Nah, it's just a tentative title. I doubt they'd call it Sonic the Hedgehog 4... o.o''
No, Sonic the Hedgehog is the official, final title. This press release states it as such. Japanese it may be, but it's fairly explicit.
I'm not surprised - it'll be Sonic's 15th anniversary (which is fairly momentous for a video game character). Besides, it isn't like this hasn't been done before (just for an example off the top of my head, Sega's already done the same thing for Shinobi).
It's hard to tell with this poor babelfish translation, but I think he's right.
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As for title name of this work, the same as 1st work eye "SONIC THE HEDGEHOG". Therefore as for this, you were astonished the entire world first appearance time such as production inside the thrill speed graphic game system sound game freshly in the people in the world it has experiencing everything of charm "of sonic", in order that, and the next generation machine in order that it is born very as an entertainment of the new dimension which it can form changes, is because you have defined the work which 15th anniversaries making the most of returns to the starting point of the work, "sonic" freshly and is advancing production.
I guess this means it will just be Sonic and Eggman. Awesome! No sidekicks, tag alongs, and "friendly nemesises" and a cast of hundreds for at least one game. Sonic hasn't had a game to himself in a long time.
Excellent. You seem to be the first person to report this stuff pretty often. o.o
Downloading now. It's taking about 10 mins cos I went for the high quality .wmv
Edit: Aaand that was cos I went for the wrong file at frist. Oops.
YIKES. That was SHORT. Just a clip of the other footage with a slightly different angle and poorer lighting. Moo.
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Excellent. You seem to be the first person to report this stuff pretty often. o.o
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Yeah since I am near graduating from college I only have like one class a day and since I don't work (my friends do)I have a lot of free time on my hands .
Anyway back to trailer. While it was short is was sweet the way Sonic move as well dodging the bullets as the Spinball like segments. I hope at TGS there will a longer trailer.
If only it were to sound as good as it looks...
IGN has that same little snippet, but it's much brighter to look at, you can see more detail.
Since I'm at School and I am unable to see the trailer...
I heard from some person that in the trailer, Sonic went super and wiped out the 100+ robots that were in one of the pics. Can someone confirm that please?
In the full verison, Sonic gets shot down and is presumably dead. He then turns super, flies up, then dives down at the robots...and the screen whites out before he makes contact. So the friend is half-right.
NO KRILLIN COMES AND PUSHES SONIC OUT OF THE WAY OF THE BULLETS AND DIES AND THEN SONIC GETS THE EXTRA EMOTION NEEDED TO TURN SUPER SAIYAN AND THEN SMITES THEM ALL.
Sorry, I'm not saying it had to be done but it felt right.
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NO KRILLIN COMES AND PUSHES SONIC OUT OF THE WAY OF THE BULLETS AND DIES AND THEN SONIC GETS THE EXTRA EMOTION NEEDED TO TURN SUPER SAIYAN AND THEN SMITES THEM ALL.
Hahahahaha. Normally I would have to hurt anyone who makes a DBZ reference, but that was totally appropriate. Nice one.
I cant take all the credit for that one. my friend said that after he saw the E3 video thing.
also just seen the small video on that site (darn you dial up.) Looks really good.
also about Cyc's post about the graphics in Sonic The Hedgehog. (Wow for some reason thats was wierd)
I can understand where hes saying that there are games out there that look as good as this. Seeing as this generation is only really a remake of the previous generation. (Yes dispite all the talk these consoles are only 128 Bit) And it only now we are seeing what these consoles are made of (other than various plastics etc.) Black, Gran Turismo 4, Zelda TP, Resident Evil 4 etc are all spectacular looking games. To be honest i havent been impressed by any of the next generation. the graphics look good but they arent mindblowingly good. They are as you expect really. The part of the STH demo i watched was the part where Sonic is getting shot at in the ruins place. And it looked good and on par with the new generation (The lighting looked amazing) but what is going to be the most important part is how the game plays. And thats where the difference in the games will be. The enemies should be smarter, The environments should be bigger and more interactive (Shadow?), The game should be pick up and playable for any user (My 3D phobic mother will be the test for this) and the game should remind you why you played Sonic games in the first place. When I play this game (Which, lets be honest I will) I dont care if isnt as good as Sonic CD or Sonic 3 and Knuckles, etc. but as long as it is Sonic in big areas jumping, destroying robots, looking for different routes, hidden areas and doing all this well, I'll be happy. Until Sonic the Hedgehog 2 that is.
