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Shadow the Hedgehog game, with spoilers and such

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(@harley-quinn-hyenaholic)
Posts: 1269
Noble Member
 

I'd rather see another Chaotix game than this Shadow thing, which will doubtless have a plot more convulsed than that of Sonic Heroes. And hope that Mighty returns. I don't think anyone remembers Ray the Flying Squirrel.

 
(@tornadot)
Posts: 1567
Noble Member
 

If you would look at all the people clamoring for Sega Sonic Arcade to be released, I think they know Ray...

 
(@shinobi-of-wind)
Posts: 527
Honorable Member
 

Though if Mighty ever did return I think he needs a major redesign, kind of like Eggman's new design compared to the old one. Right now he looks too similar to Sonic, since Shadow has already taken the role of Sonic lookalike. :cuckoo

 
(@ducttaped32x)
Posts: 363
Reputable Member
 

Quote:


I don't think anyone remembers Ray the Flying Squirrel.


Good ol' Ray from his old school arcade excursion. He's been randomly showing up in the Archie Comics recently. Why, I have no clue, because they did not really introduce him, he was just suddenly part of the group on a mission to reclaim the floating island.

 
(@da-muthalovin-jman)
Posts: 336
Reputable Member
 

Beg to differ. There was a short 3 part story in the back of the Knuckles books (was it Knuckles? I can't remember) that sort of "explained" Sonic Arcade, with Ray being hired by Nic The Weasel to explore Eggman's old base. Nic was just after treasure (a giant crystal), but Mighty discovers Ray attached to said crystal and releases him with the help of Nic.

 
(@robobotnik)
Posts: 1396
Noble Member
 

Quote:


Last time I checked, Devil May Cry is not a super speeding platform game.


What does that have to do with anything, the genra doesn't justify the quality and work put into something.

 
(@cosmickid_1722585799)
Posts: 104
Estimable Member
 

Of course! If it's a speedy platform game, it's allowed to be a glitchy piece of crap! Thanks for the insight! :thumbsup

 
(@rockbogard_1722585813)
Posts: 6
Active Member
 

I'm not talking about gameplay clones, only presentation. Gameplay would remain virtually unchanged from previous 2D Sonic games except for the allowance of 2.5D-only exchanges, i.e. axis rotation.

Thus why I commented on pure visual appearance not being enough to make an enjoyable game. And like I already stated, making the game in this way wouldn't guarantee that its enjoyable.

That really does depend on who's playing them, doesn't it? What were you saying about opinions?

No, my comment was a very valid one, simple visual perspective isn't the sole reason behind a games enjoyability.
Are you saying that visual appearance is enough to make a fun game?

Gamers these days are pining for sequels and rehashes, which is the antithesis of variety.

You seem to be in that crew with your idea behind how to "change" the series with mere visual differences so maybe you're right.
Though when I mentioned gamers these days I also said gamers like me. Gamers like me these days crave variety, thats why games the likes of Ratchet and Clank are popular.

Also sequels and rehashes is a secondary element to what type of games people want, people don't just want sequels because they are sequels or sequels to every game. Largely people want sequels and rehashes to a series they find enjoyable, variety for example could be a factor in one individual's enjoyability.

 
(@cosmickid_1722585799)
Posts: 104
Estimable Member
 

Quote:


Making a game this way won't mean it will be good


Does it being 3D mean that it will be good game? No. But, as Sonic Team has shown, lately it's been that the 2D games are better. We want to make the game 2.5D because that is what they are good at! That is their forte, and we want them to play off of that forte! We want something that they are expirienced in, so that's why.

And if you find Heroes fun and we don't, TOO FRIGGIN BAD. It's your opinion, and opinions cannot be proven, or can they be right.

You are misreading the comments, stating that you are correct, pointing out every detail.Any more of this and I'll give you a Matthayter Award.

 
(@rockbogard_1722585813)
Posts: 6
Active Member
 

Ugh... RockBogard... what's the point of trying to argue that my opinion of Iizuka is wrong?

Whats the point in you even stating it? If you can understand that then you can understand my comments on Iizuka. You also stated your opinion like everyone mutually agrees. I spoke out to let it known that I don't.

Does it make you feel cool clashing with others needlessly?

