Island too. nN
Full reboot, yes. Get rid of all the useless characters that are there. Every single one. Keep things simple, reduce the characters to those of the core Genesis days. Sonic, Tails and Knuckles as playable at a max, Eggman being the typical enemy, and idk, throw Amy in as the damsel in distress.
For home consoles, make the game 2.5D. 3D hasn't worked, so forget it. Go back to 2D but utilise sexy 3D graphics like the Rush series has, but obviously better.
Make the game huge but varied. My one complaint with Sonic games is that there's never enough levels in one. Sonic 2 was the most reasonable in terms of number of levels.
Story does not need to be a focus. Hell, you could remove any voice acting (YES) and movies all together. Have cutscenes as simple as the characters doing expressions. Really give them some emotions again.
No hubworld. Sonic Advance 3's hub was atrocious.
Make each level seem to connect to the next. Sonic 3 did this well so it actually felt like progression through the world, rather than just randomly moving from one area to another.
Bring back the basics, really.
I think the series does need to be retconned to a certain extent, and by that I either mean a FULL retcon, or dismiss every title in which Shadow appeared since SA2, including Battle.
With the latter idea, you can keep the Advance series mostly intact, bar 3, although Gemerl could be considered a separate character, or even not to exist seeing as he hasn't returned, thus 3 can be dismissed too. Rush can, therefor, be considered to exist also, though I don't know about Rush Adventure, I think it can. This way we can keep Cream and Blaze canon, seeing as they seem worth keeping around, we can also keep Rouge, reference to Eggman being Robotnik, and we can pretty much ignore everything 3D since SEGA went 3rd Party.
I think Nintendo are the best candidates to make a Sonic game after this. SSBB proves all too well that they know how Sonic should be in todays games, fast, slick, stylish, and fun, and their knowledge and history of turning 2D classics into big hitting 3D franchises is something few other developers can make a claim to.
As for what I'd like to see, I want to see a mixture of Sonic Adventure with the open world platforming of Jak & Daxter, featuring a simple but well told storyline, most characters being designated to NPCs, but with good depth of interaction, big, imaginative bosses, much like Rush, and lots of tongue in cheek humour along the lines of Mario & Luigi.
One thing I think the series needs again is a duck button, which I'd put on the B trigger of the Wiimote. With that we could see a return of the spin attack and super spin attack, this button could also be used to bounce.
I have other ideas, but I think I've wrote enough for now. 😛
On the first point of Sonic Rush Adventure seriously flopping in Japan, Is it possible that most people in Japan hated the first Rush and thus decided not to bother with the sequel? Even though it seems to have a mad storyline and those stylus prodding sections they like so much...
Onto the main point of does Sonic need a full on reboot? Probably.
One problem that would instantly come up is all those fans for even the most insignificant character.
The easiest way round that would be to relegate them to cameo characters until The Sega figures out if they want to make them playable or keep them as a cameo character.
And that's it. I do think that is pretty much the only problem for Sega/Sonic Team/Whoever regarding a possible reboot. Sonic has become too serious and needs more comedy really.
On developers that could possibly make the Sonic series good again, within Sega there are; The Super Monkey Ball guys, AM2 and possibly Sonic Team themselves(*).
Sumo Digital (They guys developing Sega Superstars Tennis) would be great. I mean that tennis court brought up reactions of "WHY DOESN'T SONIC GAMES LOOK LIKE THAT? ALLCAPS!" But then again all they have done are bloody good ports of Sega arcade games and not much in the way of the platformer. But, in an interview with UK:R they said they would take off a third of the development fee for a 2D Sonic game seeing as its one less dimension.
As for Dimps(Advance-Rush) and Backbone Entertainment(Rivals), I didn't like Rush and I haven't played Rivals but the visual style for Rivals does look lovely, but saying that Rivals doesn't look OMG! BRILLIANT! it just looks fun. I would love a 3D-2D game to appear on the Wii/360/PS3 but not from either of these guys.
(*) Sonic Team does seem to find itself with justifiable criticism with its recent output. I do think that rushed release dates and crossovers in developing titles does effect that. And annoyingly, I didn't think Sonic Next was completely terrible. The High Road - Low Road through some of the levels returned and the whole game showed some potential.
But it wasn't finished and the whole Sonic and Elise thing felt uncomfortable. I mean I've seen worse on the internets but that was an official product.
Thats all I can really think of at the moment.
