Also, if Shadow encounters one of these giant enemy crab robots, he can utilize real-time weapon-changing to hit its weak point for massive damage.
LOL
Back to the topic. I think the differences is that X-Box 360 version will have the achievements points as well a custom soundtrack option.
*imagines playing Crisis City while the song "Highway to Hell" is playing in the background*
Ahhh but theres no reason why PS3 can't have Custom Soundtrack. Both versions have a hard drive and in fact the Xbox 360 version might not even have that option because of the whole Core and Premium thing.
They is one flaw to this really, They should have used it in the Xbox Versions of Heroes and Shadow. And I don't think I have ever played an Xbox Sega game with a custom soundtrack option.
Well, custom soundtracks are standard in all 360 games, no matter what they are (everything from the logical, like PGR3, to the more bizarre, like Obliviion), so you could very well find out, neh?
Oh right. Didn't know that... That just shows me eh...
Wow, I do like the creative process for making Silver, "Wow, that looks cool lets make a new Sonic character based purely on that ability." Legends.
Oh no deeper storyline. This could mean only one thing. Oh yes, swearing, blood and death.
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And Shadow does enter into it as well?
Sonic Team: Shadow, of course, also has his own motivation to what hes fighting for, and basically the storylines and motivations of all three characters will be intertwined as the story progresses. (Translator added, at this point, theyre not really ready to talk in too much detail about Shadow, but, of course, information will be forthcoming.)
Code for we don't know why he is in the game as well.
Mind you I like that they are agressivly attacking camera problems. Nice.
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As you know, there is a whole bunch of different characters in Sonic. Everyones got his own personality, everyones got his own colorKnuckles is red, Tails is yellow/orangeand so the first thing they did was try to determine what color is [Silver]? What colors do we have left? (laughing) So he turned out with a silver color.
Wait... what..Tails is yellow?
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As far as his personality goes, they were playing with a bunch of different personalities. One of the initial ideas was to make him somewhat similar to Shadow, but the problem with that is, youd be somewhat similar to Shadow. (chuckles) At this point, theyre still fleshing out the story, but hes from the future and hes a little bit younghes got this strong sense of justice, but theyre just still fleshing it out.
Oh good he wont be all emo like Shadow was. So he bit younger than Sonic.
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One of the things that the team hears about from many of the previous Sonic games has been issues with the camera, and falling off things and dying. Those are things they definitely do want to addressthey want to aggressively address, not just try to minimize as much as possible. However, if they just slow him down, then thats not really Sonic anymore. So they want to find ways to make sure that players get the experience of speed, but not be frustrated by the controls or the camera.
Well at least they know about them. Let hope this time they DO manage to fix them.
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The core concept that theyve been talking about is a return to [Sonics] roots, but another one of the things that theyre really working for at this point is, its his fifteenth anniversarythere have been 15 years of Sonic gamesand they really want to make this the definitive Sonic. There are things like the town stages, which are far more involved than stages of earlier games, and the vast majority of the characters of the past will make appearances here.
I guess there a small chance we might see Nack or others MIA characters in the game.
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Shadow, of course, also has his own motivation to what hes fighting for, and basically the storylines and motivations of all three characters will be intertwined as the story progresses.
Looks like this confirms that only the 3 hedgehogs are playable and there won't be other playable characters.
First of all, they need to stop saying that this is a take of bringing Sonic back to his roots because it sure as hell isn't, and it's practically annoying.
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Wait... what..Tails is yellow?
Yellow-orange
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So he bit younger than Sonic.
They didn't say he was younger than Sonic, just he is a young character. He could be the same age as or even a year older than Sonic since 15-16 is technically young also.
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I guess there a small chance we might see Nack or others MIA characters in the game.
I doubt it. The could be just refering to the characters who appeared since SA1. But it would be nice if Fang made a cameo appearance.
