I refuse to believe that is a "new" engine. I've seen videos which have the Sonic Heroes triple spring which has no use in a game without power formation to activate all 3 at the same time.
Heavily updated, sure.
New, no way!
Nice scans Shadonic, thanks. Anywho...i'm pumped and ready for this game. Seems like the replayability is nearly endless. I was gonna wait for Xmas to get this game...not so sure if I can now.
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My guess, noting the amount of endings being about 8, is that we'll have one for each alliance and each "karma" so you get "good guy alien ending" "bad guy GUN ending" etc etc.
I always prefer playing the good guy, but damned if all of those tempting Chaos Blast powers aren't going to tempt me to just kill everything human, alien or furry.
I imagine that the number of Chaos Emeralds you have will impact on the ending too; unless you get them as part of the plot, or there's some lame Heroes-esque thing where you have to get them all before you can actually finish the game.
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Found some scan of the Nintendo Power:
img317.imageshack.us/img317/9716/scan00017ji.jpgimg317.imageshack.us/img317/2967/scan00020zi.jpg
Give Shadow his own franchise!?
KNUCKLES would have it better!
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Give Shadow his own franchise!?
KNUCKLES would have it better!
Agreed. Let's hope Shadow does not do as Wario has been lately, even though Wario has his own franchise of bizarre spin-off games rather than full-fledged platformers. Not that I'm horribly against Shadow, I just think Sega should focus on the Sonic franchise rather start a new one.
Speaking of Wario, we need a new WARIO game, not just WarioWare, good as that is. Wario Land 2 and Wario Land 3 are some of my favorite platformers, ever. That we've only seen one sequel to the game since is ridiculous - and again, WarioWare doesn't count.
Yeah, hope that doesn't happen to Shadow; I don't think ShadowWare would fare quite so well.
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I don't think ShadowWare would fare quite so well.
Hahaha , neither do I.
I'm wondering if this is the deal with the endings:
01. Allied with GUN
02. Allied with GUN with all Emeralds
03. Allied with Sonic and co.
04. Allied with Sonic and co. with all Emeralds
05. Allied with Black Arms
06. Allied with Black Arms with all Emeralds
07. Allied with Eggman
08. Allied with Eggman with all Emeralds
09. Allied with noone
10. Allied with noone with all Emeralds
But the article does say you can change allegiences when you want to, so I'm not sure how that would work out. Maybe just the one you spent the most time will count in the end *shrug*
Yes, and the 'real' ending will probably be the toughest one to get to.
I don't know; if I had an ally who skipped between my enemies all the time, I think I'd chuck them out ofmy little black book.
I'm with Harley, lol. Wonder can you hurt your allies? ^^
well HyperSonic2003, in one of the gameplay videos, the player accidentally shot Sonic and he fell to the ground....so that's a yes.
Yay. I'm gonna be a total jerk if Eggy ends up being my ally at one time. lol
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well HyperSonic2003, in one of the gameplay videos, the player accidentally shot Sonic and he fell to the ground....so that's a yes.
Robotnik: *slaps forehead* Why didn't I think of that!
Poor Eggman, more than ten years wasted and hundreds of deathtraps made useless by one black hedgehog with poor aim...
-Shakudo-
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4'9"! Try 2'9"
I'm pretty sure both Sonic and Shadow are 3'2''.
At any rate, I'm looking forward to the Chaotix appearance.
well HyperSonic2003, in one of the gameplay videos, the player accidentally shot Sonic and he fell to the ground....so that's a yes.
What video was this? I've been following the game out of sheer morbid curiosity, but I never saw that happen.
Yea Janucheese...we want proof. AKA linky, please.
I think I remember seeing Sonic knocked out in a lengthy video of the city-based level from E3. Heck if I remember the link, because that was atleast one month ago.
I've seen the one of Westopolis and I didn't think Shadow knocked Sonic down. One of the aliens might have or something, but not Shadow.
Has Shadow ever been rated, yet, and if not, how long does it usually take for the ESRB to rate anything?
I don't think they'd officially rate a game until it's about to be released and have learned "everything" that will be in the game.