I actually kind of like that John Taylor. We get to keep all the characters, don't tick off any fanboy/girls, and get right back to the meat-and-potatoes of the series, with some humor thrown in to boot. Sounds like a win-win.
And the best part I can see is that Eggy'd probably be the main villain again, breaking us out of this abysmal pattern we've been stuck in lately with Eggman-awakening-something-he-can't-control. Sheesh, that's getting old.
EDIT: And get us away from time travel storylines. Too confusing. Like how at the end of Sonic 06, Elise is still leading the Soleanna festival which is designed to honor Solaris, who no longer exists, and thus meaning the festival should, in turn, not be happening, yet it IS. That there has bothered me for the past year.
A BIG FAT NO TO REBOOTS
Have you forgotten that Sonic360 was a reboot of sorts?
The last reboot, SA, is the game that screwed up Sonic in the first place.
Sonic Adventure was well received because it had the best graphics ever seen on a console at the time and it was polished. However it introduced all of the gameplay issues that have plagued the series since then and actually had them in bigger doses. Linear stages. Camera issues. Automatic or scripted gameplay. Different gameplay for characters along with artificial slowdown of most of them.
It was an incredibly shallow game (other than Gamma) that was enjoyable due to the production values, but fans should not be suggesting that SEGA take inspiration from it. On the current consoles a Sonic game can no longer sell on graphics.
Sonic only wouldn't do a darn thing to help the series. It's purely a presentation thing and has nothing to do with the core issues. Secret Rings wasn't exactly a rebirth of Sonic as a legendary game. It was acceptable at best.
I don't think it needs a reboot at all. There is nothing wrong with the old games =D Sonic can die now ^-^
But Vector, just because a reboot made the series more convoluted DOESN'T mean that another reboot can't make the series much simpler.
Besides, Sonic 2K6 was pitched as a reboot... so was Heroes, IIRC. We all know that neither one really was a reboot; Heroes had the style down (particularly stage design, barring the bottomless pit problem), but otherwise the gameplay was completely different. 2K6 can be considered a reboot if you consider SA1 the series' "roots" - and apparently, Sonic Team does.
No no no. We're talking a REAL reboot here. A game that plays like the Genesis ones. That can't be too much to ask, can it?
For home consoles, make the game 2.5D. 3D hasn't worked, so forget it. Go back to 2D but utilise sexy 3D graphics like the Rush series has, but obviously better.
3D games just ARE NOT working for Sonic anymore. And they only did precariously from the get go.
NO! NO! NO! First and foremost, going back to two dimensions would effectively kill the series' mass-market viability. Because whether you like it or not Sonic is targeted primarily at the mass consumer market. And the mass market doesn't want antiquated 2D gameplay on their shiny HD-compatible, polygon-pushing next gen consoles. Keep the 2D on the DS and PSP. And I don't know what you mean by 3D working "precariously", I've always felt that the original SA formula, while not perfect, was a good place to start a 3D series from. And adding hub overworlds, mini missions, and extra characters I always accepted as a part of franchise evolution, never have I believed they were perverting the series from its original formula.
And I personally don't trust Dimps the way a lot of other Sonic fans seem to. There is something about their handheld games that make me pessimistic about their chances in a larger endeavor. A lot of people claim that the Advance and Rush games are true spiritual successors to the Genesis originals, but I feel that they are really a contemporary series masqerading as something old-school by keeping things primarily 2D. Somewhere along the way, they fell under the misguided notion that speed was the most important foundation of the series, when it was really the gimmick. They took the gimmick, and made it the primary pillar, when the real pillars are the platforming and level design. And because of that, never have I felt that these games even held a candle to the Genesis titles.
As far as the game's commercial failure in Japan...y'know, I always thought that Sega should just give up on that crowd. If you ask me, these nonsensical eastern oriented plots are a big contributor to Sonic's problems. The Japanese were never much into Sonic the way Americans and Europeans were anyway. I know Sonic's handlers have always had this "Japan First!" attitude, which was probably what inspired that insipid JRPG style story for StH 2006. But they need to stop concentrating on audience and cartoon co-producing, and start concentrating on quality.
If they actually take time to develop the next Sonic game, with a new development team (Not Dimps) who concentrates on making a fundamentally sound game, with good physics, large levels with minimized bottomless pits, good production values, and is free of camera problems and glitches with a story and gameplay targeted more primarilly towards Americans and Europeans, then I think the sales in the west would more than make up for the total loss of the east. Every gamer in America and Europe is rooting for Sonic to return to form, but I don't think I could say the same thing in regards to the Japanese.
