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Sonic the hedgehog video game ideas.

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(@sonicknight)
Posts: 139
Estimable Member
 

:nn; what am i going to do with you?
yeah i got you the first time. like when you dodge the soccer ball good intro if you do, it hits the little girl if you don't.
they even used it in soul calibur3

again i say, i think it would work in the whole game if you add more actions like in rockmanX 4 it was fun and fast.
it would make it more of a racing action than an adventure game. but hey, sonic wasn't meant for exploring.

 
(@shadow-hog_1722585725)
Posts: 4607
Famed Member
 

But X4 is a completely different genre!

And yeah, Sonic has always had an aspect of exploration to it, barring recently. The speed may have been the draw, but the secrets peppered throughout the stages were the hook, line and sinker.

 
(@sonicknight)
Posts: 139
Estimable Member
 

But X4 is a completely different genre!
so are fighting games, yet there's a sonic fighter.

sonic doesn't need exploring or missions and stuff they should leave those for the other heroes.
sonic's speed is more important and what everyone plays sonic for.
exploring is fun in video games i know that but sonic doesn't need it to be fun. he's speed does that.

 
(@shadow-hog_1722585725)
Posts: 4607
Famed Member
 

No, see, you keep trying to apply different genres to Craig's suggestion. It doesn't work like that...

Anyway, his speed makes it fun the first time around, but seriously, if there was no element of exploration, you'd play it once and never, ever play it again. There'd be no point! It'd be the exact same as it's ever been, just one outrageously linear course that quickly shows its age...

 
(@sonicknight)
Posts: 139
Estimable Member
 

well craig's idea was on the cut scenes mine was on the gameplay, using his idea. no different genres, just racing.

i play arcade games even when i beat them. their fun to go through all over again. if the action is right.
i won't want to play sonic over again if his gameplay and levels were like the other sonic characters, that would make it boring.

and again, you might be right, i really don't know every detail. they could put secret passages or items and if the intros had multiple stories people would play it again.

 
(@shadow-hog_1722585725)
Posts: 4607
Famed Member
 

No, Craig's idea was the gameplay. That's it. That's the entire game. One very big cutscene. Nothing else.

 
(@robobotnik)
Posts: 1396
Noble Member
 

Craig's idea is brilliant and something I've wanted to see for ages in Sonic, though only as cut scenes.

As I said very briefly earlier on I think a duck button would make things a lot easier in the series, similar to Mario 64's but with more purpose. Basically it'd work just like the old games, run, press duck, roll, you could then press it again to return to normal. Also you could use the classic styled Spin Attack this way, maybe ever aim it too while holding down the duck button. If this was used I'd have it as a shoulder button, keeping the face buttons for more direct actions.

 
(@sonicknight)
Posts: 139
Estimable Member
 

No, Craig's idea was the gameplay. That's it. That's the entire game. One very big cutscene. Nothing else.
we have sonic X, the game your thinking of is like watching a cartoon. if it is a game i'd like it to be action based.
like after the cutscene if sonic and metal ever race, the game turns 2D view and sonic runs after metal you control the other buttons. sonic doesn't stop you just can make him go faster or slower to avoid things. also go right or left to find shortcuts, springs or items "emeralds maybe", and if you find all the emeralds you can turn him super sonic with a combo. it'll have more action than just watching a long intro.

a duck button is good, too. in the old sonic games you'd have to duck at boss fights sometimes to avoid eggman's laser beams. but i rather it was just the down button.

 
(@craig-bayfield)
Posts: 4885
Illustrious Member
 

Don't knock it until you've tried it, Knight. Again, seek out info on a little game called Road Avenger. I was obsessed with that. Got to the point where I could complete levels 1 and 2 without the prompts. There's just something so dang awesome about being able to do that.

*Swoon*

Road Avenger... how much I miss you *wishes my Mega CD's worked so I could play again

 
(@colombianshadow)
Posts: 99
Estimable Member
 

And who can forget DieHard Arcade? It also featured those QTE events, and it was fun. *wishes my Saturn still worked so i can play that again*

Also the scene in Shenmue II where that fat guy chases you out of the building, forcing you to jump. That was pretty dang scary.

