No, not Sonic Advance. I mean Sonic the Hedgehog.
The original Sonic the Hedgehog game will be released on GBA with some special additions.
SEGA's Video Game Icon Sonic The Hedgehog Celebrates 15th Birthday With Four New Releases
SAN FRANCISCO--(BUSINESS WIRE)--June 23, 2006--SEGA:
-- The Blue Dude With the 'Tude Rockets Onto Next-Gen Consoles With Sonic The Hedgehog on PS3 and Xbox 360, a New Sonic Adventure on the Wii, Sonic Rivals on PSP, and a Special Edition of Sonic The Hedgehog Genesis for the GBA
He's fast, he's blue, he's sold over 44 million games, and he just turned 15 years old! Tomorrow, SEGA(R) will join millions of fans around the world to celebrate Sonic The Hedgehog's 15th birthday and his continued success with four bold new upcoming games. Born on June 23, 1991 as the fastest, most technologically advanced character for the SEGA(R) Genesis(R) console, Sonic continues to innovate as he prepares to blast onto next-gen consoles and the Sony PlayStation(R)Portable system with groundbreaking new adventures. Additionally, in honor of its beloved mascot's 16-bit roots, SEGA will release the game that started it all with Sonic The Hedgehog Genesis exclusively for the Game Boy(R) Advance this November. The game will feature two new additions to the classic 1991 debut including Sonic's famous Spin-Dash move and a new save ability, and will retail at the special price of $19.95.
Fans will be treated throughout the year to special 15th anniversary events, culminating with the release of three original Sonic adventures shipping later this year, as well as the original Sonic The Hedgehog Genesis for the Game Boy Advance. Sonic will make his first appearance on next-gen consoles with the dynamic new adventure Sonic The Hedgehog for the PlayStation(R)3 and Xbox 360(TM) this fall. Sonic The Hedgehog melds top-tier production values with next-gen art, physics, and game design to create the fastest and most intense Sonic experience yet. Featuring brand new interactive 3D environments, Sonic gameplay is taken to a whole new level with a large cast of new and returning characters, and a blistering sense of speed. Sonic will also debut this fall on the PSP(R) with Sonic Rivals, a one-on-one racing platformer that also features Knuckles amongst other rivals combining classic 2D gameplay with 3D worlds. Available in 2007, a new Sonic adventure is also in development for the Wii(TM) console, combining Sonic's high velocity with the unique Wii controller and a colorful retelling of the classic tale Arabian Nights.
"Sonic's 15th birthday is a landmark occasion bringing SEGA and Sonic fans together to celebrate the hedgehog's trademark speed, heroism, and attitude," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "The breathtaking speed and gameplay innovation that Sonic introduced in 1991 will reach new heights in Sonic The Hedgehog, Sonic Rivals, and Sonic's new adventure for the Wii. These titles continue a super-Sonic legacy of ground-breaking gameplay and story elements that only next-gen consoles can deliver."
In addition to his video game fame, the "blue dude with the 'tude" has starred in two animated TV series, numerous comic book adventures, and an animated movie -- he's even had his own theme park and was the first and only video game character ever featured in the Macy's Thanksgiving Day parade. But it's his video games that matter most to his legions of fans. Sonic has starred in more than 30 video game adventures, a distinction that earned him his star on the 'Walk of Game' landmark honoring pioneering gaming icons.
With the four upcoming new games, Sonic The Hedgehog is ready to blaze his way to the top of the video game world with the same speed, optimism, and brashness that set the gaming world on fire in 1991.
About Sonic The Hedgehog
Currently celebrating his 15th anniversary, Sonic The Hedgehog is one of the most popular video game icons of all time with over 44 million games sold worldwide.
-- Over 8,000 Sonic games are sold worldwide every day
-- Gamers have spent over 500 million hours and collected over 66 billion gold rings playing Sonic The Hedgehog games
So now, you can own Sonic 1 on:
It's not many times I can say that "overkill" is an understatement. At least this version's somewhere around Sonic Jam's quality, what with the Spin Dash and save feature and all. Still, unless it becomes the entirity of Sonic Jam on the go (sans Sonic World), this is really inexcusable.
"New" save ability?
I've been saving via Mega Collection for years, and using the spindash since Jam.
Finally, a great Sonic platformer on the GBA *dodges bullets*.
Seriously, I don't think it should retail at $20 seeing that it is an overmilked game that is availble in a much cheaper form.
Also that article is wrong on some certain acounts.
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In addition to his video game fame, the "blue dude with the 'tude" has starred in two animated TV series,(1) numerous comic book adventures, and an animated movie -- he's even had his own theme park and was the first and only video game character ever featured in the Macy's Thanksgiving Day parade.(2)
(1) He had four animated television series.
(2) The Pikachu balloon disagrees with this statement.
Playable Tails and Knuckles (With blue socks) might make it worth it(But thats unlikely though). Mind you my last GBA game was Astro Boy... No love for the GBA.
UK date anyone?
Sonic 1 was on the Dreamcast?
It will be interesting to see what they do about the GBA's screen size. Will they give us a tiny view, or downsized sprites?