Bottom line: if Sonic does need another reboot, it should be a reboot where they go fishing for more U.S. and U.K. gamers, and put some effort into the fundamental mechanics.
And who knows? If Sega makes a Sonic game that's fundamentally sound, engaging and fun, then the Japanese may be willing to overlook any potentially westernized plot.
A P.S. To Sonic's handlers and the top Sega/Sammy execs: This commercial failure now should force you to recognize that you have to stop taking Sonic for granted. Just putting the word "Sonic" on the front cover is not going to automatically guarantee a million copies in sales. And I'm willing to bet that SRA's American and European sales aren't where you expected them to be either. So wake up, reexamine your philosophies and then get started on the next major console Sonic (And I'm not talking about a Secret Rings sequel). Put some real time, money and effort into it, and while the sales may be slow at first (You've burned far too many to expect copies to fly off the rack), the good reviews and positive buzz will make gamers slowly but surely come back.
I'm concerned.
The GOOD Sonic game failed miserably. If this is the case, the free Brawl advertising (Melee was strong enough to import the entire Fire Emblem series, afterall) would have given a nice sales boost for the series, but... with Rivals and Riders as the only things to fall back on for that boost, it wont do the series favors.
I'm concerned, but Sonic wont die.
I have no wishes for the series, when they listen to us they make things worse.
I do have wishes that Sega will get a whip and start using it on Sonic Team, they've had too much freedom and arrogance for too long, they need to get a slap and have some job replacements, some people NEED to be fired.
A GIANT no-no in videogames, something that has be proven innumerable times with the now bloated MMORPG market is listening to fans.
You cannot listen to fans. Fans are self centered, delusional, self serving, husks of gamers. Lets say Sonic Team came to... me. And said, "Hey! We have this awesome game, with fantastic gameplay and a story the rival Bioshock. But we kill off Tails 15 seconds into the first cutscene. What do you think?"
Of course my reaction is that it's utter filth and that it should be burned. Which is, again, self serving they would be idiots to listen to me.
Sonic Team needs to stop listening to frothing fans, clean house, start over. Not start over Sonic, start over themselves. It's not Sonic that needs the reboot. It's Sonic TEAM.
~Tobe
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But they need to stop concentrating on audience and cartoon co-producing, and start concentrating on quality.
That is why they must not reboot. Any reboot would focus on presentation just as SA and Sonic360 did.
Not necessarily... reboot implies starting over from square one, not how to proceed from there.
Vec is correct though, from a marketing standpoint the whole "reboot" thing is publicity and requires a fresh. Having a visual representation of it works alot better than print on paper, so it'd involve a cosmetic upgrade which would undoubtably become the focus point of the entire dealio.
It's possible to do both, but the designs and stuff would change with it. Happens with Mega Man and Castlevania and they didn't suffer too much through it.
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NO! NO! NO! First and foremost, going back to two dimensions would effectively kill the series' mass-market viability. Because whether you like it or not Sonic is targeted primarily at the mass consumer market. And the mass market doesn't want antiquated 2D gameplay on their shiny HD-compatible, polygon-pushing next gen consoles. Keep the 2D on the DS and PSP. And I don't know what you mean by 3D working "precariously", I've always felt that the original SA formula, while not perfect, was a good place to start a 3D series from. And adding hub overworlds, mini missions, and extra characters I always accepted as a part of franchise evolution, never have I believed they were perverting the series from its original formula.
The mass-marketing of 3D didn't help the Castlevania series. Heck the 2D Castlevania games were more successful(and not just quality-wise) than the 3D ones. Though I would like to say screw the mass-market as they were the ones who primarily bought that POS Shadow the Hedgehog.
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If they actually take time to develop the next Sonic game, with a new development team (Not Dimps) who concentrates on making a fundamentally sound game, with good physics, large levels with minimized bottomless pits, good production values, and is free of camera problems and glitches with a story and gameplay targeted more primarilly towards Americans and Europeans
What exactly are a story and gameplay geared towards Westerners in reference to Sonic the Hedgehog? For stories, I hope you don't mean the stuff that were found in the comics and cartoons because that's just as awful as the stories we recieve nowadys in Japan. I even thought that ST got their inspiration directly from Archie. *gag* If anything, Sega should get their inspiration from the Mario platformers or the Genesis games on the extent how much story the Sonic platformers(and other non-RPG spin-offs) should have. Mario, expecially didn't have trouble seeing to a worldwide audience, and Japan love(and still loves) Mario.
