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Try because they didn't have that many video games back then.
I disagree. There were plenty of video games out there in the early '90s, etc. The only difference now is that games these days are usually more violent. Back then, games were mainly for kids, thus they weren't as violent as they are now. Now, games are usually more mainstream and aimed at all ages and no longer children.
You see, the kids of yesteryear have grown up and most of them usually want their games to grow up with them. Not that I'm saying this about the current new Shadow games but there's a right way to do this and a wrong way. Hopefully Sonic Team will do this the right way. Don't go over the top or anything. Again, not talking about about the gun or anything but it's possible to have a series storyline without guns. Just don't have any silly scripts, keep the plot series, etc. and you're basically set.
I wouldn't mind the gun at all if the gameplay is good and features intense levels of speeds and plenty of action. From the following trailer it seems the game will accomplish just that. The gun is the least of my problems, I just want the gameplay to be good. For now, I'll continue to wait for more details, trailers, and screenshots for the game, until I eventually play it myself. Then we'll finally see for ourselves if this game is good, respectively.
I will honest to God cry if they have corny and silly lines in a game like this...
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To talk like this is GTA or even anything with a substantive ratings difference from any other Sonic game is assinine.
It might still get a M in US. I predict a 12+ or 16+ in UK.
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It might still get a M in US. I predict a 12+ or 16+ in UK.
No way. Not a chance in the US. It would have to be filled with blood, gore, and cussing for it to get such a rating. They won't go that far, I think. Seriously, just because Shadow is now using a gun in this game doesn't mean they will go over the top.
At the very least I expect this game to get an E-10 or T rating.
I predict a T-Rating for this game, I doubt it will rise to M level...but if so it will make me even more excited about the game.
it wont get over a 12+ in the uk, that would be stupid...
It could easily get a 12+, but talking about it being a 16+ is just being assinine
It may get a T rating because of the realistic gun and weapons but I don't know. It could still get away with an E rating considering Ratchet and Clank had guns and lots of them (Though it got the E rating for being cartoony basically) so I don't know...
ahhhhhhh i know what it is they're gonna release it with another KICK ASS soic game with awsome graphics that make you cry thinking about? lol i hope............................................................................................
Maybe the guy just wasn't holding B.
I blame hackers...the bad kind mind you...
Since this hasn't been shown here yet I might as well post it myself, taken from the GHZ's newsboard (also, you can check out the scans of the article from there):
The latest issue of UK magazine Gamesmaster features an in-depth preview of the new Sonic the Hedgehog game, including a brief interview with Takashi Iizukia. A number of interesting facts are embedded within the articles garish hyperactive layout.
Firstly, Sonic, Tails, Knuckles and Dr Eggman play a pivotal role in the story. In true Sonic tradition, both Eggman and the blue hedgehog are searching for the Chaos Emeralds. Shadow also desires the gems and players can decide which characters Shadow collaborates with to retrieve the Emeralds.
Secondly, while the gun is an integral part of the gameplay, it is only one of the weapons available. As the game progresses, Shadow develops his mastery of Chaos energy allowing him to slow down enemies and rewind time, in addition to the Chaos explosions witnessed in the trailers. Shadow can also steal weapons both from GUN and a mystery alien race who, in adhering to another story telling clich, are planning to annihilate life on Earth.
Finally, Iizukia is fully aware of the mysteries Shadow has generated and aims to use this new game to perhaps reveal the answers to those questions.
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Finally, Iizukia is fully aware of the mysteries Shadow has generated and aims to use this new game to perhaps reveal the answers to those questions.
PERHAPS???
PERHAPS???
:">
He'd better or i'll, i'll...
Write a serious letter of complaint, and then Sega will be sorryy... of yes it will..
And if im still made in 6 monthstime i might just not buy the game, possibly lowering sales overall by 0.000000000001% Ha, what will they do with their precious profits then?
That's better.
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Shadow can also steal weapons both from GUN and a mystery alien race who, in adhering to another story telling clich, are planning to annihilate life on Earth.
