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Sonic and the Secret Rings Game Info Community Project

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(@veckums)
Posts: 1758
Noble Member
Topic starter
 

Post information for the Sonic and the Secret Rings page on Sonic HQ. This is a topic for writing up an info page on Sonic 360 in a collaborative manner. The Sonic 2 page is a good model to use. Media may be useful (music, covers, art, prototypes, magazine scans, instruction scans), but can't be added until the downloads page is updated.

 
(@dirk-amoeba)
Posts: 1437
Noble Member
 

Off the top of my head...

Quick Info
Title: Sonic and the Secret Rings
Working titles: Sonic Wild Fire, Sonic and the Secret of the Rings
Console: Wii
Developer: Sega of Japan
Publisher: SEGA
Composers: (????)
Media: Wii Optical Disc
First release date: February 20, 2007 (US)
European release date: March 2, 2007
Japanese release date: March 15, 2007

It's a start.

 
(@one-tru-blu)
Posts: 2097
Noble Member
 

European Release date: 2nd March 2007
Japanese release date: 15th March 2007

I'll probably help out when it's released over here next friday.

 
(@darkest-light)
Posts: 1376
Noble Member
 

Am I the only one that actually has this game in the US?? X_X Crap for me not having any time to actually help x_X

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

I have it DL, but i'm sorta grounded so playtime is very limited(when parentals are not around, ya know lol) I'd love to help when I get to play it extensively.

 
(@dirk-amoeba)
Posts: 1437
Noble Member
 

Please feel free to add to or correct this list. I don't want to do this all myself.

Skills:

1)
2)
3)
4)
5)
6)
7)
8)
9)
10) All-Rounder: 006 Skill Points. Reduces speed loss caused by rugged terrain.
11) Quick Step: 004 Skill Points. Ground movement to the left and right becomes smoother.
12) Quick High Step: 012 Skill Points. Allows you to move more smoothly than with Quick Step.
13)
14) Quick Air: 004 Skill Points. Aerial movement to the left and right becomes smoother.
15)
16)
17) Turbo Boost: 003 Skill Points. Acceleration rate to top speed increases.
18) Rocket Boost: 015 Skill Points. Acceleration increases more than with Turbo Boost.
19)
20)
21) Speed-Up: 010 Skill Points. Maximum speed increases.
22)
23)
24)
25) Landing Dash: 008 Skill Points. Initial speed increases when landing.
26)
27)
28) Soul Absorber: 004 Skill Points. Gives a Soul Gauge boost when you land.
29)
30)
31)
32) Fire Tackle: 008 Skill Points. Increased attack power when performing a Short Jump.
33)
34) Cancel Dash: 006 Skill Points. When landing off a Jump Cancel, your initial speed increases.
35)
36)
37) Cancel Absorber: 003 Skill Points. When landing off a Jump Cancel, experience is gained.
38)
39)
40)
41) Fire Gaze: 005 Skill Points. Increased attack power when performing Jump Cancel.
42)
43)
44) Turbo Jump: 006 Skill Points. Increases flight speed while using Jump Dash.
45)
46)
47) H-Expand: 005 Skill Points. Extends the range of Homing Attacks.
48)
49)
50)
51) Homing Stability: 006 Skill Points. Decreases recovery time after performing Homing Attack.
52)
53)
54)
55) Quick Jump: 010 Skill Points. Decreases charge time required for Charge Jump.
56)
57) Aegis Slider: 010 Skill Points. Increases defense power while sliding.
58) Volcano Slider: 005 Skill Points. Increases attack power while sliding.
59) Soul Slider: 005 Skill Points. Gradually gain experience points while sliding.
60) Quick Slide: 004 Skill Points. Movement to the left and right during sliding is smoother.
61)
62)
63) Skimmer: 005 Skill Points. Decreases drop in speed when sliding.
64)
65)
66)
67)
68)
69)
70)
71)
72) Hard Brake: 004 Skill Points. Allows for more effective braking.
73) Back Step: 002 Skill Points. Press the 2 Button while moving back to Back step.
74) Fire Step: 005 Skill Points. Increased attack power granted to Back Step.
75)
76) Balance: 008 Skill Points. Automatic recovery after taking damage.
77)
78)
79)
80)
81)
82)
83) Pearl Collector: 004 Skill Points. Attracts nearby Pearls.
84) S-Pearl Collector: 012 Skill Points. Increases the area in which you can collect Pearls over Pearl Collector.
85)
86) Ring Bonus: 003 Skill Points. Adds additional Rings to counter at game start.
87) Power Restart: 003 Skill Points. Gives additional Rings when restarting after defeat.
88) Mini-Turbo: 003 Skill Points. Quickly move the Wii Remote forward when countdown is at 1 for a boost.
89) Rocket Start: 015 Skill Points. Faster speed burst than Mini-Turbo.
90)
91)
92)
93)
94)
95)
96)
97)
98) Quick Grind: 004 Skill Points. Using Grind increases Grind speed.
99)
100)
101)
102)
103)
104)

