Well, for what it's worth, I've PLAYED the game (at E3). Three levels actually, and I must say that it was quite fun. MUCH better then heroes. The ability to pick up weapons is hella sweet. It adds depth and variety to the game-play, but is far from necessary for the Sonic Purists amongst us. If you want to just run non-stop, there's plenty of occasions for that too.
The violence is far from gratuitous. All the GUN soldiers are wearing padding of some sort, and they merely "fall down" when attacked. Their "demise" is the same whether Shadow blasts them with a rifle, kicks them in the head, just simply spin-dashes them.
The Good VS Evil thing is set up like this:
As you play a level, you have three possible mission goals.
1. Help Black Arms do something nefarious. (Aka: Kill GUN soldiers)
2. Simply finish the level (and usually snatch an Emerald)
3. Help a Sonic character fight the aliens. (Be it Sonic or Eggman --both showed up)
Honestly, those three mission goals set up for a lot a fun, because completing # 1 or 3 means being VERY careful about who you attack.
If you have any other questions about the demo, just ask them, and I'll try my best to answer if I have a second.
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TBH, I think people TERRIBLY exxagerate FireFox's superiority... it's better, yeah, but not that much.
I only suggest Firefox because I assume she does not have a Mac and therefor cannot use Safari.
Yes, actually; have you played Sonic Gems Collection, and if so, what soundtrack does Sonic CD have (I don't care if you have to put your ear right up to the TV to find out, WE MUST KNOW).
Other than that, no, I'll just wait for a rental. 🙂
Ah, very interesting Shadowglass. The differing goals in each stage remind me of Sonic CD's different choices for producing a Good Future (of where there are two: collecting Time Stones and locating a machine in the Past screwing things up). The third choice, of course, simply completing the zone and getting the default Bad Future.
Ditto on Gem's Sonic CD music selection. It literally will make or break the collection for quite a constigent of fans.
Yes, l did play Sonic Gems, but mostly on "Fighters" mode, since it was still new to me.
I really should have checked. It was noisy as heck. I was listening for the KHII trailer at the next booth. I'm sorry...I've let you down.
Twice over... I want some dish on that KHII trailer, too! 😀
So how well does Fighters play with a Gamecube controller (assuming you played it on GC)? I'm looking forward to that game the most.
...ya think you can play it again, just to be sure?
no problem. it's alright. STF is addictive so i understand how you were glued to it.
i've got a question. i know that you've just played a demo, but since you already say that it's much better than Heroes, then how do you compare the demo/what you've seen with the Adventure series? do you feel that it's better? how about with Sonic games in general? does it do justice to the Sonic name so far?
I've got a Q: Can you confirm Arcade/Sega Saturn modes for Sonic The Fighters?
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Twice over... I want some dish on that KHII trailer, too!
I missed the one with PotC, but the one I saw had added footage of the Blond Haired Kid near Sora's Chrysalis from CoM, and featured him attacking DiZ. For some reason, DiZ turned into binary numbers when slashed. I did play several levels of the game, however, and it was gorgeous. The fighting is even better then before, and the cut-scenes already have spoken ENGLISH dialogue.
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...ya think you can play it again, just to be sure?
Sorry, man. Today was a one shot deal for me, and the whole thing closed two hours ago.
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then how do you compare the demo/what you've seen with the Adventure series? do you feel that it's better? how about with Sonic games in general? does it do justice to the Sonic name so far?
Hmmm.... I'd say that if the story and overall game is polished correctly, it could end up sitting pretty close to the Adventure titles. It had all the diverse styles available in the adventure series, but this time, it's all built into a single character in speed based levels. I will say this, I was able to turn the bloody camera around without it fighting me tooth and nail.
It does feel amazingly Sonic-like. More then Heroes, really. Just imagine a Sonic game where you had hundreds of different possible attacks besides spinning. The environments are grittier and darker then usual, but they are still the sort of twisting, turning fantasy courses you'd expect from a Sonic Title. Shadow was also very well animated, if not a little too elastic.
Unfortunately, the pits of doom are still lurking around some corners, but by now they themselves have become a staple of the series.
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I've got a Q: Can you confirm Arcade/Sega Saturn modes for Sonic The Fighters?
Not that I could see. It was only Arcade. Although, if I recall the "options" option was locked on the demo, so perhaps it's a hidden feature.
Are any of the level names known yet?
From Shadowglass description this game keep getting cooler.
Question Shadowglass,those the glow of Shadow aura, where ever it was blue or red, did it mean anything on Shadow actions? Who he attack or help?
Bazil of the sonicanime.net boards managed to make a clip of the official song from the trailer:
www.capturethepen.co.uk/f...wtheme.mp3
also, Gamespot has a new interview with one of the producers, Kieth Palmer. it seems that the leader of the black arms will be called "Black Doom". it doesn't show any scenes with him but Mr. Palmer does say that Black Doom will be a key character in this game.
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Are any of the level names known yet?
