......
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SFL
You know you could easily check Wikipedia or GHZ to find this stuff out, and there aren't going to be experts, just fans who looked.
Edit: And just for the sake of clearing it up, some of the things aren't going to get real answers. The chemicals are different from water because they're chemicals, nothing specific is said. Labyrinth is just a Zone, it's there because the designers wanted variety for the levels.
Ahahahahahahaha oh darlin' you have to stop this, my sides are splitting. But I suppose that since this has been deigned official by the posting gods, I'd best throw my hat into the ring.
Sonic was in Labrynth because he was chasing Ivo there. Ivo was there because it was a way back to his base that he could loose Sonic in.
Mega Mack varies on sources but I go by the StC explaination that it's chemically designed to kill Sonic, sapping his strength and energy on contact. Thus It is obviously powerade.
Ivo was building someplace to put the Emerald. No point stealing it early and having three annoyed little fuzzies after you before you are ready to use it, is there?
Load bearing boss. Or for a more storyline answer, the deathegg's piloting systems were slaved to the eggmobile, when that went down, the deathegg went out of control and plonked it's punk ass in the volcano.
...Okay I can't think of any logical reason for this. It's just cool.
It's the Master Blummin' Emerald. It's ALWAYS useful. He could have used it in his next scheme, if his next scheme didn't involve mentally hilarious birds.
Okay I can't think of any logical reason for this. It's just cool.
Maybe it was calling Flying Battery?
But why would that change the weather? Make it darker by blotting out the sun maybe, but not bring about an early autumn...
LABYRINTH ZONE:
-- HOW did Sonic end up in the Labyrinth zone? Every other zone is easy to comprehend(Sonic just ran to them.), but running to a labyrinth, hidden deep in the darkness of the island, doesn't seem very believeable. The labyrinth is on Sonic's island, and he should know that if he went in there, he could die. So how did he end up in there?
-- What was Robotnik doing in the Labyrinth zone? I would expect him to be back at his base laughing as he thought about Sonic being trapped in the labyrinth forever, but instead he just shows up at the end of the zone and doesn't even fight Sonic? If he wasn't going to fight him, then why bother being there?
Perhaps he was pursuing Eggman? That answers both questions.
CHEMICAL PLANT ZONE:
-- What is "Mega Mack"(pink water), and what makes it different from regular water(besides being pink?)?
It's heavily polluted and filled with dangerous chemicals. Also, when it comes to gameplay, you drown faster in the mack than in normal water.
Sonic 3 & Knuckles
-- WHY did Robotnik wait until Hidden Palace to steal the Master Emerald? Why didn't he just steal it while Knuckles was dealing with Sonic in earlier levels? The Palace was obviously unprotected at those moments.
He was looking for it the entire game, getting closer and closer. He didn't find it until after he and Sonic had conquered Lava Reef, and simultaneously discovered the Hidden Palace.
MUSHROOM HILL ZONE:
-- At the end of the zone, Robotnik is using some sort of satellite which is shooting electricity into the air. What exactly was that satellite doing? Are we supposed to assume that the satellite was responsible for the suddenly-changing-seasons? HOW was it doing so?
Sonic the Hedgehog 1
LABYRINTH ZONE:
-- HOW did Sonic end up in the Labyrinth zone? Every other zone is easy to comprehend(Sonic just ran to them.), but running to a labyrinth, hidden deep in the darkness of the island, doesn't seem very believeable. The labyrinth is on Sonic's island, and he should know that if he went in there, he could die. So how did he end up in there?
I'm more interested in where you got all this OTHER story information. Sonic 1 takes place on an island? That's news to me. Back in the Sonic 1-thru-Knuckles era South Island existed only in the SMS/GG games.
"He should know that if he went there, he could die,"--that didn't stop him from going to every other zone in the game, so why this one?
-- What was Robotnik doing in the Labyrinth zone? I would expect him to be back at his base laughing as he thought about Sonic being trapped in the labyrinth forever, but instead he just shows up at the end of the zone and doesn't even fight Sonic? If he wasn't going to fight him, then why bother being there?
He was using the bathroom.
Sonic the Hedgehog 2
CHEMICAL PLANT ZONE:
-- What is "Mega Mack"(pink water), and what makes it different from regular water(besides being pink?)
I always thought it was called "Mega MUCK."
