Sonic the Hedgehog on the Mega Drive/Genesis is good times. You know this, I know this. Does the world know this? How can we know until we have an up-to-date Sonic HQ game page? We can't, I tell you. We can't.
So, this is a topic where you can contribute information for an info page on the original Sonic the Hedgehog - not the 8-bit semi-sequel or recent remake (if you have information you'd like to add for the Xbox 360/PS3 version, please post it in this topic). As a template, please refer to the Sonic 2 page. Information already existing in the existing Sonic 1 page can be carried over where appropriate.
Please note, the information needs to be written by you. Please don't copy stuff from other sites/wikis.
This is a list of all the sections to fill, which will be kept up-to-date as people submit information (so keep checking the first post to have an idea on what needs to be done).
Quick Info
Title, Console, Developer, Publisher, Composers, Media, First release date, US release date, European release date, Japanese release date, Re-releases
General Info
Story, Background Info, Credits, Notes, Unique Features, Misconceptions, Versions, References, Behind the Scenes, Links, Other Information
Gameplay
Moves, Items, Enemies, Strategies, Statistics
Zones
Descriptions of Zones, Zone Bosses
Replay, Tricks, & Codes
Challenges, Codes, Cheats, Bugs, Tricks, Game Modifier Codes
Prototypes
changes from prototype versions of the game to the final product
Media
Music, Covers, Art, Prototypes, Magazine Scans, Instruction Scans
If you have any information that doesn't come under these categories, please post it anyway and we'll see where we can stick it. Submitting media is appreciated, but please bare in mind it can't be added to the pages just yet.
I guesse you could just fit this stuff in where you need to
Sonic the Hedgehog is the platform game that launched the career of Sonic the Hedgehog and Sonic Team. It was released on June 23, 1991 in North America for the Sega Genesis. The European Sega Mega Drive version was released later in June of 1991 and the Japanese Sega Mega Drive version was released on July 26, 1991. re releases:
Compilations that include the game are Sonic Compilation (1995) and Sega 6-Pak (1996) for the Genesis; Sega Smash Pack(1999) for the Sega Dreamcast; Sonic Mega Collection for the Gamecube; Sonic Mega Collection Plus for the PlayStation 2 and Xbox and Sega Genesis Collection for the PlayStation 2 and PlayStation Portable (2006).
In November of 2006, Sega re-released a version of Sonic the Hedgehog entitled Sonic the Hedgehog Genesis for the Gameboy Advance. This game includes the original game as well as an Anniversary Mode, wherin the player can use the Spin Dash.
It has also been released on the Nintendo Wii's Virtual Console download service.
It is set to be released on the Microsoft Xbox 360 Xbox Live Arcade service under the name "Sonic the Hedgehog: High Speed" sometime in Q1 2007
Credits:
Game Plan: Hirokazu Yasuhara
Program: Yuji Naka
Character Design: Naoto Ohshima
Design: Jinya Itoh, Reiko Kodama
Sound Producer: Masato Nakamura
Sound Program: Jimita, Macky
Zones:
Green Hill Zone
Green Hill Zone Act 1The Green Hill Zone is the first zone in the entire Sonic series and is, arguably, the most famous. Hazards include crumbling platforms and spikes. At the end of Act 3, Dr. Robotnik appears with a wrecking ball that swings back and forth trying to hit Sonic, who must avoid it by standing on two platforms and jumping over it (this boss reappears as a mini-boss in Sky Sanctuary in Sonic & Knuckles and as a mini-boss in the X-Zone of Sonic Advance). After completing the game, Sonic makes a brief return to Green Hill Zone for the ending sequence.
Marble Zone
Marble Zone Act 1A zone with ancient buildings made of marble and an underground castle with spiky chandeliers. There is a lot of lava that can harm Sonic in this level. Certain bricks can be destroyed for points; sometimes up to 30,000 could be obtained, if the bricks are destroyed in sequence. At the end of Act 3, Dr. Robotnik attacks with an improvement to his craft that shoots fireballs on one of the two platforms Sonic can stand on, briefly setting it on fire. This zone also has many shortcuts, and walls that you can break through for rings and shields. An early version of this zone featured UFOs in the sky, but they were dropped for the final release.