Yes. There's Westopolis, which is the city that's being vaporized from above. Otherwise, I forget the names of the others, but there was a boss fight against Black Doom (?), a Floating Ruins-type dealie where The Egg-Fleet could be see all around you, and that bizarre Jungle one with the purple ooze, and the orange slingshot catapults.
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those the glow of Shadow aura, where ever it was blue or red, did it mean anything on Shadow actions?
If I did enough GOOD deeds, the right-hand meter filled up and I could Chaos Control, which was pretty awesome. Instead of time just freezing time, you are also launched forward at great speeds. You can see it in the trailer -- it's when his rocketing forward without actually moving his feet, or using his jets.
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also, Gamespot has a new interview with one of the producers, Kieth Palmer. it seems that the leader of the black arms will be called "Black Doom". it doesn't show any scenes with him but Mr. Palmer does say that Black Doom will be a key character in this game.
Yes. He looks like a giant, one-eyed, back starfish that floats about, emitting a bit of black smoke/gas.
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Do you help the police or shoot them in the back?
From what Shadowglass said, I take it to mean that the police are GUN. (But what is GUN doing on an alien planet?)
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Instead of switching guns using a menu, you now hold one weapon at a time but can swap weapons instantaneously when you find them.
Like Sonic Heroes - but with guns instead of teammates!
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The enviornments are pretty varied, ranging from gloomy urban landscapes to funky alien landscapes.
A departure from the typical level settings? No!
My problem now is that I'm going to college, and won't have my trusty GameCube... Perhaps my brother will convince my mom to buy him one of them newfangled systems, and then I can take the GC...
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(But what is GUN doing on an alien planet?)
The gameplay gave the impression of taking place on Sonic's Earth.
yeah. i think the alien war continues on earth...for some reason...
anyway, i've got another question. how are the controls? are they good enough?
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how are the controls? are they good enough?
Good enough, yes. Better then Heroes, but they still had some of the twitchy, slippery feeling that could be felt in the Adventure Series. They weren't detrimental, mind you -- just not "Mario" quality.
Do you mean Adventure games slippery or Heroes slippery, because the Sonic ad Shadow levels in the Adventure games were MUCH less slippery than Heroes was to control...
yeah. he means Adventure series slippery.
so it's good news i guess...
Good, because I thought the Adventure seris were fine, it's impossible to go at those speeds with that acceleration and NOT be a bit slippy.
lol! true.
the controls should be just fine if they are Adventure quality. i never had a problem with the Adventure controls anyway.
Sonic Heroes control was pretty good too...I even found out how to avoid the falling through random rails trick as well but I did notice it is a little more fluid at times and also slow as molasses...
Here's hoping this game is as fast as the old Sonic games...teh goodness!
I've got nothing against Heroes but you have to admit that it is MUCH easier to loose control of your team when running around in small areas and small platforms than it was in SA1 or 2 for example...
If they can keep the speed of Heroes with the control of the Adventure games, and a decent camera (which incidentally i have NEVER had any problems with) it'll be a fantastic engine.
Easy to lose control of your team with Charmy's death inducing cries...
i don't have a problem with the Heroes controls much either, but it's still good to hear that these controls are Adventure-esque.
to date, i've never played a Sonic game that i thought had stinky controls...
You kidding? In Heroes, if you hit a spring running at full speed you keep that momentum even if the spring only sends you straight upwards... if you move slightly forward to land on a nearby platform you'll find yourself, upong landing, flying off at the speed you hit the spring.
That's not good control physics there. Having to compensate for poor mechanics = NOT FUN.
well i guess your happy that these controls aren't like that then.
*back on topic* anyway, i hope you don't mind me asking Shadowglass, but do you remember what the controls were exactly? what button did you use to perform the chaos moves or weapons?
and what button do you have to use to control the camera? i believe that it was the analog stick? was it that?
The more I see and read about this game the more I look foward to it. But then I can't help but think we might find that we liked this game more when we played it the first time. When it was called Ratchet and Clank.
Most of the in-game footage I've seen looks JUST like R&C...Of course not everybody has those games. And if your gonna clone a game, why not a dang good one? (Aha! Clones? Shadow? Eh? Eh?)
...
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The more I see and read about this game the more I look foward to it. But then I can't help but think we might find that we liked this game more when we played it the first time. When it was called Ratchet and Clank.
No, It played and felt just like a Sonic game, only you could pick up ANY weapon you come by, be it hand gun, laser pistol or neon bat-wing. It's still essentially a high velocity dash towards the finish line... just with a few extra options for mayhem.
......................
So, in answer to the question regarding control:
I played the game on Gamecube and Xbox, so I don't remember the exact button assignments, but:
One analogue stick moves you, while the other moves the camera
Main face buttons were mapped to:
(Spindash)
(Jump)
(Pick up/throw)
(Eagle Kick/fire weapon)
The two chaos powers had their own separate buttons as well.
