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Game Design Disscussion- Save the Series HERE!

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(@prototeen)
Posts: 6
Active Member
Topic starter
 

Well, now that I have an official thread to keep my work going, let's get to this week's topic. Now I have gotten alot of feedback on questions I hadn't even asked yet, but there are still holes that need patched up. It seems I have been convinced that 3-D is the way to go to bring Sonic back, doesn't mean my mind is changed for good, but that was the strongest argument made. So if we are going to focus on 3-D, and the camera is the most important thing, how should it be done? I know no camera is perfect in any game(think about it, I have to turn around slowly in an FPS game to shoot behind me? why not have a quick turn button, or a button to shoot blindly behind your back?) but what does Sonic need? It needs to be fast of course, but does it need a button to work, two, a stick? Or can it be an automated camera? What I'm looking for is an example from another game, or how you would design it if you had the resources. As an example, someone suggested the MM Legends camera and it could work, but it would need a speed over haul! Good posting!

 
(@psxphile_1722027877)
Posts: 5772
Illustrious Member
 

What? No.

If you insist on continuing with this charade, at least have the decency to keep it in the same thread.

 
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