Again I ask, are you speaking from personal experience?

Everyone has their own opinions. It's like how I hate the casual gamer, because the casual gamer hates "kiddy" games. (This stereotyping has even got children at the age of 5 refusing to play "kiddy" games, so I have every reason to hate them. It's so shallow, it's unforgivable.)

Like you've pretty much demonstrated, casual gamers come in all age ranges. Not all casual gamers in specific age ranges feel the same way on issues obviously and not all five year old gamers are aloud to play non-"kiddy" games. Hating is also a bit extreme and somewhat hypocritical. You speak out about being aloud to have your opinion yet you hate and generalize casual gamers because of their opinions. Something is wrong with that.

You may be right, my opinions are expressed to aggresively, but it's this Shadow game that aroused my aggression. Shadow is the least dimensional of the Sonic characters and here he is, now in his own game, with a marketing gimmick (the gun). He may have a fanbase, but this game is an expression of how the series is going down and I'll be damned if it turned out to the best of the most recent Sonic games.

Shadow's fanbase isn't specifically the factor of this game's production(Which I doubt is larger than every other Sonic character anyway.), its to generate newer fans actually, a more mature audience as stated by the developers. Your opinion of Shadow is just that, others believe that Shadow could be the most multi-dimensional as a character due to him actually having a detailed background, not being completely good or evil, or having the most potential to grow in abilities due to his mysterious power over Chaos energy which allows for all kinds of possibilities to grow in multiple ways instead of just having simple speed, strength or flight or something, like with other specific characters. I hardly see how this game is bringing the series down either, how so?

RockBogard: This is a warning. If you post again by following up your own post, you will be given a second warning. You were just told by a mod to stop it and you're ignoring him. Read the rules of this board before posting.

I'm not ignoring him/her, I deleted my double post which by the way was an accident.
Could you point out where it says that my newer posts can't come after a previous one though? I didn't see that in the Rules.
Its not like I'm double posting the same post though which there I could see a potential spamming problem.
Multiple people are replying to me at once though so I'm trying to comment on them all. Would it be better if I made just one long post containing all the comments toward me or you just want me to wait until someone responds after my latest posts before I do? If thats what you want I'll do it. I'm not trying to break rules.

 
(@craig-bayfield)
Posts: 4885
Illustrious Member
 

The double post rule is here:

www.sonichq.org/newsite/f....php#rule5

Refrain from double posting. If you think of something new to add or want to bump your own topic, do it by editing.

 
(@psxphile_1722027877)
Posts: 5772
Illustrious Member
 

Quote:


No, my comment was a very valid one


Yours is no more or less valid than anyone else's, stop pretending you're on a higher plane than the rest of us regarding the matter.

Quote:


Are you saying that visual appearance is enough to make a fun game?


Let's try this another way, since I seem to have lost you somewhere.

I liked Sonic 1. Great fun, nice physics, good use of color and level design. Rockin' music and sounds, a great challenge without it being too hard nor too easy.

I liked Sonic 2. Better than the first. Physics improved big time. Nice and long with a greater variety of stages to visit. More or less the same regarding graphics, sound, music and level design, but since I liked it the first time I don't necessarily have a problem with that.

I liked Sonic 3. HUGE. Graphics received a small overhead despite playing on the same hardware, I approve. Music blows me away, so much variety. Stage design is ingenious, continous and differentiating between routes, giving the sensation of massive areas to explore. Gameplay is refined by the inclusion of themed items allowing one to consider thoroughly what path to take and how best to tackle the next new boss, which are now quite plentiful and various. And in a neat twist, plot is told through the manipulation of sprites on-screen, giving us insight on how the heroes travel to each new zone and inter-relationships between the main characters, BEFORE the advent of voice acting and motion capture. Text wasn't even necessary, the story told itself quite well. The epitome of Sonic, it was.

For me, the best of times. Then the drought hit with a stinging reverb. Interest was lost. Promises were made, only to be broken. When new games finally surfaced, it had changed drastically from what I considered the high point of the franchise. Isometric view? Footraces? That's all fine and dandy for some, but I wished for a return to what should be. A quick stint with a sweet jam reminded me of what I was missing.

