Professor Pickle is my new hero.
he's too busy complaining about perfect sandwich construction O.o
Sandwiches must be perfect.
Chip reminds me of Spyro for some strange reason,(He also sounds like a 12 year old!) and Kirby if he could talk.
I STILL WANT THIS GAME. However, I do not look for too flying between continets just to open a new level.
Tricia is very upset that the music sounds orchestrated rather than rock. Was Jun unavailable?
I'm in favor of it, though think it shines of an obvious attempt to be more like Mario. Also, the first stage is like a bastard child of Soleana and Delfino.
Personally, I was never a fan of anything done by Jun Senoue or Crush 40, so I'm not going to lament the lack of rock. However, does anyone know who the lead composers are, perchance? The jazzy nighttime scores sound like the work of Hatay and Kumatani from NiGHTS and Burning Rangers.
Also, what Dubs said in regards to the Werehog playstyle and Knuckles. Rad Red went from sympathetic in SA1 to stereotypical in SA2 to...embarrassing from then onwards.
Been watching that playthrough on YouTube- the Werehog levels look a LOT more fun than I expected.
I have played the game and this is what I have to say. the daytime is very fun but can be a bit hard to control when you run super fast! and the turnig can be a bit tricky.
The werehog is very boring and it is hard to swing the arms. So yeah in the end I would have to say they got close to making a very good sonic game.
i wonder if people are enraged by the "awful insensitive stereotypes" this game projects.
<strong class="quote-title" B Vulpix wrote:
i wonder if people are enraged by the "awful insensitive stereotypes" this game projects.
About werewolves? Eggmen? Forgive me if I'm out of the loop. ^_^;; First I've heard of anything like that.
Werehog's death scream = Most genuine death yell I've ever heard in a Sonic game ever.
And Eggman's little assistant bot is so adorable. He reminds me of Clank.
Edit: And why isn't this song about Tails ? http://www.youtube.com/watch?v=zdM2c7NFZzk
<strong class="quote-title" B Vulpix wrote:
i wonder if people are enraged by the "awful insensitive stereotypes" this game projects.
I kinda grimaced when I saw the first slanty eyed "Asian" but other than that, it's been allright. I believe my african brothers and sisters where done allright so I'm not complaining.
...oh and I've not had to block almost not at all in Werehog form. Though I agree that Werehog fells a lot like Kratos. He even has a evasive roll out of a blocking stance just like Kratos does.
overall though, I'm enjoying the game.
Lame. I preferred the pseudo-Star Fox/Panzer Dragoon gameplay.
I dunno.
That actually looks pretty fun. Feels like Sky Chase if it were a Special Stage - which is what I think they may have been going for since you're not collecting Chaos Emeralds, but unlocking continents this go-round.
Odd how the whole "Sky Chase"-riding-atop-the-tornado-and-shooting scenario has become synonymous with Sonic on the 3D era - like a once-in-a-while recurring theme for travelling. Good to see it back.
Umm what system is that SkyChase scene for; X360?
Is this in the Wii version?
yeah the playthrough is on the Wii.
http://blogs.ign.com/SEGA...eashed/2008/11/20/106287/
Eskimo girl: "Hey daddy can we eat that hedgehog?"
Eskimo dad: " Hedgehog? FOOD!!! GET HIM!!!"
1up review(xbox360):
http://www.1up.com/do/reviewPage?cId=3171439
Score: C
That's not really a good sign considering Shane Bettenhausen is(was?) a big fan of the franchise. This looks like it will be some will hate it/like it affair :-/ like Sonic Heroes and Secret Rings eventually ended up as.
http://blogs.ign.com/SEGA...eashed/2008/11/20/106287/
First Nations girl: "Hey daddy can we eat that hedgehog?"
First Nations dad: " Hedgehog? FOOD!!! GET HIM!!!"
Updated for 2008!
I just realized what the human designs remind me of, and that's the Man of the Year short that was in Sonic Jam. And that's just perfect with me.
Am I the only one who SERIOUSLY dislikes the Night levels (I wish there was a lockon or something. Once you see the bees, you'll feel my pain.)? Or should I just change controller settings so I don't have burning spikes of pain in my arms after two fights? I'm up to the Eggman level.
I find the night levels tolerable, as with the fighting mechanics easy. for the bees and other annoying enemies that simply hover a few inches off the ground. I would use the Were-Claw to stun them or spam the left-then all right hand combo (the finisher that ends with the clap attack)to stun them and throw them into other enemies. I'm no where near where you are but blocking doesn't seem much needed to me yet.