When they're talking about 'bringing Sonic back to his roots' they mean redefining his speed because that what made him popular. They are not talking about bringing him back to how he was way back in the Genesis games roots. Also Sega is bringing back old school badniks from the Genesis games and redesigning them realistically in this game.
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First of all, they need to stop saying that this is a take of bringing Sonic back to his roots because it sure as hell isn't, and it's practically annoying.
I think they are talking about making Sonic as fast he was before. You know like in the Genesis games.
Sonic's become a hell of a lot faster than Sonic 1.
Hell, play Sonic 1 and then play Sonic Rush or Sonic Advance 2 and then come back and tell me Sonic used to be faster.
yes, they went back to his roots and took what made him popular (his speed) and are now trying to redefine it. they admitted that the previous 3D Sonic games didn't have the sense of speed that they wanted. that's why they are so excited about making this for next gen and probably the main reason they dumped the idea of this being for current gen.
that's what they mean. and don't tell me that them bringing back Crabmeat (and possibly Buzz Bomber from what i saw in some videos) isn't digging into Sonic's roots. Nakamura also mentioned about adding other retro bits and pieces into this game.
anyway, i'm glad that they are looking deep into the camera and controls problem. hopefully they can pull it off.
Sonic got a heck of a lot faster in Sonic 2 really.
What I can't understand is how,
A brand new hedgehog (from the future, mind) with psychic powers, even more insertion of a storyline, A Princess damn-it, Shadow...in...a...car, An uber realistic world, The Flames of Disaster, An Ibliss trigger has anything to do with going back to Sonic's roots.
Sonic was about some wierd emeralds, a mean man who mocked you as you lost rings and stole your frineds and turned them into robots and about handling a hedgehog who could almost reach mach 1 and then controlling him through perils and surviving. It was about exploring, looking for the fastest route through a level. And what the heck happened to crumbling cliffs and spikes?
I got more angry as I typed that. Despite all that, what you read in previews is generally positive. The levels have been improved there are alternate routes, you can explore again.
I'm all for having cameo characters thrown in the Adventure hub things (no love for Gemerl...with good reason) though.
I get the feeling that by "Roots" they're refering to the avoidance of team and gun play gimmicks seen in the games lately, and now going back to the concept of Sonic at full speed on an adventure, rather than returning to design, music and storyline roots of Sonic 1.
John Taylor took the words out of my mouth. As I said before when they said in the beginning of "taking Sonic back to his roots" I thought it will be a more like a classic "Sonic vs. Eggman" only kind of deal of several levels of colorful art direction, animals trapped in animal-like robots, multiple paths with hadly any bottomless pits, and all only in 3D.
Instead we have a psychic hedgehog, Shadow--in a tank, muted colors, and all other stuff that JT already addressed.
The fact that "taking Sonic back to his roots" means they are only talking about character himself and not the whole game as many people probably expected at first is a lame cop-out. It is expecially stupid when the game is simply called SONIC THE HEDGEHOG.
They might as well quit with the "roots" crap and just call it what it really is--Sonic Adventure 3.
I'm also sick of people saying that speed is Sonic's only roots - because it bloody well wasn't, unless the Genesis Sonic games were all about holding right and I missed something. There was a lot of not-anywhere-near-as-fast platforming in there, too. A lot.
Seriously, that's not a root that needs going back to when it's a root that's been given too much emphasis. Do what Wonderbat says - still think we need more speed now? I don't. I even say we (*gasp, shock, horror*) need LESS speed, so we can focus more on what made Sonic good and less on buzzwords!
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I'm also sick of people saying that speed is Sonic's only roots - because it bloody well wasn't, unless the Genesis Sonic games were all about holding right and I missed something. There was a lot of not-anywhere-near-as-fast platforming in there, too. A lot.
Well, go and tell that to Sega and Sonic Team. I didn't make it up, I'm just going by what Sega is saying and the many articles and interviews about the subject.
I know, but it's not like Sonic Team would listen to me. I'm not the crowd that's into Poochie.