ED 3/4/07: Added the skills I have that aren't listed. Damn, that's a lot more. -SH

 
(@darkest-light)
Posts: 1376
Noble Member
 

Hot damn that's alot. Well then, I got some work cut out for me...lol

 
(@one-tru-blu)
Posts: 2097
Noble Member
 

I've made a start as I've gone through the game. Correct me if you find a mistake.

Story

English manual transcription
It all started when the genie of the magic ring appeared while Sonic, the world's fastest hedgehog was taking his nap. The Genie's name was Shahra, and she explained to Sonic that she came out of the book of the Arabian Nights, seeking his help.

According to Shahra, the world of the Arabian Nights, meaning the world inside her book, was being threatened by temptations of the evil genie Erazor. She added that, if erazor continues to manipulate the world within the book, he will ultimately gain enough power to leave the book, he will ultimately gain enough power to leave the book and wreak havoc in the real world.

In order to terminate Erazor's vile ambitions, Sonic has decided to dive into the world of the Arabian Nights with Shahra so he can save the true spirit of the timeless tales.

Zones

Lost Prologue - A world made up of missions designed to test the usage of new skills you acquire. Here you will learn the basic controls of the game.

Sand Oasis - A Desert area with lots of ruins with an oasis and town, with the palace of King Shahryar.

Dinosaur Jungle - Prepare to be chased by multiple types of dinosaurs as you navigate your way around the thick jungle and fast flowing rivers.

Evil Foundry - A castle-type level that is filled with lots of machines and traps. You will have to navigate the tight walkways over huge pits of molten lava, and some tricky jumps to make it through the level.

Items

Ring - The staple of all Sonic games returns. As long as you have at least one ring, you won't be defeated. As your level goes up, you will be able to carry more rings. Getting hit by enemy or hazard costs you 20 rings.

Pearls - Small orbs you'll find all over the levels and by defeating enemies. These charge up your soul gauge, which you won't get until later in the game.

Rich ring - Rare silver rings with a star in the centre of them. Picking up one of these gives you 20 rings.

Rich pearl - a pearl with a glowing ring around it, which refills the 20 gauge 20 times more than a regular pearl.

Fire Soul - in most missions, you'll find 3 different red rings called "fire soul". Collecting these allows you to unlock more party games, and the bonus party game characters (Shadow, Cream, Silver and Blaze). The fire soul rings can be collected wthout completing a mission, so you don't have to worry about going through a whole mission to collect one fire soul ring. However, if you finish a mission with a fire soul ring, you'll gain a 500 EXP bonus.

Speed booster - Run over one of these on the ground to get a speed boost.

Switches - Large, round swicthes on the ground. Running over these could do many things. Including making rings or new paths appear.

Springs - Another Sonic staple returns. Jump on top of them to be launched high into the air

Treasure chests - Chests with an item inside. Homing attack them to get them open and claim what's inside.

Jars - run into them fast enough or attack them to break them open, maybe revealing rings or springs. Certain missions will require you to avoid them, or break them, so keep a look out for them.

Grind edge - Jumping on one of these will allow you to grind along an edge or rail.

Catapult - Homing attack onto a catapult, and you can launch Sonic off it. tilt the wii remote backwards to store power, and move the wii remote quickly forwards to launch Sonic into the air, the amount you tilt back and move the remote forwards decides how far Sonic will go.

Air launcher - a circle that you can make Sonic jump into. When you enter it, the circle will expand and contract, you can tilt the wii remote forward quickly to break out and launch into the air, but to get the greatest height out of it, wait until the ring fully contracts before you tilt the wii remote forwards.

