Yeah, It's definately not Silver.
The whole secret level stuff sounds pretty cool, but I'm not too sure if I would like it.
About that Deviantart thing, I know that Honey was in Sonic the Fighters, but I haven't seen her before. Does anybody have a picture of her?
Just search "Honey Sonic" in Deviantart. She's apparently a fanart favorite, and some even have screenshots of playing as her in Sonic the Fighters.
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If Blaze is the Knuckles of her version, then the Racoon would be the Tails of her version. If this is true, who is the Sonic of their worlds? It just might be female as well. And I doubt that it would be Silver.
If I remember correctly from the Sonic 2K6 Leaked Script, The Sega themselves describe Blaze as a mix of Sonic and Knuckles.
So if we go with the character hybrids to make all new characters this is probably Tails + Cream.
From Kotaku
Sonic Rush Adventure
Platform: Nintendo DS
Category: High speed 2D & 3D action adventure
Developer: SEGA Studios Japan
Release: Fall 2007
Game Overview
Sonic returns to the Nintendo DS with all the classic 2D, dual screen action the fans loved in Sonic Rush, as well as a new high-seas adventure where he clashes with ruthless pirates. As Sonic, players will set off from Windmill Village to explore seven action-packed levels featuring the classic 2D gameplay that the Sonic series is known for. Now players will get to explore the action stages to uncover valuable items and materials which allow Tails to build new ships that help Sonic explore the high-seas. With a fleet of up to five ships, including a submarine, water bike, and hovercraft, players will use the touch screen technology in exciting new ways to control their ships as they race across the ocean gathering rings, busting tricks, and torching pirate ships in fierce ship-to-ship battles. At the end of each level, players will test their skills in epic 3D boss battles that span both screens, including the ultimate showdown with the evil pirate, Captain Whisker. Let the adventure begin!
Key Features
Classic Sonic 2D Gameplay with improved action stages. Sonic returns with his signature 2D gameplay presented seamlessly across both screens on the Nintendo DS. New action-packed gameplay will have gamers snowboarding down an avalanche, springboarding off giant mushrooms, and hang gliding across wide gaps.
A high-speed ocean adventures. Sonic travels from island to island in search of objects and materials to build up to five different ships and battles with wicked pirates both on land and at sea throughout 14 stages.
Enhanced touch screen controls. Players will navigate the oceans and perform aerial tricks to avoid treacherous water mines and aim their cannons during ship-to-ship battles by using the stylus and touch screen on the Nintendo DS.
Compete with friends via DS Download Play in two battle modes. Two players will face-off in intense dual screen races or collect the most items spread throughout the map in exciting mission battles.
From Sega Press.
And so yet another one-shot character joins the ranks.
SEGA Studios Japan? They are the ones responsible for Sonic 2006, right?
Also, why does the PR says that this is mainly a Sonic and Tails affair when the poster shows it is not.
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And so yet another one-shot character joins the ranks.
Who says she will be a one-shot character?
Not sure. I'm pretty sure Sonic Team Japan did Sonic 2006. I'm pretty sure that NiGHTS 2 is being done by Sega Studios USA who *were* Sonic Team USA.
So either they have killed off the Sonic Team name for the studio or its a different studio completely.
One of those two.
Also damn, Raccoon girl wasn't the greatest hoax ever...
Right up there with Shadow the Hedgehog (game) and Mario and SOnic at the Olympics. 😛
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Who says she will be a one-shot character?
Well, if she isn't, I hope she's decent and doesn't get raped later on like Shadow was.
If they give the racoon mad tanooki skillz (and she's not a Tails/Cream clone who simply flies) I'm fine with her being in the game.
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SEGA Studios Japan? They are the ones responsible for Sonic 2006, right?
Sega Studios Japan, last I checked, was a catch-all name for any generic team at... well, the studios of Sega of Japan. This includes Sonic Team's Japanese branch, since they were absorbed and all.
I've always been confused with that.
And we still yet don't know what the raccoon girl's name is.
I don't think the problem is one-shot characters right now, like we thought it would be way back when. I think it's that they keep making new characters that just happen to be present every adventure from now on.
At least she is cute. Let's name her Pretzel. Her power can be contortion. Or saltiness.
*imagines all the others licking her like a salt block*
>>
Let's go with contortion
Hhhahaha! You guys are crazy.
That page broke Mozilla something fierce. Requesting C&P, please.
23-May-2007 Sonic takes his spines on the ocean to prove he's not spineless as we prepare for another DS Sonic spine. Spin. Argh!
Not since Tails first airlifted Sonic up a cliff face in Sonic 3 have two buddies worked as well together as Nintendo and Sega in recent months. The Segtendo effect, as we've just named it in hope of creating some cool new street lingo, seems to stem from some deep understanding on Sega's behalf as to how best employ Nintendo hardware without compromising their original franchises. And it all started with 2005's Sonic Rush.
An adrenaline junkie in game cartridge form, it snapped the stylus over its knee, spat into the microphone hole and went about its speedy business, ignoring those DS potholes so many developers feel inclined to hop into. And despite the game changing developmental hands - from Dimps to SEGA Studios - this is moving in a largely similar direction. At a rate of knots, naturally.