I don't understand about the Westernized gameplay.
Sega's main problem with Japanese sales is other than the lousy quality of many of the recent games is that they are hardly advertised like they were in the past. It seems that Nintendo are the ones advertising the brand more than Sega due to Nintendo publishing M&S at the Olympics and SSBB.
I have a feeling that had SRA was released after those aboved mentioned games that it would have done better than it did now.
Claiming that Sonic needs a reboot because he's doing poorly in a country that never liked the series in the first place is absymal (sp)
A reboot isn't needed. Some serious damage control in the quality of the games churning out from SEGA is what's really needed.
First- Anything in 3D:
If we're going to keep getting plagued with the same annoying-as-heck flaws that haven't even been corrected since SA1, then stop making them. That god-awful camera cost me many lives in SA2B, especially when fighting the Biolizard. Heck, Special Stages in Heroes were unbearable thanks to the controls.
Second- Story/Characters:
Sure, the ones in SA1 and SA2 were fine enough, but I think the whole thing went down the tubes the moment SHADOW! was resurrected for Heroes. Come on! He's not even cool! He's just Super Sonic splashed in black and red! His whole game failed to even explain his backstory! Even Blaze is more interesting than he is! Heck, even Silver is, too, and he's only appeared in two games!
While I rant about characters, there's just too many useless ones now. I know it was mentioned before, and I agree that cameos are best for them. Hey, that's what they're doing with Big the Cat. Why not for some other ones they have no use for at the moment? I haven't played SRA yet, but how do we know that Marine isn't going to appear anywhere else?
I've noticed that the new character has always appeared in the next 3D game? Cream appeared in Heroes after she was introduced in SAdv2. Blaze appeared in S2k6 after being introduced in Sonic Rush, and she's in SRA. Silver was probably introduced in S2k6 just to appear in Sonic Rivals.
But, enough of that. I'll stop here because I'm starting to lose focus. :<
I'll probably edit when I have more to rant about.
The mass-marketing of 3D didn't help the Castlevania series. Heck the 2D Castlevania games were more successful(and not just quality-wise) than the 3D ones. Though I would like to say screw the mass-market as they were the ones who primarily bought that POS Shadow the Hedgehog.
Castlevania is far more of a series for hardcore gamers than Sonic is...and regardless of how much mass-marketing to gamers and consumers was done for its 3D games, it's already carved its niche, and that niche just doesn't seem to accept the franchise in 3D in any way at this point. So I don't think the analogy is valid. And as far as "screwing" the mass market...well that just wouldn't be a very good business decision, and it would effectivelly turn Sonic into a niche series like Castlevania.
As fas as your comment regarding my suggestion that they should give up on the east...well, you said it yourself, Sonic is basically irrelevent over there. Even back in the Genesis age, the Japanese weren't as sold on Sonic as westerners were. Only when he's shown alongside Mario has he had any face time. So why should they even bother going for an apatetic audience? And nowhere did I suggest they should take any narrative cues from Archie, all I suggested by saying "westernized" is that they should never again try to do a JRPG story like Sonic 2006's. By "westernized" gameplay...I just mean gameplay geared slightly more towards Americans and Europeans.
You could say, they already gave up on the Japanese audience.
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GBA only Ranking
rank title ------- firstweek/ total
**59 SonicAdvance1 38,454 / 204,542
**72 SonicAdvance2 28,974 / 176,541
*145 Sonic Battle, *8,120 / *60,213
*160 SonicAdvance3 *6,732 / *42,574GC only
**34 Sonic Adventure2 B 30.295/ 192,186
**57 SonicMegaCollection -----/ *72,967
**60 Sonic Adventure DX, 20,763/ *58,977
**63 Sonic Heroes -----, -----/ *56,281Wii only
**16 SonicSecretRings *9,353(firstweek)SonicRush, ShadowTheHedgehog and SonicTheHedgehog(Xbox360/PS3)
Because the sales of them were too small, I could not find those results. (^^;;DC only
***1 Sonic Adventure1 176,614/ 438,707
**23 Sonic Adventure2 *84,508/ 108,483
**28 Sonic Adventure1 *20,009/ *53,341 (International version)
www.theghz.com/forum/viewtopic.php?p=81256#81256
The more successful titles indicates that their were a lot of advertising pull of the series back in the day in Japan.