Has Sega been reading Archie lately?
Nonetheless, the article sounds intresting and the core characters are still in it. A conversation including Shadow and Knuckles over Emeralds might be intresting and comically insuing.
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...a mystery alien race who, in adhering to another story telling clich, are planning to annihilate life on Earth.
I still think Sega's being coy and misleading with the whole alien bit. Those enemies look way too similar to Chaos for them to be extraterrestrial. Unless Chaos turns out to be an alien as well, in which case someone better warn Tikal!
-Shakudo-
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Has Sega been reading Archie lately?
They always read Archie. They have to approve of each storyline before published. 😛
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Shadow develops his mastery of Chaos energy allowing him to slow down enemies and rewind time,
Reminds me of a certain title called Prince of Persia Sands of Time. 😛
This was a given, considering they were already giving us the option of using Chaos Energy, which can be used to control time as shown in SA2 and Heroes. Shadow used it to slow down time when he saw Sonic for the first time, since he tried to attack Shadow. Also in SH when Team Dark did their Chaos Inferno attack (otherwise known as Team Blast) near a bunch of opponents and wiped out all their enemies with ease. Everything else was frozen solid in time for a few seconds, except the Team themselves.
Hopefully this will be implanted well and add more to the gameplay, just like in Sands of Time.
I actually like the idea of Sonic *and maybe tails* heading off to go save the world from aliens in another planet, but i think it could only be done in 2D and it has potential to be great, good enough to even get a title like Sonic the Hedgehog 4...although i really think Sonic Adventure and SA2 were in keep with the Genesis series *and obviously sticking CD in there* so maybe Sonic the Hedgehog 6 or 7, anyways, the whole Sonic ------ needs to go, maybe its just this lack of "the Hedgehog" that has recently brought the quality of Sonic games down, he needs his title...
OMG! Epsio has discovered the success of the Shadow the hedgehog game....... its the words "the hedgehog" that are brainwashing us into thinking that this is just as good as the old genesis titles. Its so simple and was sitting right in front of us this whole time!!
so was what I said
I'd rather see another Chaotix game than this Shadow thing, which will doubtless have a plot more convulsed than that of Sonic Heroes. And hope that Mighty returns. I don't think anyone remembers Ray the Flying Squirrel.
If you would look at all the people clamoring for Sega Sonic Arcade to be released, I think they know Ray...
Though if Mighty ever did return I think he needs a major redesign, kind of like Eggman's new design compared to the old one. Right now he looks too similar to Sonic, since Shadow has already taken the role of Sonic lookalike.
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I don't think anyone remembers Ray the Flying Squirrel.
Good ol' Ray from his old school arcade excursion. He's been randomly showing up in the Archie Comics recently. Why, I have no clue, because they did not really introduce him, he was just suddenly part of the group on a mission to reclaim the floating island.
Beg to differ. There was a short 3 part story in the back of the Knuckles books (was it Knuckles? I can't remember) that sort of "explained" Sonic Arcade, with Ray being hired by Nic The Weasel to explore Eggman's old base. Nic was just after treasure (a giant crystal), but Mighty discovers Ray attached to said crystal and releases him with the help of Nic.
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Last time I checked, Devil May Cry is not a super speeding platform game.
What does that have to do with anything, the genra doesn't justify the quality and work put into something.
Of course! If it's a speedy platform game, it's allowed to be a glitchy piece of crap! Thanks for the insight!
I'm not talking about gameplay clones, only presentation. Gameplay would remain virtually unchanged from previous 2D Sonic games except for the allowance of 2.5D-only exchanges, i.e. axis rotation.
Thus why I commented on pure visual appearance not being enough to make an enjoyable game. And like I already stated, making the game in this way wouldn't guarantee that its enjoyable.
That really does depend on who's playing them, doesn't it? What were you saying about opinions?
No, my comment was a very valid one, simple visual perspective isn't the sole reason behind a games enjoyability.
Are you saying that visual appearance is enough to make a fun game?
