I think Silver is a laaaaame character in both personality and design(he's the worse looking "hedgehog" yet). However the concept of a whole game built on Telekinesis sounds neat. Therefore, Sega should create a new IP on this idea without any relation to the Sonic franchise starring a main character that doesn't make me want to groan and sigh every time they are on screen.
THIS.
Have I mentioned yet that I HATE Silver? BTW he also has the worst backstory of any Sonic character, particularly since it screws with Blaze, who might be the most acceptable character SEGA has made recently.
Silver didn't win the last character poll. So, no.
But I do foresee a Sonic & Knuckles 2 in our future... ooooh wee ooooh....
There was another poll and Knuckles won?
<I think Square-Enix may have beaten Sega to the punch!>
man square enix sucks big time, ever since square got its name stuck to enix it's games sank deep. i can't find one decent final fantasy game after that..... so i'm not looking forward to it's new game even if it does have phsychics... besides it's an rpg, that ruins the fun of it.
<I think Silver is a laaaaame character in both personality and design(he's the worse looking "hedgehog" yet)>
<stab in the heart> i actually designed something like him, although he was supposed to be gold, and the boots are wrong.... also he's missing a cape.... but still, he's not ugly. just alien looking. i seen humans look weirder. anyway don't complain you hardly see him from the front
<Therefore, Sega should create a new IP on this idea without any relation to the Sonic franchise starring a main character that doesn't make me want to groan and sigh every time they are on screen>
you should've said that about shadow, he's the odd one out... him and his depressing story.
but silver is teen friendly he works for sonic games, he's got the right looks and attitude to go with sonic.
<Have I mentioned yet that I HATE Silver?>
no why can't you ever agree with me on anything. and blaze sucks, i mean they designed everything alright except her head... i have a hard time accepting that hairdue and jewel. the jewel is just too small it looks like a mistake and ...she's purple? come on, that's weird, isn't it enough we had a purple cat before. she should've been brown or green... black would've been even nicer.
sonicfan1991
<<man square enix sucks big time, ever since square got its name stuck to enix it's games sank deep. i can't find one decent final fantasy game after that..... so i'm not looking forward to it's new game even if it does have phsychics... besides it's an rpg, that ruins the fun of it.>>
Well it's a good thing Square created and still creates franchises other than Final Fantasy. They have especially been rocking on the DS and PSP this gen. Also FF: Crystal Bearers is more of a Zelda-like game than a RPG.
<<you should've said that about shadow, he's the odd one out... him and his depressing story.
but silver is teen friendly he works for sonic games, he's got the right looks and attitude to go with sonic.>>
I think Shadow's a pretty terrible character too. Mostly because he's useless filler in two archetype roles that was already occupied in this franchise years before his conception. I'm refering to "the rival"(Knuckles) and "the evil clone"(Metal Sonic).
<<no why can't you ever agree with me on anything. and blaze sucks, i mean they designed everything alright except her head... i have a hard time accepting that hairdue and jewel. the jewel is just too small it looks like a mistake and ...she's purple? come on, that's weird, isn't it enough we had a purple cat before. she should've been brown or green... black would've been even nicer.>>
The complaint about her color doesn't any sense considering the lead of this series is a blue hedgehog.
<Well it's a good thing Square created and still creates franchises other than Final Fantasy. They have especially been rocking on the DS and PSP this gen. Also FF: Crystal Bearers is more of a Zelda-like game than a RPG.>
that's good its not an rpg... but zelda? you mean it's not one of those games with thick storylines and a whole load of cutscenes and boring chatter? cause if it is, i'll settle for bioshock 2
.... and to be on the fair side, star ocean was a good game from square enix..... anyway, silver would be more fun to play, cute main characters made by square usually end up being boring charcters anyway.
<The complaint about her color doesn't any sense considering the lead of this series is a blue >hedgehog.
sonic looks good blue, blaze would've looked better anything but purple..or red, those two colors don't work for her.
they had to mess up a cat character twice, that's just wrong, cats are the best animals for sonic, they should've made a character as perfect as tails was. they better not make a third test cat.
why can't you ever agree with me on anything.
Heh, there are things we agree about I'm sure. I'm not a fan of Blaze's hair either.
glad there's still hope for us to communicate <high Five!>
Hmm, I may as well add my 2p here before I head off to bed.
