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Sonic and the Secret Rings Discussion

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(@psxphile_1722027877)
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Well, you can think of it as something akin to a classic shoot'em up: the scenery continually moves forward but you have the option to steer left to right, foward and back within a certain area.

I think. I haven't seen any gameplay save that short bit posted awhile back.

 
(@ww-the-hedgehog)
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Well, at least you actually get to move, instead of holding the control stick up the entire level like in SA2.

 
(@robobotnik)
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I really don't understand how people can call this his first solo in 15 years, Sonic CD was Sonic only and that was 13 years ago, and Sonic 3D 10/11 years ago. Granted, it's something to be happy about, Sonic on his tod, but I don't like it when a company ignores its own history (SEGA seem to do this a lot though).

Still, the game looks pretty good, though the gameplay sounds like more of a mini game. Definately looking into it, but it's not what I'm getting a Wii for.

 
(@erika-the-ocelot)
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The pre-set path and the amount of traps, enemies and obstacles seen in that gameplay video reminds me of Segasonic Arcade.
I wonder if Sonic Team got inspired by that?

 
(@shigamado_1722585792)
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Sonic C.D. had cameos by Amy Rose, and Sonic 3D Blast had Tails and Knuckles cameos. In this one Sonic's completely on his own. I'm not sure if even Eggman will be in it.

 
(@the-turtle-guy)
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Quote:


Sonic C.D. had cameos by Amy Rose


No. o.o Sonic CD = debut of Amy Rose

 
(@john-taylor_1722027898)
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Ooooo I just realised what this game style might be like. Sonic the Comic's Shanazzar saga. That really should never have happened. :( Memories...
Need to see screens of Wild Fire. But it is looking fun.

 
(@craig-bayfield)
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You know, I was sort of hoping the "On the tracks" gameplay would have been the Road Avenger thing I was hoping for. The gameplay demos who that it almost is, but isn't quite there yet.

Either way, this is more or less what I asked for, so I should be a good (ex?)fan and just rent it when it's out.

 
(@john-taylor_1722027898)
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Only if your definatly having a Wii...
:D
I wouldn't be surprised if this game has Arabian styled Sonic characters. It will be like Sonic Shuffle where Yuji Uekewa had an excuse to go crazy and make lots of art.

Yes, I know the press release say its just Sonic but then so was Sonic the Hedgehog 2006 and look what happened there.

 
(@janucheese)
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Sonic the Hedgehog was never confirmed by SEGA to be a Sonic solo. ppl were only hoping after SEGA boasted about being called Sonic the Hedgehog and was meant to redefine Sonic's speed.

this was confirmed by SEGA to be a solo.

 
(@matthayter700)
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Hmm... sounds interesting.

I still believe that it doesn't hurt to have other forms of gameplay than the run-forward style in Sonic games but then again it doesn't hurt to go back to more old-style for a while either.

Looks like it's going to bring the nostalgic backgrounds into 3-D even more so... ancient ruins with mosaic tiles and palm trees? That's been done in 3-D Sonic before, but assuming Sonic Wild Fire is the game I saw a few seconds of demo of in the E3 Nintendo Press Conference (I saw it online, wasn't actually there) it seems like it's going for more than that with the city skyscraper landscapes...

EDIT: As for the emphasis on this being a Sonic solo... well I try not to pay too much attention to the characters I'm playing as. (Heck if it mattered to me that much to make or break how much I wanted to play a game, I probably wouldn't be playing Sonic in the first place, or even Ecco or Star Fox for that matter...)

However, why does it necessarily have to be Sonic alone? Why couldn't it at least have Tails and/or Knuckles in it? If it's going to be going back THAT far, back down to Sonic 1, I wonder would it have the original level complete tune from Sonic 1 as well, as opposed to the one from Sonic 3? Sure Tails was even around when they were still using the same one from Sonic 1... ok yeah that's insignificant, but when it comes to presentation I tend to notice small things.

 
(@ashide-bunni)
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Quote:


However, why does it necessarily have to be Sonic alone?


Because people outside of the Sonic fancommunity was hoping for ages that they would get a Sonic solo game again?