Am I the only one who SERIOUSLY dislikes the Night levels (I wish there was a lockon or something. Once you see the bees, you'll feel my pain.)? Or should I just change controller settings so I don't have burning spikes of pain in my arms after two fights? I'm up to the Eggman level.
I'm pretty sure you won't be the only one who will hate the Werehog levels after the hype dies down.
*celebratory sig is go*
1up review(xbox360):
http://www.1up.com/do/reviewPage?cId=3171439
Score: C
That's not really a good sign considering Shane Bettenhausen is(was?) a big fan of the franchise. This looks like it will be some will hate it/like it affair :-/ like Sonic Heroes and Secret Rings eventually ended up as.
About what I expected it to be, honestly. I mean, I'm not a big fan of the Rush gameplay as it is, but it still had a chance of being pretty good... then I noticed how Sonic was actually CONTROLLING in some of the latest videos. That is, his turns are pathetic, gravity is so high so as to make it look like Sonic's magnetically attracted to the ground, and in the free-roaming segment he seems to be practically unrestrained, making fine movements nearly impossible.
The sad thing is, though, a "main-series" game being "like it or hate it" is a step up from 2K6 and Shadow, in that you'd have to be blissfully ignorant of any concept of a good game, ever to even REMOTELY like those two, whereas here it sounds like it's marginally enjoyable to relatively sane people.
The short film Night of the Werehog is out.
Not bad. Pretty entertaining. The fight between Were Sonic and Ghost Bull was awesome.
at first i thought you were rick rolling us. I thought it was Monster House or something with those kids.
its sonic meets fatal frame, meets luigi's mansion meets casper the friendly ghost
That film was absolutely wonderful. Pretty funny. Hope that they make more sometime. Maybe for the Black Knight game?
*saved to computer before Youtube purges it*
http://www.youtube.com/wa...uP2Cc&feature=related Sonic Saves Starving African Children....
Hi guys, got the game! (360 version). The following is my true opinion of Sonic Unleashed. I've played the majority of Sonic's crap, and I've grew up with him, so I'm not going to bring a Shadow the Hedgehog / Sonic 06 lover perspective into this, because I still don't see how it's possible to even remotely enjoy anything in those games:
The game starts off on an amazing cinematic start -- which some of you have seen from leakages and personal experience.
The first playable Sonic level is awesome -- Sonic's little tutorial level. The first time playing, I %*%*@%% LOVE THE SENSE OF SPEED. Sonic Team is not allowed to ever make a Sonic game that is slower than this. I loved not falling off retarded pitfalls, I loved the quick step stuff, and it's just epic. I wanted more.
The next was another Sonic level. Don't remember the crazy name of it, all these levels have crazy names I can't remember. I miss names like "Green Hill Zone" but whatever. I died once from a pitfall, but it wasn't from stupid level design. I felt like I deserved it for not being observant. I had a blast at that level, and using the boost is just a thrill ride. I didn't feel like the game was playing itself, I felt like I was riding along with Sonic. I didn't have any "slippage" platforming problems like some people mentioned -- everything seems perfect.
Next level ... Werehog. I was dreading this as the game developed, and here's my official opinion: JESUS CHRIST WHYYYYY.
It sucks ass, it's repetitive, it's boring, and currently I have a headache. However, the werehog stage didn't make the headache, it only helped lead into it. The stupid Tails Sky Chase crap is what's giving me the headache. Oh my god. Why can't they just give us controls and let us shoot? Why is it a QTE button pressing orgy? I failed, and I believe it started me back to the very beginning. I'm not sure if it truly did or not because I put it on pause, and I need to let my head rest from this torture.
So far, if this game was all Sonic, I'd love it! But, the Werehog, and this Tornado Flying crap is a huge reason on why it's getting Cs, Ds, etc. all across the board. I don't expect to see any As for this game, I really don't see how after playing it.
Don't lose hope on Sonic though, or on the series ... let's see how much Sonic Team is listening, and let's see how much SONIC we'll get next game. Until then, damn this half false hype to hell, and I want to play more Sonic levels without going through all this stress.
Sorry for the angry tone, but it was totally called for.
Deus wrote:
Don't lose hope on Sonic though, or on the series ... let's see how much Sonic Team is listening, and let's see how much SONIC we'll get next game. Until then, damn this half false hype to hell, and I want to play more Sonic levels without going through all this stress.
...I...
...I...just don't have the heart to post that Penny-Arcade Sega/battered wife comic or the cycle macro.