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What I can't understand is how,
A brand new hedgehog (from the future, mind) with psychic powers, even more insertion of a storyline, A Princess damn-it, Shadow...in...a...car, An uber realistic world, The Flames of Disaster, An Ibliss trigger has anything to do with going back to Sonic's roots.Sonic was about some wierd emeralds, a mean man who mocked you as you lost rings and stole your frineds and turned them into robots and about handling a hedgehog who could almost reach mach 1 and then controlling him through perils and surviving. It was about exploring, looking for the fastest route through a level. And what the heck happened to crumbling cliffs and spikes?
You forget this is 3D SONIC GAME and like all 3D games now days they have be longer than two hours and have a larger storyline than their 2D predecesors. Gamers(including me) have been spoil by games like Metal Gear Solid and FF VII games that are longer in both story and gameplay. After all who going to waste $50 bucks on a game that last a two or four hours? I sadly learn that lesson from the The Bouncer. The game had cool graphics but it was really short. I was really dissapointed with it. The same can be said about the new Tomb Raider which I rented and finish it in 3 days compared to the previous games which took me 2 or 3 weeks to finish. What Sonic Team is doing with this game is adapting Sonic to the current times without having to sacrifice the thing that made him famous which was his speed not collecting rings or emeralds. Lord know there are about 100 games out there that have collecting stuff or saving the princesses but only Sonic game about speed and that what ST is focusing( hence "the back to it roots" part).
i agree with SHADONIC. according to SEGA, when they asked themselves what was the main thing that made Sonic popular, the answer than popped up the most was speed. emeralds and exploration come second. speed is what Sonic is. heck, his name is a type of speed.
this question they asked each other is similar to the question they asked themselves when they were making Soinc Rush: "What is Sonic?". the answer that came up was speed. thus, rush mode was born.
as Naka once said, Sonic games always have to follow one rule: offer speedy gameplay. everything else comes second like it or not.
this is very true because there are some Sonic games that could never offer exploration (off shoots like Sonic Riders) and now that Sonic games involve storylines, the emeralds tend to be gathered automatically as the story continues. otherwise it might slow you down.
mind you they're still adding emeralds and exploration to Sonic's levels but their main focus on his levels is the speed.
there are many things that made Sonic popular (exploration, emeralds, his attitude, Super Sonic, etc.), but what truly made Sonic stick out from ppl like Mario was his speed. as NP once said, SEGA practically invented speedy gameplay with Sonic 1.
oh and this game is called Sonic The Hedgehog because it's "Sonic's rebirth to next gen". it's symbolic. in no way did SEGA ever state that it was called that because it was meant to be Sonic alone or any other thing ppl thought. and i can't understand why ppl would be angry about it having that name and having multiple characters to play as. the last time i checked Sonic 2 and 3 had the name "Sonic the Hedgehog" in them yet they added more characters. the first game title to imply that it was more than just Sonic was Sonic and Knuckles. this is meant to be a milestone in the Sonic series. they are trying to say that this is meant to be just as important than the original Sonic the Hedgehog game. i've heard this again and again and again from the interviews i've read.
True true....
What the hell's an Ibliss Trigger?
If the plot's been explained earlier in this topic can someone tell me which page to look at (I ain't siftin' through 29 pages!)?
You Lazy Get!
We don't really know. Theres a theory, in Islam, Ibliss is the Devil. So something or someone in this game is the "Devil Trigger".
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Theres a theory, in Islam, Ibliss is the Devil.
Fact, not theory. "Iblis" is essentially the Islamic equivelent of "Lucifer."
Of course, that doesn't mean that it's necessarily literal, just representative. Like the way "Prometheus" and "Atropos" were used in Chrono Trigger.
I should have bracketed the In Islam bit. I knew that Iblis is the Devil in Islam but the whole theory that there is something called the Devil Trigger is in the game
Hmm, don't think I ever got to Atropos. Did it involve making his appendages get atrophy?