 
(@matthayter700)
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Actually, I was to some extent asking why people wanted a Sonic solo game so much. Wasn't asking why the developers did it, since the developers' reasons would have obviously rested in what the fans wanted in this case.

 
(@mimiichimu)
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Also, you could think that by having a game with only Sonic being playable, they could spend all there time working on his gameplay and levels designed for him, rather than come up, design, and program for any others. It's not the same as with the old 2D games, but considering the only good comparison for multible playable characters we have is S3&K (All characters had areas and paths designed just for them), which is considered by some to be the BEST game in the franchise, I'd give them a bit of a break.

I wouldn't be surprised if the game designers are having enough trouble learning to program and control the Wii system. It's brand new and Nintendo is still working out the kinks.

 
(@ashide-bunni)
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Quote:


Actually, I was to some extent asking why people wanted a Sonic solo game so much. Wasn't asking why the developers did it, since the developers' reasons would have obviously rested in what the fans wanted in this case.


Well, I wasn't talking about the developers in my previous post. I was talking about gamers. Many gamers just was to play as Sonic--meaning his high speed gameplay without any kind of silly gimmick attacted to it--which is kind of ironic seeing that they are very excited for this title. Maybe the Wiimote is not an offending gimmick as guns, emerald hunting, and teamplay.

 
(@matthayter700)
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Well Mimiichimu, thing is people also expect variety from games in general, but yeah keeping one consistent gameplay type would be quite practical for when focusing on one particular gameplay type: I think the closest thing to a balance between consistency and variety would be to do what was done in S3&K's level structure, (well I still consider it two games but I mean done the S3&K way as if it were one game) have the levels set up for ALL characters to enter, and that you could choose between Sonic, Tails, Knuckles, or Sonic and Tails (or better yet, any combination of those 3 characters... including Tails and Knuckles, Sonic and Knuckles, or all three) to play through the game with... the levels would have special areas set up for each character like you said, (or in this case combinations of characters) Sonic could have his special moves like before, Tails could have his flying ability like before, and Knuckles could have his climbing ability like before...

Anyway as for AB's comments, yes I too was referring to the gamers themselves. As I said more than a year ago, (in either the SA2B thread or the GS review thread) BEFORE, people were complaining about the LACK of shooting stages. Now maybe that doesn't say anything about now, but remember they were adjusting it to the fans, and they're readjusting now that they finally realize that many fans want the old way back. I'm not sure myself... I still like the idea of experimenting with the gameplay but I guess it'd be good to try a semi-traditional Sonic game...

As for the WiiMote, it's supposed to make the console more like the old Virtual Reality machines where you could step to the side and it'd affect something in-game. But some stuff from that Nintendo Press Conference video seemed hard to believe.

Anyway, I still haven't seen the official movie for it yet anyway, so I'll try to get around to watching it, at least before making many further comments on the game.

[Fixed the wording a couple minutes after posting...]

 
(@ashide-bunni)
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Quote:


Anyway as for AB's comments, yes I too was referring to the gamers themselves. As I said more than a year ago, (in either the SA2B thread or the GS review thread) BEFORE, people were complaining about the LACK of shooting stages. Now maybe that doesn't say anything about now, but remember they were adjusting it to the fans, and they're readjusting now that they finally realize that many fans want the old way back. I'm not sure myself... I still like the idea of experimenting with the gameplay but I guess it'd be good to try a semi-traditional Sonic game...


Which fans actually wanted shooting stages in a Sonic game? The fans who grew-up with the blue guy in the 90's or the kids of the current time who have a "Poochie supporting"-mentality and doesn't know any better? I really doubt that many people in the later group was wishing "Boy oh boy, you know what the Sonic series need--shooting levels."

Quote:


As for the WiiMote, it's supposed to make the console more like the old Virtual Reality machines where you could step to the side and it'd affect something in-game. But some stuff from that Nintendo Press Conference video seemed hard to believe.


I guess that's why their slogan for the machine is "Playing is Believing".

 
(@matthayter700)
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Well, I remember hearing before in a Takashi (SP?) Iizuka interview that many fans actually said that they wanted to see shooting-based gameplay in the Sonic series. I don't know what you mean by "poochie supporting" mentality though.

