I've always wondered, why does the planet need a name anyway?
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The games have always taken place on Earth, so I guess the series has never worked at all
Eh? I don't think I have ever heard of anything like the zones in the classic games. Sonic can be on Earth, but not in a realistic Earth.
Stupid Sonic Adventure, bringing Sonic to a realistic Earth.
You just simply said in your original post that Sonic + Earth doesn't work well at all, not a specific art direction of how it should look like.
That said, I do prefer Sonic running around in checkered hills, the city areas should be colorful, lively, and fantasy-like(I did like the floating TVs in Station Square for example), and I don't mind Sonic mingling with humans--as long as they are stylised like Eggman's design.
Arguably, the realism started in Sonic 3 when in the first level the plants designs are more of an attempt at realism from the more geometrical designs of the tropical plants in the previous game.
Actually, I know I'm probably in the minority here, but I kind of like the realism in recent games. Even though I would prefer more surreal Sonic CD enviorments, The realistic levels because they give you an idea how Sonic would work in the real world. Plus they have a more mature and serious feeling to them. I know it sounds wierd liking "maturity" in a game series that features a blue hedgehog beating up an egg, but I like the levels. Plus, I don't see what's so great about checkred hills anyway. They're nostalgic, but they don't affect how I feel about the game.
However, I wouldn't mind more creative levels. In every game we get: green level, city level, ice level, fire level, sky level, water level, and space level. I wish they could make whacky, unique zones like Stardust Speedway, Collision Chaos, labyrinth zone, and the second part of lava reef zone. Levels that don't folow cliche theme.
Remake old games, because if Capcom, Konami, Nintendo, Crystal Dymanics can do that WELL, then surely Sega/Sonic Team can? I mean, what old head wouldn't eat up Sonic 1, 2, 3 in 3D (done right of course).
Personally, a Sonic R game that borrows almost all it's gameplay from Mad Dash. I haven't played it (seen some videos), but it looks to me like one of the best running games ever.
I'm good on that Rush 2 idea too.
Judging from the Sonic 1 remake for GBA they can't do that either. :/
That's because they didn't remake it. They hired some amature dev group for a slopply port. Sega nowadays outsources to different companies to handle their compilations and they usually range from average to abyssmal.
SEGA should just stop getting lazy.
1) Rushing games
2) Handles second rate developers to do the job for them
3) Contines to use bad flaws from Sonic games and make it a "necesity"
4) Bellow average voice acting
Anybody can add more to that list. I can't think of anymore.
If I ran SEGA, and the camera screwed up, the punishment would be five lashes with a bull whip to the department in charge of it.
Yea, go ahead and think that. XD
compared to most problems Sonic has, the camera is the least important one..
they -definately- need to realize that it's okay to take time to finish a game..
They rush so much that they crap up what was decent in their early games by messing it up in the new ones. An example being the snow board physics in Sonic the Hedgehog 06 vs. Sonic Adventure. If you have gotten as far as White Acropolis and then threw your controller at the t.v. screen and NEVER played the game again... I understand your pain.
Yeah, the games' physics have taken a HUGE nose dive since SA2. The tightly controlled homing attack of Sonic Adventure 2 became so slippery and weak in Sonic Heroes. What used to plow through enemies just started bouncing on them. The pre-scripted loops have already been listed as a problem, too. The sad thing is about is that old Genesis games were revolutionary in physics. Compare ball physics of Sonic 3 to Sonic Heroes and you'll understand my point.
If, Tomb Raider Legend is anything to go by, We need Yuji Naka, Naoto Oshima and Hirokazu Yasuhara leading Amusment Vision to produce a game which has nothing to do with the previous games in the series.
So, its that or Hell freezing over.
Oh it is on, Taylor. Angel of Darkness is no reason to claim that the Tomb Raider franchise's was on the downhill. The Verner Von Croy arch was the highlight of the series for me :"> O
1 bad game a franchise does not ruin.
Chronicles? If anything it was a combination of over-using a tired engine and then releasing a game that wasn't quite finished *and* was a dramatic change in the franchise.
But to be honest, though, Ms. Croft was never in and more than likely never will be in the situation that poor Sonic is in right now.
Everyone over 12 likes Shadow, because he is hip and has a gun. Everyone under 12 doesn't know what a good game is and so they buy Sonic Rush. And all poor Sonic has to look forward to is Mario and Sonic goes to the Olympic Games where he is heavily slowed down and he can swim.
But on the flip side he doesn't have to worry about about standing on a stone hand and turning into gold.
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Everyone from 7-13 likes Shadow, because he is hip and has a gun.
Fixed.
Oh and my little brother likes Shadow because he has the colors of his football team.
I'm over 12 and we all know I despise Shadow.
I know what a good game is and think Rush is the best addition to the franchise since SA1.