I'm still waiting for a return to that pristine time. Adventures and Advances come and go, compilations and spin-offs may deter, but I still wish for what once was. Yet I believe in today's industry that for such a thing to occur a graphical facelift is necessary. That's the nature of the beast, you can't sell a *new* game to the masses using dated technology and expect to make a profit. But there's a right way and a wrong way to improve the status of the game's graphics without giving it a massive overhaul like Sonic 3 -> Sonic Adventure, because to go that route invariably means to change the nature of the gameplay away from where I would like it.

This is why I suggested the same graphic engine used in the Klonoa series: it makes it possibly to 'beautify' the game without messing too much with the classic formula, while allowing you to augment that formula with possible improvements in physics, level design, presentation and overall gameplay, like Sonic 2 -> Sonic 3.

Am I wrong to have such an opinion? Am I wrong to suggest what I believe would bring back my precious gameplay, music, sound and level design to their former glory, despite fan demand to continually take the series in the current direction?

And am I the only one who thinks this?

Putting that aside, the rest of your posts indicate that you desire more than a simple graphical update when sequels are farmed out. Nothing wrong with that, makes perfect sense actually. But there are RIGHT and WRONG ways to do things, and it would appear that quite a large number of gamers familiar to the Sonic legacy believe that Shadow The Hedgehog is the WRONG way of crafting a sequel.

It doesn't necessarily mean they're right, though. In truth, only time will tell if their protests were valid. But antagonizing the situation by questioning their opinions rather than taking the time to understand them isn't going to help resolve matters any quicker.

I'm never posting this much again.

 
(@thecycle)
Posts: 1818
Noble Member
 

Shadow's fanbase isn't specifically the factor of this game's production(Which I doubt is larger than every other Sonic character anyway.), its to generate newer fans actually, a more mature audience as stated by the developers.
A more mature audience would take one look at the awkwardly-proportioned black character that vaguely ressembles that Sonic character that disappeared as a childrens' fad back in the mid-90s, carrying a gun almost as long as he is tall, sporting an angsty expression and running along in a bizarre manner, shake their heads, and move on. Honest to God, this is the most ridiculous-looking game I have ever seen, and I know ridiculous. Have you seen the way he runs? Yes, I realize he's not running but skating, but seriously! He sways from side to side like a fast-motion video of a drunk guy walking home, the gun swings around in front of him like it's attached by a loose chain, and the sheer size of the bloody thing in relation to the size of the character... it looks so dumb, it's funny. I think I speak for most "mature" gamers when I say I'd rather play a game that doesn't look utterly retarded.

And am I the only one who thinks this?
Rest assured that you aren't. I have pretty much the same opinion as you concerning the direction that the series is going and the direction it should take from here.

 
(@true-red_1722027886)
Posts: 1583
Noble Member
 

Quote:


Multiple people are replying to me at once though so I'm trying to comment on them all. Would it be better if I made just one long post containing all the comments toward me or you just want me to wait until someone responds after my latest posts before I do?


Your choice which of those options you take as that is EXACTLY what you are supposed to do. You wait or you edit.

Quote:


And am I the only one who thinks this?


No, you aren't Psx. That's a common desire.

 
(@da-muthalovin-jman)
Posts: 336
Reputable Member
 

Hey you guys, just a little something to consider. I know my "WHAT DO U MEAN BY THIS" in relation to matthayter is reasonably well known. I think I've come up with a similar one for our buddy RockBogard here.

R U SPEAKIN FROM XPERIENCE???//

To be used as a hilariously-unrelated reply to any phrase used to question one's motives for being a total ass.

 
(@shinobi-of-wind)
Posts: 527
Honorable Member
 

I recommend that as a new scooter post for MFC. XD

 
(@swifthom_1722585705)
Posts: 859
Prominent Member
 

They've put up loads of pictures of Shadow with either Sonic/Eggman/Rouge/Omega from SA2 and SH in the Shadow games section, plus that photo of Maria and Gerald...

Please tell me they arent going to reshow old movies and this is just an honest mistake...

 
(@harley-quinn-hyenaholic)
Posts: 1269
Noble Member
 

Hey, if they're making a game for more mature players, why didn't they have a Rouge the Bat game? Something like Lara Croft's grave-robbing antics at a suitable angle would be appropriate.