Quote:


I guess that's why their slogan for the machine is "Playing is Believing".


I kinda figured it was more so a reference to the Hyundai (SP?) slogan "Driving is Believing"... though I guess it could have been for both reasons at once... but my point was more so to ask "how the heck would that remote have been able to tell what motions the person would be making just from what direction the remote itself is moving in?"

[Edited because I originally posted this in plain text]

 
(@thecycle)
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but my point was more so to ask "how the heck would that remote have been able to tell what motions the person would be making just from what direction the remote itself is moving in?"
There are two sensors involved; one inside the controller that detects relative movement and one attached to the TV that detects the controller's absolute position in space.

 
(@pat-l-hedgehog)
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I'm sorry I have to say this but: THOSE HAVE TO BE THE WORST LOOKING NEXT GEN GRAPHICS I'VE EVER SEEN!!!!!!!

 
(@psxphile_1722027877)
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Way to reduce yourself down to the level of the common forum troll. It's a good look for you. The curtains matches the drapes, if you catch my drift.

 
(@ww-the-hedgehog)
Posts: 247
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Because as we all know, the only important factor that makes a game good is the graphics.

 
(@ashide-bunni)
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matt:

Quote:


Well, I remember hearing before in a Takashi (SP?) Iizuka interview that many fans actually said that they wanted to see shooting-based gameplay in the Sonic series. I don't know what you mean by "poochie supporting" mentality though.


Ever seen that Simpsons episode, "The Itchy and Scratchy and Poochie Show"? They had a screen where TV excutives were taken suggestions from focus group kids on how to improve the sagging ratings for 'Itchy and Scratchy'. The excutives had the idea that they should come up with a new character and the kids suggested that the character should be "cool", "hip", etc. The animators and writers, however thought their suggestions were awful and claimed that the kids did not know any better at what they really wanted. Than animators' pleas were ignored, and Poochie was created from those kids ideas.

At the end, Poochie was ultimatly, very unpopular with people and he was "removed" from an 'Itchy and Scratchy' episode.

PSx:

Quote:


Way to reduce yourself down to the level of the common forum troll. It's a good look for you. The curtains matches the drapes, if you catch my drift.


Is that grounds for a banning? *hopes*

 
(@john-taylor_1722027898)
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Well just before Pat is sent to the bowels of the MoFo.

Apparently the only game running on an actual Wii was Metroid Prime 3 (Which I have seen moving on a TV. Thank you Gamer TV. Looks very nice) The rest was running on a Modified Gamecube. Hence the graphics looking a bit Gamecube Turbo-ish. This is according to GameCentral (A UK teletext page thing).

I would just like to watch the trailers on a working monitor (my red doesnt work :( ). I saw the Sonic trailer and its a lot more red rather than sort of green looking. 😛

 
(@shigamado_1722585792)
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Correction, it was all prototype Wii hardware in GameCube casing. There's no way Super Mario could look that good at 60fps. Project H.A.M.M.E.R. looked close to a 360 game.

 
(@Anonymous)
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Actually, it is technically heavily modified GCN guts at this point in time. Like John said, MP3 was the only game running on the proto-wii.

 
(@shigamado_1722585792)
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Flaming. Nice. Good way to get yourself banned.

If I took my X-Box, added more ram, a new processor, and made it run different software, is it still an X-Box?

No.

It's not "running on a GameCube" because each GameCube that was there was modified to play Wii games, and use the Wii controller. I played SMG, ExciteTruck, and Project H.A.M.M.E.R. it would take more RAM and a faster processor to play these on the cube.

Is the Wii much more powerfull than the GameCube? No. But everyone already knows that. It's the unique experience the controller gives you, and the virtual console that makes the Wii worth the 3 1/2 hour wait in line.

"Playing is Believing" is very true in this case.

 
(@john-taylor_1722027898)
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He didn't flame you. "Tool" is part of his sig.

This thing is we are all aruging that most Wii games were played on a Modified Gamecube. How ever you want to spin it that is what we are arguing about.