Jump carpet - landing on this carpet allows Sonic to spring into the air. If you tilt the wii remote forwards quickly at the highest point in the jump, you will perform another jump in mid-air.

World ring - You'll get one of these after completing a level, and are said to be the part of a great mystery...

Enemies

Green spirit - basic enemy used by Erazor Djinn. Takes one standard hit to defeat.

Red Spirit - Like the standard enemy, but can breathe fire while it rotates, so you're best hitting it from above, or the side to avoid it. Takes 2 standard hits to defeat.

Flower spirit - Enemy shaped like a flower that appears in Dinosaur Jungle. Shoots exploding seeds at you, and you won't be able to damage it if it covers itself with its petals. It takes 3 hits to defeat.

Mecha spirit - A huge robot spirit found in Evil Foundry. You can't reach it on the ground, so you have to strike it's weak point on the head to damage it. It is not harmful, but it can block your path unless you defeat it.

Bosses

Sand Scorpion - The boss of Sand Oasis summoned by Erazor Djinn. You have to keep up with it as it launches missiles at you, when it extends one of its stingers, it will give you an oppurtunity to homing attack the eye on that stinger, then homing attack 2 more times to get to the main eye. After a few hits, the scorpions main eye will detatch and launch at you. When it does, attack the eye, and homing attack it. It will take about another 3 hits to defeat at this stage.

Defeating the Sand Scorpion gives you the yellow world ring.

Statistics

At the end of a mission, whether you succeed or not, the results screen will be displayed. Your final points will be converted to exp.

Action Bonus: points awarded for the range of special actions you use.

Time: The time you have taken to complete the level. If you complete the level fast enough, you will see a medal displayed to the right of your time.

Ring Bonus: 1 point is awarded for every ring you collect.

Enemy Bonus: 50 points will be awarded for every enemy you defeat. Defeating a boss earns you 1000 points.

Technical Bonus: Multiples your score by a number between 0.1 and 2 depending on your performance overall. To get the higher technical bonus, collect as many rings as you can, avoid getting hit, defeat lots of enemies, and get a good time.

 
(@crazy-cham-lea_1722585730)
Posts: 622
Honorable Member
 

Technically, they're called Fire Souls, not Soul Fires. They unlock the multiplayer characters in addition to the minigames themselves.

 
(@one-tru-blu)
Posts: 2097
Noble Member
 

Fixed. Cheers for pointing that out.

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

And form what i've noticed I believe doing a certain number of levels in a world rewards you with a "World Ring", excluding Sand Oasis of course.

 
(@shadow-hog_1722585725)
Posts: 4607
Famed Member
 

Actually, you have to clear specific stages to get the Soul Rings. In at least Sand Oasis, Evil Foundry and Pirate Storm, this entails defeating bosses (although in Evil Foundry's case, there's another mandatory mission after the boss fight to clear before you can claim the ring); in at least Dinosaur Jungle and Levitating Ruins, they just happen to be random missions (not literally, but bear with me).

 
(@boss-velotix)
Posts: 125
Estimable Member
 

...I've only had the game since March 2, and I'm already doing better than all of you combined. And I'm playing sporadically in-between my constant WoW sessions.

You guys really suck at this game. XD

Anyway, here's a more comprehensive skill list for your perusal. Be aware: having the top-whack skills on can sometimes make your life much harder, so be careful.

Skills:

001) Charge Jump:
010 Skill Points. When sliding, your speed will drop, but you will jump higher.

002) Short Jump:
010 Skill Points. You can jump without losing acceleration.
**Requires skill 001**

003) Homing Attack:
010 Skill Points. Quickly move the Wii Remote forward to do a Homing Attack when locked-on.

004) Homing Dash:
010 Skill Points. After hitting with the Homing Attack you can jump and attack again!
**Requires skill 003**

005) Soul Gauge:
010 Skill Points. Soul is depleted in order to use Speed Break and Time Break.

006) Jump Cancel:
010 Skill Points. Press the 2 Button while in mid-jump to land.

007) Jump Dash:
010 Skill Points. Quickly move the Wii Remote forward while in mid-jump to launch forward.

008) Homing Cancel:
005 Skill Points. Allows Homing Attack to be cancelled by Jump Cancel.
**Requires skill 003*

009) Charger:
012 Skill Points. Forward acceleration increases.