In reply to the original topic question: no, Silver shouldn't get his own game, for the reasons already cited. He doesn't have enough depth of character to make it on his own - plus, there's the whole problem of Sonic Team being unable to decide on what they even want to do with the whole Sonic universe currently anyhow. I'll readily admit I don't know a lot about his story, as I managed to avoid Sonic 06. Going by what I've read and been told, I haven't missed much.
And yeah, let's not forget about Shadow (the game, not the character). That was something we could have done happily without. The character himself was ruined the moment he turned up still alive in Sonic Heroes.
Perhaps it's just my jaded old fan mind talking, but frankly I don't think any of the characters introduced after Sonic Adventure 2 have been at all interesting or compelling, and even the ones introduced in that were pushing it a bit. Rouge is only there as fan service--though to be fair they did also toy with the idea of making her a love interest for Knux--and Shadow is there mainly to give Sonic a run for his money. With that said though, the way he was written in SA2 was superb, and quite deep for what is at its heart still a game aimed at children. The problem lies though in the fact that he did the whole getting over being dead thing. Or rather didn't die after all.
I'm straying from the point though. There's no way Silver would manage in his own game until the universe he's a part of finishes getting untangled and makes up its mind on how it's going to be.
you actually giving me a lot of ideas silver... i mean silvershadow
<Shadow is there mainly to give Sonic a run for his money>
i think now i see more from sonic team's perspective, they don't have a storyline for sonic, so they make a character with a storyline come into sonic's path and just build it up from there. that's what they been doing with tikal, shadow, blaze and silver. and that's why there's .. what 14 sonic characters?? and they're running out of screen space for them all, they gotta stop this nonesense of putting every character in one game and focus on the characters they need. but they seem like they're afraid of the fans reaction or something.... sonic is starting to remind me of the carebear world.. although i think sonic has more characters.
<The problem lies though in the fact that he did the whole getting over being dead thing. Or rather didn't die after all>
yeah that's annoying, but sonic team wants everyone to forget that "Opss" they made when they killed him...... i was just thinking, if they feel like he's ruining sonic, will they kill him again?
<There's no way Silver would manage in his own game until the universe he's a part of finishes getting untangled and makes up its mind on how it's going to be>
okay so everyone thinks sonic team can't make a good storyline for him, or make his different time world thingy work. here's my conclusion:
they use sonic CD's idea of shifting in time and put silver in a game of his own on the DS (in the DS there won't be need for much intros or complicated storylines, and i really like the touch screen for his phsychic abilites). oh and as someone mentioned not liking his design, you'd hardly focus on it, he'll look like a cute fluffy bunny, right?
<<in the DS there won't be need for much intros or complicated storylines>>
tee hee hee. I take it you haven't played a lot of RPGs, Adventure, or Action-Adventure games on the system? Even Sonic Rush and it's sequel had more storyline than any of the Genesis/Sega CD games combined
<<oh and as someone mentioned not liking his design, you'd hardly focus on it, he'll look like a cute fluffy bunny, right?>>
Then why not just use a brand new character or create a new IP instead?
I feel that we can all agree that the gameplay mechanic of Silver has a lot of potential, a little bit of a Psychonaut ripoff, but potential is there. Also I cannot help but think that the character is no where near as loathesome as Shadow, though he is at the very least as shallow as him.
I'm not sure if the guy deserves his own game, but I'd not be opposed to seeing him again in a main title. As I mentioned in the original run of the thread, it would be a hard sell to make someone accept that Trunks had travelled back in time to battle with the Z Warriors once again, but it has been done before, so why not again. I'm sure the worst case scenario, they could just have him Chaos Control (it does whatever the script needs it to. Is time travel really worse than splitting the world into 7 exaggerated portions?) to the action for some reason which no one will pay attention to.
So, I think he deserves a chance to be in a game which isn't the most reviled piece of trash Sega have made in years.
<Then why not just use a brand new character or create a new IP instead?>
oh no no, they made enough. infact they only need ( sonic, tails, amy, omega, espio..... and that falcon green bird from the sonic hoverboard game) the rest are not interesting anymore. espacially knuckles, he's the third wheel in the story now. i can't think of him ever doing anything memorable.