 
(@shigamado_1722585792)
Posts: 526
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Oh! Okay, I didn't know that. In that case I apologize.

Actually, except for the 360 and older systems, almost no games were running off thier original hardware. Most of the PS3's were running off high end P.C.'s, and in some rare cases....360's! (shhhhhhh!)

It's normal when brand new systems like Wii and PS3 are shown that the final hardware is not up and running alongside the games. In fact, I'd say it's happened almost everytime a new system has been introduced.

 
(@matthayter700)
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Ahh... thanks for the explanation, Cyke. So from those two things would it be able to determine the angle and changes in angle?

Anyway, AB, one of the meanings of "poochie supporting" mentality I thought you may have been referring to was the Simpsons meaning... but I didn't know for sure that you were also a Simpsons fan. But I thought another meaning you may have been referring to would have been the "cuddly furry" image of not giving the furry characters guns... because Iizuka mentioned that in the interview as well, saying "a lot of fans said they wanted to see shooting gameplay in Sonic games... but we would not have Sonic with a gun, since it is not in his character, from that came the idea for E-102's stages" or something along the lines of that, I don't remember the exact wording used since I haven't watched the interview in a long time... heck, I don't remember even how long it's been since I last watched that interview...

But yeah now I know what meaning of "poochie supporting" you're referring to and I guess it would've been better to do the old approach in 3-D first and see how that'd work.'

[Edit: Fixed typo]

 
(@veckums)
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Many gamers just was to play as Sonic--meaning his high speed gameplay without any kind of silly gimmick attacted to it--which is kind of ironic seeing that they are very excited for this title. Maybe the Wiimote is not an offending gimmick as guns, emerald hunting, and teamplay.

Before Sonic Adventure bleeped up the franchise by turning the other characters into minigames (interesting at the time, but it never should have become fundamental to the series), all of the characters played like Sonic with a twist. Multiple characters made S3&K great. It's the idea that you need to slow them down and make some radically different set of levels for them that's the problem.

I think gimmicks are fine as long as they work. We have shooting because E-102 worked VERY well (unlike the other SA minigames besides Amy). Unfortunately for some reason when Sonic Team decided to expand this successful concept they screwed it up, making the SA2 shooting slow.

Teams SHOULD have been the perfect evolution of the series. People don't complain about teamplay because it's a bad idea. Sonic Team made flight mode slow and boring, designed levels around specialization by formation because of their obsession with dictating how the player plays in 3D games (the best parts of Heroes are the parts where formation doesn't matter and you can play speed or power), and didn't allow customized teams.

Teams and other gimmicks worked (mostly) in Sonic Advance 3, and look at the reaction.

The remote gimmick, by reports, works, so people don't mind it. The Sonic only no-gimmicks attitude is really off the mark, IMO, and purely a reaction to Sonic Team's lack of polish in 3D games.

 
(@matthayter700)
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I agree that probably one of the best things about S3&K, much like how it's good in Sonic 2, is how the different characters play similarly with slight differences (Eg. Tails being the flying character, Knux the climbing one)

I also agree with having the same levels and different ways to play through them being a good idea, though that was done in the 3D Sonics to some extent with there being different versions of the same level with a few changes in SADX and different paths for different teams in Heroes.

I disagree with SA2's shooting stages necessarily being worse, faster doesn't always mean better. I preferred being in a more powerful machine rather than a small robot, and preferred the whole "rings recharge energy" idea to "when you get hit when you're out of rings you die" idea, which I don't think fits shooting stages. I also prefer the level design of the SA2B shooting stages to the design of SADX's shooting stages. But yeah that's another story.

I think what was done in Heroes with the teamplay would have to have something similar done in 3D Sonic in general if it's to have Tails' airlifing of Sonic from the 2D Sonic work in the 3D Sonic.

While I agree it isn't gimmicks themselves that are the problem so much as the lack of polish, I guess you could say that too much focus on the gimmicks could mean not as much focus on polish.

 
(@mimiichimu)
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So, now what? Would people prefer a sharp, staight forward, and polished Sonic game? Or a gimmicky, creative, and uniquely designed Sonic game?