Only it wouldn't. Once again, women (or females) hit the glass ceiling, and it seems they can only break through by hammering their breasts against it.

Anyway, that sour comment aside, the game's in its early stages. The gun may well change in size. Furthermore, it was probably designed with the thought "Shadow is about3 and a half feet tall, and we want this gun to be human-scaled." in mind.

And finally, saying good graphics make a good game is like saying a high post count makes a good poster. Draw what you will from that comment; you normally do anyway.

 
(@da-muthalovin-jman)
Posts: 336
Reputable Member
 

Quote:


Only it wouldn't. Once again, women (or females) hit the glass ceiling, and it seems they can only break through by hammering their breasts against it.


You ought to put that chip on your shoulder in a padlocked enclosure before it breaks loose and engulfs humanity.

 
(@syrul-reinrag)
Posts: 5
Active Member
 

Well, I found this very interesting preview. It tells a lot of stuff about this Shadow the Hedgehog game. Take a look at this.

From: Legends Kuja | Posted: 4/28/2005 11:34:44 AM | Message Detail

I copied this big thing from SonicFanatic over at the Sonic Foundation so I didn't have to parse all those URLS:

Okay, folks - today saw the release of Nintendo Official Magazine #153, a Shadow the Hedgehog special. Much news has been released here. As usual, I have the scans (hotlink at your own PERIL):

www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_cover.jpg = Cover
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_contents.jpg

www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page01-02.jpg = Page 1 double-spread
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page03.jpg = Page 3
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page04.jpg = Page 4
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page05.jpg = Page 5
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page06.jpg = Page 6
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page07.jpg = Page 7
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page08.jpg = Page 8
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_page09-10.jpg = Page 9 double spread (Iizuka-san interview)

And some sexy poster character art:
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_poster01.jpg
www.mthomson.co.uk/images_external/temp/article_2005-04_NOM_poster02.jpg

Now, some highlights to be drawn from all this:
-Page 4 has shots of the enemies, and one of the bosses, apparently - a strange cycloptic creature. Could this be an alien invasion of some sort? They sure as hell aren't 'mobians'.
-It has been revealed that the gun ISN'T crucial to the gameplay. In perhaps a very wise move, Sonic Team have made this game playable by traditional Sonic means - spin dashes can take the place of laser blasts.
- The guns are also pretty varied - from pistols to alser blasters and rocket launchers - playing with these should be fun, if we can get over the image of Shadow with a bazooka.
- The environments are largely destructable - buildings can be destroyed etc. adding a new game mechanic to be sure (page 5).
- As seen on page 4, Shadow can jump inside cannons and lay down some serious fire on ships and large enemies, as well as being able to use vehicles like cars and, on page 8, animals.
-Finally, contrary to my own beliefs, to be sure, Iizuka-san (head of Sonic Team USA, interviewed on page 9) has hinted at multiple platforms when asked about Gamecube-exclusive content. "...our ultimate goal is to create a seamless game experience with Shadow The Hedgehog of all consumers no matter what platform they own."

Well that's it ! I don't know about you, but I'm still not thrilled about this game. And the CG artwork is but ugly !

 
(@craig-bayfield)
Posts: 4885
Illustrious Member
 

First off *HUG* Thanks for the scans :)

Now, you'd think that with 10 pages devoted to this, they'd do more than ridicule the entire Sonic series.

Still, the "Breaks cameras by looking at them" gag made me laugh outloud. The gay-bashing humour didn't.

And is it me, or would you that interview have gotten more relevant info about the games and Sega's directions by asking Matt, instead? Seriously, every reply was the same, it's stupid.

 
(@browncowkapow)
Posts: 42
Eminent Member
 

I'm still miffed about this game, and really dislike where this is bringing the series, but I AM glad they (seem) to be going back to the textured models of SA1 (not the DX "super shiny blinding your eyes until your head a-splode" types, or the SA2 flat models).
At least, that one render of Shadow looks like that...

EDIT: hey... since when was I a newbie?? I had posted here a couple of times already...

 
(@shadonic_1722027905)
Posts: 1413
Noble Member
 

:cackle :cackle :cackle

Holy crap! Shadow looks awesome.