<tee hee hee. I take it you haven't played a lot of RPGs, Adventure, or Action-Adventure games on the system? Even Sonic Rush and it's sequel had more storyline than any of the Genesis/Sega CD games combined>
there's a sonic rush 2??????? NOOOOOOOOOOOOOOOOOO, one was hard enough what's in this one? is there a new character in it?
and i still think a 2D silver game would be less complicated.
<Also I cannot help but think that the character is no where near as loathesome as Shadow, though he is at the very least as shallow as him>
everyone is shallow in sonic, sonic included... sonic never says anything deep or kind at all or has any attutide other than smiling.
<So, I think he deserves a chance to be in a game which isn't the most reviled piece of trash Sega have made in years>
you know it's funny, in the old days you'd hardly ever find a game with glitches.... now everything is cheap, thanks to CG animation. just cause it's fast, cheap and easy game producers can't wait to market their games. i wish sonic team was less greedy.
<<oh no no, they made enough. infact they only need ( sonic, tails, amy, omega, espio..... and that falcon green bird from the sonic hoverboard game) the rest are not interesting anymore. espacially knuckles, he's the third wheel in the story now. i can't think of him ever doing anything memorable.>>
I don't mean a new character that is tied to the Sonic franchise. I mean a brand new character from an original franchise. A new IP.
<<there's a sonic rush 2??????? NOOOOOOOOOOOOOOOOOO, one was hard enough what's in this one? is there a new character in it?
and i still think a 2D silver game would be less complicated.>>
It's called Sonic Rush Adventure and it is easier than the first game.
<<you know it's funny, in the old days you'd hardly ever find a game with glitches.....>>
This isn't true. And if you mean the older Sega games, it still isn't true.
Sonic Rush Adventure does have a new character (and it is set in Blaze's homeworld), but as far as I recall you never play as her, she just talks a lot and replaces Cream as Blaze's back-up character.
As for glitches in games, Sonic 1, 2, 3&K have their fair share. Glitches are far from the reason why the more recent games have not been all too good. Chalking up all the reasons why we're on a steady decline is a subject for another topic.
Though, if it helps, Sonic Rush is one of my alltime favorite games and it's sequel was fairly good, also.
I preferred Sonic Rush Adventure over Sonic Rush. In just about every possible way. And I actually liked Marine.
Silver kinda has potential. He's got the whole psychokenesis thing and doesnt afraid of anything. The trouble is now he is stuck with that god awful design and is currently in storyline limbo. (Unless M&SGTTWOG DS Edition is canon now)
I mean if the Sonic series had any good reputation left they could easily make a few separate series.
Like so:
Sonic. Plain vanilla flavoured Sonic. No Upgrades, Sonic should start awesome and still be awesome. Because he is the Sonic. (Metal Sonic unlockable. >_>) Possible Amy and Tails unlockable segments. General level design should be large multilayered levels with life and activity in them. Almost like the hub worlds are built into the real level. Other characters cameo. Must have a pinball level.
Knuckles. You'd go back to Angel Island and its like one of those sandbox/Fable/Oblivion/Oblivion with Guns games. Only you are playing as Knuckles. You kinda find out what Knuckles does while he isn't hanging around with Sonic. Possible unlockable Rouge Tomb Raider style segments.
Shadow. Think more the Adventure style mixed with Halo/Ratchet and Clank. More linear designed levels with action in mind. Upgrades for Shadow. Making him better, stronger, faster. Ultimately because he isn't as good as Sonic. Possible Omega and Espio segments. Because Espio in Sonic Heroes was the best bit.
Possible Silver and Blaze says hi to the fans again game! A kinda duel world game (not unlike Sonic Unleased really) Blaze could have a more Sonic Rush feel to the game. A sort of super fast parkour game with 3d and 2d bits. While Silver is heavily refined from his Sonic 2K6 "Vision". Possible Zelda style "Z" targeting and more control over the objects you pick up would improve it. Perhaps destructable scenery as well. And no freaking snooker balls with only 9 hits on them before the explode.
infact they only need ( sonic, tails, amy, omega, espio..... and that falcon green bird from the sonic hoverboard game)
IMO, the only ones they need are Sonic, Tails, Knuckles, Espio, and Vector, though I certainly don't mind more (unless one of them is Silver). But any cast like that is good to me, and if I were to pick 6 playables it'd be them plus Blaze.
