Besides, he was a one man rave party. All he needed was a boombox blastin out some techno.
Hyper Sonic doesn't have friends....for obvious reasons.
<strong class="quote-title" B Vulpix wrote:
Hyper Sonic doesn't have friends....for obvious reasons.
='( Yes I do. But yea...I want Hyper...just to see him in 3D. And wasn't it basically made clear that in SA2...we could've seen a Hyper form?
Not that I'm aware of?
Well I mean...2 Supers = 1 Hyper, no?
I always thought Sonic was using the positive power of the Emeralds, and Shadow was using the negative. That's why Shadow's form weakened quicker, as it was said during the fight with Perfect Chaos that the positive power is much more powerful than the negative.
You have to remember that Shadow had already fought the Biolizard once before he teamed up with Sonic to stop the ARK from crashing. It makes complete sense that, despite the added power of his Super form, the toll from his first battle would impede him during the final battle.
If we go by what we know about the Super forms, the power of seven Chaos Emeralds are needed to achieve said form. Since both Sonic and Shadow were able to achieve a Super state, we can reasonably assume that they were using the power of fourteen Emeralds instead of seven. Therefore, instead of Chaos Emeralds, they were mostly likely using Super Emeralds, and we know that Hyper forms are achieved via Super Emeralds.
Sure, the Chaos Emeralds might have postive and negative power, but I can't see one form of power being stronger than the other. Otherwise, there'd be an power imbalance, and the emeralds would be too unstable to use for anything, especially for transformation purposes.
You have to remember that Shadow had already fought the Biolizard once before he teamed up with Sonic to stop the ARK from crashing. It makes complete sense that, despite the added power of his Super form, the toll from his first battle would impede him during the final battle.
If we go by what we know about the Super forms, the power of seven Chaos Emeralds are needed to achieve said form. Since both Sonic and Shadow were able to achieve a Super state, we can reasonably assume that they were using the power of fourteen Emeralds instead of seven. Therefore, instead of Chaos Emeralds, they were mostly likely using Super Emeralds, and we know that Hyper forms are achieved via Super Emeralds.
Sure, the Chaos Emeralds might have postive and negative power, but I can't see one form of power being stronger than the other. Otherwise, there'd be an power imbalance, and the emeralds would be too unstable to use for anything, especially for transformation purposes.
Uh, what she said.
Hyper Sonic was ridiculous overkill.
Isn't that THE reason why he rocked?
Besides, he was a one man rave party. All he needed was a boombox blastin out some techno.
I totally agree with ya, man. Hyper Sonic tripped out me HARDCORE (in an awesomely awesome way, though!). The after-images he left behind while flying were awesome too. Hyper Sonic was (and still is) the epitome of badassery.
EDIT: Damnit, double posted
--we can reasonably assume that they were using the power of fourteen Emeralds instead of seven. Therefore, instead of Chaos Emeralds, they were mostly likely using Super Emeralds, and we know that Hyper forms are achieved via Super Emeralds.
There were no 14 emeralds, or any Super Emeralds to be found anywhere, so where do you get this idea?
Seven Chaos Emeralds are required to attain Super form. It's been that way ever since Sonic 2. Both Sonic and Shadow were in their Super forms, so they couldn't have been using only seven. Otherwise, only one of them would've been able to reach Super.
Seven Chaos Emeralds are required to attain Super form. It's been that way ever since Sonic 2. Both Sonic and Shadow were in their Super forms, so they couldn't have been using only seven. Otherwise, only one of them would've been able to reach Super.
I understand your logic, but I don't think it's safe to assume there were 14 chaos emeralds, because at no time in the game was it specifically mentioned that there were 14 emeralds.
I always thought that Sonic and Shadow somehow shared the power of the seven chaos emeralds. Or perhaps the emeralds work in a way that the individual going Super does not need the emeralds after turning Super, so once again perhaps the duo shared the emeralds. In other words, Sonic went Super then handed the emeralds over to Shadow for him to go Super.
But I'm assuming things now, which totally contradicts what I originally said.
Someone e-mail Sega about this. This is clearly dire information.
