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New Shadow the Hedgehog game...

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(@bloocheez3)
Posts: 261
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The more I see and read about this game the more I look foward to it. But then I can't help but think we might find that we liked this game more when we played it the first time. When it was called Ratchet and Clank.

Most of the in-game footage I've seen looks JUST like R&C...Of course not everybody has those games. And if your gonna clone a game, why not a dang good one? (Aha! Clones? Shadow? Eh? Eh?)

...

 
(@shadowglass)
Posts: 150
Estimable Member
 

Quote:


The more I see and read about this game the more I look foward to it. But then I can't help but think we might find that we liked this game more when we played it the first time. When it was called Ratchet and Clank.


No, It played and felt just like a Sonic game, only you could pick up ANY weapon you come by, be it hand gun, laser pistol or neon bat-wing. It's still essentially a high velocity dash towards the finish line... just with a few extra options for mayhem.
......................
So, in answer to the question regarding control:

I played the game on Gamecube and Xbox, so I don't remember the exact button assignments, but:
One analogue stick moves you, while the other moves the camera
Main face buttons were mapped to:
(Spindash)
(Jump)
(Pick up/throw)
(Eagle Kick/fire weapon)

The two chaos powers had their own separate buttons as well.

 
(@swifthom_1722585705)
Posts: 859
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WHY does everyone compare it to Ratchet and Clank, they are slow games that depend on gadgets over everything else...

So far it seems FAR more like the Jak games, the second one in particular dragging a competant platform adventure and skilully inserting weapons, driving and plenty of angst into the mix...

Oh, and PSX, I just went on heroes and that NEVER happened to me.
Run into spring, land on next platform and came to a stop when I landed......

I tried it as every team on about 3 different levels, looking for it every time.

 
(@shadowglass)
Posts: 150
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Quote:


I tried it as every team on about 3 different levels, looking for it every time.


It's happened to me several times, especially in frog forest.

 
(@psxphile_1722027877)
Posts: 5772
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Yeah, Frog Forest is notorious for that little quirk.

 
(@shakudo)
Posts: 63
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Here's some captured gameplay footage from E3.

gamesradar.msn.co.uk/downloads/default.asp?pagetypeid=2&articleid=35978&subsectionid=1624

From appearances, it looks like Shadow is in a continuing dialogue with the Dark Arms. And that dialogue seems to mostly consist of, "Kill all the humans..."

Oh, and at the end of the video Sonic shows up for some reason.

-Shakudo-


"70,000 hits, baby! Whoo!"

 
(@lighty)
Posts: 880
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Black Doom looks like one of the Ing creatures from MP2. o.o

 
(@psxphile_1722027877)
Posts: 5772
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I was thinking web creature from ReBoot, myself.

Oh, hey. Spindash.

 
(@ducttaped32x)
Posts: 363
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Yeah, Sonic seems to be randomly spinning in and out of the screen. Maybe that's a result of helping out the humans instead of the aliens?

 
(@craig-bayfield)
Posts: 4885
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Apparently so. You must get a partner based on which side you're fighting for.

After seeing that, I'm starting to become afraid that this game will be one big killing floor, instead of the tricks and stunts we are acustomed to.

 
(@swifthom_1722585705)
Posts: 859
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The video wont load, but after hearing Craigs comment I have only 2 words whih i've been repeating since the firs page on this thread:

Jak games...

 
 Hawk
(@hawk)
Posts: 42
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I hope that you're able to rush through the levels without having to kill all the enemies. Sure it racks up points and stuff, but sometimes I just avoid 'em all together.

 
(@craig-bayfield)
Posts: 4885
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Well it has been confirmed that running through a level ignoring the enemies is one of the karma outcomes of a stage you can recieve.

 
(@chibibecca_1722585688)
Posts: 3291
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dispite using broadband that's only speedy when downloading files, the video still wont load or even save to my computer. (well, i'm too busy to wait around for half a hour for it to fully download. cc; )

i'm pretty happy with the way this game seems to be turning out. it looks like they're trying to plase everyone with all the different ways they say you can play through the game.

*glances up a few posts*
my only problem with the controls for SH was trying to switch characters, trying to get them to land on rails,
or i'd get sonic to homing attack something and he'd just shoot off randomly.

 
(@psxphile_1722027877)
Posts: 5772
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Are we all right-clicking the link and Save(ing) Target As on that page? Because you won't get it otherwise. o.o

 
(@shadowglass)
Posts: 150
Estimable Member
 

Quote:


I hope that you're able to rush through the levels without having to kill all the enemies.


I've already said that you can.

And as I've said before, It's not really just one big killing floor. "IF" you chose to work with a partner, you are given as set number of enemies/objects that you must destroy. In one level, it's GUN soldiers and Aliens, in another it's Anti-Gravity Generators and Eggman's Eggfleet (you shoot them down with massive laser turrets).

So essentially, if you really don't like the shooting aspect, you'd be getting the equivalent of SA or SA2, where a 3rd of the game is straight running action. Just think of the gun play (and it isn't even restricted to guns) as a MUCH speedier and more rewarding version of the Eggman/Gamma type stuff (even though there is no Auto-lock).