Sonic Rush Adventure does have a new character (and it is set in Blaze's homeworld), but as far as I recall you never play as her, she just talks a lot and replaces Cream as Blaze's back-up character.
She is definitely not Blaze's back-up. Blaze can't stand her through most of the game and they have nothing to do with each other but gender and universe.
Possible Silver and Blaze says hi to the fans again game! A kinda duel world game (not unlike Sonic Unleased really) Blaze could have a more Sonic Rush feel to the game. A sort of super fast parkour game with 3d and 2d bits. While Silver is heavily refined from his Sonic 2K6 "Vision". Possible Zelda style "Z" targeting and more control over the objects you pick up would improve it. Perhaps destructable scenery as well. And no freaking snooker balls with only 9 hits on them before the explode.
New IP please. The only thing that Silver has going for him is psychokinesis, which is not remotely an original power and can easily e given to anybody.
Note that he has only come back in mini game collections and Rivals because his story is so screwed up it would bring down any attempt at a large game.
hey veckums! glad to see you again, i almost sent out a search team for ya
<IMO, the only ones they need are Sonic, Tails, Knuckles, Espio, and Vector, though I certainly don't mind more (unless one of them is Silver). But any cast like that is good to me, and if I were to pick 6 playables it'd be them plus Blaze>
of course you'd want vector... but blaze, well if i'm gonna get stuck with her i just hope her game play was more like the sonic rush not like sonic06.
<She is definitely not Blaze's back-up. Blaze can't stand her through most of the game and they have nothing to do with each other but gender and universe>
let me guess she's a fish. her name is marine
<Note that he has only come back in mini game collections and Rivals because his story is so screwed up it would bring down any attempt at a large game>
same reasons that shadow shouldn't have a game and he still did. at least silver isn't dead, he can have a less cheesy come back.
<Sonic. Plain vanilla flavoured Sonic. No Upgrades, Sonic should start awesome and still be awesome. Because he is the Sonic. (Metal Sonic unlockable. >_>) Possible Amy and Tails unlockable segments. General level design should be large multilayered levels with life and activity in them. Almost like the hub worlds are built into the real level. Other characters cameo. Must have a pinball level>
that's a nice idea, i'd like that a lot. and maybe this time they'd give sonic the storyline not let a character fall on his lap and starts following them around. and really sonic hasn't had a game that shows he's special for only his speed in a long time.
i also liked your knuckles treasure hunt idea, although it'll need more than just digging up stuff. but at least it'll give knuckles a purpose.
<As for glitches in games, Sonic 1, 2, 3&K have their fair share>
i don't remember being this annoyed and glitches in the old games only happen when you played long hours and overheated the system... sonic's games now, feel like they aren't finished.
<Though, if it helps, Sonic Rush is one of my alltime favorite games and it's sequel was fairly good, also>
i loved sonic rush but it was hard, well i think i can trust your opinion and Ashide's on the seconed game being easier i'll buy it next time i travel.
<It's called Sonic Rush Adventure and it is easier than the first game>
Oh i did see it in the store, ... i just thought it was zelda's new pirate game so that's why that robot didn't show in the game... man i gotta pay more attention to details.
let me guess she's a fish. her name is marine
Marine's a raccoon. With an Australian accent.
and glitches in the old games only happen when you played long hours and overheated the system...
*points to Sonic 1 and 2 and the camera's inability to keep up with Sonic if he runs too fast*
Seriously, I've had Sonic go completely off screen in places like Starlight or Chemical Plant.
<Marine's a raccoon. With an Australian accent>
Oh, and i'm usually good at guessing games. but a raccoon? that sounds intersting she must look good then.
<Seriously, I've had Sonic go completely off screen in places like Starlight or Chemical Plant>
either my memory is bad or the fact my genesis and sonic games were Japanese had something to do with it.
Hard call on whether or not a Sonic game being Japanese is a bad thing or not. As far as I recall Sonic 1 and CD were made in Japan by Sonic Team with 2, 3 & K being made by Sega Technical Institute in America (though 3&K project was handled by the Japanese developers in conjunction with Sonic Team while Spinball was made by the US team).