 
(@syrul-reinrag)
Posts: 5
Active Member
 

Not me, I hate it. I never liked the CG artworks, but I can't stand this one.
Cel-shading would have been better (well, not for this game, but maybe for the next Sonic at the E3).

 
(@shane70764)
Posts: 94
Estimable Member
 

Heh, he kinda looks like some claymation character in that image 😛

Anyway...man, I still love those level designs. I can't wait to blow through that Windy Valley-like area....

I'm gonna have to read the whole article later; a ton of stuff there. oo

 
(@browncowkapow)
Posts: 42
Eminent Member
 

Cell shading?!
Please, no. I've had enough with all these "so mature they can handle 'kiddy games' " type of gamers who praise cell shading in games like Wind Waker just for the sake of pointing out how accepting they are of different art styles. Frankly, cell shading is over praised. Tales of Symphonia did it right, it complimented the art style and gameplay (and, from what I hear, the previous titles in the series). Viewtiful Joe implimented it fine, as well. Some games just don't work for it, though. Could Half-Life 2 have been cell-shaded?
I hope we remember Sonic Shuffle. It was a bad game, in my opinion, and had a bad art style to boot. I hope Sonic never ventures there again...

 
(@dirk-amoeba)
Posts: 1437
Noble Member
 

Quote:


Cell shading?!
Please, no. I've had enough with all these "so mature they can handle 'kiddy games' " type of gamers who praise cell shading in games like Wind Waker just for the sake of pointing out how accepting they are of different art styles.


Silly me. I thought I liked Wind Waker and enjoyed its art style. But you have shown me the light! It was a trick by Nintendo! I'd now much rather play games with lots of blood. because blood=maturity.

END OF SARCASTIC RANT.

I would like to point out what "mature" means as it applies to video games. When a game is rated M, that doesn't mean that the game is mature. That means that it is suitable only for mature audiences.

That's okay with me. But it does not mean that other games are NOT suitable for mature audiences. It simply means that those games are for everybody, including those that are mature and those that aren't.

After all, to say that a game is mature would really mean that it has been in development for a long time, wouldn't it?

 
(@maverick-sh)
Posts: 270
Reputable Member
 

Quote:


Could Half-Life 2 have been cell-shaded?


Yes, albeit it would be something of a waste of Source's power. Possibly. That and it would need a good reworking of the levels, models, and whatnot.

Quote:


...to say that a game is mature would really mean that it has been in development for a long time, wouldn't it?


When you put it that way... XD

 
(@browncowkapow)
Posts: 42
Eminent Member
 

I never said that blood equated maturity. And I never said that you should dislike the use of cell-shading in Wind Waker, simply because it was not my cup of tea. I was pointing out my PERSONAL distaste for the way the style was used in Wind Waker, and also my fed-up-ness with people who normally dislike games that they themselves regard as "kiddy," who then turn face and praise games like Wind Waker simply because of a 'brave new art style,' essentially because such beliefs earn brownie points in certain circles. Let me reiterate that I have no problem with people having a different appreciation or sense of art style than I myself have.
I think games made for Everyone usually have more potential then games that tend to fall in Mature or Teen categories. Those games generally strive to reach out to the OMG BLOOD-n'-GORE!!!11!1 demographic, and therefore convult themselves into something less flattering than if they had not. Shadow seems to be going on this path. They don't just stop at sticking him in a generic angsty pose, they have to add a 1337 OMG HARDCORE 'gritty urbanite' background, or an explosion of flames.
Because the inner city and stylistic flames are just so hardcore.
I'm trying to keep an open mind. I hope the game is good. But so far, it's not looking like that...

 
(@thecycle)
Posts: 1818
Noble Member
 

Holy crap! Shadow looks awesome.
You're... you're joking, right? That render looks like a parody of an action movie poster.

You know what? They could totally make this a good game if it were a scathing parody of the kind of misplaced angst and stilted drama we're complaining about. All it has to do is not take itself seriously...

I think games made for Everyone usually have more potential then games that tend to fall in Mature or Teen categories. Those games generally strive to reach out to the OMG BLOOD-n'-GORE!!!11!1 demographic, and therefore convult themselves into something less flattering than if they had not.
Have you played Half-Life 2, World of Warcraft, Doom 3, Guild Wars, Sims 2, UT2004, Tekken 5, or any of the dozens of other T- or M-rated games that have come out in the last few months that look absolutely amazing and aren't just all about blood and gore?