One again, I cannot stress this enough: the violence is really tame. Despite the realistic guns, the enemies do not show any actually wounds, nor do they die in dramatic ways. Humans wear bullet proof armor, and they just keel over, as if the wind's been knocked out of them.

This isn't GTA, Jak 2, or Ratchet and Clank. It's purely Sonic the Hedgehog, only now you can roll around at the speed of sound with the ability to shoot firearms.

 
(@swifthom_1722585705)
Posts: 859
Prominent Member
 

Quote:


Are we all right-clicking the link and Save(ing) Target As on that page? Because you won't get it otherwise. o.o


Yes, and it keeps opening up Core FTP and saing file not located...
Dunoo why it does that, who would of thought that being a staff member at the HQ would have such dramatic downsides???

 
(@janucheese)
Posts: 171
Estimable Member
 

yet another critic saying nothing but great stuff about this game:

www.gamerankings.com/item...wid=577939

so far, all of the game companies have said the same thing: those of you who were worried that this game would suck can rest easy.

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

You guys know I couldn't be gone for too long. It's just too much. I can't resist finding out more. And from watching that footage from E3 I love how sonic was in the level offering help. I know it's a bit early but this is almost certain to grace my top 5 Sonic games of all time list...probably top 5 games period of all time. And from the guy's description at GameRankings this game is seriously gonna own...he makes Shadow sound like the monster I knew he was since SA2. November can't come soon enough.

 
(@harley-quinn-hyenaholic)
Posts: 1269
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You have to remember when saying that a game is gonna be great that these trailers are designed to show you the good bits. They can't demonstrate contorted camera angles that result in you running into walls or off ledges, or a complicated control system, or bugs that mean you fall through the floor or quality of gameplay.

They can only show that the game looks good and has cool ideas.

So until we get hold of a playable demo (which will be carefully chosen to show cool and well running bits anyway) or read some independant reviews, or get the whole game in our Cube or whatever, I'll say, read with caution.

PS: It's a hoax... ;)

 
(@janucheese)
Posts: 171
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moses.gametrailers.com/vi...p?id=18754

^^^apparently, this guy was glued to the demo playing it for 20 minutes. SEGA representatives had to get him off!:lol :cackle :lol :cackle

 
(@craig-bayfield)
Posts: 4885
Illustrious Member
 

As promising as the review and enthusiasm of the reviewer is, I can't help but focus on the fact that the trailer caused people to sadly shake their heads at Sega's folly.

Wether or not the game is good doesn't seem to matter all too much when the general reaction to it is negative.

 
(@shadowglass)
Posts: 150
Estimable Member
 

Harley, I did play the game. For quite a while, several times during E3, in fact. The game-play was fine, except for the occasionally frustrating pit-o-doom.

 
(@janucheese)
Posts: 171
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...plus i think that he was talking about when the game was first shown at the walk of game.

at that time, many ppl were bashing the idea.

 
 Hawk
(@hawk)
Posts: 42
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Quote:


Just think of the gun play (and it isn't even restricted to guns) as a MUCH speedier and more rewarding version of the Eggman/Gamma type stuff (even though there is no Auto-lock).


Oh good. Those levels were painfully slow.

Quote:


except for the occasionally frustrating pit-o-doom.


Occaisionally frustrating? Or occaisonal pit-o-doom?

 
(@shinobi-of-wind)
Posts: 527
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Quote:


Oh good. Those levels were painfully slow.


Not Gamma's, atleast. Tails' and Eggman's levels, on the other hand, were slow. However, when it came down to the shooting stages in SA they were fast-paced and action packed. While not as quick as Sonic's, I could still feel that same sense of speed throughout the gameplay.

They did an impressive job of combining the speed elements of the Sonic series with fast shooting action.

Now, the shooting levels in SA2 were sluggish and slow, as the mechs Tails and Eggman piloted didn't move fast at all. Not to mention it just didn't feel right to have Tails struck in the Cyclone through the whole game, as other titles have proved in the series that he doesn't need it most of the time in order to accomplish any of his goals.

 
(@shadowglass)
Posts: 150
Estimable Member
 

Quote:


Occaisionally frustrating? Or occaisonal pit-o-doom?


Just occasional. I was new to the game, and kinda rushed at times (since it was meant to be a professional convention) so there were one or two times I was Rolling Around at the Speed of Sound and failed to jump at the right time.

It's no biggie, however. Think of how many deaths were to be had in Green Hill, Chemical Plant, and Mystic Caves us you just keep running at top speed without knowing the track.

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

Indeed many many deaths. So I guess if i'm playing ShtH and I come to a place that isn't an obvious "straight-a-way" I may slow down and be cautious...just to be sure. But when I see daylight i'm gone. :)

 
(@shadowglass)
Posts: 150
Estimable Member
 

Indeed. I never fell off a portion where you were MEANT to be running top speed (such as a loop). If I recall, I only fell of during the platforming segments when I was blazing along like black lightning.

 
(@craig-bayfield)
Posts: 4885
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What about the camera? Seeings as we're now aiming a gun to hit things all around us, I'd hope we now have a fully rotatable camera which doesn't insist on pointing straight whenever you move?