WHY does everyone compare it to Ratchet and Clank, they are slow games that depend on gadgets over everything else...
So far it seems FAR more like the Jak games, the second one in particular dragging a competant platform adventure and skilully inserting weapons, driving and plenty of angst into the mix...
Oh, and PSX, I just went on heroes and that NEVER happened to me.
Run into spring, land on next platform and came to a stop when I landed......
I tried it as every team on about 3 different levels, looking for it every time.
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I tried it as every team on about 3 different levels, looking for it every time.
It's happened to me several times, especially in frog forest.
Yeah, Frog Forest is notorious for that little quirk.
Here's some captured gameplay footage from E3.
gamesradar.msn.co.uk/downloads/default.asp?pagetypeid=2&articleid=35978&subsectionid=1624
From appearances, it looks like Shadow is in a continuing dialogue with the Dark Arms. And that dialogue seems to mostly consist of, "Kill all the humans..."
Oh, and at the end of the video Sonic shows up for some reason.
-Shakudo-
Black Doom looks like one of the Ing creatures from MP2. o.o
I was thinking web creature from ReBoot, myself.
Oh, hey. Spindash.
Yeah, Sonic seems to be randomly spinning in and out of the screen. Maybe that's a result of helping out the humans instead of the aliens?
Apparently so. You must get a partner based on which side you're fighting for.
After seeing that, I'm starting to become afraid that this game will be one big killing floor, instead of the tricks and stunts we are acustomed to.
The video wont load, but after hearing Craigs comment I have only 2 words whih i've been repeating since the firs page on this thread:
Jak games...
I hope that you're able to rush through the levels without having to kill all the enemies. Sure it racks up points and stuff, but sometimes I just avoid 'em all together.
Well it has been confirmed that running through a level ignoring the enemies is one of the karma outcomes of a stage you can recieve.
dispite using broadband that's only speedy when downloading files, the video still wont load or even save to my computer. (well, i'm too busy to wait around for half a hour for it to fully download. cc; )
i'm pretty happy with the way this game seems to be turning out. it looks like they're trying to plase everyone with all the different ways they say you can play through the game.
*glances up a few posts*
my only problem with the controls for SH was trying to switch characters, trying to get them to land on rails,
or i'd get sonic to homing attack something and he'd just shoot off randomly.
Are we all right-clicking the link and Save(ing) Target As on that page? Because you won't get it otherwise. o.o
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I hope that you're able to rush through the levels without having to kill all the enemies.
I've already said that you can.
And as I've said before, It's not really just one big killing floor. "IF" you chose to work with a partner, you are given as set number of enemies/objects that you must destroy. In one level, it's GUN soldiers and Aliens, in another it's Anti-Gravity Generators and Eggman's Eggfleet (you shoot them down with massive laser turrets).
So essentially, if you really don't like the shooting aspect, you'd be getting the equivalent of SA or SA2, where a 3rd of the game is straight running action. Just think of the gun play (and it isn't even restricted to guns) as a MUCH speedier and more rewarding version of the Eggman/Gamma type stuff (even though there is no Auto-lock).
One again, I cannot stress this enough: the violence is really tame. Despite the realistic guns, the enemies do not show any actually wounds, nor do they die in dramatic ways. Humans wear bullet proof armor, and they just keel over, as if the wind's been knocked out of them.
This isn't GTA, Jak 2, or Ratchet and Clank. It's purely Sonic the Hedgehog, only now you can roll around at the speed of sound with the ability to shoot firearms.
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Are we all right-clicking the link and Save(ing) Target As on that page? Because you won't get it otherwise. o.o
Yes, and it keeps opening up Core FTP and saing file not located...
Dunoo why it does that, who would of thought that being a staff member at the HQ would have such dramatic downsides???
yet another critic saying nothing but great stuff about this game:
www.gamerankings.com/item...wid=577939
so far, all of the game companies have said the same thing: those of you who were worried that this game would suck can rest easy.
You guys know I couldn't be gone for too long. It's just too much. I can't resist finding out more. And from watching that footage from E3 I love how sonic was in the level offering help. I know it's a bit early but this is almost certain to grace my top 5 Sonic games of all time list...probably top 5 games period of all time. And from the guy's description at GameRankings this game is seriously gonna own...he makes Shadow sound like the monster I knew he was since SA2. November can't come soon enough.
You have to remember when saying that a game is gonna be great that these trailers are designed to show you the good bits. They can't demonstrate contorted camera angles that result in you running into walls or off ledges, or a complicated control system, or bugs that mean you fall through the floor or quality of gameplay.
They can only show that the game looks good and has cool ideas.
So until we get hold of a playable demo (which will be carefully chosen to show cool and well running bits anyway) or read some independant reviews, or get the whole game in our Cube or whatever, I'll say, read with caution.
PS: It's a hoax...
moses.gametrailers.com/vi...p?id=18754
^^^apparently, this guy was glued to the demo playing it for 20 minutes. SEGA representatives had to get him off!