SHADONIC:
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You forget this is 3D SONIC GAME and like all 3D games now days they have be longer than two hours and have a larger storyline than their 2D predecesors. Gamers(including me) have been spoil by games like Metal Gear Solid and FF VII games that are longer in both story and gameplay. After all who going to waste $50 bucks on a game that last a two or four hours? I sadly learn that lesson from the The Bouncer. The game had cool graphics but it was really short. I was really dissapointed with it. The same can be said about the new Tomb Raider which I rented and finish it in 3 days compared to the previous games which took me 2 or 3 weeks to finish. What Sonic Team is doing with this game is adapting Sonic to the current times without having to sacrifice the thing that made him famous which was his speed not collecting rings or emeralds. Lord know there are about 100 games out there that have collecting stuff or saving the princesses but only Sonic game about speed and that what ST is focusing( hence "the back to it roots" part).
I'm probably incorrect about this, but I doubt most of EA's offerings that are not part of their sports line or any other licensed game based on a book/TV/movie any other developer is churning out that the majority of the gaming public eats can't be more than 8-10 hours to complete. So yeah, it is possible that people are buying short games at full price--as long as it got their favorite franchise on it.
Also, I don't think having a game that is long will nessecarily give you more enjoyment than a game that is short even if both games are $50. For example, I got more enjoyment out of ICO and Klonoa 2--two games that takes 7 hours tops to complete than the snorefest I got from some certain 20-40 hour games. I mean, there is such a thing as a gameing being too dang long for its own good.
Ah, and just for the record, The Sonic Genesis games were priced at $60 due to the cart format, were comparatively short games, and yet many people embrace them more than the 3D games despite them being shorter and lacking an attempt to tell a complex story with voice actors.
janucheese:
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oh and this game is called Sonic The Hedgehog because it's "Sonic's rebirth to next gen". it's symbolic. in no way did SEGA ever state that it was called that because it was meant to be Sonic alone or any other thing ppl thought. and i can't understand why ppl would be angry about it having that name and having multiple characters to play as. the last time i checked Sonic 2 and 3 had the name "Sonic the Hedgehog" in them yet they added more characters. the first game title to imply that it was more than just Sonic was Sonic and Knuckles. this is meant to be a milestone in the Sonic series. they are trying to say that this is meant to be just as important than the original Sonic the Hedgehog game. i've heard this again and again and again from the interviews i've read.
Wait, where did they say that this game is called Sonic the Hedgehog because it is meant to be "Sonic's rebirth to next-gen"? Ever since they announced this title late last year, they refered to the title as "returning to Sonic's roots". And seeing that Sonic was the only character showcased in the trailer I thought this title was a throughback to the 1991's Sonic the Hedgehog of same name. You know, the one where Sonic is the only playbale character. =P
And about Tails and Knuckles in the Genny games, first of all there was not any differation until Sonic 3&K. Second of all, Silver and Shadow in that trailer play vastly different than Tails and Knuckles did in S3&K. The latter two still retained Sonic's template gameplay of speed-based gameplay(without any vehicles) even though they were not as fast as Sonic.
Actually Iby is more of a deceiver like Loki than a dark god like Lucy according to what I have read. So I wouldn't say equivalent unless you are taking it from context of biblical interpretation rather than Christian legends.
Anyway I haven't been really hyped about Sonic the Hedgehog when it showed at TGS. Only with the e3 hype as my curiosity perked up but only be shot down by appearance of Shadow hes got street creed: P".
Still I got some hope from watching Sonic Cult's Saz video play through on Kingdom Valley with Sonic and City Crisis with Silver. There is a lot of potential for it to have the same comeback as SA1. Problem lies more on Sega than Sonic Team.
Obviously Sonic Team has been working on this for more than year but it didn't feel quite all together like say God of War 2 showing. Granted they may not have shown everything what with it being 40% complete and the whole supposed customization system but still it looked the same SA1 action.