And I'm guessing the difference is some chemical thing... though you'd think if it were part of dangerous experiments or something, it would corrode Sonic's body or burn out his eyes or mess with his mind or something, rather than simply drowning him. Maybe its mixtures Robotnik discarded due to their relative harmlessness?
Sonic 3 & Knuckles
-- WHY did Robotnik wait until Hidden Palace to steal the Master Emerald? Why didn't he just steal it while Knuckles was dealing with Sonic in earlier levels? The Palace was obviously unprotected at those moments.
HIDDEN Palace Zone. HIDDEN. Think about it.
LAUNCH BASE ZONE:
-- How the heck does defeating the last boss destroy the entire Death Egg? This happens just before the player goes to Mushroom Hill. It doesn't make any sense.
It apparently doesn't, since the Death Egg returns for the final zones of S&K.
Also its destruction could just've been a conveniently-timed malfunction that had nothing to do with Sonic's victory.
MUSHROOM HILL ZONE:
-- At the end of the zone, Robotnik is using some sort of satellite which is shooting electricity into the air. What exactly was that satellite doing? Are we supposed to assume that the satellite was responsible for the suddenly-changing-seasons? HOW was it doing so?
I always assumed it was a hologram projector personally. The real question is WHY was he doing this.
DOOMSDAY ZONE:
-- WHY did Robotnik still want the Master Emerald, even after the Death Egg was blown to smithereens? The emerald was clearly no longer useful, so why did he try to fly away with it?
The emerald was "clearly" no longer useful? Name me a single way in which it wouldn't be useful to have the Master Emerald on hand.
Sonic 1 takes place on an island? That's news to me.
South Island has always been the location for the first game's zones. It's in the Japanese manual (in fact, all of the 16-bit titles take place on islands... and even Chaotix, though Sonic CD actually takes place on a small hovering planet above a lake).
MUSHROOM HILL ZONE:
-- At the end of the zone, Robotnik is using some sort of satellite which is shooting electricity into the air. What exactly was that satellite doing? Are we supposed to assume that the satellite was responsible for the suddenly-changing-seasons? HOW was it doing so?I always assumed it was a hologram projector personally. The real question is WHY was he doing this.
Because SCIENCE. Anyway, yes it affects the forest in some way, and it seems to alter their seasonal colors. Why is he doing this? Just what part of mad scientist didn't you get?
I always thought it was called "Mega MUCK."
I just assume we don't call it anything. It's synonymous with "Mobius", just another example of SOA/SOE's unneeded labeling for the sake of labeling.
Sonic 1: Took place on South Island. Eggman took animals and placed them in robots, so Sonic had to free them all and SAVE THE WORLD.
Sonic 2: Took place on Westside Island (correct me if I'm wrong). Eggman tries the same thing again, and Sonic does the same thing again, this time Tails joins him in the quest. First appearance of Super Sonic.
Sonic 3: Took place on Angel Island. Eggman duped newcomer Knuckles into thinking Sonic and Tails were after the Master Emerald, and stole Sonic's once he arrived. In the meantime, he rebuilt his Death Egg from Sonic 2 which was destroyed at the end in Launch Base Zone.
Sonic and Knuckles: Still on Angel Island. Pretty much the second half of Sonic 3. In Sonic's and/or Tails' side, the hunt for Eggman continues and such. Knuckles gets in the way sometimes. After another fight in Hidden Palace, Eggman shows up and takes the Master Emerald. Knux tries to get it back, but is shocked, so he instead shows Sonic and/or Tails the way to Sky Sanctuary. After making it through there and beating another robot Sonic copy, they infiltrate the Death Egg, beat Eggman, and recover the Master Emerald. In Knuckles' side, he faces an Egg Robo and defeats the robot Sonic copy to get back the Master Emerald.
That's the best way I can put it. For one thing, there's no point in trying to explain backstory in a game that never really had one to begin with!
And Sonic 3D Blast took place on Flicky Island! =D
*shot*
And Sonic Adventure took place on a soon-to-be island
*more shot*
And Sonic Adventure took place on EARTH!
*more shot*
Fixed.
I think we need to make a "Geography of Sonic's Earth" topic. I think all of Eggman's Chaos Control splitting of the world and unleashing Gaia Demon has screwed with things so much that--
My gosh. Is that a canonical excuse for why Sonic's Earth has such a twisted landscape?