 
(@anidog2000)
Posts: 15
Active Member
 

Craig - yeah, it's amazing how they can dedicate two pages to an interview thats tells us absolutely nothing. :p

 
(@ducttaped32x)
Posts: 363
Reputable Member
 

Quote:


-Page 4 has shots of the enemies, and one of the bosses, apparently - a strange cycloptic creature. Could this be an alien invasion of some sort? They sure as hell aren't 'mobians'.


I'm pretty sure it was established earlier in this board that there is indeed the cliche "alien invasion with hopes of taking over the world" idea thrown into this game.

On another note, the levels look cool from those screenshots, in my opinion. Maybe I'm being impractical by saying this, but it would be awesome if the levels were not all entirely linear, and you could actually explore while progressing. And by "explore" I don't mean collecting ten identical items.

I'm trying to be open-minded about this game in general. I don't want to say it looks bad or good, because screenshots and that "interview" can't demonstrate the game's abilities. Only time, and E3, will tell.

 
(@shinobi-of-wind)
Posts: 527
Honorable Member
 

Quote:


I was pointing out my PERSONAL distaste for the way the style was used in Wind Waker,


I love the graphical style of WW, but not because the design is different from all the other Zelda games. It did present something new to the table, however, this was presented in a very unique way that enhanced the whole gaming experience.

Cell-shading added more "life" to the game. While not having the most realistic graphics around, the game very well felt alive, in a sense. Right down to the graphics, environments, and even Link himself. He suited himself well to this new style, as does the Link in the new Zelda game for the GC. Both games look equally beautiful in their own rights.

Gimmick or not, when done right, cell-shading can look amazing.

 
(@browncowkapow)
Posts: 42
Eminent Member
 

I'm not saying all T- or M-rated games convult themselves into dog feces. Half-Life 2 may have been the greatest gaming experience ever, Doom 3 was amazing, the Sims 2 is my new best friend, Resident Evil 4, the Metal Gear Solids, and Far Cry are all hugely astounding games, just to name a few. These are their own games that did not put on false airs only to appease a grubby preteen blood-n'-gore demographic. However, I can't help but feel that some games flaunt their level of "maturity" so much that the game becomes something it was truly not intended to be. Most E-games do not suffer this.

I really wish that Shadow would spoof overacted action movies. Right down to a scene where he runs from an explosion with a half-naked bikini toting supermodel in his arms.

 
(@janucheese)
Posts: 171
Estimable Member
 

I have to agree with some of you guys. at first i was uneasy with that CG poster. it looked like a clay figure/action figure. but after seeing it for awhile (and examining it) i've grown a strong liking to it.

HERE IS MY ARTISTIC DISCOVERIES:thumbsup *shot*:
believe it or not, but this that is actually what Shadow would probably look like in real life. just like in the Heroes CG artwork, you see the lines of the quills. this makes them look well groomed.:lol this one in particular also gives you the fuzzy outline sense that makes it seem more realistic. i also think that i see 2 pieces of lint in his quills. i think that's just the scanning though. the rings don't look golden. they look more like plastic for some reason. but you can see the reflection of his hover shoe on one of them. the fur on his chest looks real. we all know that that's how it would look like in real life. his eyes have this clear image to them that makes it look sorta real, but the pupils are alittle too black to be real...i think...maybe not. his nose has a bumpy texture to it. just like a dog.

now the only thing that turned me off (no, not THAT way!:nono ) was his hands. they look fake/clay-like. but then i realized what they were getting at. the way the characters hands are drawn in the official artwork looks similar to that (here's an example: ssrg.shadowsoft-games.com...nicsan.png ).
i see why they did that, but they still shoulda made has hands more realistic, IMO.

also, believe it or not, this is the same artwork design as that promo poster. they only look different because in the promo poster, it was night/evening and that added a bright glow which made him look different than this one. if you were to take away the night/evening background, the city and the glow, that Shadow picture would look similar to this one in design style. so this all tells us that this will be the official art style.

 
(@craig-bayfield)
Posts: 4885
Illustrious Member
 

None of those mature games steamed from a series marketted towards 6-12 year olds though. They were mature games for mature gamers.