While I'm pretty much bored of Super Sonic (and thus anything above that) these days, I will say something I originally said a few years ago.
Firstly, since the emeralds in Sonic 3 & K became the Super Emeralds they became diamond shaped and Master Emerald sized, the shape remained since but where normal sized except in the past and I think they went pretty big around the Master Emerald in SA2. So my opinion is Super Emeralds were called such in S3&K to distinguish from Chaos, but ultimately are still considered the Chaos Emeralds without changing back.
This is how I view Hyper Sonic, it was just a way of distinguishing between it and Super, but otherwise Hyper is still around but is still called Super Sonic. I could even say evidence in SA1 suggested this but I can't be bothered to think too hard about it these days, I just miss Sonic when all he needed was to be blue and cool, no talking, no transforming, no chaos control, no Wiimote, no swords...and so on and so on...
I just miss Sonic when all he needed was to be blue and cool, no talking, no transforming, no chaos control, no Wiimote, no swords...and so on and so on...
Dude, I see where you're coming from. But as far as transforming is concerned, Super Sonic has been around since 1992. That's 16 years out of a total of 17 years. I think it's fairly safe to say that Super Sonic (and hopefully Hyper Sonic) are mainstays of the Sonic franchise.
For Sonic06, 3 hedgehogs went Super.
Now there's 21 emeralds?! 😛
For Sonic06, 3 hedgehogs went Super.
Now there's 21 emeralds?! 😛
I never played Sonic06. And judging by the piss-poor reviews it's almost universally gotten, I'd say I've made quite a wise decision.
For Sonic06, 3 hedgehogs went Super.
Now there's 21 emeralds?! 😛
They transformed in *ed up and the time line was probably to *ed up for it to really matter.
You could say that each hedgehog went to a certain time frame (Shadow: Past, Sonic: Present, Silver: Future) but whatever
There are only 7 Chaos Emeralds. No ands, ifs or buts. Speculating any further would be a waste of time.
Hyper Sonic was a power granted by the Master Emerald when the C.E. were fully awakened. But it's non-canon now, since the M.E. has been relegated from its role of EXTREME Chaos Emerald to its new role as the C.E.s' mystical power regulator.
I just miss Sonic when all he needed was to be blue and cool, no talking, no transforming, no chaos control, no Wiimote, no swords...and so on and so on...
Dude, I see where you're coming from. But as far as transforming is concerned, Super Sonic has been around since 1992. That's 16 years out of a total of 17 years. I think it's fairly safe to say that Super Sonic (and hopefully Hyper Sonic) are mainstays of the Sonic franchise.
I know but back then it was a prize earned by completing seven challenging bonus stages, it wasn't until Sonic & Knuckles that he became the last resort maneuver as part of the story, and then it was cool. But since then that's all he's been, a last minute quick fix at the end of every title, and no longer adding to the main experience, instead spoiling the final one. And now we have Robotnik defeating Super Sonic at the start of the game, which is a great way to begin imo, but it leads to a new, very unwelcomed transformation, which will probably have its own Super form by the end of the game.
Let me put it this way, the Sonic that I love was in the opening and ending animations from Sonic CD, and that game didn't even have Chaos Emeralds. (Time Stones weren't relevant to the story iirc)
There are only 7 Chaos Emeralds. No ands, ifs or buts. Speculating any further would be a waste of time.
Hyper Sonic was a power granted by the Master Emerald when the C.E. were fully awakened. But it's non-canon now, since the M.E. has been relegated from its role of EXTREME Chaos Emerald to its new role as the C.E.s' mystical power regulator.
NO!!!!! HYPER SONIC SHOULD REMAIN CANON! Oh, and Robobotnik, I completely agree that starting the story of Sonic Unleashed with Super Sonic getting defeated by Eggman is awesome. I think we're all so used to seeing Super Sonic appear at the end of a Sonic game that it's become totally predictable and cliche now. But I'm glad Sonic Unleashed is changing things up a bit. Here's hoping for a completely NEW super form at the end of Sonic Unleashed.
But I'm glad Sonic Unleashed is changing things up a bit. Here's hoping for a completely NEW super form at the end of Sonic Unleashed.