When you also think about it, Unleashed isn't the first time he's split the world apart.
Sonic Advance 3, anyone?
o.o; I just referenced Eggman Chaos Controlling the world apart in Advance 3 o.o;
MORE BACKGROUND DISCUSSION
(NEW!) Sonic the Hedgehog 1
SCRAP BRAIN ZONE:
- WHY is the zone called "Scrap Brain"? Every other zone in the game has a self-explanatory title. But "Scrap Brain" is ambiguous. What is it supposed to mean?
(NEW!) Sonic the Hedgehog 2
METROPOLIS ZONE:
- Why is Metropolis Zone called a metropolis if it's not even a city?
OIL OCEAN ZONE:
- What exactly is Oil Ocean Zone supposed to be? Is it an oil factory owned by Robotnik himself? It doesn't make much sense that any government would allow a factory to dump oil into the outside world and make an "ocean" out of it?
DEATH EGG ZONE:
- How the heck does destroying the final boss cause the entire Death Egg to self-destruct? This is probably the most senseless part of the game. The whole interior just explodes for no reason.
(NEW!) Sonic 3 & Knuckles
- WHY does Knuckles want Angel Island to be back in the sky? Why does he care if Angel Island falls into the ocean? Does he actually WANT to be lonely?
CARNIVAL NIGHT ZONE:
- What is a carnival doing on Angel Island? Did Knuckles build that all by himself? Did Robotnik build it? WHY would Robotnik build a carnival anyways?
I'll avoid the pointless questions, and give some StC trivia.
Sonic the Comic (UK) by the by. It's off topic for in-depth discussion and is no way a canonical answer, but this is relevant, no less.
During the AMAZING S3&K adaption, Knuckles had a mini-saga where he notices that Carni Isle Zone had been built. He was confused by this and approaches to find The Marxio Brothers (a parody of the Marx and Mario Brothers, they ran the Casino Night Zone before Sonic and gang destroyed it) who say Robotnik built it and they convince him to make it a tourist spot, which he is very annoyed about (StC Knuckles likes his privacy and hates intruders, at this point of the story he also thought Sonic a villain, and he had kicked Robotnik off the island, though construction on the Death Egg was continuing against his knowledge), so they show him around the park and get him to go on rides which they booby trap to kill him.
The story ends with Knuckles smashing the entire chunk of island off into the ocean, where it did become a tourist hot spot.
Then Sonic & Knuckles happened, and it was awesome. It was like Castle in the Sky meets Sonic & Knuckles meets a freaking amazing splash page of Sonic fighting Egg Robos as he plumets to Earth and tries to steal their jetpacks.
1. It's called Scrap Brain Zone because it sounds rather bizarre, metallic, sciency, and cool. Pretty memorable name really.
2. I've thought about Metropolis myself, I assume it's a rather large factory that's in a city, or again, just intended to sound cool, and the devs failed to find the meaning behind the name. Side note, when I first played Sonic 2 I pronounced the stage as Metro Police, thinking that's what it meant... <.<
I'll let others answer the rest or go in deeper.
Edit: Craig's post is awesome and makes me feel the need to hunt down StC again. <.<
And, hey, as this is the OFFICIAL thread for this.
How do you pronounce Hydrocity. All my housemates in USLand call it Hydrocity (rhyming with Velocity) I call it Hydro City as in a water city.
Also, will Laura be joining us in this conversation or is she just the quiz master who will have us answering for her amusement?
I've always said Hydro City also...though Hydrocity sounds cool though..
Oh, the JAPANESE manuals! That's why its news to me. Being a red-blooded American, I tend to go with whatever the US Manuals say, and that isn't much (then again, I grew up with the "true" Sonic which really had no one true "version" of the story but where you could just make junk up. Growing up with two entirely different Sonic toons plus the games will do that to you).
Now to answer Laura's new questions:
MORE BACKGROUND DISCUSSION
(NEW!) Sonic the Hedgehog 1
SCRAP BRAIN ZONE:
- WHY is the zone called "Scrap Brain"? Every other zone in the game has a self-explanatory title. But "Scrap Brain" is ambiguous. What is it supposed to mean?
Robotnik allowed Scratch and Grounder to name it. Grounder's brain accidentally got thrown in one of those crushy things, and Scratch made a bad joke about a scrap brain. The name stuck.