Given that I can already play Sonic 1 via DrMD on my GP32(Plus the Knuckles in Sonic 1 and Tails in Sonic 1 hacks), I have no intention of picking it up for the GBA.
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Sonic 1 was on the Dreamcast?
Sega Smash Pack.
Someday, I want to gather all the different ports of Sonic 1 in one room and play them simultaneously. Which version do you think I'd finish first?
Sonic Jam version on Easy difficulty
I've always refused to use any difficulty besides "Original".
What about games with hard modes?
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Sega Smash Pack
And it was a pretty awful port also. The sound quality of the music was so terrible in that complitation, that I thought for a moment that my ears was going to bleed.
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I've always refused to use any difficulty besides "Original".
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What about games with hard modes?
In Sonic Jam, "Original" is hard mode. 😮
That's something they should amend for this new thing: add a Hard Mode. Seriously, even though Sonic 1 is arguably the hardest of the three original titles (S&K and S3 being lumped together), it's still pretty easy to go through. If they made a Hard mode, well, that'd raise replayability quite a bit, and almost - ALMOST - make such a purchase worthy. Certainly moreso worthy if you can get it used for a tenner.
How exactly would they go about doing that? More enemies? Less rings?
I still contend, since the early days of the Mega Collection announcement, that any rerelease of the classic titles should include mission modes not unlike what SA2 had. Chao-hunting (though some might cringe at having Chao introduced into pre-SA games, so Flicky-hunting?), Ring grabs, time trials, high score trials... a plethora of mini-goals to accomplish within each act. With battery save, this can all be kept tracked of and a reward for completing the missions could be awarded. Playable misc. characters, I guess?
Heck, they can use the old tile sets and construct new mini-stages for the sole purpose of presenting new and harder challenges, MMPU-style.
But no, I musn't get ahead of myself. After all, this is the new SEGA we're talking about here. Straight port with "new" additions it is.
Waaaait a minute. Hasn't Sonic 1 already been on the GBA? In a compilation game with the dolphin, Eco-something. I saw it advertised on the back of the little poster that came with Sonic Advance 2.
No that was Sonic Spinball. Good memory though. Ecco + Golden Axe + Spinball.
Some guy over at sws2b started to make sonic 1 for the GBA months ago, and it seemd alright from the demo version i played of it. Now why can't they release all of them for the gba }:O , they're already doing sonic 2 for mobile phone.
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So now, you can own Sonic 1 on:
long list of words
What about the piss poor sonic 1 in sonic jam for the Tiger game.com?
That wasn't Sonic 1, as far as I can tell.
If you're really going to count the Game.com "port" of Sonic 1, you might as well list the Game Gear and Master System versions.
Neither of which were really the same game as the original, anyway.
I honestly fail to see what all the hype is about. *Continues playing Knuckles in Sonic 1 via DrMD on GP32*.
Authenticity?
There was hype? I thought it was mostly complaints that the game's getting whored out.
I can't wait to get this game. It will be fun.
Seeing as how I returned to SI via the Omochao thread in MFC, might as well comment on this.
My first thought is: They should have done this sooner.
They should have done this along with the SA2B release, if not only for the sake of consistency (Eg. Having both Sega-system-to-Nintendo-system ports, for both GBA and GCN, at around the same time) then for how practical it'd be... I wonder how many games they could port over in the same amount of time that it took them to make Sonic Advance...
Which brings me to my next comment: Why only Sonic 1? Even if they couldn't fit many other Sonic games onto the same cartridge, why couldn't they sell several cartridges in the same box? What exactly do they have to do when porting games anyway? Would it take too long for them to port many of them?
In other words, I find this a good idea, but I also, to some extent, consider it a bit too little and/or too late.
And Shadow Hog, could you list a game example per console example for what we could play Sonic 1 on? I know for most of the consoles, but not for all of them...
By the way, the difference between this and other Sonic 1 ports is that GBA is a portable, so that way you can play Sonic 1 outside, play it on a road trip, (I played a bit of Sonic Advance on the way here to where I'm posting this) and put it in your pocket whenever... I don't mean to sound like I'm advertising Sonic Advance, Sonic 1 GBA, or even GBA itself, just saying what's different about releasing it for GBA.
EDIT: Fixed typo.
The only reason this is being ported is to celebrate Sonic's 15th. It's pretty unlikely they're gonna break out all stops and make it effectively Mega Collection for the GBA. This is just for the six people alive who haven't already played StH, and those who want it portable (as you mentioned). The "new features" are just to lure old-time gamers, and I have to admit it's working because I'm tempted to buy this just for the spin-dash ability.
Anyway:
Genesis - duh
Saturn - Sonic Jam
Dreamcast - Sega Smash Pack
Gamecube - Mega Collection
PlayStation 2 - Mega Collection +
Xbox - ditto
PC - ditto again
Wii - Virtual Console
Xbox 360 - XBox Live Arcade
Certain cell phones - duh again
Game Boy Advance - this game
PSP - new Genesis collection they've just announced
About the only thing you *can't* get it on is Nintendo 64 and PS1...
And SNES, NES, DS, GBC, GB, anything with "Atari" in it, Intellivision, PS3 (barring backwards compatibility), et cetera...