James Mielke of 1up preview of the game said it was too shallow. I can see him as being as one of those detractors as saying that sonic games is only pressing on the D-Pad with Right and going really fast but he has pointing a sense.
Heroes was seriously flawed camera, controls and level design in all but it did try to innovate. The problem was mostly due it was rushed like knuckles chaotix before it and Shadow after it. Which comes to the main problem of new next gen game they want it out by Ps3 launch date? Sonic team still has six month to finish it off but it could be a good game but not the excellent game we want. This is all speculation and we will see what will happen in the next few months.
Likes:
~Eggman's new look.
~Sonic Speed
~Silver's power not him heh
~Multiple paths. Watch more movies of the gameplay
Dislikes
~SA1 + so far
~Shadow
~Enemies, sleek but not exactly opposing
~Iby is fire chaos rather than the loveable liar he
is.
ALso just an observetation either eggman could be possed by Iby or could just been alterted by him. Put your pointer on the Sonic the hedgehog banner on Sega's profile of the game.
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Wait, where did they say that this game is called Sonic the Hedgehog because it is meant to be "Sonic's rebirth to next-gen"? Ever since they announced this title late last year, they refered to the title as "returning to Sonic's roots".
Nakamura and Naka said it several times. heck, there was a sign at E3 saying it.
it's returning to Sonic's roots to take what mainly made him popular and "reinvent" it, Sonic's speed.
and also, Nakamura said that he would try to add bits of retro stuff into the game. the new Crabmeat (and the possible new Buzz Bomber) prove that they're trying to add some stuff...to a certain extent.
it is related to Sonic 1 in a sense that it will be a start of new things to come. it will be a milestone like Sonic 1 and Sonic Adventure 1 instead of being just another game like Heroes and Shadow. they want to make it just as important as the original.
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And seeing that Sonic was the only character showcased in the trailer I thought this title was a throughback to the 1991's Sonic the Hedgehog of same name. You know, the one where Sonic is the only playbale character. =PAnd seeing that Sonic was the only character showcased in the trailer I thought this title was a throughback to the 1991's Sonic the Hedgehog of same name. You know, the one where Sonic is the only playbale character. =P
and i guess you also assumed that Super Sonic would definately be playable in all levels.
i guess you didn't hear when Naka mentioned during the TGS demo that none of what you saw would necessarily be in the final version. that what you saw would most likely change.
i also guess you didn't read the interview when Naka talked about how hard it was to make a Sonic solo game.
after hearing those two things, i really wasn't that surprised when they announced Silver and Shadow playable.
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And about Tails and Knuckles in the Genny games, first of all there was not any differation until Sonic 3&K. Second of all, Silver and Shadow in that trailer play vastly different than Tails and Knuckles did in S3&K. The latter two still retained Sonic's template gameplay of speed-based gameplay(without any vehicles) even though they were not as fast as Sonic.
the point is that there was more than Sonic playable while the games maintained the Sonic The Hedgehog title. that's the point i'm trying to make.
and i think it's alot better to have ppl who play different than having three clones. ppl would have complained if the three hedgehogs played the same. the boards would be filled up with ppl saying "OMG!SEGAHZ SO STUPID!!DEY ADDED SHADOW DA SONIK CLONE AN' ADDED ANOTHER SONIK CLOONE!!!!".
i like to think of this game as S1 and SA1's love child.=P
Well they were clones to an extent(excludinbg Tails in Sonic 2 he was a clone). In S3&K the gameplay was essentially the same for all the characters. Although the flying ability of Tails and gliding/climbing ability of Knux added enough variation to make them appear different enough. I guess the thing is back then that was huge and different, but not too different. Now that I think about the three they were like clones to an extent. Heh. I guess we just demand more from these newer games. *shrugs*
I'm still on a Avatar high right now after a very awesome episode, so I'm just going to reply to some points from your post as briefly as possible.