(NEW!) Sonic the Hedgehog 2
METROPOLIS ZONE:
- Why is Metropolis Zone called a metropolis if it's not even a city?
For the same reason "Gimmick Mountain" zone is called that even though its not really a mountain... maybe you're inside it, or maybe you're inside a localized part of it.
Or maybe whoever names these zones just couldn't think of a better one.
For that matter, who DOES name these zones?
OIL OCEAN ZONE:
- What exactly is Oil Ocean Zone supposed to be? Is it an oil factory owned by Robotnik himself? It doesn't make much sense that any government would allow a factory to dump oil into the outside world and make an "ocean" out of it?
I personally always assumed the Sonic world didn't really have a "real" government, just lots of small despotic groups that occassionally interacted.
DEATH EGG ZONE:
- How the heck does destroying the final boss cause the entire Death Egg to self-destruct? This is probably the most senseless part of the game. The whole interior just explodes for no reason.
You see, why Sonic was fighting Robotnik, some Arwings were flying down a canyon looking for a certain ventillation shaft....
(NEW!) Sonic 3 & Knuckles
- WHY does Knuckles want Angel Island to be back in the sky? Why does he care if Angel Island falls into the ocean? Does he actually WANT to be lonely?
He's an environmentalist and Angel Island is supposed to float. (I also always got the idea that if AI wasn't restored it would eventually sink below the ocean, which naturally would suck).
CARNIVAL NIGHT ZONE:
- What is a carnival doing on Angel Island? Did Knuckles build that all by himself? Did Robotnik build it? WHY would Robotnik build a carnival anyways?
It was there long before either Knuckles or Robotnik arrived. Who built it is anyone's guess, but they're gone now.
EDIT: And another vote for "Hydro City." I always assumed that was obvious. I mean, Hydro = water and its (supposed to be) a city.
The US manuals are a horrible source of information. They claim that Amy Rose's name was Sally in her first appearance, only changing that idea when the name AMY was showing up in the gametext. Kind of the same way they had to switch to Eggman when they had voice acting. In SA1 all the non-Eggman characters called him Eggman and he corrected them as he had on lip-movement. In SA2 he had lip-movement, so they had to conceed.
Though that said, the Japanese manuals do not entirely mesh with the current canon either.
The biggest instance is the idea of Angel Island, which was created when the third civilisation gathered the gems of power that the gods had given to the world, and when they first came together their reaction was so strong that the land tore itself up into the sky where it floats to that day.
Buuut.
SA1 showed the Echidna's homeland was on land and that the emeralds were gathered at Chaos' shrine and it did not rise.
Buuuut.
Chaos' shrine is on modern day Angel Island, indicating it was indeed raised to the sky.
So... yeah. What the deuce?
Well it's in the air now, so it obviously rose after Tikal and Chaos were sealed inside. Probably to protect the emerald from any further avarice.
Also, I always pronounced Hydrocity like velocity. Oh, I realized it was probably supposed to be Hydro City, but Hydrocity was so much more badass.
CARNIVAL NIGHT ZONE:
- What is a carnival doing on Angel Island? Did Knuckles build that all by himself? Did Robotnik build it? WHY would Robotnik build a carnival anyways?
Eggman: I'm going to build an Amusement Park! Ooh-hoohoohoo!
Knuckles: ...Amusement...Park? 0o But wh-?
Eggman: Go check up on the Master Emerald.
Knuckles: GRR MASTER EMERALD. MUST PROTECT
I've always pronounced Hydrocity as Hydro City; as a matter of fact I thought it was always spelled as Hydro City, but then again, I haven't really touched Sonic 3 since I bought my Gamecube in 04.
...did Turtle Guy just reference my S3&K commentary as a legitimate answer to a question?
I LOVE YOU!
*Secretly tapes from afar*
>_>
What? Like you're not thinking of it either?
The US manuals are a horrible source of information.
Nonsense! I would like for Tails to actually contribute to the control scheme when the U.S. manual said it was him who invented the spin dash attack.
I think after hearing about the origin of the emeralds, I'm a complete Americanist. "A gift from the Gods?" You mean like the flipping Triforce? I'd rather have them just plain be unexplained than have a cruddy, cliche origin.
and Craig.. can you link us to this commentary you speak of? I have not seen it.