Spring Yard Zone
Spring Yard Zone, Act 1An urban level with many springs and bumpers, resembling a pinball machine. There are many secret areas in this zone. This zone's design inspired many similar stages in future Sonic games. In the demo version, a Sonic robot is located at the end of Act 1 and is considered to be the very first Metal Sonic created. Act 2 has two Robotnik signs (ends) and as such, can be ended through two possible routes (one of the only two levels in Sonic history with more than one exit, the other being Collision Chaos Zone 2 in Sonic CD). At the end of Act 3, Dr. Robotnik attacks with a spike-equipped craft that slowly removes the blocks Sonic stands on. Spring Yard Zone (or Sparkling Zone) was the first zone created and finished.
Labyrinth Zone
Labyrinth Zone Act 3Labyrinth Zone is a ruin-like maze partially submerged in water. It features many spikes and water-driven contraptions. The greatest hazard of this zone is not the enemies or the traps, but the water. Sonic, being a hedgehog, is terrible at swimming. After staying underwater for a limited amount of time a countdown starts at the end of which Sonic drowns. This would lead the player to a great sense of panic at the sound of the countdown music. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games. At the end of Act 3, Sonic has to follow Dr. Robotnik through an ascending passage filling with water. Robotnik's craft can be destroyed; however, this is extremely hard without use of cheats and is not required to complete the level, nor does it offer any sort of bonus. Labyrinth Zone was originally the second stage (with the third being Marble Zone, the fourth being Star Light Zone, and the fifth being the Spring Yard Zone), but was later moved toward the end of the game, due to its difficulty.
Star Light Zone
Star Light ZoneA zone set in a city at night, under the stars, and containing many loops. This stage contains many roller coaster-like sections in which Sonic is hurled along paths at great velocity; it is possibly the game's strongest showcase of Sonic's speed. Other city-based levels took similar roles in later games, from Stardust Speedway in Sonic CD to Crisis City in Sonic the Hedgehog (2006) , to even Lethal Highway in Shadow the Hedgehog. There are few enemies here, most of which cannot be destroyed by Sonic. At the end of Act 3, Dr. Robotnik shoots spiked mines onto three seesaws. During Video Challenges from Nick Arcade, Star Light Zone's theme can now be heard in the Emerald Hill Zone from Sonic the Hedgehog 2.
Scrap Brain Zone
Scrap Brain Zone Act 2A trap-filled industrial level with many dangerous machinery such as saws, flame vents, electric posts, trapdoors, disappearing and rotating platforms. This is yet another famous zone. At the end of Act 2, Robotnik appears behind a force field and pushes a button which makes the floor give way and sends Sonic into Act 3. This act is almost exactly the same textures and items in the Labyrinth Zone, but with changed colors and more hazards. The end has no encounter with Dr. Robotnik. Instead, Sonic springs up through a hole which leads directly to the Final Zone, where Sonic will meet Dr. Robotnik for the final showdown of the game.
Final Zone
Final ZoneThe final fight with Dr. Robotnik inside his private laboratory, and without a single ring to help, too. Robotnik will attack using special pods that can crush Sonic. Every time two out of four pods come down or come up; one decoy, and one with Robotnik in it. Sonic must attack pods with Robotnik in them a total of 8 times and at the same time avoid being crushed by the pods. This is made difficult by the pods coming down very fast an unexpectedly, there is also no way of knowing which pod Robotnik will be in. Between each pod movement spark balls come from the ceiling towards Sonic, who must dodge them. After clearing this level, Robotnik flees, during which Sonic has the option of hitting him one last time, and after which the player is treated to the end sequence and credits.
Special Stages
Special StageWhen Sonic finishes with at least 50 rings in the first or second act of a zone he can jump through a big ring at the end, to enter one of the six Special Stages. Each Special Stage rotates 360 degrees and has Sonic tumbling through it and into blocks on which he cannot stand. Certain blocks, when touched, can make the maze rotate faster, slower, or in the opposite direction. There is a Chaos Emerald hiding in each Special Stage. Sonic is supposed to collect it without touching a "Goal" block, which will end the stage. If he collects 50 or more Rings in a Special Stage, he will earn a Continue. As is the case in the rest of the game, collecting 100 rings will get an extra life. If all six Chaos Emeralds are collected, a better ending sequence will be viewed. I'm pretty sure theres 6 or 8 emeralds instead of the usuall 7
i hope that should be good for now
We don't want something C&P'd directly from Wikipedia, though (and yes, I checked; it is).
Thanks Shadow Hog, I wouldn't have noticed that myself. Sorry Abac Child, the information needs to be written by you, not taken from anywhere else.