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Nakamura and Naka said it several times. heck, there was a sign at E3 saying it.
it's returning to Sonic's roots to take what mainly made him popular and "reinvent" it, Sonic's speed.
and also, Nakamura said that he would try to add bits of retro stuff into the game. the new Crabmeat (and the possible new Buzz Bomber) prove that they're trying to add some stuff...to a certain extent.
it is related to Sonic 1 in a sense that it will be a start of new things to come. it will be a milestone like Sonic 1 and Sonic Adventure 1 instead of being just another game like Heroes and Shadow. they want to make it just as important as the original.
If any thing, the whole game looks more like a return to SA1's conceptual roots(which includes the choice to choose Sonic's speed-based gameplay with certain rules/concepts) than any of the Genesis games. Even with the possible updates to the Sonic 1 enemies, the whole game still screams "Sonic Adventure 3" to many gamers.
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and i guess you also assumed that Super Sonic would definately be playable in all levels.
Ha ha ha, heck no. That's just wishful thinking. Though it is expected that SS would turn up in this game one way or another since he appears in 90% of all Sonic games.
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i guess you didn't hear when Naka mentioned during the TGS demo that none of what you saw would necessarily be in the final version. that what you saw would most likely change.
I thought they meant fixing the technical issues the demo had.
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i also guess you didn't read the interview when Naka talked about how hard it was to make a Sonic solo game.
And from what I recall, Naka said he always wanted to make a Sonic solo game again, but due to the fans wanting their favorite characters to appear. What did we get when ST complied with the fans wishes for the characters: Tails in a mech, Sonic Heroes, Shadow with a gun, and I'm willing to bet Shadow stuck in a tank was based on the wishes of a bunch of fans also. =P Naka and co. should have just said, "screw it" and make a Sonic game how they really wanted it. It's not like most of the Sonic fanbase will not buy a Sonic game even if someone that is not Sonic, is missing or in a cameo. Too bad, Naka never fulfilled his wish to be involved with a solo Sonic game after leaving Sonic Team--unless he was briefly involved with Sonic Wild Fire.
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the point is that there was more than Sonic playable while the games maintained the Sonic The Hedgehog title. that's the point i'm trying to make.
and i think it's alot better to have ppl who play different than having three clones. ppl would have complained if the three hedgehogs played the same. the boards would be filled up with ppl saying "OMG!SEGAHZ SO STUPID!!DEY ADDED SHADOW DA SONIK CLONE AN' ADDED ANOTHER SONIK CLOONE!!!!".
And you missed my note that Tails and Knux in the Sonic the Hedgehog Genny games do not have the same comparable gameplay mechanics than Silver and Shadow has in this game, which makes more sense to be called a rebirth of Sonic Adventure than a rebirth of Sonic the Hedgehog.
And people are already complaining about Shadow reappearing in this game and Silver even if they. Did you miss the complaints in this thread? Just think, it is much worse in many different general gaming boards that doesn't just focus on Sonic.
I do have to say though, Sonic Wild Fire is more of a Sonic reinvention than Sonic 2K6. The game takes Sonic into a more different direction by completly using "on rails" gameplay while still keeping his famous speed.
Bah, this wasn't short at all. Oh well.
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I thought they meant fixing the technical issues the demo had.
no.
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And from what I recall, Naka said he always wanted to make a Sonic solo game again, but due to the fans wanting their favorite characters to appear. What did we get when ST complied with the fans wishes for the characters: Tails in a mech, Sonic Heroes, Shadow with a gun, and I'm willing to bet Shadow stuck in a tank was based on the wishes of a bunch of fans also. =P Naka and co. should have just said, "screw it" and make a Sonic game how they really wanted it. It's not like most of the Sonic fanbase will not buy a Sonic game even if someone that is not Sonic, is missing or in a cameo. Too bad, Naka never fulfilled his wish to be involved with a solo Sonic game after leaving Sonic Team--unless he was briefly involved with Sonic Wild Fire.
did i say that he'd rather have multiple characters. Naka has been trying since forever to get Sonic alone. the main reason he can is because of the fans. Sonic is SEGA's main source of money so it's a tad risky to go up against what most kiddies want.