010) All-Rounder:
006 Skill Points. Reduces speed loss caused by rugged terrain.

011) Quick Step:
004 Skill Points. Ground movement to the left and right becomes smoother.

012) Quick High Step:
012 Skill Points. Allows you to move more smoothly than with Quick Step.
**Replaces skill 011**

013)

014) Quick Air:
004 Skill Points. Aerial movement to the left and right becomes smoother.

015) Super Quick Air:
012 Skill Points. Allows you to fly more smoothly than with Quick Air.
**Replaces skill 014**

016)

017) Turbo Boost:
003 Skill Points. Acceleration rate to top speed increases.

018) Rocket Boost:
015 Skill Points. Acceleration increases more than with Turbo Boost.
**Replaces skill 017**

019)

020)

021) Speed-Up:
010 Skill Points. Maximum speed increases.

022) Super Speed-Up:
025 Skill Points: Increases your maximum [speed] more than with Speed-Up.
**Replaces skill 021**

023)

024)

025) Landing Dash:
008 Skill Points. Initial speed increases when landing.
**Incompatible with skills 028, 029**

026) Landing Turbo:
020 Skill Points. Initial speed increases more than with Landing Dash.
**Replaces skill 025; Incompatible with skills 028, 029**

027)

028) Soul Absorber:
004 Skill Points. Gives a Soul Gauge boost when you land.
**Requires skill 005; Incompatible with skills 025, 026**

029) Soul Assimilator:
012 Skill Points. Soul Gauge increases more than with Soul Absorber.
**Requires skill 005; Replaces skill 028; Incompatible with skills 025, 026**

030)

031) Sub S-Devourer:
015 Skill Points. Soul Gauge increases when landing but Rings are consumed.
**Requires skill 005**

032) Fire Tackle:
008 Skill Points. Increased attack power when performing a Short Jump.
**Requires skill 002**

033)

034) Cancel Dash:
006 Skill Points. When landing off a Jump Cancel, your initial speed increases.
**Requires skill 006**

035) Cancel Turbo:
015 Skill Points. Initial speed increases after landing more than with Cancel Dash.
**Requires skill 006; Replaces skill 034**

036)

037) Cancel Absorber:
003 Skill Points. When landing off a Jump Cancel, experience is gained.
**Requires skill 006**

038) Cancel Assimilator:
008 Skill Points. More experience is gained than with Cancel Absorber.
**Requires skill 006; Replaces skill 037**

039)

040)

041) Fire Gaze:
005 Skill Points. Increased attack power when performing Jump Cancel.
**Requires skill 006; Incompatible with skill 042**

042) Sub F-Gaze:
003 Skill Points. Attack power increased during a Jump Cancel but defense is greatly reduced.
**Requires skill 006; Incompatible with skill 041**

043) Splash Jump:
020 Skill Points. Allows you to jump when you strike an obstacle in mid-air.
**Requires skill 002**

044) Turbo Jump:
006 Skill Points. Increases flight speed while using Jump Dash.
**Requires skill 007*

045) Boost Jump:
015 Skill Points. Jump distance improved over Turbo Jump.
**Requires skill 007; Replaces skill 044*

046)

047) H-Expand:
005 Skill Points. Extends the range of Homing Attacks.
**Requires skill 003**

048) H-High Expand:
018 Skill Points. Extends attack range further than H-Expand.
**Requires skill 003; Replaces skill 047**

049)

050)

051) Homing Stability:
006 Skill Points. Decreases recovery time after performing Homing Attack.
**Requires skill 004**

052) Homing Balance:
015 Skill Points. Decreases recovery time more than with Homing Stability.
**Requires skill 004; Replaces skill 052**

053)

054)

055) Quick Jump:
010 Skill Points. Decreases charge time required for Charge Jump.
**Requires skill 001**

056)

057) Aegis Slider:
010 Skill Points. Increases defense power while sliding.
**Requires skill 001; Incompatible with skills 058, 059**

058) Volcano Slider:
005 Skill Points. Increases attack power while sliding.
**Requires skill 001; Incompatible with skills 057, 059**

059) Soul Slider:
005 Skill Points. Gradually gain experience points while sliding.
**Requires skill 001; Incompatible with skills 057, 058**

060) Quick Slide:
004 Skill Points. Movement to the left and right during sliding is smoother.
**Requires skill 001**