Instead, I'll just say this...they have been using this formula for the main games since the first Sonic Adventure.
Deus wrote:
Don't lose hope on Sonic though, or on the series ... let's see how much Sonic Team is listening, and let's see how much SONIC we'll get next game. Until then, damn this half false hype to hell, and I want to play more Sonic levels without going through all this stress....I...
...I...just don't have the heart to post that Penny-Arcade Sega/battered wife comic or the cycle macro.
Instead, I'll just say this...they have been using this formula for the main games since the first Sonic Adventure.
... *Explodes into tears* is there hope for this poor hedgehog!?!?
Animated shorts instead of games? That Night of the Werehog short was the best thing to come out of this franchise in ages. It's only eleven minutes and kicked the arse out of both Final Fantasy movies that's for sure.
Dear Lord, first Unleashed's intro, now this? This is amazing.
FIRST IMPRESSIONS (Or: "How I learned to quit worrying, and love the Hedgehog.")
I've just gotten through the first two stages, and it's incredible! The in-game graphics are close to Pixar quality. I don't mind walking around the hub world because the visuals are so beautiful. The Werehog controls much better on this version than the PS2 port.
Sonic doesn't control poorly at all in the hub worlds. He only gets to jogging speed at worst. Sega was smart enough to slow him down at these parts. During the speed stages, there are tons of branching and hidden paths to find, so you can go for a better score or unlock collectibles. It's worth going back again and again for these reasons, if not also the great gameplay. Speaking of which...
The Werehog is twice as fun in this game than he is on PS2! No stupid double-tapping to run, just hold either LT or RT. (Which begs the question why they didn't just map the same controls from the 360 version over to PS2?) Another, very important thing that PS2 did not have was the ability to do is both grab enemies and do QTE with stunned enemies that usually result in a funny animation. The Werehog gamnplay is no disaster by any means. Stupid critics just can't get over the fact that he turns into a Werehog. In fact, the Werehog gameplay is almost as fun as Sonic's! It gives you a chance to slow down and enjoy the view, while admiring the scenery and enjoy some more classic (if not normally traditional to Sonic) platforming gameplay. The were hog's platforming sections a a mix of Mario, and a more kid friendly Tomb Raider. With grabbing ledges and poles.
Tails Tornado min-game is pretty cool. I'd rather have the Dreamcast style, but it's still neat. It's kind like a longer QTE in which you have to press the right button "X, Y, B, or A" before a missile hit your plane. Each missile coming quickly at you has the button command on it. Then, you battle Eggman's ship. It's a faster version, but this time his hatch opens up occasionally, and you have to rapidly tap a certain button to help damage it.
I've only really done three stages so far but, the graphics, music and gameplay are all spot on. If I had to score it just now, I'd give it a 9. (Definitely a 10 on graphics)Forget the Cycle, this IS Sonic's return to form! This game makes the PS2 version look like crap.
I gotta go now. I'm in the streets of Spagonia, and Sonic's lying down, looking all bored and starting to nod off.
UPDATE: Got to Holoska. Still excellent. Some might be put off by all the talking to villagers you have to do.
^Your post and Deus's are the complete opposite of each other except for the one constant that the Sonic stages are good.
Mixed-Werehog impressions aside, while it may not exactly be worth to own, personally, it might be worth a rent sometime in the future for curiousity sake.
Ironically, it sounds like the 360 version is the one to go for (well, PS3 too if that's how you swing), despite how everyone was thinking the Wii version would be the better one, just for having Dimps on board.
True, though I have a feeling the Wii version will less likely be ignored compared to the other versions, and ensuring it to sell the best anyway.*shrugs*
Weren't we supposed to be getting a demo this week, and why haven't other places reviewed this title(specially the HD versions)?
I did hear that the HD versions had some bouts of mandatory medal collecting in stages and hubs that allows you to progress the game and Sonic lacks all of his skills in the beginning compared to the SD versions.
I wonder if Yahtzee will bother to review this.
http://ruliweb.empas.com/...?id=shinemate&num=811
Confirmation of some completely 2D shorter stages among the main ones - and Chao Herding!
^Your post and Deus's are the complete opposite of each other except for the one constant that the Sonic stages are good.
Mixed-Werehog impressions aside, while it may not exactly be worth to own, personally, it might be worth a rent sometime in the future for curiousity sake.