As fun as the idea sounds, I'm not sure that you can make an entire game out of it, but it sure as heck beats plain old cutscenes, plus you can have it affect gameplay (like if you miss a cue you'll be taken to a different level and a whole different branch of story)

 
(@craig-bayfield)
Posts: 4885
Illustrious Member
 

As fun as the idea sounds, I'm not sure that you can make an entire game out of it, but it sure as heck beats plain old cutscenes, plus you can have it affect gameplay (like if you miss a cue you'll be taken to a different level and a whole different branch of story)

*nodnod* That's what I said in my original post. It wont sell itself on that alone, but it'd be an amazing gameplay feature which would make things more exciting.

 
(@robobotnik)
Posts: 1396
Noble Member
 

Quote:


As fun as the idea sounds, I'm not sure that you can make an entire game out of it, but it sure as heck beats plain old cutscenes, plus you can have it affect gameplay (like if you miss a cue you'll be taken to a different level and a whole different branch of story)


It'd be good if they could add it to parts of the main gameplay, like in loops or when running down the side of things. Failing shouldn't stop you from going though loops, but succeeding could give you and extra boost or some kind of secret path.

 
(@the-king-of-chaos)
Posts: 20
Eminent Member
 

I think Craig's idea would make a great special stage rather than a cutscene.
You have to dodge stuff and gain time bonuses, and if you don't dodge you lose time and speed.

Another thing I'd like to see retyrn to sonic is the adventure fields. They could make a game like Zelda, so rather than levels constantly loading, it'd just flow from one level to the next or to an adventure field with no cheesy poses at the end of a level.

 
(@shadowaldrius)
Posts: 222
Estimable Member
 

WARNING: REALLY LONG POST AHEAD THAT'LL NEVER HAPPEN!

As someone who plays video games for story. (BOOOO, what a nerd!) I personally feel a cool Sonic game would have been a Sonic Adventure 3 game, with the same story as Heroes, only deeper and without all the extra characters. (Team Rose, the Chaotix.)

Following Sonic Adventure 2 with the same Hero vs. Dark idea. (With Omega in place of Eggman of course.)

The game on the Dark side would open up with Rouge breaking into Eggman's lair, just like in Heroes, only instead of looking for his treasure, she's on a government mission to discover what his latest evil project is. (Only the cinematic would be slower, and it would be more dramatic and cinematic when the capsule opened up to reveal Shadow). As she does this the base's self-defense mechanism kicks in, and she and Shadow need to escape. Shadow pushes her out through the door she came in as it seals up (And as she slides along the floor she tosses Shadow a Walkie-Talkie). The first level would have Rouge trying to escape Eggman's lair, she'd communicate with Shadow as she does this, going through each step of the base as they try and find eachother.

Shadow would not have his memories, but this wouldn't be his majour motivation and wouldn't be the complete focus of his character. As Rouge moves through the base, she can hear Shadow fighting stuff and running and they have some dialogue. Rouge's style of gameplay would be straight out of SA2. Only instead of hunting for Emeralds, she'd follow a linear path like Sonic and Shadow did. (With necessity for climbing and 'flying' like in Sonic 3 & Knuckles.) Knuckles would have this same style in his levels. At a point, Rouge and Shadow meet up again (With Rouge bursting out of an iron door to the outside). Shadow and Rouge approach eachother, and Shadow is suddenly blasted by a damaged robot. The damaged robot explodes, but Shadow is badly burned from the attack. Rouge decides to take him back to her place so he can heal. (I kinda stole that from Sonic Battle.) A government helicopter hovers down and picks them both up.

I'm kinda at odds to where I should introduce Omega. I think he might be inside a facility that Rouge and Shadow attack to try and find Eggman. But I kinda wanna introduce him as a seperate guy for a bit first. (Like Knuckles in SA2.) Anyway, the rest of the Dark game would be pretty much Shadow and Rouge attacking various Eggman facilities. (A lumber yard in Frog Forest, his rail station in that canyon, things that make a little bit more sense than "EGGMANS IN A HAUNTED HOUSE.".) They'd basically go through each level, only with an explanation on how they got there and with a bit more story for WHY they're there, instead of just random obstacles.