Maaaaaaaaaaaaaaaannnnnnnnnnnnnnnnn............
I'm gonna end up getting Revolution, too...
What's worse, I might not even be able to RENT PS3 or XBOX 360..........
A Rev version could be announced once more stuff is actually known about the thing.
I love the fact that we have more realistic robots shooting at Sonic, instead of cartoony robotic bugs that have little Flickies inside them.
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I love the fact that we have more realistic robots shooting at Sonic, instead of cartoony robotic bugs that have little Flickies inside them.
Personally, I prefer the cartoony, because they are more appropriate to the tone of the Sonic world and the personality of Doctor Eggman. Unless thay aren't Eggman's robots, but GUN's or someone else's, but I hope Eggman's stuff is still present.
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Personally, I prefer the cartoony, because they are more appropriate to the tone of the Sonic world and the personality of Doctor Eggman.
I'm more of a fan of the realistic bots, because it looks like Sonic actually has somewhat of a challenging enemy this time around. The badniks of the past fit the games they were in, and I think these new bots fit well in this game.
If this game does come out on the Revolution (which.. hopefully it does =3 ) how do you think it'll work with the controller that was just announced?
The way it seems to me.... is like... that instead of just "playing" Sonic... you can actually "be" Sonic.
I unno...
Official site up:
UPDATE: 15th Ann. StH trailer:
www.gamespot.com/xbox360/...gs05_1.asx
(it's on the bottom)
it's the same one that they showed at E3, only better quality.
Those are the same shots from the official site, dude.
By the way, I thought I'd do the right thing and show you guys this; it's a whole bunch of unseen Sonic The Hedgehog videos and screens. Check the third video with the robots and bricks...it's looking quite sexy, even for a game as incomplete as it is.
It's good that they're finally using a proper physics engine. I'm quite optimistic about this game, as long as the focus stays on Sonic levels and we don't spend most of our time as Knuckles looking for our laundry or something.
It's probably too early to say, but some of those screens imply that there'll be a bit more space to move around as opposed to a bunch of 'tracks' (which would be nice), but it's too early to say.
"...Sonic himself has undergone a few changes in the move to the next generation. The character looks a bit taller than in previous builds and he now has standstill animation in which he stretches in place. He still looks like a super detailed version of Sonic, though. Nakamura reveals that the development team actually considered making his shoes look rubbery and making his blue parts furry."
Better than extrememly shiny, at any rate.
...Nakamura?
It's also nice to see Sonic running realistically, with better acceleration. I really couldn't handle the Heroes-style sliding about, never losing momentum.
I hope that that linear path is just one of many, and that those pits aren't bottomless. Otherwise they've still missed the whole point, though they're closer than they've ever been since Adventure.
Wow that Spin Attack looks alot stronger. Although those robots didn't even notice Sonic until he got up on them. Still the game's far from done I know. And the time of day video was probably the best thing i've seen out of all the new Sonic(Shadow) stuff. Hopefully this means time will pass between and during the levels. And Sonic's speed does seem more realistic, with the acceleration and all. I wish the person would've used a Spin Dash or something...I wanted to see how it looks and works. But wow...15 year Anniversary is gonna kill.
The shots do make it seem like it'll be less linear...Maybe they're finally getting the message. Maybe, finally, they'll climb out of the hole they dug themselves into.
Oh, and I hate how the spin attack seems to work from the vid. It's nice and flashy, but way, way too slow.
Hopefully this means time will pass between and during the levels.
That would be nice.
Hmm, agree with the spin attack thing, but then again the plyer is generally slow in those videos...
Except for te running section, but APART from that bit yes, it is slow, lots of standing around and not being sure where Sonic's going...
I'm quite impressed actually.
Sonic Adventure was original...
Sonic Adventure 2 built on that and took things in it's direction....
Sonic Heroes had a new, if slightly horrible engine tht was still based off the SA2 one...
Shadow looks like it's half way between SA2 and Heroes engines...
And for this game they seem to have gone back and redone the original engine, which is great...
Still, easrly stages yet and it looks promising.
Has anyone seen the grinding video yet. If you haven't its here. Sonic looks alittle too fast but I guess thats because the player doesn't do much.
The Robot King
I saw the time of day video and it reminds me of Fable. The lighting does look gorgeous on that video. I wonder if there is going to be weather effects as well?