We say knots as Sonic's latest Rush is to be watered down. Not in a bad way - he's taking to the blue seas for a spot of piracy-themed sprinting. Running on water like a Lucozade endorsed Jesus Christ? No, no, no. While the narrative concerns Sonic's attempts to bring down cruel pirate-y fella Captain Whiskers, we're promised land-based levels to match the originals - your usual selection of rent-a-level forests, mountains and ghost ships. Considering the lovely visual touches that Secret Rings milked out of similar settings, this may not be a bad thing.
Split scream
Action again takes place over both screens - you'll need to apply vaseline to your eyeballs to get them swivelling quickly enough in your sockets if you hope to keep up with Sonic's cross-screen corkscrewing/leaping antics. As these screenshots demonstrate, you can always see what lies above and beneath Sonic, and the camera gives your peepers a run for their money as he moves between the two. Not a game for the easily fazed.
Gone is Robotnik, but this ain't no picnik. Levels populated by robots (cold), skeleton warriors (colder), pterodactyls (getting warmer) and robotic triceratops (jackpot) can be dashed through as fast as you can possibly manage, or else explored more thoughtfully for new routes. Master dashers are helped by the return of the tension bar, filled by button bashing out mad tricks during freefalling leaps and allowing for even more speed to be injected into Sonic's already time-continuum worrying speeds.
The aim of each level is to hunt down shipbuilding parts for Tails - yes, he's back - to turn into submarines/water bikes/hovercraft for special sailing sections. Replacing what little touch screen action there was in the original - half pipe in the style of Sonic 2's special stages - these sailing jollies sound like more substantial watery tasks.
Bother craft
The stylus directs the ships, performs tricks and takes on other ships in combat. We just hope that this doesn't spoil the pixel-perfect 2D larks that Dimps aced in the first Rush. Also of note are 3D boss battles stretching across two screens - the 3D bosses of the original were hardly a highlight but we're curious to see what double-screen-demons are in store for us this time.
And for all you fans of DS Download Wi-Fi Rush racing, the mode is back, with all new mission-based battles also making an appearance. As long as we can catch up with the blue bugger to coax/beat more details out of him, expect to hear more in the upcoming months...
An internets to you, sir.
Don't spend it all in one place.
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The aim of each level is to hunt down shipbuilding parts for Tails - yes, he's back - to turn into submarines/water bikes/hovercraft for special sailing sections.
Sea Fox in mainstream plz n_N
That looks kinda cool. I like how sonic takes up about a fourth of it.
If that is the box art, I'm likin' it.
I'm not sure about it to be honest. Maybe because it isn't a big picture. Looks a bit cluttered.
The skull on Cap Whiskers' arm reminds me of Tron Bon & Co.
*notices hill with stripes* What happened to the checkers?
Lolz, Duct, I think you're on to something.
I may have accidentally exposed a spoiler. Oops...
Because checkers have been done to death.
Now triangles, that's a different matter.
DOES ANYONE NOT HAVE ANY LOVE FOR HEXAGONS?!!!!
Techno Base, Sonic Advance 2.
1. Dude, I was just joking.
2. It's kinda creepy that you know which exact stage has hexagons.
Maybe you have forgotten how crazy and quick the trivia games go around here.
I think being just a little crazy is one of the unspoken requirements for the MoFo.
You forgot Grand Metropolis / Power Plant. The whole theme of the zone was hexagons and a company called Hexaco.
**** Vec, you reminded me of the reason why those triva games would derail. If there were more than one answer and the questioner/answerer only thought one existe...
Aw screw it. I just didn't think about those 3D enviorments.
THis looks even better then the 1st one. I cant wait to play it (and see who the new charecter is).
Thank you sega for 16 years of great sonic games.
P.S. will the SRA adaption in the upcoming Sonic #180 be in only 1 issue or last for to like the origional SR adaption
After seeing that trailer, the game...doesn't really excite me. =
Opposite effect for me. I'm already in love with it. Raccoon girl be damned!
I like the part on the water. :3
Levels still look uninteresting, the cool soundtrack is gone, but the boss battles look sweet at least. It'll be like the first Sonic Rush, nothing to sneeze at, that is unless you're allergic to Sonic games.
Oh hell yes. The level design hasn't suffered at all, the bosses look to be better and the water parts aren't as bad as I expected. Awesome. Too bad it keeps the Sonic trend of annoying voice clips though. YEAH! YEAH! YEAH!!1
The gameplay video looks nice. I like the part where Sonic is using the jet ski to go from one place to another.
I like how Sonic yells "WHAT." when he gets hit, as if he himself has no idea where that enemy came from.
Looks h'okay though. Nothing all that eye-catching or impressive. The colors seem kind of dull, but when pirates are involved in things, they make that happen. I'll pick it up when it becomes cheaper - hopefully it will last longer than the original.
Part of me wouldn't mind having that hung up on my wall. Lovely background with nice lens flare and Sonic and Tails look nice.
But there are two horrible looking fancharacters plastered on it. And I'm not talking about Whisker and his lackey.
I know his head is usually like that but his head seems a bit TOO big now for his body. I don't care for raccoon girl much...but Whiskers' ally looks pretty cool now.