Trying to sell something to another audience never works, seriously, look around all medias and notice the drastic failures that have come from taking something that was good and redesigning it for a new market. All I have to do is mention any cartoons made from movies such as (but not limited to): Beetlejuice, The Mask, Ace Ventura, Robocop, Godzilla and so on and such forth, note that they were all really decent movies (well... they're all watchable movies, and there's a damn Burton classic in there, stop whining!) which appealed mainly to teens and young adults, one of which was an 18 rated movie, one was 15 and the others were PG. The cartoon series' took what was funny about the comedy ones, and turned it into slapstick childish fun. BAD MOVE! Change of formula just made the shows silly and unbareably... Action tamed for kids (for heavens sake, they had Godzilla as a helping hand for the science git!), it just doesn't work.

Likewise, trying to make something for kids appeal to adults just loses something in the formula update. I'm too lazy to think of specific examples, so feel free to poke me, especially as this is the point I'm resting my entire arguement on, and like a complete fool I didn't research.

Selling Shadow as an entirely new game wont work, they're doing this solely to make gamers not factored into the Sonic fandom or demographic join the series, it's the only reason they didn't make this an original game (read the interview on the previous page), this, like all other updates and major formula reworkings will IMITATE maturity, and fail. Because Sonic is for kids. Giving a character a gun and black fur doesn't make it any less of a kiddie game.

 
(@very-crazy-penguin_1722585704)
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I dunno Craig, I think this could work if Shadow is given a sidekick Godzuki style. =P

 
(@knuckles-1)
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heh...that maybe be true.

 
(@shigeru-akari)
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Shadow and his faithful sidekick... Shade the Threetoed Sloth! Now THAT would be an odd couple. X3

 
(@neoremington373)
Posts: 1195
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Since I'm lazy and I'm rather late in this discussion (no way am I gonna read 46 pages), I'll just copy and paste what I wrote on my devart journal on my opinion of this (with some slight edit for the young'uns:] ) Careful, HEAVY sarcasm and anger:


"A Shadow game. NO, WAIT. Not JUST a Shadow game, a Shadow game with GUNS! RANT MODE!!! He has a GUN! A GUN! I swear, when I first saw that in the latest EGM and read the article pertaining to it, I sat for a GOOD 20 minutes, denying myself that this was all a sick joke, that EGM had used a leftover April's Fool. I knew Shadow would get a game, but I wasn't aware he'd have a gun. After further reading and getting back to reality, I am now crying a river of shame. I mean, it's bad enough Angst McGothic is getting his own game, but with a GUN!!?!?!?!!

SERIOUSLY! WHY IS EVERY CUTESY GAAME TURNING INTO SOME "EXTREME BADASS" CRAP!?

Even Ratchet is getting a "mature" look with armor which I'm not terribly fond of (I also think it's badly designed, even if it does hide Ratchet's face...no offense, but I no big fan of Insomaic's art style).

I don't have anything against mature games, but YOU CAN turn a cute game intended for kid's and make it more mature WITHOUT having to make it extreme and badassed. This is just sad. Sega just gave me even MORE reasons to hate Shadow."
~Neo

 
(@shakudo)
Posts: 63
Trusted Member
 

Quote:


I mean, it's bad enough Angst McGothic is getting his own game, but with a GUN!!?!?!?!!


Then here's a quick recap.

The gun is not the only weapon. He picks up swords and other contraptions.

The gun is not crucial to the gameplay. In fact, if you rely on the gun too much, you will lose.

As far as I can see, there is no XTREEM crap, the basic run, jump, collect rings formula remains unchanged. The only element added is the environment being much more interactive, and the guns keep you from getting up close and personal with every crumbling wall in the game.

And it's not angst. Angst implies that he feels sorry for himself all the time. Angst doesn't let you play though 10 levels of a game with your name on it.

None of this is meant to try and sway your opinion, obviously. Just letting you know what everyone's talked about before. (Oh, and don't worry; eveyone agrees with you anyway.)

-Shakudo-


"50,000 hits, baby! Whoo!"

 
(@neoremington373)
Posts: 1195
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Then here's a quick recap.

The gun is not the only weapon. He picks up swords and other contraptions.

The gun is not crucial to the gameplay. In fact, if you rely on the gun too much, you will lose.