No no no, here's hoping the final boss is Sonic fighting the last battle on his own merit.
Oh wow...didn't mean to bring the CEs vs. SEs topic back again. >_< Personally i'd always thought they were one and the same, but as someone pointed out the SEs are super charged CEs[thanks to the ME] and I like to think of Hyper as canon as well, but it's pretty tough to say. Considering the game can be completed w/o ever getting Hyper...i'd say it's correct to presume he's not canon. Sad I know. =/ But considering Sonic 3 is the only other game I can remember where you start as S.Sonic[i'm waiting for someone to correct me because I know it's coming]...Unleashed...just might follow in 3's footsteps. *crosses fingers*
But I'm glad Sonic Unleashed is changing things up a bit. Here's hoping for a completely NEW super form at the end of Sonic Unleashed.
No no no, here's hoping the final boss is Sonic fighting the last battle on his own merit.
Fat chance there. You know how much Sonic Team loves their "OMG! Check out this l33t awesome epic battlez!" climax.
True, but I can dream!
When Sonic the Hedgehog is attached to S&K for the Genesis, you will learn that, in reality, there are over 9000 Chaos Emeralds.
Are you that sonic just wasn't using regular chaos emeralds all pimped out by super emerald energy to go hyper?
When Sonic the Hedgehog is attached to S&K for the Genesis, you will learn that, in reality, there are over 9000 Chaos Emeralds.
*Neurons burn* XDXD!!!! Over 9,000....good one.
Are you that sonic
whut
Chaos emeralds are supposed to be these unlimited sources of energy. The whole idea of their "powering up" sounds ludicrous, from that standpoint. However, Sonic Adventure has shown us that the Emeralds can be "drained" of their energy... and that they can be "recharged" by "good vibes". To be honest I don't know what to make of that, and right now I don't have the time to delve into it any deeper.
But to answer your question... I simply chose not to ignore the fact that the Master Emerald glows and emits a wave of energy when you "collect" all the S.E.s. And from Sonic Adventure and on they've retained their "super" forms, with each time they were used resulting in "normal" Super Sonic.
Wait wait wait wait wait wait. (all IMO, but I think it's pretty much canon when presented with the evidence..)
The ME didn't supercharge the CE's. iT JUST got them back to full power. Didn't we cover this in grade school people!
When you play S3&K-and you get all 7 emeralds, you find that shrine and the Emeralds go poit and go back onto their original alters. (theoretically) Henceforth, the emeralds you've used in Sonic 2 & 3 were just powered down versions of themselves, and the ME restored them, not superized them.
This is why SuperSonic and henceforth Hypersonic in the later games all seem a bit stronger (Hypersonic was borderline rigoddamndiculous, double jump flash mayhem death Wilheim scream attack), the Emeralds are back at full capacity.
Basically, I just made a longer explanation of what Psx said a few days ago. Go me ;_;
As for the everyone go Super Party..WHAT?
SA2: Sonic and Shadow go Super with the use of 7 emeralds.
SHeroes: Sonic goes super, and then give Knuckles and Tails enough power through him to go super (Screw glowy spheres -.-...)
S06: Sonic, Silver and Shadow all go Super-due to teh fact that Chaos Emerald power transcends time and space.
Any game before SA2 (SA1 nonwithstanding because only Sonic needed to go Super) only has Sonic go Super because the Emeralds are not at their full power. in S1-you only had 6. Not enough. S2 you got 7, and Tails wasn't strong enough to effectively tune into their energy yet, so no Super for him. S3-Knux could go Super, Sonic could go Super.
Combine them both, and finally Tails can go Super when their power is restored. To stop redundency, S3&K gave Knux and Sonic a lil bonus, that became the mainstay S. Sonic (Though I wish they kept the damn trails behind him, that was sicknasty). Why we haven't really seen more S. Knux, I just don't know.
Now, you all may commence beating me with the sticks of "WE KNOW ALREADY, YER 7 DAYS LATE WITH YOUR EXPLANATION" :O
Now, here's the real question. Can Sonic go Super with 7 Fake Emeralds that Tails makes :O?