I am just not excited about this yet. It's pretty sure, but thats to be expected. The homing attack looks super strong yet super slow. He still bounces off of enemies like he did in Heroes instead of the SA2 way where he and Shadow would plow right through them in a pretty little line.
His running animation and physics to it are a million times better than Heroes for reasons already mentioned. But that rope bounce looked terrible, and the grinding was way to fast without something pushing him to speed up like that.
Of course the game is very very early so im sure most of that will be fixed. Though if the last games are any indication this will only be an "ok" game at best. IMO of course.
Oh and if it does get released for the Revolution and thats a pretty safe bet im sure it would use Nintendo's Controller Shell add on since this will play like all traditional games befor it.
If there are no more characters in this game other than Sonic, Knuckles or Tails, that would make me pretty happy. I love all the other characters, but I just don't want to have to use them any time soon. Even if just Sonic was playable I would be happy. I soooo want this to be the 3D Sonic game that makes Sonic a huge force in the gaming world once again.
I think this was done on unfinished hardware so the game did move pretty slow at times. Look at how the robots get knocked into walls and boxes. Everything falls down slowly as if underwater. This game is just not running at full speed yet. But man, is it gorgeuos!! If this is what X-Box 360 is REALLY capable of, then I'm finally starting to get impressed. Although this demo maybe running on PS3 hardware. I'm not sure.
P.S. Doesn;t that "Upside-down pear" torso of Sonics remind you of how they draw him alot in the Archie comics?
Do you think Sega might have been influenced by Archies design?
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P.S. Doesn;t that "Upside-down pear" torso of Sonics remind you of how they draw him alot in the Archie comics?
Do you think Sega might have been influenced by Archies design?
Sonic's been using that design since Sonic Adventure in 1998, this game looks to be stretching him a bit, but I really doubt SEGA were inspired by Archie, if anything Archie would've been inspired by SEGA.
Anyway, I really like the look of this so far, I don't think it's the time to call it the best Sonic game yet but it certainately doesn't look like it will be bad either. I don't trust the videos and screenshots yet, until I can see clearly that there are multiple routs and those pits lead to other sections of the level then I'm not gonna kid myself to expect them, that's not to say I think this game can't be good with pits o' doom and linear levels (I really enjoy SA2's super linear Sonic levels simpley because they were fast and fun).
I do want this to be a Sonic solo title, no sidekicks, no guardians, no allies, just Sonic on his own. I also hope that there is a high amount of free roaming but, like before, I'm not gonna expect it. From the looks of things it looks to be like Heroes without the switching baggage, power and flight characters, and a better engine and level design, which suits me just fine.
If I look close at the lower part of this picture I can spot some checkered stones. Realistic checkered hills!
Do you mean the ones with moss on them? I'm sure that's a placeholder. Like the mushrooms going INTO the trees.
I mean the ones right below Sonic. The stones are of a creamy brown and seem to have some darker brown ckecks on them, but maybe it's just me. o.o; (needs to see an eye doctor)
It's the TV. There aren't really checkers there.
While I'm still holding out for the new Shadow game being the first great 3D Sonic, my hopes are much higher for this one. The whole "back to basics" approach seems to hold more potential than the continuation in Shadow the Hedgehog of the seemingly whacked-beyond-all-hope storyline that Sonic team has cooked up over the past several Sonic games. And those screenshots and the in-game footage are absolutely sweet...
"Watches trailer."
That deserves a big, Keanu Reeves "woah!"
Wow....just........wow.
Looks pretty nice to me. ^-^ But I haven't seen it in motion yet, so I dunno. But one thing about it particularly caught my eye, as I'm a sucker for little details-- It was said about the game that even "Sonic's spikes move when he breathes." What caught my eyes was the breathing part. Makes me happy that they're actually going through the effort to do little touches like that, that, in my opinion, the games needed.
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Looks pretty nice to me. ^-^ But I haven't seen it in motion yet, so I dunno.
*points two posts earlier* I posted 2 new HD videos of the game trailer and Naka's playthrough at TGS.
I can understand where hes saying that there are games out there that look as good as this. Seeing as this generation is only really a remake of the previous generation. (Yes dispite all the talk these consoles are only 128 Bit)
Nobody listen to this guy ever again. Seriously.
What? They are only 128 Bit. Or at least they arent 256 Bit consoles. Well at least thats what heard from a forum.