Assuming Sonic Team runs on a typical five-phase development cycle (as most developers do these days), phase five, which basically involves marketing, manufacturing, and distribution, occurs only after ratings certificates have been recieved. As soon as the game is finished, they send copies out to the relevant organizations, who rate it within a few days. Often the developer will include information about the game's content in order to expedite the rating process.
How good does everyone think this game will actually be, what are your expectations?
I have expectations that it'll be somewhere ranging from OKAY but nothing ground-breaking to just outright bad.
I'm optimistic it could be the next Adventure, dreading it'll be the next Heroes, and expecting it to be the next Adventure 2.
I'm happy that you play as only one character. Not that I have anything against the optional characters, I just don't enjoy having to play the same levels with little variety and have it be called a "different game." However, assuming the game is fun enough to play multiple times, I will have reason enough to play again in hopes of scoring a different ending.
Honestly, I don't know how good this game will be until I play through a few levels. I hate to say this, but as long as I don't fly off the level due to a retarded camera, I will be happy.
My only impression/worry at the moment is "it better dang well have a decent targetting system..."
I've seen dedicated shooters with AWFUL target priority, and this is a game which relies on you only shooting the people you should shoot. If there's auto-locking and it just goes after the nearest foe, that'll cause many headaches, worse yet if there's no locking besides "shoot infront of you"
and then you have the homing attack which, will have less chance to target than the gun/swords.
The whole "kill who you need to" idea makes me worry.
I just hope the bullets aren't so small that it takes luck to hit something...and if I see Shadow with a sniper rifle, I'll cry...
Does anyone want some tough bosses in this game but not with 100 health points because I sure do.
I'm hoping for some clever bosses that require strategy, but don't follow a strict set pattern, bosses with half-decent AI.
The Sonic series has very rarely had particularly good bosses.
Most of them consisted of only "jump at boss repeatedly, pick up rings if hit, boss destroyed in 10 seconds". The team battles in Heroes were random mish-mashes and the other bosses were just tests of perseverance (even the "Eggman" ones where you had to hit his ships a hudred times). Heroes had the worst bosses of any Sonic game.
Egg Golem (for Sonic) and Biolizard from Sonic Adventure 2, and Egg Viper and Chaos 2 from Sonic Adventure were great bosses, I want to see more along those lines.
Sonic CD had good bosses, except for the first boss in Palmtree Panic (which looked great but could be defeatedin under 5 seconds) and the final boss in Metallic Madness (which was an extremely disappointing finale and just straight out uninteresting. But those two aside, Sonic CD's bosses tried to be a little bit different, Collision Chaos required you to hit Eggman by escaping a pinball machine, in Tidal Tempest Eggman was surrounded by air bubbles, so how quickly you defeated him depended upon your precision, Quartz quadrant had you avoid obstacles whilst staying up to speed with a treadmill, Wacky Workbench incorporated a lot of object dodging and platform jumping skills and Stardust Speedway of course was the race with Metal Sonic.
Oh, and the Star Light Zone boss from Sonic 1 was really good too.
Craig, can you explain a little more of what you are talking about? do you dislike the auto-lock system in the Adventure games (E-102/Eggman/Tails)?
I think what craig was saying was he wanted to be able to not only lock onto enemies in front of you but to lock onto enemies a good distance away too. But craig correct me if im wrong.
The game's concept is that you have GUN, Black Arms and Eggman enemies running around on the map.
You have to kill a certain group of enemies for your karma points. Kill the wrong people and you'll lean to evil, whereas if you stick to the right fight you'll get good points.
So seeings as you have a whole bunch of targets of different groups, you need to have a targetting system which allows you to pick out the correct enemies.
Maybe it all depends on who your ally is or something that determines what enemies you kill. But you will probably have to be extra careful who you hit to fill the karma meter you want.
I'm thinking along the same lines as Metal King. I also noticed while watching the Westopolis video that even though Shadow killed both humans and the aliens, a counter would increase every time Shadow killed a human if he was allied with the aliens and it would increase everytime he killed an alien if he was allied with Sonic.
On an interesting note, it seems that no matter which side you are on, if you kill aliens your good/blue bar increases even if you are helping them and killing humans makes the bad/red bar increase.