More than 7 chaos emeralds? You guys are silly
More than 7 chaos emeralds? You guys are silly
To those that have only played 1...they'd say the same about more than 6. xP
Sonic 2 is absolutely canon, though. Lock-on tomfoolery may not be.
Hahaha! Whatever! Knuckles has totally gone to West Side Island. You know he's never on Angel Island, silly.
They would? Because you people are speculating and 7 chaos emeralds have actually been in the games.
You guys are still silly
Wow, we are taking this emereald thing WAY TOO serious.
But whatever floats your boat.
I, for the record, believe there are only 7 emeralds, a Master Emerald and no more. Done.
I don't think we were getting that serious. I was kinda joking around. >_>
I didn't think we were getting serious either. It was just a friendly little debate.
Some new details about the the Wii version of Unleashed.
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- [*]Half of the game normal, the other half were-hog [*]Wii-PS360 more similar than first thought, design and gameplay-wise [*]You use Wiimote + Nunchuck [*]Won't have motion controls for attacking from the air, despite of being pretty similar to The Secret Rings [*]Some problems controlling Sonic at a low speed. Walking for rings, etc [*]Wiimote just for accelerate-push [*]No motion controls for side-step, you'll use B and Z, like on 360 [*]Don't know if they're using for balancing ropes or QTEs, but they should! [*]According to SEGA, the game (Wii version) should be shown in the upcoming TGS, in October. [*]Not showing the Black Night because of focusing on this one first. [/list:u:d0c9aaac7a]
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Emeralds are no laughing matter $_$ THEY'RE PRECIOUS JEWELS..MY..PRECIOUS
I was pretty serious.
Gamespot has a Q&A with Sonic Team.
GS AU: The game switches gears when it comes to night, with Sonic turning into a Werehog. We hear these sections become more like platform/fighting game. Why did you decide to switch up gameplay in this way? How much of the game will be at night?
YH: The percentage would vary according to your play styles and your tastes. But generally, about 60 percent will be daytime play and about 40 percent nighttime play. The Werehog sections are centered on fighting, platforming, and puzzle-solving play. That means its game nature is much different from Sonic the Hedgehog, and its format is rather like action games, which is popular among general users. One of our aims with the Werehog is to approach those who love action games but never played Sonic. This will be an easy introduction to deliver them with Sonic's charm. And another is to provide original big fans of Sonic with fresh plays with the Werehog and to make them love him even more. We can do this big challenge because we have confidence in the contents of Sonic the Hedgehog's adventure this time.
Well those didn't like the Werehog are gonna be happy that the regular Sonic levels being 60% of the game.
Gamespot has a Q&A with Sonic Team.
GS AU: The game switches gears when it comes to night, with Sonic turning into a Werehog. We hear these sections become more like platform/fighting game. Why did you decide to switch up gameplay in this way? How much of the game will be at night?
YH: The percentage would vary according to your play styles and your tastes. But generally, about 60 percent will be daytime play and about 40 percent nighttime play. The Werehog sections are centered on fighting, platforming, and puzzle-solving play. That means its game nature is much different from Sonic the Hedgehog, and its format is rather like action games, which is popular among general users. One of our aims with the Werehog is to approach those who love action games but never played Sonic. This will be an easy introduction to deliver them with Sonic's charm. And another is to provide original big fans of Sonic with fresh plays with the Werehog and to make them love him even more. We can do this big challenge because we have confidence in the contents of Sonic the Hedgehog's adventure this time.
Well those didn't like the Werehog are gonna be happy that the regular Sonic levels being 60% of the game.
I love how they say...this time. As if they're admitting in the past they've screwed stuff up. Sonic Team might be making a change...for the better, hopefully.
I just loved how WereSonic pounds that one baddie into the dust and how he howled during one of the scenes as well!
So Sonic learns the Kaioken, in this game? *shot* But yea very nice indeed. Music was nice. Kinda reminded me of Amy's SA & SA2 themes though. >_> Werehog does look pretty fun, though.
Has anyone noticed the rating of this game- E-10: Animated Blood and Fantasy violence. o.o