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And you missed my note that Tails and Knux in the Sonic the Hedgehog Genny games do not have the same comparable gameplay mechanics than Silver and Shadow has in this game, which makes more sense to be called a rebirth of Sonic Adventure than a rebirth of Sonic the Hedgehog.
it's not the rebirth of any Sonic game in general. just Sonic gaming.
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did i say that he'd rather have multiple characters. Naka has been trying since forever to get Sonic alone. the main reason he can is because of the fans. Sonic is SEGA's main source of money so it's a tad risky to go up against what most kiddies want.
And where did I mention you mentioned that Naka would rather have multiple characters in the games in my previous post?
Also, how the heck would it be risky if Sonic was the only playable chracter and certain other characters were limited to cameos or not appear at all? As I said before, Sonic games sells as long as Sonic is playable and/or Sonic makes a notable cameo appearance. Most people buy Sonic games because of Sonic.
The only thing is risky about this particular game is that they are on platforms whose fanbases skews to the older crowd who usually don't care for the Sonic games or was turned off by them since SA1 and that has nothing to do with the need to feature a large cast of characters.
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it's not the rebirth of any Sonic game in general. just Sonic gaming.
So apparently, Sonic gaming for the current ST started with Sonic Adventure. Got it!
"OMG!SEGAHZ SO STUPID!!DEY ADDED SHADOW DA SONIK CLONE AN' ADDED ANOTHER SONIK CLOONE!!!!".
Shadow's older than Sonic so he can't be a clone .
I have to partly agree with Ashide, it does seem a lot like SA1. At least the graphics have more of an SA2 style.
Sonic Wildfire does look promising and I always thought Sonic gameplay could work on rails. However it wasn't a step forward for the hedgehog gameplay wise, it just looked like a perfect SA1 but without any exploration and some prince of persia(near end of the trailer).
Sonic 2(gamegear and Sega Genesis) and Sonic 3&Knuckles while having a emphasis on speed also had one on exploration. Trying to find different routes in order to access chaos emerald wouldn't have worked if you just speed through. So my feelings of Sonic Wild Fire are mixed, its looks fun but I hope its not the actual level.
I really don't have problem with multiple characters. I have problem with lame multiple characters's gameplay like(Knuckles emerald hunts). Also if there are multiple characters there should be different levels or at least totally different routes from what I remember only 60% of SA2 levels while being the same did feel different with different characters.
However I can understand why they use different characters it goes back to what the 1UP preview said shallow. Sonic gameplay hasn't signifigantly changed since SA1 with minor upgrades like grinding since SA2. Of course innovation backfired Sonic Heroes. I guess question is do you want Sonic gameplay to stay the way it is or to innovate? If it was innovated there wouldn't been any need for other characters.
The Enemies haven't really changed other than design which is a shamed because I did like the brief clip of them trying to shoot you down as you ran through that water temple.
*Reads above*
Damn, everyone reads the same thing differently. Also, everyone really wants this game to be good. So I reckon that we do need to wait for some more info about everything. There are still 6 months till November. and it could be delayed (not likely, but still...).
This game could still justify the inclusion of Shadow in that time.
In this game We've heard that Silver and Sonic wont go through the same levels all the time, the same could still be said for Shadow. Its all a bit misleading. People buy Sonic games for Sonic. I really don't think people are going to be bothered if Spanx the Monkey won't be making an appearence in the game.
I saw this game as being a bit like Tomb Raider Legend really, The game that gets Sonic back on track. Now with Silver and Shadow in, I feel different about it. The best thing that can happen is that Silver and Shadow do offer good and unique expierences to Sonic. The worst thing is that they are crap and thus 2/3s of the game are crap.
Sonic's actual gameplay reminds me more of SA2 than SA1. The town stages and Iblis being a lava Perfect Chaos certainly throw back to SA1. The stage design in terms of layout and progression also seem more SA2 to me. Though in terms of art design they're a mix of SA1 and 2.