And also to answer Craig, it's hard to tell whether or not Shadow can lock on or not. Sometimes it looked like he was aiming straight ahead and other times he looked like pointed the gun at a target without looking directly at it so I'm unsure about how the gun works.
knowing me, I'd probably kill anything that moves
well, Craig. i think i understand. but just so you know:
-SEGA's added more guns with lock-on features. the demo at E3 only had the bazooka's with that, but now that's changed.
-this game will have a time travel feature (someone said that it was a device) that will allow you to go back in time an edit....at least that's what i've heard from a game site.
-at the ending of a level, you recieve hero and dark points. i'm guessing that says something more.
-if you are worried, then just play neutral which let's you just collect the emeralds. my guess is that that's gonna be the option with the least amount of battling and more running.
Thank you for that info, but please use the edit button, rather than double posting.
Thanks!
EE
After long consideration Im leaving The Shadow the Hedghog game down to three things to see if ill buy it or not.
1.Is Tails in it?
2.Does he still have that squeaky voice?
3.Can I REPEATEDLY SHOOT THE SQUEAKY VOICED NERD IN THE FACE!!!!?
Hope this has helped your buying decisions....aheh...
Umm.. let me think. In short:
NO
I doubt that will change but don't expect him to show up.
Actually, Sonic, Tails, Knuckles, Eggman, and the Chaotix (sans Mighty) are all confirmed to be in the game. I doubt Amy or Cream will make an appearance, but I'm counting on Rouge.
Also, I was thinking - since Streets of Rage was left off Gems Collection for rating issues, does anyone reckon there's any chance they'll be added onto non-Japanese versions of Shadow? I think I'm being optimistic to the point of lunacy here, though...
I was thinking the exact same thing a few weeks ago, but that would take quite a bit of effort from the localisation team, and depending on how the ESRB work SoR might bump up Shadow's age rating.
Thatd be like The Ooze and Comix Zone being on Sonic Heroes as they arent on the Mega Collection
Not going to happen
Weeeeell.... did we ever get a reason why Comix and Ooze weren't on Mega Collection? We know SoR is being taken out because of rating issues, and that's something which probably wouldn't affect Shadow. Still, it'd be a rather uncharacteristically nice move of Sega to do it.
I really doubt they'd do that, but you never know. I doubt there will even be any bonus stuff in the game...maybe a Super Hard Mode though. =P
<b>HSW edit:</b> Error. Error. Sig too big. SIG TOO BIG! Fixplz.
Fixed. =)
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Thatd be like The Ooze and Comix Zone being on Sonic Heroes as they arent on the Mega Collection
The Ooze and Comix Zone don't have nearly as big a fan following as the Streets of Rage series (one of Sega's finest).
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The Ooze and Comix Zone don't have nearly as big a fan following as the Streets of Rage series (one of Sega's finest).
True, but they just WONT fit in.
Youre argument that Nights shouldnt be sidelined (in another thread) also goes for this.
It'll detract from the main game and it... well it just wont fit in, it's fundamentally wrong in a way I cant explain.
Plus it wouldnt fit on the gamecube disc.
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Youre argument that Nights shouldnt be sidelined (in another thread) also goes for this.
The Streets of Rage ports have already been sidelined though by appearing on Sonic Gems Collection. And I don't think it's as viable to offer the Streets of Rage games alone as it is NiGHTS.
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Plus it wouldnt fit on the gamecube disc.
...what?
They couldnt get the Japanese translation of the words onto the Gamecube Sonic Heroes disc, they got it on the PS2 and Box version but not the gamecube...
Mega Drive games may take up less space but If this games as big or simmilar size to Sonic Heroes, then they wont fit.
Because you CANT tell me that trioligy will take up less space than 100 odd lines of text.
Err, the Japanese subtitles were probably excluded because the Japanese voice track was also excluded (for whatever reason). Three Mega Drive games and a MD emulator will not take much space at all. If it did then they could offer a bonus disc promotion, like Nintendo did with the early editions of Zelda: The Wind Waker which came with a disc featuring two versions of Zelda: Ocarina of Time.