Gamers these days are pining for sequels and rehashes, which is the antithesis of variety.
You seem to be in that crew with your idea behind how to "change" the series with mere visual differences so maybe you're right.
Though when I mentioned gamers these days I also said gamers like me. Gamers like me these days crave variety, thats why games the likes of Ratchet and Clank are popular.
Also sequels and rehashes is a secondary element to what type of games people want, people don't just want sequels because they are sequels or sequels to every game. Largely people want sequels and rehashes to a series they find enjoyable, variety for example could be a factor in one individual's enjoyability.
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Making a game this way won't mean it will be good
Does it being 3D mean that it will be good game? No. But, as Sonic Team has shown, lately it's been that the 2D games are better. We want to make the game 2.5D because that is what they are good at! That is their forte, and we want them to play off of that forte! We want something that they are expirienced in, so that's why.
And if you find Heroes fun and we don't, TOO FRIGGIN BAD. It's your opinion, and opinions cannot be proven, or can they be right.
You are misreading the comments, stating that you are correct, pointing out every detail.Any more of this and I'll give you a Matthayter Award.
Ugh... RockBogard... what's the point of trying to argue that my opinion of Iizuka is wrong?
Whats the point in you even stating it? If you can understand that then you can understand my comments on Iizuka. You also stated your opinion like everyone mutually agrees. I spoke out to let it known that I don't.
Does it make you feel cool clashing with others needlessly?
Again I ask, are you speaking from personal experience?
Everyone has their own opinions. It's like how I hate the casual gamer, because the casual gamer hates "kiddy" games. (This stereotyping has even got children at the age of 5 refusing to play "kiddy" games, so I have every reason to hate them. It's so shallow, it's unforgivable.)
Like you've pretty much demonstrated, casual gamers come in all age ranges. Not all casual gamers in specific age ranges feel the same way on issues obviously and not all five year old gamers are aloud to play non-"kiddy" games. Hating is also a bit extreme and somewhat hypocritical. You speak out about being aloud to have your opinion yet you hate and generalize casual gamers because of their opinions. Something is wrong with that.
You may be right, my opinions are expressed to aggresively, but it's this Shadow game that aroused my aggression. Shadow is the least dimensional of the Sonic characters and here he is, now in his own game, with a marketing gimmick (the gun). He may have a fanbase, but this game is an expression of how the series is going down and I'll be damned if it turned out to the best of the most recent Sonic games.
Shadow's fanbase isn't specifically the factor of this game's production(Which I doubt is larger than every other Sonic character anyway.), its to generate newer fans actually, a more mature audience as stated by the developers. Your opinion of Shadow is just that, others believe that Shadow could be the most multi-dimensional as a character due to him actually having a detailed background, not being completely good or evil, or having the most potential to grow in abilities due to his mysterious power over Chaos energy which allows for all kinds of possibilities to grow in multiple ways instead of just having simple speed, strength or flight or something, like with other specific characters. I hardly see how this game is bringing the series down either, how so?
RockBogard: This is a warning. If you post again by following up your own post, you will be given a second warning. You were just told by a mod to stop it and you're ignoring him. Read the rules of this board before posting.
I'm not ignoring him/her, I deleted my double post which by the way was an accident.
Could you point out where it says that my newer posts can't come after a previous one though? I didn't see that in the Rules.
Its not like I'm double posting the same post though which there I could see a potential spamming problem.
Multiple people are replying to me at once though so I'm trying to comment on them all. Would it be better if I made just one long post containing all the comments toward me or you just want me to wait until someone responds after my latest posts before I do? If thats what you want I'll do it. I'm not trying to break rules.
The double post rule is here:
www.sonichq.org/newsite/f....php#rule5
Refrain from double posting. If you think of something new to add or want to bump your own topic, do it by editing.
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No, my comment was a very valid one
Yours is no more or less valid than anyone else's, stop pretending you're on a higher plane than the rest of us regarding the matter.
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Are you saying that visual appearance is enough to make a fun game?
Let's try this another way, since I seem to have lost you somewhere.