I honestly don't understand how you can seriously get too much thrill out of the werehog levels, but I guess fans developed some intolerance to bad Sonic gameplay. I can guarantee you that the majority of big reviews will hate on the werehog levels, and for good reason. It's better than Sonic 06, I can tell you that much. I've played that Apotos level like seriously 20 times in a row because I'm addicted to getting a good time on it. I have it down to 2 minutes and 30 seconds, and it's a LOT HARDER to get S medals.
Regarding how balanced the levels and stuff are, it all depends on how many sun and moon medals you get. Throughout my Sonic and werehog runs, I searched the hell out of the medals so, so far, I've only played 2 Werehog levels, and now I'm about to play 2-3 daytime levels in a row possibly because of all the sun medals I collected. Each level requires a certain amount of medals to be unlocked, so if you don't want to go through a level that you hated twice, be sure to worry more about getting medals rather than just also getting through the level.
You can change the game from day to night anytime you want, which put a smile to my face. After you get issued your World Map to travel, you can revisit levels and play them as much as you want. I think you only do that tornado minigame crap once -- I was afraid you did it to travel to each continent, which doesn't seem to be the case (thus far), so that's a huge plus.
I'd give the game a 6.5 or 7. Apotos is the best Sonic level I've played since the genesis. I haven't ran through the other levels enough times to say if they're just as amazing though, but I friggen love Apotos. It's fun to try for time in that level.
I honestly don't understand how you can seriously get too much thrill out of the werehog levels, but I guess fans developed some intolerance to bad Sonic gameplay. I can guarantee you that the majority of big reviews will hate on the werehog levels, and for good reason.
Seeing as the gameplay is similar to two of my favorite series, God of War and Kingdom Hearts ( minus the keyblade), I get the feeling I won't have any problem with the werehog.
http://ruliweb.empas.com/...?id=shinemate&num=811
Confirmation of some completely 2D shorter stages among the main ones - and Chao Herding!
Pure Sonic Advance 3 right here
Cool Edge is one of my favorite speed stages right now; mistaking yourself for a rampant jet engine has never been more fun.
Whoever worked on the Hedgehog Engine was a genius. So far, the controls, while it does take getting used to, is a huge step forward from Sonic 06. If you look back, you can tell where they took some gameplay mechanics from Sonic 06 and improved upon them in Unleashed. For example, when you are running down a stretch of road, the Quick Step ability would have made Sonic's stages in Sonic 06 cake. Seriously, that's a great gameplay mechanic for a character whose main attribute is speed. (BTW, is there a way to get light speed dash in this game? I hope so, otherwise I have no freaking idea how to pass my current roadblocks...)
The Werehog stages are a little, odd, for a Sonic game, but, if you think about it, this is where about 85% of the platforming in this game is. (The Day stages are mostly about going fast. Really f'ing fast.) The Night stages take some getting used to, but his Dash isn't too bad and the combat mechanics are solid enough to crush everyone else. The leveling up mechanic is also a nice addition to the gameplay, which was borrowed from Sonic and the Secret Rings. Only in this case, you actually start out with good abilities.
One of the few things I'm annoyed with is this: in Sonic Adventure (DX), when you're in the Tornado1/2, you get nice guns and homing missiles to shoot like a madman at your foes. Now we have... color-coded missiles?? WTF? And why isn't Tails dodging the incoming missiles like a good pilot should??
Graphically speaking, the game is also an improvement. The facial expressions are very nice, and the humans' models actually fit into the world of Sonic. The character animations are also very amusing. While I find him annoying in the stages, Chip is a nice little comic asside. (And the Night of the Werehog movie is hilarious and shows off how expressive the characters can be.)
All in all, this game is a huge step forward in the right direction. I'm very pleased with my purchase.
LOL. This game is so funny. When you get an E, the music that plays changes into a very depressed and out of tone version, and Sonic falls on his face all "OH NO "
Holoska skiing the second time effin sucks.
This has probably already been stated but I'll just go and reiterate it: Werehog stages are giving off major God Of War vibes. Someone on the design team was obviously a fan. Considering how the Japanese hold up the game as some kind of gaming revelation, it isn't surprising.
btw, I'll be the one trying out the PS2 version. Jaggies ahoy! Also: floaty controls are floaty.
(how the hell do you enable prog scan again? most devs are kind enough to make it a selectable option)
If Werehog stages are giving off God oF War vibes i won't have any problem with them.
Greatest system ever...don't even care.
That's awesome! You can never have too much Dreamcast in your short movies.
Well I should be getting Unleashed tomarrow. Can't wait; I'm so excited to finally play it.