Forums Qoute (Who I won Super Monkey Ball Delux from)
"Both 360 and ps3 are 128 bit, with 63 bit components."
"u really dont need more than 128 bit.
Most pcs arent 64 bit yet.
All 'bit' means, is how many lanes are on the motorway and clockspeed means how fast the cars go. Increasing either increases overall system power, but clockspeed is more effective.
Wait and see what the games are like before you judge the system power anyway."
Alright i know that my knowledge isnt limitless like you but I was basing my statement from that.
You can't really go by "bit" anymore as it's not an important factor to the power of the system as it once was. It's the RAM and proccessor speed that matter now.
Those trailers look veeeeeeery good. I doubt I'll be able to get this game though, seeing what platforms it's for.
*shrug*
What? They are only 128 Bit. Or at least they arent 256 Bit consoles. Well at least thats what heard from a forum.
You heard lies. Currently there is no microprocessor capable of 128-bit operatins because it's not possible to make one beyond the most rudimentary, and also because there is no need for it, at least not until they start making computers with 2^64 bytes, or 18 exabytes, of memory.
No previous console is capable of 128-bit operations, nor are any next-gen consoles. At one point Sega said the Dreamcast was a 128-bit console, but they were lying; it features a single 64-bit core. Sony followed suit, but the PS2 has a 64-bit CPU and a 64-bit GPU with a couple 128-bit busses here and there, but those are commonplace and simply facilitate 4x32-bit operations in parallel. Somehow everyone got the idea that the GameCube was a 128-bit console, but its Gekko processor is capable of operations no larger than 64 bits. And the Xbox, which sports a 32-bit, 733MHz Pentium 3 chip is most certainly not a 128-bit machine.
The new consoles, with the exception of the Revolution which we know nothing about, aren't 128-bit either. The 360 features a chip with three identical 64-bit PowerPC cores running at 3.2GHz and a meg of unified cache. I want to stress here that this is a completely different architecture from the P3 in the previous Xbox, so your previous statement about the new consoles being a "remake" of the previous generation is utterly false, regardless of how many bits they have. The details on the PS3's chip are a little murkier, but as far as we know, none of its nine cores are capable of crunching 128-bit numbers when it's all said and done.
All 'bit' means, is how many lanes are on the motorway and clockspeed means how fast the cars go. Increasing either increases overall system power, but clockspeed is more effective.
The guy's an idiot. If a CPU were a parallel bus, he'd be kind of right, but it's not. When we're talking CPUs, the number of bits simply indicates the largest binary number it is capable of digesting. See, the way binary code works is, there's a maximum possible number depending on how many bits you're using. For example, the largest possible 4-bit number is 1111, or 1+2+4+8, or 15, so a 4-bit CPU is capable of calculations involving the numbers 0 to 15. The largest possible 32-bit number is 4,294,967,295, and that's why 32-bit CPUs can't address more than 4 gigs of ram and can't perform operations involving numbers greater than 4,294,967,295 in a single cycle.
The clock rate refers to how many times per second the CPU can perform a basic operation like adding two numbers together. Wikipedia says that "The clock rate of a computer is only useful for providing comparisons between chips in the same processor family. A PC with an Intel 486 chip running at 50 MHz will be about twice as fast as one with the same chip, memory and display running at 25 MHz. However, there are many other factors to consider when comparing the speeds of entire computers, like the clock rate of the computer's front side bus, the clock rate of the memory chips, the width in bits of the CPU's bus, and the amount of Level 1, Level 2, and Level 3 cache. Clock rate should not be used when comparing different computers or different processor families. Rather, some software benchmark should be used. Clock rate can be very misleading, since the amount of work different computer chips can do in one cycle varies. For example, RISC CPUs tend to have simpler instructions than CISC CPUs (but higher clock rates), and superscalar processors can execute more than one instruction per cycle."
Alright i know that my knowledge isnt limitless like you but I was basing my statement from that.
I thought it was common knowledge at this point that basing any statement on something you read on the GameFAQs forums is not a good idea.
Right thanks for that Cyc.
*The more you know theme plays*
It wasnt from GameFAQs site. They were actually responses to someone saying that the PS3 would be 512 bit.
I wouldn't trust any information from GameFAQs, unless it was in a FAQ or walkthrough itself. Anything from the boards or articles is probably false or made up. I know, I used to post on those forums alot.
Cycle, that was by far the most interesting thing I read today. I just hope to high heaven there isn't a quiz on it...