Though what you mean by giving up on Japan, you don't mean never releasing any Sonic games there, because that would be an awful suggestion. Heck, Sonic could very well be a niche series like Castlevania is today(but at least the Iga-helmed Castlevania 2D games are better than the Sonic Dimps stuff.)
Also in your previous post, you mention the last few Sonic game have "nonsesical easternized plots". "A westernized" story seems like a broad generallization, and the same goes for "an easternized" story for that matter. There is no indication that one is more or less complex or good or bad than the other. That why I pointed out Archie for example as a case of Westernized storytelling that should not be in the games because it is just as ridiculous for the series as that wanna-be Final Fantasy crap we got in the last games.
And I still don't understand what the heck is 'Westernized gameplay'?
Cowboy hats.
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And I still don't understand what the heck is 'Westernized gameplay'?
I was going to say Halo, but Acrio's answer is so much better.
I'm not sure. I'd say it Japanese gameplay was more arcade style, pick up and play, and westernised gameplay is more... deeper isn't the right word but... something along those terms. But Japanese RPGs screw that theory up.
So yeah. Cowboy hats.
Also, seeing as Sonic is dead in Japan, why is Sonic Channel so much better than Sonic Central and Sonic City?
Wow... I knew things were bad there, but I'd never realised that were THAT bad.
Yeah. Screw Japanese releases all together, it'll save money.
But they can't Craig. After all, if it doesn't sell well in Japan, it'll really flop everywhere else.
Halo says 'hi'
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Yeah. Screw Japanese releases all together, it'll save money.
That's just as bad an idea S-E suddenly refusing to release and DQ spinoffs in North America because they are not profitable as the FF franchise.
Or Atlus or NIS giving up on bringing niche JP titles to the states.
Twas humor, Ashide. Not genuinely suggesting the series not be sold in it's home country.
That would be Sparta.
Though what you mean by giving up on Japan, you don't mean never releasing any Sonic games there, because that would be an awful suggestion. Heck, Sonic could very well be a niche series like Castlevania is today(but at least the Iga-helmed Castlevania 2D games are better than the Sonic Dimps stuff.)
No, I don't mean not releasing new Sonic games over there. The initial blog post stated that in spite of a big advertising push, SRA flopped its first week commercially. That advertising money may as well have been flushed down the toilet. So what I mean by giving up on Japan is that they should concentrate the advertising money more on the west, in an attempt to draw in more U.S. ad E.U. gamers, and releasing new Sonic games in the west first, while what's left of the miniscule loyal Japanese audience can still have the games, just a few days later and not advertised for as much.
And Sonic probably has become a niche series...but the niche is bigger than Castlevania's, and also unlike Castlevania, that niche hasn't developed a parochial mentality towards what a proper Sonic game has to look and play like.
As for "westernized" gameplay...I understand that it's an umbrella term...I have trouble putting it into words myself. I belive John Taylor kinda described the gist of what I meant.
They DID release Sonic Rush Adventure in the west before they released it in Japan.
I'm aware of that. Didn't they also release Secret Rings in the west first?
^Yes.
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No, I don't mean not releasing new Sonic games over there. The initial blog post stated that in spite of a big advertising push, SRA flopped its first week commercially. That advertising money may as well have been flushed down the toilet. So what I mean by giving up on Japan is that they should concentrate the advertising money more on the west, in an attempt to draw in more U.S. ad E.U. gamers, and releasing new Sonic games in the west first, while what's left of the miniscule loyal Japanese audience can still have the games, just a few days later and not advertised for as much
I was under the impression that there wasn't much of a big advertising push for SRA at all in Japan--at least beased on the accounts from JP Sonic fan that was from a GHZ post I linked some posts ago in this thread.
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And Sonic probably has become a niche series...but the niche is bigger than Castlevania's, and also unlike Castlevania, that niche hasn't developed a parochial mentality towards what a proper Sonic game has to look and play like.
I'm not really sure if Sonic is more or less niche than Castlevania in Japan since they are both unpopular series there. And as for your second point, man you would be surpised at all the arguements fans of Castlevania has between "proper" Castlevania vs. Metroidvania.