To me, Shadow's gameplay looks like - unsurprisingly - his own game (though that's only because he's in a vehicle [which fires a missile] and a decaying city, taking on large vehicle-ish robots. We can't really judge what he will actually play like as of yet, considering we only have a clip a few seconds long of him in the vehicle). If they do try a similar gameplay formula to Shadow's solo outing, I hope with all my heart they manage to vastly improve it, because I believe it actually does have the potential to be fun if they pull it off correctly.
Silver's gameplay actually reminds me of Amy's game in SA1, for some reason. I'm not quite sure why.. it's likely because of the slower pace and fact he uses a 'weapon' (not that telekinetically biffed crates are terribly similar to swinging a mallet, I know), doesn't spin jump, and there seem to be simple puzzles. His hovering ability is a little bit Knuckles, though it lasts a very short time compared to the echidna's superior gliding ability.
Side-point; It's mildly interesting that all the 'energy manipulator' characters seem capable of hovering - that is, Silver utilises his psychokinesis, Blaze can achieve a similarly short-lived fire-based hovering move, and to an extent, Shadow is capable of hovering with his jet shoes and whilst initiating a chaos skill (though that isn't really integrated into the gameplay in the same way). Not making any kind of real point here, just blathering.
And keeping on pointless conversation, Eggman's moustache is orange for the first time in the videogame version of Sonic. He's had an orange mo' forever in other versions of the series (cartoons, comics), but as far as I can remember, in the games, it's always been brown. And actually, in the FMV of this game it still appears that way, but in the CG promo art he's definitely sporting a firey orange upper lip
Quote:
And keeping on pointless conversation, Eggman's moustache is orange for the first time in the videogame version of Sonic. He's had an orange mo' forever in other versions of the series (cartoons, comics), but as far as I can remember, in the games, it's always been brown. And actually, in the FMV of this game it still appears that way, but in the CG promo art he's definitely sporting a firey orange upper lip
I coulda had a really good "spicy Cheetos binge" joke. Curse you, thin Eggman!
-Shakudo-
My sister saw the trailer last night. Realistic Eggman scares her. Also she was like: "wow we need another character with telekineses powers"
I lol'd.
LOL Eggman scare her.
Speaking of Eggman, I hope he get new cool/crappy one liners like in the previous games. Ah yes who could forget classics like "GET A LOAD OF THIS" from SA1 or more recently "THE MORE THE MERRIER" or "OH NO, SHADOW FEVER" from Shadow's game.
XD
"Get a load of this" was cool. ;_;
XDXD! "You won't get anyway with this" Or something like that. You know what i'm talking about.
Or "Get ready to be spooned!" Oh, sorry "schooled!" From Sonic Rush.
XD! Man i've forgotten about all of Eggman's great one liners. lol
Sonic 2K6 Wins Gamespot's Peoples Choice Award.
This means one of two things.
1) The game might actually be good.
2) Sonic fanboys/girls have voted non stop at Gamespot.
Also, "YOU'RE GOING TO PAAAY FOR THIS!!!" from Sonic Advance 3. THat was funny. =D
I just hope he tricks a character like he did with Tails in Sonic Adventure 2. Not Knuckles though. He just can't take it any more.
Eggman: HEY KNUCKLES *point behind him*
Knux: Huh? *turn around*
Eggman: BWAHAHAHAHA MADE YA LOOK
Knux: ...*shoots self in head*
Quote:
Sonic 2K6 Wins Gamespot's Peoples Choice Award.
This means one of two things.
1) The game might actually be good.
2) Sonic fanboys/girls have voted non stop at Gamespot.
Judging by the reactions to many different games at E3 such as Gears of War, Mass Effect, Super Mario Galaxy, etc. on the internet, choice 2 is most likely.
I second AB's hypothesis. Although I wish number 1 would be true.