I liked Sonic 1. Great fun, nice physics, good use of color and level design. Rockin' music and sounds, a great challenge without it being too hard nor too easy.
I liked Sonic 2. Better than the first. Physics improved big time. Nice and long with a greater variety of stages to visit. More or less the same regarding graphics, sound, music and level design, but since I liked it the first time I don't necessarily have a problem with that.
I liked Sonic 3. HUGE. Graphics received a small overhead despite playing on the same hardware, I approve. Music blows me away, so much variety. Stage design is ingenious, continous and differentiating between routes, giving the sensation of massive areas to explore. Gameplay is refined by the inclusion of themed items allowing one to consider thoroughly what path to take and how best to tackle the next new boss, which are now quite plentiful and various. And in a neat twist, plot is told through the manipulation of sprites on-screen, giving us insight on how the heroes travel to each new zone and inter-relationships between the main characters, BEFORE the advent of voice acting and motion capture. Text wasn't even necessary, the story told itself quite well. The epitome of Sonic, it was.
For me, the best of times. Then the drought hit with a stinging reverb. Interest was lost. Promises were made, only to be broken. When new games finally surfaced, it had changed drastically from what I considered the high point of the franchise. Isometric view? Footraces? That's all fine and dandy for some, but I wished for a return to what should be. A quick stint with a sweet jam reminded me of what I was missing.
I'm still waiting for a return to that pristine time. Adventures and Advances come and go, compilations and spin-offs may deter, but I still wish for what once was. Yet I believe in today's industry that for such a thing to occur a graphical facelift is necessary. That's the nature of the beast, you can't sell a *new* game to the masses using dated technology and expect to make a profit. But there's a right way and a wrong way to improve the status of the game's graphics without giving it a massive overhaul like Sonic 3 -> Sonic Adventure, because to go that route invariably means to change the nature of the gameplay away from where I would like it.
This is why I suggested the same graphic engine used in the Klonoa series: it makes it possibly to 'beautify' the game without messing too much with the classic formula, while allowing you to augment that formula with possible improvements in physics, level design, presentation and overall gameplay, like Sonic 2 -> Sonic 3.
Am I wrong to have such an opinion? Am I wrong to suggest what I believe would bring back my precious gameplay, music, sound and level design to their former glory, despite fan demand to continually take the series in the current direction?
And am I the only one who thinks this?
Putting that aside, the rest of your posts indicate that you desire more than a simple graphical update when sequels are farmed out. Nothing wrong with that, makes perfect sense actually. But there are RIGHT and WRONG ways to do things, and it would appear that quite a large number of gamers familiar to the Sonic legacy believe that Shadow The Hedgehog is the WRONG way of crafting a sequel.
It doesn't necessarily mean they're right, though. In truth, only time will tell if their protests were valid. But antagonizing the situation by questioning their opinions rather than taking the time to understand them isn't going to help resolve matters any quicker.
I'm never posting this much again.
Shadow's fanbase isn't specifically the factor of this game's production(Which I doubt is larger than every other Sonic character anyway.), its to generate newer fans actually, a more mature audience as stated by the developers.
A more mature audience would take one look at the awkwardly-proportioned black character that vaguely ressembles that Sonic character that disappeared as a childrens' fad back in the mid-90s, carrying a gun almost as long as he is tall, sporting an angsty expression and running along in a bizarre manner, shake their heads, and move on. Honest to God, this is the most ridiculous-looking game I have ever seen, and I know ridiculous. Have you seen the way he runs? Yes, I realize he's not running but skating, but seriously! He sways from side to side like a fast-motion video of a drunk guy walking home, the gun swings around in front of him like it's attached by a loose chain, and the sheer size of the bloody thing in relation to the size of the character... it looks so dumb, it's funny. I think I speak for most "mature" gamers when I say I'd rather play a game that doesn't look utterly retarded.
And am I the only one who thinks this?
Rest assured that you aren't. I have pretty much the same opinion as you concerning the direction that the series is going and the direction it should take from here.