Wild Fire, for what I have seen, falls under the gimmick side of things. Really, all that should matter is whether or not it's fun, and sometimes a gimmick isn't a bad thing.
Case in point: all Legend of Zelda games released since Ocarina of Time. ALL of them have a gimmick. It's a Nintendo thing, aparently.

 
(@sonic332)
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WHY'D they have to announce Sonic games for 3 systems this fall?

I'm gonna be BROKE.:(

 
(@Anonymous)
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EDIT: Nevermind, forgot about Sonic Rivals =|

 
(@sonicv2)
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Quote:


Wild Fire, for what I have seen, falls under the gimmick side of things. Really, all that should matter is whether or not it's fun, and sometimes a gimmick isn't a bad thing.


But Nintendo needs to stop with the gimmick things. It gets old after while.

 
(@mimiichimu)
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It is getting old but, Nintendo continually pulls it off and somehow almost all first party games end up being really good. Nintendo as a company has such a high level of standards for itself that very few "iffy" games come out. (3rd party devolpers are, as always, a mixed bag though.)

Since the only Sega franchises I've played recently were Virtua Fighter and, of course, Sonic, I don't know if Sega is as guilty of creating gimmick games.

 
(@Anonymous)
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But Nintendo needs to stop with the gimmick things. It gets old after while.

Yeah, I'm getting bored of innovation too. Nintendo should just stop trying new things and do the exact same thing everyone else is doing. I mean, come on. Who REALLY needs new,interesting ideas when we could just have a million unoriginal FPSes and driving sims, right?

 
(@sonic332)
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HAHAHAHAHHHHHHAHAHAHAH:lol :lol :cackle :cackle :lol :lol

...nice one.

 
(@sonicv2)
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Honestly, if you don't think Nintendo is putting too much innovation, have you ever heard of:

Luigi's Mansion with the vaccum
Super Mario Sunshine with FLUDD
All the DK Gamecube games with the bongoes
Mario Party 6 & 7 with the mic
The DS in general
The Wii in general
GBA tilt thing

There's more but I don't feel finding them all.

 
(@robobotnik)
Posts: 1396
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Quote:


Luigi's Mansion with the vaccum
Super Mario Sunshine with FLUDD
All the DK Gamecube games with the bongoes
Mario Party 6 & 7 with the mic
The DS in general
The Wii in general
GBA tilt thing


The analogue stick
The shoulder buttons
The rumble pack
The D-pad
The ability to jump
Scrolling levels
Four controller ports in one console (I think they were first....)

Yeah, Nintendo and their dull, dull innovating ways, what good are they? Other than deffining all console based games to this day.

 
(@sonic332)
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Man, this argument is a HOOT!:lol

 
(@hypersonic2003)
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XD! Oh geez.

 
(@super-rayzor_1722027929)
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Quote:


The DS in general


How would that be too much innovation; last I check the DS is very popular all over the planet. If it was too much innovation I really don't think it would be doing that well; also, the DS's popularity may be a precursor to the Wii's success-the motion sensitiviy is very much like the stylus on the touch screen.

 
(@john-taylor_1722027898)
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Some new gameplay Videos at IGN. Plus a teaser trailer.
IGN Stuffs

Edit: Sorry. Something is up with this page. It says Shadonic posted last but when I click on the page this is the last message. 🙁

 
(@shadonic_1722027905)
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So what exactly does that option on right down corner does anyway? The video doesn't work well on my computer.

 
(@shadonic_1722027905)
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What the heck happend to my previous post.

*re-post again*

So what exactly does that option on right down corner does anyway? The video doesn't work well on my computer.

 
(@ashide-bunni)
Posts: 1789
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^It seems to be your fire boost meter and it acts like the same was as the boost meter in Sonic Rush. Collect fireballs throughout the level and from defeating enemies raises it.

 
(@hypersonic2003)
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Talk about a teaser. Geez. Those videos were very nice though. I'm assuming these videos are using the Wii controller? It seems as if the player didn't know how to do a certain thing at some areas. Who knows though.

 
(@trueblue2005)
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So far it looks like a neat game.

 
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