All I think of this is other than 15th Sonic Birthday thing is that its like the NES ports or the Mario Advance releases.
Ah, You can play it on the DS. DS can play GBA games.
>_>
I'll be quite now...
You can play this on the road, it can save, and Sonic can use spin dash. I haven't experienced this in Sonic the Hedgehog before, so why not get it?
If they combined Sonic 1, Sonic 2, Sonic 3 and Sonic and Knuckles all into one (sexy) long adventure. Added advance style graphics and Sonic, Knuckles and Tails for the entire time and possibly cut-scenes... THEN I would buy.
Sonic 1 is just too short to even bother to have a save-function.
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Which brings me to my next comment: Why only Sonic 1? Even if they couldn't fit many other Sonic games onto the same cartridge, why couldn't they sell several cartridges in the same box? What exactly do they have to do when porting games anyway? Would it take too long for them to port many of them?
Thing is, it is possible to fit Sonic 1-3K in a GBA cart seeing Phantasy Star 1-3 was in the Phantasy Star Collection for the GBA. Anyway, packing in two or more seperate carts in one collect would probably significantly raise the price of the whole deal.
...Then again, Sega must be finally taking a page from Nintendo in handling GBA ports. =P
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If they combined Sonic 1, Sonic 2, Sonic 3 and Sonic and Knuckles all into one (sexy) long adventure. Added advance style graphics and Sonic, Knuckles and Tails for the entire time and possibly cut-scenes... THEN I would buy.
That would be awesome, except for the advance graphics. The traditional ones will always be my faves.
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Added advance style graphics
Ew. The old games' graphics were awesome enough as they were, and completely changing them just wouldn't make them right.
Normally a GBA cart (rom image file) can be upto 32MB, so that should be enough for all the originals.
But for the moment i'll just keep on playing them on my portbale sega nomad 😀
also a gizmondo version of sonic 1 was made by sega and shown at e3 '05. It's now floating around on the internet now since the gizmondo company went tits up.
That... is awesome. It's like a little Sonic gaming tower... or something.
*Bows to the Nomad 32X.* ALL HAIL. I bet that is impossible to hold.
I thought Sonic 3 and Knuckles alone was 34MB. Or have I got that wrong?
I think you can fit Sonic 1 and Sonic 2 on one GBA cart. At least. I wouldn't mind a slight polish on the graphics. Nothing as major as Advance style graphics though. With their evil smiles.
RE Trueblue 2005, The thing is that yes to be able to save and spindash and play on the move in Sonic 1 is good and Sonic 1 is still a good game. But for people who have got Jam, Mega Collection Plus and maybe even the mobile phone version, Its all being a bit overported.
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I thought Sonic 3 and Knuckles alone was 34MB.
S3&K is about 4 megabytes (MB) (about 32 megabits (Mb). Also I checked and sonic 1 isn't on the tiger game.com crap sonic jam version.
Originally, S3&K (when locked on) was touted to be 34 megs "big" which was rather impressive at the time (16 for S3 and 18 for S&K). However, what one must realize is that a "meg" or megabit is a smaller unit of data than a megabyte or "MB" as we know it now. Hence, a rom would total 4MB or so according to your PC, as Windows only measures data in bytes and not bits.
(A bit is a single character of data (0 zero or 1 one). A byte is eight characters of data. Therefore, eight bits make a byte.)
THE MORE YOU KNOW --*
Naturally, a 32MB GBA cart would have plenty of space for a mini-Sonic Jam collection (minus Sonic World... unless perhaps done on DS maybe?). Emulated, anyway. An actual port of all four classics may take up considerably more, as the process of converting the old game code to native GBA format would probably inflate the size quite a bit. Pun not intended.
Does anybody know if a Japanese version is announced?!...
Ahhhh. Thanks @ Sir. Creo and Psx.
I would have thought so @ Vlad.
I'm surprised I didn't know about this until now. I say I'll get it, only to give my GBA cart deprived DS another Sonic game. Besides, it's nice to show newbies how Sonic began. $20 isn't bad for a new GBA game.
I was never able to beat any of the original Sonic games without codes... *weakness*
Ha, that sucks. I have, although admittedly Sonic 1 was arguably the hardest of the Genesis ones with which to beat it in one sitting (Sonic CD included; did that fairly recently, although I ignored Time Stones). Always kinda has a difficulty spike around Labyrinth Zone (particularly the boss). Clear that, though, and it's generally smooth sailing.
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I'm surprised I didn't know about this until now. I say I'll get it, only to give my GBA cart deprived DS another Sonic game. Besides, it's nice to show newbies how Sonic began. $20 isn't bad for a new GBA game.
It is bad when the Genesis Collection for the PSP only cost $10 more, probably won't suffer screen resolution problems, probably has better sound, and includes Sonic 2.
But not Sonic 3. So close, yet so very far.
It lacks the Street of Rage games also, but portable PS1,2, and 4 makes up for it.
Yes. Yes it does.
Sorry, Ashide, but I want nothing to do with PSPs. Sony hardware is so poorly built, even if they are more powerful. I haven't more than one or two games I'd play on it anyway.