Your generalisations are... unusual.
I was under the impression that JT was being sarcastic.
Sadly, every joke has a hint of truth in them.
Apart from what I said about Sonic Rush the whole thing is sarcasm. I just don't like Sonic Rush. Sorry. And the bit before about Tomb Raider.
And the sad thing is I'm kinda looking forward to Mario and Sonic go to the Olympic Games. I know its going to be a basic Wii-mote shaking, rubbing etc. game but its Mario... and Sonic... in... the... same... game...
SSBB will be the better Mario vs. Sonic game.
Spoilers (Select To Read): BELIEVE!
Of course, that's assuming if Sonic is in the game.
Why should we care? Besides, it's not "cool" for us who are over twelve anyways.
(Responses to the report should be done in the linked topic, not here).
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Why should we care? Besides, it's not "cool" for us who are over twelve anyways.
(Responses to the report should be done in the linked topic, not here).
I just have one response.
LOL!
That is all.
Well maybe something like this, for starters.
Curse its beautiful graphics and Mac inequality...
I've always seemed to have gotten the short end of the stick ever since I had switched over.
Eh, did'nt care for it.
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Ashide BunniMan Sonic Rush 2 will never happen despite how well it sold. =(
Well there was one.
Try replying to posts that weren't made back in January.
I'll leave the thread open in case anyone wants to dredge up something relevant.
Asking out of curiosity. In Mario does each game try its hardest to stick every character created in the franchise into some grand role of importance? Or is about 70 percent of the whole cast just cameo fodder?
In the platformers, 2D or 3D, aside from baddies, not that I can remember. The party games and spinoffs are the only ones that really add any and every character they can think of.
Except for the Koopalings. They're never coming back.
But the Koopalings were in Spoilers (Select To Read): Mario & Luigi SS and were planned to appear in Super Princess Peach
tvtropes.org : "Because even if Nintendo likes adding new characters, they also know when they don't need to bring them back, and understand that Mario/Peach/Bowser are the iconic stars of the franchise. Didn't like Cackletta and Fawful? Don't worry, you'll probably never need to see them again. Shadow, meanwhile, will be appearing in every new Sonic game for the rest of the franchise. As will Rouge, Cream, Silver, increasingly Flanderized Amy, and Marine. Every. Single. Game."
Even Mario has a bunch of recurring characters. But Hardly ever must you PLAY them. And steal away all that possible Mario time. This should be applied to Sonic RIGHT NOW. I have nothing against baskets of different characters. But I just want them to be in cutscenes and hub worlds like station square. Just to populate and accent Sonic's world.
Note how devistatingly different the test of time has had on the mere PERSONALITY of the core characters of Mario and Sonic. This is what Flanderization is...
tvtropes.org:
Originally, Mario and Luigi from Super Mario Bros were simply of Italian descent (originally from Brooklyn, as portrayed on the animated series and The Movie). Then when the Nintendo 64 came out, they became fully Italian, complete with stereotypical Italian-a accent-a. Mama mia >_<
-Many secondary characters in Sonic the Hedgehog suffer horribly from this trope: Amy Rose started out with a perfectly normal crush on the titular character, only to quickly turn into a Psycho stalker with a Piko-Piko hammer; Tails started out with a small affinity for mechanics before becoming the good version of Dr. Robotnik (and, for some reason, becoming younger with each game, as part of his place as one of the younger Sonic characters); Knuckles' devotion to the Master Emerald and minor naivety when distinguishing between friend and foe eventually mutated into obsessive gullibility, etc. Even Sonic's not immune to this, his 'tude starting out small before inflating into a superego (perhaps because this aspect of his personality was what differentiated him the most from Nintendo's mascot, the blander Mario). Curiously, starting in Sonic Adventure, Robotnik's tendency for his plans going out of control and teaming up with Sonic to stop it has evolved into such a cliche, he's almost never taken as anything more than comic relief anymore, no matter how much the poor developers try
Agreed. All Sonic needs is Sonic, Tails, Knux and Robotnik. If they really need to put Amy in then they can as well, but she shouldn't be mandatory. The rest of the characters should just be NPC, except for party games or when their role is central to the game - not just thrown in for the sake of it.
I think out of the "main cast" the characters who need to be hit with the reset button has to be Knuckles, Amy, and perhaps Eggman. Mostly Knuckles and Amy. Knuckles' character has been so derailed and Amy completely flanderized.
But all the characters have been flanderized according to TV Tropes, and I actually agree with it. There are times that I feel that Sonic, himself is the most annoying character in this franchise.
To be honest, Chao need to return in a full scale invasion! xD
It sounds crazy but a Chao Orientated Game would really do the trick for me.
Also, no new characters! It made me annoyed when I learned about Shade being added.
