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Sonic the Hedgehog for the Game Boy Advance

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(@shadow-hog_1722585725)
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I can think of a few... both Mega Man remakes (those seriously should've been on home consoles instead, I swear), that WipEout game, Lumines, maybe Loco Roco or Exit...

You know, nothing that's a system seller, but things that'd keep me entertained nonetheless.

 
(@ashide-bunni)
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Quote:


Sorry, Ashide, but I want nothing to do with PSPs. Sony hardware is so poorly built, even if they are more powerful. I haven't more than one or two games I'd play on it anyway.


Like SH, I think think of a few games that would make me purchase a PSP such as Valkyrie Profile, Lumines, the Genesis Collection(c'mon, portable Phantasy Star 4 ftw), Guitaroo Man, Monster Kingdom, Exit, Daxter, etc.

However, $20 for the GBA game is still a rip-off. $10 seems much more sensible.

 
(@shadow-hog_1722585725)
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So the game sucks. Surprised? I wouldn't blame you, if you'd been following ONLY this topic, but there've been signs throughout development (Sonic constantly displaced from the ground in screenshots, one shot of a horribly discolored GHZ boss ball, videos showing significant slowdown), and they went completely ignored at Sega. The result is a title rampant with slowdown, pop-up (yes, pop-up), and nasty little problems like that which, while the game is still playable, make it anything but fun.

Scores so far: 4/10 from Play Magazine, and 1.5/5 from GameSpy (who seem to think this is a port of the Game Gear game, for some odd reason). This shouldn't have been that hard to do, yet they still botched it?...

 
(@matt7325)
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Well there goes my desire to import it.

 
(@bloocheez3)
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man is there any way to contact them and tell them how much of a retard they have reveiewing thiungs for them. They refer to it being the Game Gear version several times, even going as far as saying that the title "Sonic the Hedgehog Genesis" is an outright lie.

That guy needs to go get a new hobby

 
(@psxphile_1722027877)
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Quote:


Note: When we initially ran this article, Gabe was operating under the mistaken impression that the game was based on the GameGear version of Sonic the Hedgehog. After a little research, we discovered this wasn't the case, so the text of the review has been edited to reflect this. The score still stands, however, as the core of this game's suckage cannot be denied


Sega, stop farming out your IPs to unproven hacks who obviously can't code to save their lives.

Is it official? Is the mobile version of Sonic 1 better than the GBA rev?

SUCH A THING SHOULD.

NOT.

BE!

 
(@shadow-hog_1722585725)
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I have played it (well, ROM).

The audio is horrible. The songs themselves are okay, but largely sound like tunes trying their best to sound like the originals - and failing miserably. The sound effects are completely messed up, though. They get the job done - mostly - but sound completely different from the original game's (save the ring sounds, which are recorded directly from the original). Some sounds are way, way off, though, like how crashing through walls and hitting Eggman both have the "bust a badguy" sound effect (it's as bad as it sounds).

Graphics are more or less identical to the Genesis game, which is good... save the flickering background.

The physics are really, really off. It's hard to explain - you'd have to try it to understand it, but things like jumping higher than you should be, being unable to recover from being hit as quick (which killed me twice in Marble Zone 2, I swear), movement feeling clunky... It's horrible.

The slowdown? VERY prevalent. Maybe that's why the physics feel off - you're moving slowly one splitsecond, and the next you're moving much, much faster - your actual speed. It's very disconcerting, and I swear it's making level completion take at least twice as long as it normally does.

The pop-up? More like pop-out, and it's not that noticeable for the most part - except for the breaking cliffs in GHZ, which disappear in the blink of an eye instead of properly crumbling. Same goes for the breakable walls in GHZ...

In short? Avoid like the plague. This is an insult, Sega. You can do better than this - the Advance games ran better than this, and they're not even as good! There's no good explanation.

Sounds like Sega's big week of Sonic titles is going to end up as one of the worst weeks in Sonic history ever.

 
(@ashide-bunni)
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And to think on Sonic's 15th Anniversary also. =(

 
(@john-w-echidna)
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Dear Sega

How can you @#%$ up Sonic the Hedgehog: Mega Drive this badly. I have played better fan games. That sounded bad. But people who managed to put Knuckles, Tails, Mighty and Metal Sonic into Sonic 1 can make better games than this. I want the 15 minutes it took for it to download back.

Love John.

PS Spoilers (Select To Read): Elise kissing Sonic? (its on You Tube) THE HELL>?

There something I love about Harmonica remix for Marble Zone though.

Not been a good week for Sonic fans. Unless I've been in a coma and all of this is a figment of my imagination.

Also, that review stating that this was based on the GG Version of the game, they have updated it saying they were wrong. You can't really blame them though.

 
(@matt7325)
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Having obtained this game to play, I can easily state the only good thing about it is the new music renditions. Also, I am sad, for what is Sonic the Hedgehog without Up, Down, Left, Right, A+Start?

 
(@shadow-hog_1722585725)
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They're not even very GOOD music renditions. The instruments are incredibly cheap and tinny.

Ridiculous, it really is.

 
(@dreamer-of-nights)
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I think my childhood memories are going to die along with my Sonic fandom. ='(

 
(@sonicv2)
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Okay, so it's no doubt it is a bad game. But why the heck were you going to buy it in the first place. I mean, Sonic 1has been ported like hell along with Super Mario series and Pac Man

 
(@matt7325)
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Apart from being released on mobile, I believe this is the first time that the original Sonic - or any of the classics, actually (apart from Pinball) have been on a handheld. That would have been enough of a selling point for me. Add in the spindash - which, never having played Sonic Jam, is quite a novelty for me - as well as the new music and the different anniversary/originals modes, for a relatively cheap price - well, it could have been a great way to celebrate Sonic's 15th. And it wasn't.