The point with the glitches aren't how well made the games are, though it says a little about the engine, the camera going AWOL in the aforementioned speed portion of Chemical Plant is mostly because the Genesis couldn't handle how dang fast Sonic was travelling at the time--- and that was actually pretty cool. Starlight Zone, though, it was pure detriment and could get you killed.
More bothersome glitches exist in any zone, like Chemical Plant, with staircases that start as flat panel blocks. Stand in the wrong spot and you'll be crushed for the sake of crushing you.
Sonic Team in general is a joke these days, over the past decade or so on the forum, I've seen so many articles, interviews and editorials regarding their epic amounts of arrogance. The prime example which no one can dispute is the whole X-Treme fiasco in the mid-90's, but since then it's been claimed that any outsiders working with the core Sonic Team will often be subject to outrageous demands and that when they have an idea, no matter how stupid, they will force it into the saga. I recall reading a disgruntled Sega employee bemoaning the Werehog just about the time we were first getting word on Unleashed.
So, to prevent this going off-topic any further, Sonicsfan (or may I now just say Mada?), the reason we have reviled pieces of trash Sonic games these days is due to Sega making outrageous demands of Sonic Team to milk the franchise (PS: Sega, thank you for finally releasing merchandise. How long did it take you to work out we Sonic fans will buy 80 cents worth of plastic for $40 if it looks like our favorite character) and them making outrageous demands to make the franchise be anything that isn't Sonic just to keep sane.
<The point with the glitches aren't how well made the games are, though it says a little about the engine>
i remember the colored guidebooks for the sonic games had artworks and japanese writing.... the odd thing, our megadrive could also run US games. i neither have a reliable memory or the old system to give an accurate answer if i really infact faced less glitches.. so i can't add more.
<More bothersome glitches exist in any zone, like Chemical Plant, with staircases that start as flat panel blocks. Stand in the wrong spot and you'll be crushed for the sake of crushing you>
you just reminded me about how tails always ends up somewhere weird.... if i remember some glitches it's with tails for sure.
<but since then it's been claimed that any outsiders working with the core Sonic Team will often be subject to outrageous demands and that when they have an idea, no matter how stupid, they will force it into the saga. I recall reading a disgruntled Sega employee bemoaning the Werehog just about the time we were first getting word on Unleashed>
yeah well that's what's called the "superiority complex" it what gets most people who reach the peak, like tom cruise and tyra banks they all went nuts, having little respect for their fans. sonic team probably feels that its games will sell whether its good or bad... and saddly it's true, i know sonic 06 will have glitches but i still bought it. i kinda supported them to keep making half baked games but what to do, they do half the job amazingly well to drive me into putting up with the bad parts.
Sonicsfan (or may I now just say Mada?)
oh please call me mada, it's short
PS: Sega, thank you for finally releasing merchandise. How long did it take you to work out we Sonic fans will buy 80 cents worth of plastic for $40 if it looks like our favorite character
ha ha i felt almost the same way when sonic's anime series (sonic X) finally came out, and yeah good of them to finally make sonic action figures, espacially metal sonic, they deserve a giant pat on the back for that one.
the reason we have reviled pieces of trash Sonic games these days is due to Sega making outrageous demands of Sonic Team to milk the franchise
hmm... they really went overboard havent they? i can't remember anyone going this wild and at the wrong direction.
*points to Sonic 1 and 2 and the camera's inability to keep up with Sonic if he runs too fast*
Seriously, I've had Sonic go completely off screen in places like Starlight or Chemical Plant.
Intentional. Having the camera stay with the sprite is trivial. It was kind of too easy to outrun in S2 Beta which led to the off center pics.
More bothersome glitches exist in any zone, like Chemical Plant, with staircases that start as flat panel blocks. Stand in the wrong spot and you'll be crushed for the sake of crushing you.
Intentional.
The genesis games had glitches that were generally more like easter eggs or things that would not interfere with the game. The games were polished which is what SEGA changed when they went 3rd party and were bought by Sammy. They stopped bothering with that because they didn't have to make console promoting games.
Or punctual.
Touché, Psx.