 
(@psxphile_1722027877)
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(@craig-bayfield)
Posts: 4885
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LMFAO!!! That's brilliant, even moreso by the Gerald in the background. For that, it gets an A* :D

 
(@janucheese)
Posts: 171
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well Craig, you control the camera in this game.

P.S: is that the real boxart? i can't see it 'cause my stupid filter is blocking the site.

 
(@mr-creosote)
Posts: 512
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That picture is the best thing since sliced bread!

 
(@craig-bayfield)
Posts: 4885
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Yeah, Jan, but to what extent? We could control the camera since SA1, with the back buttons. Yet whenever we moved it ignored us and did it's own thing again, getting stuck in walls and throwing you off buildings.

Also, the box-art is a really funny joke. As far as anyone is concerned the pic of Shadow scowling is the official box-art.

 
(@shadowglass)
Posts: 150
Estimable Member
 

I LOVE that Box art. It really is too bad it's fake....

And yes, in the demo you do control the camera -- with the right thumb stick. Believe it or not, I was even able to turn it around and run back the way I came, without the camera giving me a lethal injection of DOOM! Perhaps Shadow really is more powerful then Sonic? :lol

 
(@janucheese)
Posts: 171
Estimable Member
 

i remember that in the Adventure series, Craig, but in this game, it supposed to be better like Shadowglass (and Iizuka) said.

if they do it right, that could be a major load of SEGA's back since that's one of the major things the critics complain about...not that SEGA (or any game company) listens to them.

 
(@gyserhog)
Posts: 1241
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Nothing to add to the conversation...

I just love the box art!! XD

 
(@ducttaped32x)
Posts: 363
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The more I look at Sonic Rush *laughs at Blaze's outfit* the more I like Shadow's game, because no new characters are being added, aside from the aliens, but I doubt they will stick around.

 
(@cyberknux_1722585730)
Posts: 286
Reputable Member
 

But maybe the Black Arms should stick around (not necessarily be in the very next game after Shadow the Hedgehog though, of course). They're more new characters, but they're ones that are actually useful. We need more villains, and the fact that they are biological as opposed to mechanical is a nice change, too.

At first I was all like "Fricking ALIENS?! Are you kidding me?" but I'm a bit more used to it now - part of that is thanks to the latest footage. I don't know why, but seeing Dooms' Eye (eye of Sauron plugged into a giant flying black starfish, looks simple and maybe a little silly, but I like it) floating around basically saying "Kill, Shadow, kill!" - I liked it, I feel I'll have fun playing a good guy and a bad guy, fighting against or siding with the aliens.

I like the name, too. I'm wondering if they got this name from the dark purpley-black swords the grunt style troops sometimes carry.

 
(@ducttaped32x)
Posts: 363
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Good point, CyberKnux. It is a nice change from the constant robot assault of villains. This could also allow for some extreme creativity since its an alien race of course, and who knows what the rest of them look like? Even if it is a constant flow of the alien clones, it's still something different.

This brings up another point, of which I can't remember being discussed or not in this forum: Chao gardens. IMO, I couldn't care less if there were Chao gardens in this game or not. With robots as enemies in SA1 & 2, it was easy to incorporate the animals and energy rods with the enhancement of Chao powers, but this doesn't sound as practical with organic beings. Add to this the overall personality of the game, and you have very slim standings in favor of Chao gardens or any other virtual pet-type interacting as it would greatly take away from the whole "ANGST, DARKNESS, GOOD OR EVIL" environment of the game.

These are just some of things going through my head.

_____________________

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

Seems Chao Gardens are gonna be limited to the handhelds, for now(Sonic Rush has one I think). If the word Chao is even mentioned in this game i'd be surprised. :jester

 
(@cosmickid_1722585799)
Posts: 104
Estimable Member
 

Well, instead of kicking them, you could have different ways of making them do stuff!

Shadow: Race!

Chao: Nu-uh!

Shadow: RACE DAMMIT *brings out pistol*

Chao: O.O;;;

*races*

 
(@hypersonic2003)
Posts: 5035
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XD That would work yes.

 
(@shadowaldrius)
Posts: 222
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You know, considering none of the SH voice-actors (even David Humphrey) haven't been officially signed on for this project, do you think they're whipping out some new talent? o.o

 
(@maverick-sh)
Posts: 270
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Or maybe they'll be doing voice-acting late into the game's production, which would explain why it has been so haphazard of late?

 
(@shadowaldrius)
Posts: 222
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Maybe! But haven't they done some of the in-game voices? o.o;

 
(@matt7325)
Posts: 1446
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I can't imagine anyone doing Eggman as well as Deem Bristow :

Maybe they're gonna do the same thing they did for Sonic Battle, and get the Sonic X voice actors to do the voicework...

 
(@shadow-hog_1722585725)
Posts: 4607
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What on Earth are you talking about? Battle's voice actors are NOT the ones from Sonic X, unless you mean the Japanese version, which used the games' actors anyway.

 
(@matt7325)
Posts: 1446
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Whoops. Aren't they? I remember reading somewhere that they were, and I assumed it was true...

 
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