 
(@ashide-bunni)
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Quote:


I believe this is the first time that the original Sonic - or any of the classics, actually (apart from Pinball) have been on a handheld.


Not true. The Genesis Collection(which contains nearly flawless ports of Sonic 1 & 2) for the PSP was released last month.

Impressions on that was much, much better.

 
(@matt7325)
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Well apart from that =p. That's only a recent release anyway.

 
(@erika-the-ocelot)
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Wow, this port sure does suck. Even Spinball in Smash Pack was better, at least controlling Sonic didn't feel so awkward.
The screen is also smaller than it should be, you don't see much of your surroundings and some of the sound effects are just wrong. o.o
Sonic also seems to run a lot faster than he did in the original and jumps higher as well, it's like if he's super when he's not, but there's also a lot of lag in the game and it feels as awkward as it possibly could.
Unplayable I'd say, I wonder how they managed to screw up so bad? =/

 
(@sonicv2)
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I wouldn't be surprise if Sonic Team ruined it on purpose to see if people will still buy it. o.o

 
(@bloocheez3)
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Man it really ticks me off when I think what an opportunity they missed.
Like maybe the original game with updated graphics, a spin dash, and maybe even expanded levels with areas that only Tails and/or Knuckles could get to. How about little cuts scenes in between zones... or an intro showing Robotnik's arrival in Sonic's neighborhood or at least the start of their rivalry...

UGH!

 
(@veckums)
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Quote:


Sonic also seems to run a lot faster than he did in the original and jumps higher as well, it's like if he's super when he's not, but there's also a lot of lag in the game and it feels as awkward as it possibly could.


Maybe so that people wouldn't start complaining about how slow Sonic is when they go back and play the moderately quick but fluid mechanics that made the series great.

Or maybe whoever remade the game thought he was too slow in comparison to the newer games. I wonder about these devs.

What's next? Sonic 1 for PSP, now with more pits, speed boosts before every loop, and a control scheme that constantly runs right so you don't have to bother with the control stick? It'd do a lot for consistency.

 
(@elias5-1991)
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I totally agree, Bloocheez.
I remember how awesome it was to play Green Hill Zone in Sa2... . Imagine how cool it would be if they redid Sonic1 ALL in 3-D?

Anyway, yeah, a little more bonusus would have really sealed the deal.
Anyone get the feeling that Sonic Team has given up on all hope and really just isn't trying anymore?

Either that or the dumb ol' 11 year old Gamecubers could be sold ANYTHING. (Man, I wish I was that easy to please -_-)

 
(@psxphile_1722027877)
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www.youtube.com/watch?v=43Lr2jKe1Bg&mode=related&search=

Coincidently, the Sonic 1 port in The Genesis Collection is superb, even if it does lack spin dash. All's the better, I say.

 
(@zack-materia-hunter)
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Okay, I finally played Sonic Genesis...and it's terrible.
Simply. Terrible.
That's all I can say!

 
(@bloocheez3)
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I really don't see any difference between original and anniversary modes... am I blind or what?

 
(@matt7325)
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Nope, I couldn't find any difference either. Maybe you have to pass Anniversary all the way for Original mode to be different or something? I dunno, I gave up in Marble Zone.

 
(@shadow-hog_1722585725)
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Anniversary is Original with a spin-dash. That's it. That's the only difference.

I like this video, if only because it has moonwalking Sonic in it.

 
(@veckums)
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Wow. Not only does it lag to a ridiculous degree, but there is EXTREME popup (probably an attempt to speed it up, meaning it may have lagged even more in beta). Basically any object that isn't next to the screen is inactive and invisible. This becomes especially obvious in Spring Yard Zone, where the stretching blocks are sometimes invisible, or using red springs to jump over a crabmeat can't be done in the same way as the original because its position keeps resetting. How in the world can it be this slow on GBA? Platform and even terrain detection is wonky and sometimes Sonic seems to be floating while standing. The title screens and scoring are also slowed down (to simulate CD/DVD loading times?).

The special zone is completely screwed up in control and I haven't gotten a chaos emerald yet. The hit detection on blocks such as the reverse block now works in rapid fire, which becomes incredibly annoying, but gravity seems to be stronger, making it extremely hard to move anywhere.

Sonic is faster and jumps higher, which could actually add some replay to the game since you can pull off some fancier moves, except for the lag. Some Eggman bosses are ridiculously easy because you can now just jump and hit them instead of using platforms or waiting for him to come down.

 
(@matt7325)
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Anyone found out a level select code for this yet?

 
(@zack-materia-hunter)
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It doesn't look like there's a code to activate it like in the Orignal.
I guess you just gotta finish the game, then pick whatever level (which means that an Act Select is out of the picture).

Anyway, I finished Anniversary Mode, at least the Final Boss fight isn't as w*nked as the rest of the game!

 
(@erika-the-ocelot)
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You actually resisted playing through it? o.
I quit at Marble.
Btw, what is popup? The only thing I associate that with are internet ads. n.n"

 
(@john-w-echidna)
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Pop up: 1) Internet Ad
2) When playing a game and a piece of scenery suddenly appears.
3) Ask Rico. 😛

I completed it. Now lets never sepak of this again.

 
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