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As for "westernized" gameplay...I understand that it's an umbrella term...I have trouble putting it into words myself. I belive John Taylor kinda described the gist of what I meant.
Okay, so if we are going by JT terms then wouldn't his first definition of "Japanese gameplay"--simple, arcade-like accurately describes what the Sonic games used to/should be than something "deep or complex"?
Though, personally I feel that's not a great de*****ion of 'eastern or western' gameplay, because there are plenty of arcade-style games in the West(it where they originated in the first place) as well as complex stuff in the East.
The blog says there was a big ad push for SRA...the GHZ fan says there wasn't...I guess conflicting reports is the problem with getting secondhand information.
I was talking about Sonic and Castlevania being niche series in the west. And by "parochial mentality", I meant that Castlevania fans just don't seem to accept the franchise in 3D. Yes, they argue Castlevania vs. Metroidvania, but the consensus seems to be that the series is best in 2D. Sonic fans probably bicker over a lot more. 2D vs. 3D...the ridiculously large canon and non-canon character cast...which games are canon and non-canon...whether or not the series needs yet another reboot...whether or not Sega listens to the fans...etc...the Sonic fanbase is probably one of the most broken when it comes to ideas preferences.
And I concede that JT's "definition" is loose, and there are many exceptions to the definition.
Dang classic purists.
Metroid doesn't even do Metroid games anymore. Take away Metroidvania and you destroy a perfectly AMAZING gaming genre. I mean Metroid and SotN and it's successors are the only games which have that exact system.
Why bury it to get YET ANOTHER bland platformer, but with a WHIP.
Metroidvania forever, baby. FOREVER. *hugs Portrait of Ruin and defends it from the nasty purists*
^Funny that you would say that seeing that there are folks who now think Metroidvania is tired out, and think that the newly-released Rondo of Blood remake from Dracula X Chronicles is a breath of fresh air.
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The blog says there was a big ad push for SRA...the GHZ fan says there wasn't...I guess conflicting reports is the problem with getting secondhand information.
Well, the later person(who isn't actully a GHZ fan) is from Japan...
And Sonic, while not being as popular as Pokemon, Mario, Final Fantasy, or Halo here--is far from being niche like Castlevania. Which is why it could get away with at least one new 2D installment for home consoles.
I wouldn't be against one new 2D installment on consoles, actually...it's just a permantent move back to 2D that I'm against.
Wait, hold on a second.
Description.
Hope that doesn't show up as "De******ion"...
ED: It didn't. Weird, why is it like that in Acid's post...?
Anyway, ignoring all that, I'd love me a new standard Castlevania, but I'm cool with Metroidvanias too. If it's a standard one, though, I'd kind of like to see Julius at his best circa 1999... that's a bit of a blank spot in the timeline, there.
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ED: It didn't. Weird, why is it like that in Acid's post...?
The word, s-c-r-i-p-t seems to be censored in all of my posts, and I don't understand why. =/
Level Design needs to be put under more scrutiny in the 3D games.
If Sonic Team wants to continue using the gigantic hub thing then they need to make the hubs more lively and interesting. And easier to navigate. Nothings wrong with the giant floating arrow showing the way. Like something straight out JSRF, bustling crowds, cars driving around. (Rudies throwing graffiti all over the walls...) People doing various activities that span out to more than just walking at turtle speed or sitting down or creepily standing perfectly still like some robot. And colorful.
Activities that only happen during the day. Activities that only happen at night. Mini-games. Make them FUN for the love of God.
JSR characters cameo for the Hub! Don't think Sonic would join them in their vandalizing though.
JSR characters cameo for the Hub! Don't think Sonic would join them in their vandalizing though.
For some reason I always picture the Babylon Rogues as graffiti-makers.
Return of the Death Egg.
Quote:D B Vulpix
Return of the Death Egg.
No, we don't need another Death Egg.
We do need a Egg Star, however.
...That's no moon.
whats wrong with the Death Egg?
Too Death, not enough Egg.
I just don't like Eggman's Armada space fleets anymore...
Or at least I don't as much as I used too.
If I thought Sonic Team still cared about their games, I'd suggest a 3D remake of Sonic 3 & Knuckles. But with the way they're working now, I don't want them touching it.
Honestly...before a 3D remake of anything...i'd suggest they get good at making Sonic in 3D first.
Sonic 3 was pretty sweet already, it doesn't need a 3D remake.