46 pages, two months away from comp, wouldn't be able to read all that. No time, just laziness and busy...ness.

As far as I can see, there is no XTREEM crap, the basic run, jump, collect rings formula remains unchanged. The only element added is the environment being much more interactive, and the guns keep you from getting up close and personal with every crumbling wall in the game.

It's just the recent waves of cutesy platformers using guns and such as their main weapon now and making it more "edgier". It doesn't matter, to me, this feels too "extreme" for me. It's just my view at the current moment.


I won't get started on this one,it'll take too long to explain...b]

I think you get what I mean though.

None of this is meant to try and sway your opinion, obviously. Just letting you know what everyone's talked about before. (Oh, and don't worry; eveyone agrees with you anyw*shurgs* Yea, maybe (again, won't bother reading 46 pages), but then again, I shouldn't care either since I'm more then likely not gonna play this game.
~Neo

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

Wow! For some reason I seem to be the only one who's getting pumped about this game. No one's on my band-wagon. : I don't care though..i'm glad this game is in producyion...and honestly I don't see why everyone's so skeptical. *thinks back to Heroes* Ok forget that previous sentence. lol Come E3 ;however, I won't bother with this game anymore. I'm gonna wait until release..I want total surprise(ok, so not total but you catch my drift). Besides there's supposed to be more Sonic stuff at E3 anyway. Like that DS title and maybe Gems Collection and that alledged other Sonic title. Oh yea i'll leave shadow alone until it comes out. I think I can do that. :jester

 
(@rob-the-fox_1722585680)
Posts: 59
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It's just the recent waves of cutesy platformers using guns and such as their main weapon now and making it more "edgier". It doesn't matter, to me, this feels too "extreme" for me. It's just my view at the current moment.

I can't help but notice you hate the visual oxymoron of a cute fantasy character with a realistic gun. I believe every one hates the gun itself, and couldn't care less whether Shadow get's a game or not.

I simply view the gun as one of those evil marketting gimmicks to attract new customers to something that doesn't actually need them. Sonic still sells relatively modest, so a gimmick is unnecessary. There's always a chance that it repulses customers too, and let's not forget that, even with Dante, Viewtiful Joe for the PS2 sold horribly.

 
(@craig-bayfield)
Posts: 4885
Illustrious Member
 

I can't help but notice you hate the visual oxymoron of a cute fantasy character with a realistic gun.

*Blink* Isn't an oxymoron two words used together in a description which contradict eachother, like say PACIFIST CRUSH, or Innocent Children.

I still think it'd be cool to have the gun be like the mask in Splatterhouse games, whispering into your ear, corrupting your soul, making you do horrible things :p

Then, as they drag Shadow into an asylum he screams "NOOOO! IT'S NOT ME!!! IT'S THE GUN! IT'S THE GUN! YOU THINK I'M CRAZY! BUT I'M THE ONLY ONE WHO'S SANE AHAHAHAHAHAHHAHAHAHAHAHAHAHA"

 
(@neoremington373)
Posts: 1195
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There's always a chance that it repulses customers too, and let's not forget that, even with Dante, Viewtiful Joe for the PS2 sold horribly.

Didn't stop me from buying that game, it's be the fun.
~Neo

 
(@tornadot)
Posts: 1567
Noble Member
 

Quote:


Wow! For some reason I seem to be the only one who's getting pumped about this game. No one's on my band-wagon


Bad Hyper! Generalizations are bad for you! I'll try this game out because...

A. It's a Sonic game.
B. I play every Sonic game
C. It actually looks interesting
D. I like to be different...

...shutting up now...

 
(@rob-the-fox_1722585680)
Posts: 59
Trusted Member
 


*Blink* Isn't an oxymoron two words used together in a description which contradict eachother, like say PACIFIST CRUSH, or Innocent Children.

Yeah, it's a comparison to an oxymoron, the gun in Shadows hand, hence I said visual one, I'm comparing a something I can see to an oxymoron. "FANTASY REALISM" Do you get it?

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

Yay Torn's gonna check it out. *Gives :cookies *

 
(@boom-da-hedgehog)
Posts: 13
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What's with your av? Is Joe trying to eat that poor little girl? O_o

 
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