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Multiple people are replying to me at once though so I'm trying to comment on them all. Would it be better if I made just one long post containing all the comments toward me or you just want me to wait until someone responds after my latest posts before I do?
Your choice which of those options you take as that is EXACTLY what you are supposed to do. You wait or you edit.
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And am I the only one who thinks this?
No, you aren't Psx. That's a common desire.
Hey you guys, just a little something to consider. I know my "WHAT DO U MEAN BY THIS" in relation to matthayter is reasonably well known. I think I've come up with a similar one for our buddy RockBogard here.
R U SPEAKIN FROM XPERIENCE???//
To be used as a hilariously-unrelated reply to any phrase used to question one's motives for being a total ass.
I recommend that as a new scooter post for MFC. XD
They've put up loads of pictures of Shadow with either Sonic/Eggman/Rouge/Omega from SA2 and SH in the Shadow games section, plus that photo of Maria and Gerald...
Please tell me they arent going to reshow old movies and this is just an honest mistake...
Hey, if they're making a game for more mature players, why didn't they have a Rouge the Bat game? Something like Lara Croft's grave-robbing antics at a suitable angle would be appropriate.
Only it wouldn't. Once again, women (or females) hit the glass ceiling, and it seems they can only break through by hammering their breasts against it.
Anyway, that sour comment aside, the game's in its early stages. The gun may well change in size. Furthermore, it was probably designed with the thought "Shadow is about3 and a half feet tall, and we want this gun to be human-scaled." in mind.
And finally, saying good graphics make a good game is like saying a high post count makes a good poster. Draw what you will from that comment; you normally do anyway.
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Only it wouldn't. Once again, women (or females) hit the glass ceiling, and it seems they can only break through by hammering their breasts against it.
You ought to put that chip on your shoulder in a padlocked enclosure before it breaks loose and engulfs humanity.
Well, I found this very interesting preview. It tells a lot of stuff about this Shadow the Hedgehog game. Take a look at this.
From: Legends Kuja | Posted: 4/28/2005 11:34:44 AM | Message Detail
I copied this big thing from SonicFanatic over at the Sonic Foundation so I didn't have to parse all those URLS:
Okay, folks - today saw the release of Nintendo Official Magazine #153, a Shadow the Hedgehog special. Much news has been released here. As usual, I have the scans (hotlink at your own PERIL):
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_cover.jpg = Cover
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_contents.jpg
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page01-02.jpg = Page 1 double-spread
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page03.jpg = Page 3
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page04.jpg = Page 4
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page05.jpg = Page 5
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page06.jpg = Page 6
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page07.jpg = Page 7
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page08.jpg = Page 8
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page09-10.jpg = Page 9 double spread (Iizuka-san interview)
And some sexy poster character art:
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_poster01.jpg
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_poster02.jpg
Now, some highlights to be drawn from all this:
-Page 4 has shots of the enemies, and one of the bosses, apparently - a strange cycloptic creature. Could this be an alien invasion of some sort? They sure as hell aren't 'mobians'.
-It has been revealed that the gun ISN'T crucial to the gameplay. In perhaps a very wise move, Sonic Team have made this game playable by traditional Sonic means - spin dashes can take the place of laser blasts.
- The guns are also pretty varied - from pistols to alser blasters and rocket launchers - playing with these should be fun, if we can get over the image of Shadow with a bazooka.
- The environments are largely destructable - buildings can be destroyed etc. adding a new game mechanic to be sure (page 5).
- As seen on page 4, Shadow can jump inside cannons and lay down some serious fire on ships and large enemies, as well as being able to use vehicles like cars and, on page 8, animals.
-Finally, contrary to my own beliefs, to be sure, Iizuka-san (head of Sonic Team USA, interviewed on page 9) has hinted at multiple platforms when asked about Gamecube-exclusive content. "...our ultimate goal is to create a seamless game experience with Shadow The Hedgehog of all consumers no matter what platform they own."
Well that's it ! I don't know about you, but I'm still not thrilled about this game. And the CG artwork is but ugly !