The Hero side would be a little different, it would open up with Sonic running along a giant hill, running down he'd be talking to Tails on a walkie-talkie. Explaining that not only was Cream's little friends Cheese and Chocola kidnapped by Dr. Eggman, but suspicously so was Big's little buddy Froggy. Tails has also received a distress signal from someone who has been captured by Eggman. Sonic's first mission is to locate the doctor. (Arg, I know I'm overdoing the "Find the Doctor" plot, but eh...) The fist mission is to locate some of his hideouts, as Tails' unlike Rouge, does not have access to government files, Sonic is going to have to withdraw them manually. Unfortunately, being the lame-brain he sometimes is, Sonic doesn't see the reprucussions in trying to break into a GUN facility and hack into their classified files. Sonic would play exactly in the same way he played in SA1 and 2... only hopefully faster and with less linear levels and no bottomless pits.

The Hero story would follow a similar pattern to the Dark One, only the levels would be different. (So no repetiveness)

So, at the end. Sonic would defeat an Eggman boss at last. (Not the Egg Emperor, something else.) Not finding Eggman inside of it, Sonic decides that perhaps he should pursue try to find the chao, froggy and Eggman's prisoner, he walks up to a large iron door. Supposedly where the prisoner is being kept, in front of it, Knuckles and Tails walk up to him as well. (Knuckle's master emerald having been stolen by Eggman yet again.) The burst open the door to find Eggman lying on the ground, with Amy sitting beside him (Who had been captured before SKT had boarded the fleet). Sonic stops and exclaims "Eggman! You're the prisoner we've been trying to resuce!? But then who have we been fighting all this time?" Eggman looks up and exclaims two simple words. "Metal Sonic." (Kindof a simple ending, but there'll be alot more in the "Last Story")

Along that same vein, Shadow's final boss would be the Egg Emperor (who would play alot differently, by the way. It'd be in an arena instead of the Emperor constantly flying away, and there would be undestroyable cannons firing all around you, the aim being to use the cannons to hit Eggman's shield, taking it away, only you to homing attack the Emperor once before he puts the shield back up. 8 hits.) After doing this, Shadow would find the fake Eggman inside, but when he picks him up to question him, Eggman would melt into a puddle of metal ooze and slither off. Metal Sonic's "Ultimate Lifeform Data, and Chaos Data has been copied." would be said here. Shadow would then growl and ask himself. "Then where's the real Eggman?"

Meanwhile, Rouge has hacked into Eggman's inner chamber, lining the walls of this next room are the Shadow pods. Gasping, Omega walks in behind her and tells her he's about to detonate the ship. Rouge looks at Omega and asks him, "Who made all of these!?" Omega looks at her deadpan and says "Metal Sonic."

Back to the outside, Shadow has the frog sitting on his head the chao flying around him, as he walks down a gangplank looking for any sign of Eggman. When suddenly a large blue storm appears atop one of the radio towers nearby. "What is that?" he asks his tiny companions.

For the last story itself, Eggman would narrate what happened between him and Metal Sonic over Rouge discovering a computer record of the story that Eggman is telling. Eggman was working on his latest and greatest scheme, a giant flying fortress that would allow him to defeat Sonic once and for all. But as in Sonic Adventure, he knew that other items would be necessary, so using the schematics in his grandfather's diary, and DNA he had extracted from Shadow in SA2, he re-created the Ultimate Lifeform. However, despite numerorous attempts, he could not-do the process, and he was stuck with but a single clone, that would not awaken no matter what he did. (The backstory here is that he needed a fond memory to awaken him, and the sound of Rouge's voice saying his name was the key... uh... kinda lame, but it's the only way I can see Eggman leaving him behind.) Eggman then further explains that he thought that perhaps he could instead input the data into a robot, so he re-built the Metal Sonic from Sonic CD, and upgraded him to allow him to take the data from life-forms. Unfortunately he activated him before inputting the obediance codes that were necessary to prevent Metal Sonic from attacking him.

The video ends there, and Eggman further explains that he must have led Sonic on a wild-goose chase in order to scan his data further. He also captured Froggy and the Chao so that he could scan Chaos' data. "What about the Master Emerald?" Knuckles asked Eggman. Eggman looks shocked as the ship begins to shake. "What now?" Knuckles grumbles.