I think after hearing about the origin of the emeralds, I'm a complete Americanist. "A gift from the Gods?" You mean like the flipping Triforce? I'd rather have them just plain be unexplained than have a cruddy, cliche origin.
and Craig.. can you link us to this commentary you speak of? I have not seen it.
They're mystical jewels that have the power to warp reality and apparently can shift into other dimensions considering the special zones, were sort after by ancient cultures, and respond to the emotions of those around them, and even had a monstrous amoeba lizard thing as a guardian, and launched a huge chunk of land into the sky. If anything it would make sense for their origin to be mysterious and for the world they reside in to consider them as something the gods left behind.
Personally I prefer it, there's nothing wrong with cliches, and it certainly isn't cruddy. Sonic's best games involved magical floating islands, animated stone guardians, ghosts, ancient prophecies, planets that have time traveling and dimensional shifting properties, and so on, without really going into detail how because it's mostly a fantasy series. An overall unique one with more than a couple of inspirations taken from Dragonball, but still fantasy.
The only Dragonball inspiration I can name off the top of my head is Super Sonic/the Super Saiyan (and that itself comes from an old Japanese myth). Any more?
And Craig.. you gonna link to that commentary you mentioned?
7 Dragonballs/ 7 Chaos Emeralds?
EDIT: Here's all the video game commentaries from that thread. Craig's are probably the only ones that work. I always wanted to do a Rocket Knight Adventures commentary, but, alas, the thread died before I was able to.
The only Dragonball inspiration I can name off the top of my head is Super Sonic/the Super Saiyan (and that itself comes from an old Japanese myth). Any more?
And Craig.. you gonna link to that commentary you mentioned?
The comparisons go way beyond just Super Saiyans and Dragonballs (though I'd like to know what that old Japanese is though). I remember reading somewhere that Yuji Naka had episodes of Dragonball Z recorded and sent to him while working on Sonic 2 at Sega of America. I could list the ones I remember if you like.
Sorry for not linking myself, I don't even know how TTG found it, so kudos to him and thanks also.
I warn, these are not worth your time.
>>
<<
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*Listens to my Resident Evil 2 one >.>*
Yuku Search is your friend. =D You're welcome.
lol @ RE2 one
"I AM NOT A MEMBER OF THE YMCA"
The only Dragonball inspiration I can name off the top of my head is Super Sonic/the Super Saiyan (and that itself comes from an old Japanese myth). Any more?
And Craig.. you gonna link to that commentary you mentioned?
The comparisons go way beyond just Super Saiyans and Dragonballs (though I'd like to know what that old Japanese is though). I remember reading somewhere that Yuji Naka had episodes of Dragonball Z recorded and sent to him while working on Sonic 2 at Sega of America. I could list the ones I remember if you like.
I know of a couple.
Chaos is the Sonic equivalent to Cell, due to him gaining another form every time he devours a Chaos Emerald.
There's also Silver, who by all accounts, was simply Mirai Trunks in hedgehog form.
Most of em have been been done but I'm going to answer them all, just cos.
LABYRINTH ZONE:
Eggman is there in his hunt to find little birds, seals and squirrels and the odd tiny pig.
Sonic is there to save little birds, seals and squirrels and the odd tiny pig.
CHEMICAL PLANT ZONE:
What makes you think Mega Mack is not just water with a few waste products in it to dis colour to pink?
HIDDEN PALACE ZONE:
Robotnik did not know the Master Emerald was there. He knew it was on the Island, just not where on the Island. So he followed Sonic/Knux, and thus was lead straight to it.
LAUNCH BASE ZONE:
Killing the boss did not destroy the Death Egg. The plot of the game is that Eggman needs a suitable (huge) power source ie the Master Emerald. As the Egg did not have the Master Emerald, the small knock caused by the Egg mobile exploading, was all that was needed to make its systems fail.
DOOMSDAY ZONE:
We have just spent 4 games stopping Eggman from collecting any of the normal Chaos emeralds. He clearly has a fondness for them. I am sure he could come up with some other use for the Master Emerald. Especially considering he seems somewhat adamant about having a giant (some times mustashed) space station even after the Deth Egg, as seen in Advance 1+2, Battle, Rush, Rivals...
CARNIVAL NIGHT ZONE:
Eggman built it. We know for a fact that he is a Rollercoaster Tycoon thanks to the park we see in Shadow the Hedgehog. And that small playground he made for homself on the Egg Carrier. Hell, he probably has a mini Disney Land in one of the ships in Sonic Heroes.