First off *HUG* Thanks for the scans
Now, you'd think that with 10 pages devoted to this, they'd do more than ridicule the entire Sonic series.
Still, the "Breaks cameras by looking at them" gag made me laugh outloud. The gay-bashing humour didn't.
And is it me, or would you that interview have gotten more relevant info about the games and Sega's directions by asking Matt, instead? Seriously, every reply was the same, it's stupid.
I'm still miffed about this game, and really dislike where this is bringing the series, but I AM glad they (seem) to be going back to the textured models of SA1 (not the DX "super shiny blinding your eyes until your head a-splode" types, or the SA2 flat models).
At least, that one render of Shadow looks like that...
EDIT: hey... since when was I a newbie?? I had posted here a couple of times already...
Holy crap! Shadow looks awesome.
Not me, I hate it. I never liked the CG artworks, but I can't stand this one.
Cel-shading would have been better (well, not for this game, but maybe for the next Sonic at the E3).
Heh, he kinda looks like some claymation character in that image 😛
Anyway...man, I still love those level designs. I can't wait to blow through that Windy Valley-like area....
I'm gonna have to read the whole article later; a ton of stuff there. oo
Cell shading?!
Please, no. I've had enough with all these "so mature they can handle 'kiddy games' " type of gamers who praise cell shading in games like Wind Waker just for the sake of pointing out how accepting they are of different art styles. Frankly, cell shading is over praised. Tales of Symphonia did it right, it complimented the art style and gameplay (and, from what I hear, the previous titles in the series). Viewtiful Joe implimented it fine, as well. Some games just don't work for it, though. Could Half-Life 2 have been cell-shaded?
I hope we remember Sonic Shuffle. It was a bad game, in my opinion, and had a bad art style to boot. I hope Sonic never ventures there again...
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Cell shading?!
Please, no. I've had enough with all these "so mature they can handle 'kiddy games' " type of gamers who praise cell shading in games like Wind Waker just for the sake of pointing out how accepting they are of different art styles.
Silly me. I thought I liked Wind Waker and enjoyed its art style. But you have shown me the light! It was a trick by Nintendo! I'd now much rather play games with lots of blood. because blood=maturity.
END OF SARCASTIC RANT.
I would like to point out what "mature" means as it applies to video games. When a game is rated M, that doesn't mean that the game is mature. That means that it is suitable only for mature audiences.
That's okay with me. But it does not mean that other games are NOT suitable for mature audiences. It simply means that those games are for everybody, including those that are mature and those that aren't.
After all, to say that a game is mature would really mean that it has been in development for a long time, wouldn't it?
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Could Half-Life 2 have been cell-shaded?
Yes, albeit it would be something of a waste of Source's power. Possibly. That and it would need a good reworking of the levels, models, and whatnot.
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...to say that a game is mature would really mean that it has been in development for a long time, wouldn't it?
When you put it that way... XD
I never said that blood equated maturity. And I never said that you should dislike the use of cell-shading in Wind Waker, simply because it was not my cup of tea. I was pointing out my PERSONAL distaste for the way the style was used in Wind Waker, and also my fed-up-ness with people who normally dislike games that they themselves regard as "kiddy," who then turn face and praise games like Wind Waker simply because of a 'brave new art style,' essentially because such beliefs earn brownie points in certain circles. Let me reiterate that I have no problem with people having a different appreciation or sense of art style than I myself have.
I think games made for Everyone usually have more potential then games that tend to fall in Mature or Teen categories. Those games generally strive to reach out to the OMG BLOOD-n'-GORE!!!11!1 demographic, and therefore convult themselves into something less flattering than if they had not. Shadow seems to be going on this path. They don't just stop at sticking him in a generic angsty pose, they have to add a 1337 OMG HARDCORE 'gritty urbanite' background, or an explosion of flames.
Because the inner city and stylistic flames are just so hardcore.
I'm trying to keep an open mind. I hope the game is good. But so far, it's not looking like that...