061) Quick High Slide:
012 Skill Points. Makes left-right movement smoother than with Quick Slide.
**Requires skill 001; replaces skill 060**

062)

063) Skimmer:
005 Skill Points. Decreases drop in speed when sliding.
**Requires skill 001**

064) Super Skimmer:
015 Skill Points. Decreases your rate of deceleration more than with Skimmer.
**Requires skill 001; Replaces skill 063**

065)

066)

067) Sub S-Search:
002 Skill Points. Enables lock-on to targets while in Time Break but increases Soul use.
**Requires skill 005**

068) Surge:
006 Skill Points. Sonic's automatic acceleration during Time break increases.
**Requires skill 005**

069) Super Surge:
015 Skill Points. Increases movement speed more than with Surge.
**Requires skill 005; replaces skill 068**

070)

071)

072) Hard Brake:
004 Skill Points. Allows for more effective braking.

073) Back Step:
002 Skill Points. Press the 2 Button while moving back to Back step.

074) Fire Step:
005 Skill Points. Increased attack power granted to Back Step.
*Requires skill 073**

075) Ring Saver:
015 Skill Points. Reduces the number of rings lost when damamge is taken.

076) Balance:
008 Skill Points. Automatic recovery after taking damage.

077) Down Cancel:
010 Skill Points. Press the 2 Button when taking damage to negate knockdown.

078) Soul Resurrection:
010 Skill Points. Uses Soul Gauge to revive when defeated.

079) Soul Armor:
010 Skill Points. Reduces the Soul lost when damage is taken.

080)

081)

082)

083) Pearl Collector:
004 Skill Points. Attracts nearby Pearls.

084) S-Pearl Collector:
012 Skill Points. Increases the area in which you can collect Pearls over Pearl Collector.
**Replaces skill 083**

085)

086) Ring Bonus:
003 Skill Points. Adds additional Rings to counter at game start.

087) Power Restart:
003 Skill Points. Gives additional Rings when restarting after defeat.

088) Mini-Turbo:
003 Skill Points. Quickly move the Wii Remote forward when countdown is at 1 for a boost.

089) Rocket Start:
015 Skill Points. Faster speed burst than Mini-Turbo.
**Replaces skill 088**

090) Warp Dash:
025 Skill Points. Faster speed burst than Rocket Start.
**Replaces skills 088, 089**

091)

092)

093)

094)

095)

096)

097)

098) Quick Grind:
004 Skill Points. Using Grind increases Grind speed.

099) Fast Grind:
012 Skill Points. Increases acceleration more than with Quick Grind.
**Replaces skill 098**

100)

101) Sub M-Grind:
010 Skill Points. Maximum Grind speed increases but gradually consumes Rings while in use.
**Incompatible with skill 099**

102)

103)

104)

 
(@toby-barrett)
Posts: 1127
Noble Member
 

Sonic's at level 99 on my file, and I suck? Wow.

 
(@boss-velotix)
Posts: 125
Estimable Member
 

You had not posted in this topic prior to my post, so nyeh. Kudos on hitting Lv 99 - is that the max?

 
(@toby-barrett)
Posts: 1127
Noble Member
 

Yea, that's as high as it goes.

But really, not everyone's going to be interested in filling this thing up, so just because they're not posting info does'nt mean they suck at the game.

 
(@crazy-cham-lea_1722585730)
Posts: 622
Honorable Member
 

Really. That's a pretty dumb (not to mention rude) statement to make.

 
(@boss-velotix)
Posts: 125
Estimable Member
 

It looks like my statement has been misread, but this has already been dragged out way too far. The purpose of this thread is after all to contribute information, is it not? :)

Because of the nature of the information so far I assume we're not avoiding spoilers here, so I'll start putting up a list of all the unlockables (probably edit this post), sorted by chapter and paragraph. The full list looks like it will be very interesting from what I've seen so far.

Would information on how to acquire the Fire Souls be useful? I have found that some of them require specific skills are active when attempting to get them - often the more advanced skills. There's one I got earlier that requires skill 043 (Splash Jump) as well as the basic skills, and that was on the first mission.

I should also note that the first eight skills on the list are initially hidden and cannot be enabled/disabled until you have completed the Last Chapter mission of Night Palace. When cleared, each skill ring gains 75 skill points and the option to remove the skills is enabled.

I don't miss Homing Cancel. :)

 
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