Sonic3 and Knux
Knux thinks Angel Island being in the sky is safer for the Master Emerald. Protecting the Emerald is his job. And at this point his job is his life.
METROPOLIS ZONE:
I assume your inside the buildings the Metropolis is made up of.
OIL OCEAN ZONE:
More than likely a factory that Robotnik made/took over. Considering the themes of the early Sonic games,it is unlikley your fighting to save a factorythat is supposed to be causing that amount of polution.
DEATH EGG ZONE:
It blowing up so easilly can kind of be explained for the same reasons as in launch base zone. Not enough power, as no Master Emerald. The small knock was enough for a chain reaction to cause it to crash..
kay, first off, we have to take the Japanese manuals as canon. I could give a long list of reasons why, but just to give one example, the JP manuals never gave the name of the planet as Mobius - this is purely a SoA invention that is contradicted by Sonic Adventure 2 in which the game's setting is explicitly named Earth.
So with that in mind, the JP manuals never state that Knuckles is the only inhabitant of Angel Island. In fact the storyline to Sonic 3 suggests that the animals Sonic rescues during the course of S3&K are residents of Angel Island. With this in mind, there's no reason why Angel Island can't have a carnival zone, if West Side Island (the setting of Sonic 2) can have a casino.
http://info.sonicretro.or...the_Hedgehog_3_JP_Manual
Re. the satellite in Mushroom Hill - I think it's most likely this is being used to alter the weather. The weather returns to its original (Act 1) colours for the boss fight.
Angel Island was not always in the sky - again the JP Sonic 3 manual explains this. Not sure where Craig's info came from but would be interested to know.
kay, first off, we have to take the Japanese manuals as canon. I could give a long list of reasons why, but just to give one example, the JP manuals never gave the name of the planet as Mobius - this is purely a SoA invention that is contradicted by Sonic Adventure 2 in which the game's setting is explicitly named Earth.
So with that in mind, the JP manuals never state that Knuckles is the only inhabitant of Angel Island. In fact the storyline to Sonic 3 suggests that the animals Sonic rescues during the course of S3&K are residents of Angel Island. With this in mind, there's no reason why Angel Island can't have a carnival zone, if West Side Island (the setting of Sonic 2) can have a casino.
http://info.sonicretro.or...the_Hedgehog_3_JP_Manual
Re. the satellite in Mushroom Hill - I think it's most likely this is being used to alter the weather. The weather returns to its original (Act 1) colours for the boss fight.
Angel Island was not always in the sky - again the JP Sonic 3 manual explains this. Not sure where Craig's info came from but would be interested to know.
I completely agree with EVERYTHING you've just said!
o.O Of course Angel Island would not have always been in the sky, otherwise when it fell in SA1 it would not have fit perfectly.
Maybe when the Emeralds were gathered the first time, the Master Emerald was just like "Oh, they're here, that's cool, dun mind these lil dudes hanging around" But then once everyone started warring and killing and pillaging and stomping Chao's (Funniest. Clip. Ever)-and Chaos came out and started whippin azz and taking names, the Master Emerald was like "Oh naa, if ya gonna be here we leaving."
And Tikal was like "Yes! To the TREEES!"
And the ME was all "Umm how about the sky. Yeah the sky."
Then Chaos and Tikal went in the ME and ZOOP, It took off with them, to protect both themselves and those fools that would try to take control of the Emeralds.
Now I might just be a drunkard, but when did it ever say the Chaos Emeralds cancel the Master Emeralds power? I truly don't recall this.
If I recall correctly, the Chaos Emeralds caused the island to fall in Sonic Adventure's Super Sonic story.
Angel island didn't land where it originally came from though. If it did it would have landed directly on top of Eggman's base
Firstly, my post did say that Angel Island was rocketed into the air when the emeralds were brought together for the first time.
This, howeverr, does not mesh with the guide you linked, and I'd assumed it was part of the Sonic 3 story, so I'm not sure where it came from.
I formally retract my misinformation and shall study it's origin.