Shadow is watching as a large billowing storm with Metal Sonic at it's center gathers atop the radio tower of the giant airplane thing. Rouge, Omega, Sonic, Tails, Knuckles, Amy and Eggman all run out to see what the commotion is. The group gasps as Metal Sonic jumps down. Looking at them exclaiming that they're too late, and he has already acheived ultimate power. (Note he is still in his Sonic CD form.) A device with the Master Emerald on it, and two metal prongs leading out of the Emerald rises up. Metal Sonic jumps onto the Emerald and grabs the prongs, beginning to input the power of the Emerald into himself. Eggman informs them that the Chaos Emeralds are not only powering up M. Sonic, but also creating a large iumpenitrable shield around him. There's no way for them to destroy Metal Sonic before he can absorb the Chaos Emeralds.

(OKAY, this next bit is VERY similar to SA2's last story, so forgive me.)

Eggman figures that only with the Master Emerald's Power can they ever hope to stop Metal Sonic. Knuckles asks him where it is, Eggman tells him that it's in a storage area on a nearby ship. Knuckles glides off to the ship. Rouge asks how they're going to be able to get the Emerald inside of the grid. Eggman tells her that the only way to get in is to deactivate the ship's powergrid. Unfortunately, large security doors are protecting the ship's control room, and M. Sonic has changed the password. Rouge says that it's no problem, and the world's greatest treasure hunter will get them in.

So basically the next 3 levels are in this order:

Knuckles: Basically runs across another ship level, ending with him retrieving the Master Emerald.
Rouge: Breaking into the security lock room, with her at last landing in a room with a switch, where she opens up the security door to the control room.
Tails: Running through the level, fighting his way into the control room.

Having arrived in the control room, Eggman and Tails discover that not only is the power generator that is powering the device Metal Sonic elsewhere on the ship, but it's under extremely tight security. Omega tells them that he'll be the one to make sure that Metal Sonic is defeated.

Omega: Breaks into the generator room and destroys the generator utterly.

Even though the shield is now down, and the Master Emerald has stopped the Chaos Emeralds, Metal Sonic has absorbed enough of the Emeralds power, and flies off to the very end of the fleet. It's up to Sonic now.

Sonic: Get to the end of the fleet and finish off Metal Sonic.

After this level, Sonic tackle Metal Sonic, knocking him to the ground. Metal Sonic, however. Is still absorbing the Emeralds power now that he is far enough away from the Master Emerald. Knocking down Sonic, Metal Sonic laughs. However, Shadow appears and tells him that was a big mistake.

Shadow: Boss Battle with Metal Sonic.

Having been defeated, but not down yet. Metal Sonic absorbs the last bit of energy the Emeralds have to offer and transforms into his Sonic Heroes form. (Not the dragon, the 'robed' one.) He then flies up into the air away from the fleet. Sonic then looks at Shadow, and the two of them go super and have a big super boss battle and whatever.

At the end, we have a similar cinematic to Heroes. Only no Chaotix chasing off Eggman, instead Eggman tells Sonic that his next plan will be even grander and he walks off. Rouge and Knuckles flirt a bit, and Rouge walks off, telling Knuckles and co. that they're boring her. Amy and Tails chase off Sonic, and Knuckles tells Shadow that he better get the Master Emerald back to it's home. They show the same shot of Shadow, Omega and Metal Sonic. And the game ends. (Maybe a short scene with the Chao flying into Cream's arms and Froggy hopping into Big's hut.)

Basically heroes, only with a good story and no crappy team gimmick and extra needless characters. (Of course arguably, Shadow is needless.)

Tails/Omega Gameplay: Basically with this, Tails has a 'gun' (Though not really, you know that laser-arm thing he had in Sonic Battle? Yeah, he has that.) Omega obviously is a robot and is already armed. Shooting gameplay would be like SA1, only with the speed of Tails. Flight would be different, you would go up like Tails would in SA1 as well. (So basically it's Tails with a shooting mechanism, only all the guns would have lots of BOING sounds.)

 
(@spiner-storm)
Posts: 2016
Noble Member
 

Aldrius. I want to marry you. =O

That idea, in general, was bloody awesome. =D

 
(@shadowaldrius)
Posts: 222
Estimable Member
 

Hehe, thanks. Yes, though I thought some of the details were kinda lame. (He has no memories, but a good memory is supposed to awaken him? WTF?) And the last story was me pretty much figuring out what each character was going to be doing as I wanted to include all 6. Some of the dialogue was lame, too.

*Points out all the flaws before someone else can* YAY!

 
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