Instead of makign up new characters, bring back some old ones. I'd love to see Chaos 0 and Tikal return as characters in a new Sonic Game. Chaos was awesome, and he'd link in really well with a Chao-themed game.
Oh, and simple plots. The whole Silver-Iblis-Mephiles-Timetravel-Elise plot is too much. Keep it simple. Eggman is invading the world, blah-blah, but it goes wrong and in the end everyone is endangered by a force he unleashed,
Welcome Monkeh, Can you go anywhere? Chao coming back would be cool.
To be honest, looking at the last couple of Sonic games that have sold really well (Shadow, Heroes, Rush), you would have though Sega would have half figured out a formula. Instead of going back to the drawing board every single time.
Playable characters: Sonic, Shadow and Blaze. Sonic is Sonic, Shadow is Sonic with DBZ Powahs and Halo accapello mixes and Blaze is Sonic Rush Sonic. Metal Sonic unlockable.
Visual style: Think Sonic Heroes, taking inspiration from Sonic 1, 2 and CD.
Story: Simple story with Dr Eggman wanting to rule the world by turning cute animals into robots. Pretty much every character gets a cameo appearance though in a cheap attempt to make the fans of said character happy.
Level design: A mix of 2.5D stuff (In the same vein as Unleashed) and a more basic version of the 3D stuff. For example: You run along in 2D then it cuts to an behind the shoulder view, then the camera cuts back when you reach a platformy bit with two or three routes through it. The top route is harder to get through but easier to complete the stage. The bottom route is easier (You just fall off on purpose!) but its harder to complete the stage.
And then finishing it properly would be nice.
So, Sega can I have my million dollars, now?
Everyone will still find something to complain about.
Ultimately it will take a virgin sacrifice.
At this point, a true Sonic the Hedgehog 4 in the vein of S3&K, staring Sonic, Tails, and Knuckles will probably be the closest game that would have the least amount of complaints in the past 9 years.
Hey, it's not impossible. Mega Man 9 may end up causing a huge mix-up in the industry. Cheap and simple games without distribution costs that can make huge amounts of money will make some eyes turn into dollar signs.
Of course, if Mega Man 9 ends up not selling well, then it'll nail the coffin shut on that concept forever.
Raise your hand if you're a virgin. We need you at the blood altar.
Hey, it's not impossible. Mega Man 9 may end up causing a huge mix-up in the industry. Cheap and simple games without distribution costs that can make huge amounts of money will make some eyes turn into dollar signs.
Of course, if Mega Man 9 ends up not selling well, then it'll nail the coffin shut on that concept forever.
Which of course, the latter scenario is much more likely when MM9 will flop in reviews due to the fact that it was unfairly compared to whatever is considered the best Mega Man game.
Welcome Monkeh, Can you go anywhere? Chao coming back would be cool.
To be honest, looking at the last couple of Sonic games that have sold really well (Shadow, Heroes, Rush), you would have though Sega would have half figured out a formula. Instead of going back to the drawing board every single time.
Playable characters: Sonic, Shadow and Blaze. Sonic is Sonic, Shadow is Sonic with DBZ Powahs and Halo accapello mixes and Blaze is Sonic Rush Sonic. Metal Sonic unlockable.
Visual style: Think Sonic Heroes, taking inspiration from Sonic 1, 2 and CD.
Story: Simple story with Dr Eggman wanting to rule the world by turning cute animals into robots. Pretty much every character gets a cameo appearance though in a cheap attempt to make the fans of said character happy.
Level design: A mix of 2.5D stuff (In the same vein as Unleashed) and a more basic version of the 3D stuff. For example: You run along in 2D then it cuts to an behind the shoulder view, then the camera cuts back when you reach a platformy bit with two or three routes through it. The top route is harder to get through but easier to complete the stage. The bottom route is easier (You just fall off on purpose!) but its harder to complete the stage.
And then finishing it properly would be nice.
So, Sega can I have my million dollars, now?
Heh xD
Expanding on that, I'd take a page from SA1 and SA2 for a new game to save the franchise.
Remember the Black Market from SA2DX? Bring that back (with a nice cameo apperance from Black Doom). Instead of just selling Chao Accessories, add some expensive items... bonus characters =D I mean, characters that have nothing to do with the plot, so it can't get any more complex, but so you can play through the levels with them. Also, on the subject of buying things, make levels and bosses from past games buyable for the bonus mode. Play as Cream while fighting Chaos 6, or play as Chaos 0 in the Death Egg Zone! That has got to sound quite good =D
Oh, and bring back Fang and Mighty.
If they made a totally 'Blast from the Past' sort of game, where every level is a remake of an old one, e.g. Play through Neo Green Hill from Sonic Advance before going straight into Westopolis from ShTH - While playing as Big the Cat. Ok, maybe not him.