But, the "Emeralds cancel out master emerald" thing would explain why, when the Chao resided there, Angel Island was stationary and after Perfect Chaos (with 7 Emeralds) left it was raised.
i agree, angle island definitely went to the sky at some point around the time of the perfect chaos rampage. however i doubt the island just went up or the tikal was the only person there because of knuckles appointed guardian of the master emerald which means select group of people stayed on the island. of course the comics tell of knuckles' father ,locke's death, which ends with him pledging to be the islands protector
The games and the comics are two different things though. <=)
i know, i wanted 2 make sure i got all the detail's 2 better prove my point
Just typed up a really long post only for it to vanish, so I'm going to rush this one and just hope I have made it clear...
Hybrid Project Alpha
Seems obvious to me that the area of Mystic Ruins with the Echidna pyramid is itself a part of Angel Island. If I remember correctly that area is newly discovered, and the mountain leading to the Master Emerald area has appeared suddenly with the descent of Angel Island.
In the past, we see more of the pyramid - it is the central building in the echidna city. It also lies in a straight line from the ME shrine. A lot of time has passed and the landscape is different, that's all. The reason Eggman's base wasn't crushed is because the base itself is on Angel Island. Look at the map and see how close Icecap is to the pyramid area (not that the map has to necessarily be accurate mind you).
Have a look around the two areas and compare them to the same areas in the past.
Think about it: Angel Island appears to slot perfectly with the main landmass. If, as you say, this is not the case, then that implies that the island moves as well as floats. In that case, don't you think it's a big coincidence that it should happen to land so close to from where it originally took off?
Seems like an open-and-shut case to me, but have a look for yourselves. Also it means that Angel Island is NOT, as a lot of people say, substantially smaller in SA 2 than in S3&K.
Thoughts? I may come back with a better explanation later.
Btw Craig, just so you know I wasn't having a go at you or anything, just interested is all - I like to get a complete picture.
ಠ_ಠ@ TC coming back to edit its post into oblivion for no discernible reason
ಠ_ಠ@ TC coming back to edit its post into oblivion for no discernible reason
Yeah, that confused me too. Must wanna make sure we can never discuss it again. XD
Original title: Sonic "1, 2, 3, & Knuckles" OFFICIAL BACKGROUND DISCUSSION THREAD.
Original post before being edited out:
Anybody who plays these four games should have noticed how they lack in backstory. The producers probably felt that the backstory wouldn't fit well with the pacing of the gameplay. Apparently, the only way that players could learn the depth of the games is from instruction manuals and online sources. This thread has been created to bring the depth of the Sonic games to light. I want experts on the backstory to answer the many unanswered questions that the games leave us with. Don't answer all the questions at once. Just pick one(two at the most), and give other experts a chance to contribute.
Let us begin:
Sonic the Hedgehog 1
LABYRINTH ZONE:
-- HOW did Sonic end up in the Labyrinth zone? Every other zone is easy to comprehend(Sonic just ran to them.), but running to a labyrinth, hidden deep in the darkness of the island, doesn't seem very believeable. The labyrinth is on Sonic's island, and he should know that if he went in there, he could die. So how did he end up in there?
-- What was Robotnik doing in the Labyrinth zone? I would expect him to be back at his base laughing as he thought about Sonic being trapped in the labyrinth forever, but instead he just shows up at the end of the zone and doesn't even fight Sonic? If he wasn't going to fight him, then why bother being there?Sonic the Hedgehog 2
CHEMICAL PLANT ZONE:
-- What is "Mega Mack"(pink water), and what makes it different from regular water(besides being pink?)?Sonic 3 & Knuckles
-- WHY did Robotnik wait until Hidden Palace to steal the Master Emerald? Why didn't he just steal it while Knuckles was dealing with Sonic in earlier levels? The Palace was obviously unprotected at those moments.
LAUNCH BASE ZONE:
-- How the heck does defeating the last boss destroy the entire Death Egg? This happens just before the player goes to Mushroom Hill. It doesn't make any sense.MUSHROOM HILL ZONE:
-- At the end of the zone, Robotnik is using some sort of satellite which is shooting electricity into the air. What exactly was that satellite doing? Are we supposed to assume that the satellite was responsible for the suddenly-changing-seasons? HOW was it doing so?DOOMSDAY ZONE:
-- WHY did Robotnik still want the Master Emerald, even after the Death Egg was blown to smithereens? The emerald was clearly no longer useful, so why did he try to fly away with it?THIS LIST WILL GROW WITH TIME