I remember after playing it the first time, that I never wanted to play it again, unlike the first two adventures. >_>
So, what were the flaws of this game? May some of you refresh my hatred for this game? kthxbye
I love Sonic Heroes, especially in comparison to any other 3D Sonic games. But I do recognize that it has some issues, mostly with pits, level design, and only 3 Eggman bosses. But other than the bosses those are the same issues you see in any Sonic 3D game. To me it's by far the closest to Genesis Sonic in style and, in some ways, gameplay.
The first 2 zones are great, and then the casino and rail zones are extremely frustrating, so that may have something to do with it. Around rail canyon or bullet station I tend to get annoyed and stop when I attempt a full playthrough.
Some complain about the simple plot, but hey, at least the plot makes some sense once you realize it's Metal Sonic baiting Team Sonic with that letter to get their data, not Eggman tipping them off on his plans. It's not a Final Fantasy wannabe.
I loved the first 6 levels of Heroes. And Final Fortress. Don't know why.
But going through the same game 4 times with the teams acting almost exactly the same (except Espio) and then going to get the A Ranks, you notice hair pulling moments and unfair deaths. Also the light dash glitch was annoying. When you press "B" and you only follow one ring and jet into a pit of death.
To be honest I couldn't care less for a story in Sonic game.
I preferred Shadow over Heroes.
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So, what were the flaws of this game? May some of you refresh my hatred for this game? kthxbye
Childish and pointless story.
Team gameplay.
Tails voice.
Not racing between Sonic and Neo Metal Sonic.
Lame bosses.
Egg Pawns.
Lack of Omochao throwing.
The character talk during the stages was pointless since we already knew what to do(not ot mention they keep repeating the same thing over and over again).
That all I can think of for now.
Heroes is both underrated and overrated.
Let's start with the underration. From about a year or so before it's release, it was hyped up to heaven; "OMG TEAM SYSTEM OMG CHAOTIX OMG CHECKERED HILLSIDES OMG METAL SONIC ZOMG TEH SHADWOOOOO" etc. Granted some people didn't appreciate the idea of Shadow's return but that didn't stop them from anticipating the game more than any other.
Then it was released. We were presented with the same problems that 3D Sonic has always had, except amplified. Like SA2 before it, it also added more problems of it's own. I'm not going into detail{funny, this is the only thing you explicitly asked for and i'm not giving it to you - if you do remember hating it, just try to play it again}, but it was a huge disappointment.
One thing I will go into detail about is Metal Sonic. We knew he would be involved, and we were, for the most part, very excited. It may have been the single reason that kept some of us playing through all the stories. We wanted to see his new form in detail, find out his agenda, and fight him. We expected greatness. What did we get?
"All living things, kneel before your master! *transforms into a grotesque monstrosity*"
What? That's it? THAT'S IT?! ONE GENERIC SCOOTERING LINE AND THE SAME SUPER-FORM-VS-UGLY-THING BOSS FIGHT FROM THE LAST TWO GAMES?! HORSESH*T.
The entire thing had enormous potential but terrible execution. The disappointment due to the hype/expectations coupled with extra problems with the PS2 version cause some to hate it a little more than it deserves.
And then there are those that like the game. They can either ignore the flaws, are not that bothered by them, or are too busy drooling over the Chaotix to care. And that's fine so long as they don't try to claim that the game is any better than average{which I think is a stretch in itself}. But by endorsing it, and the sub-par games that follow in it's footsteps, the franchise is dragged down further. They contribute to the problem{if you're one of them, don't be offended; it's not like anything short of a loss of millions of sales will stop the trend anyway}.
Personally, I hate Heroes. Despise it. It was a terror to play, it single-handedly polarized the fanbase, it ruined Matal Sonic, and it made sub-standard Sonic games an OK thing. I'll not forgive it.
The reason why the Sonic Adventure games had merit, was because they had a decent Storyline that could make people look PAST the game flaws.
Unfortunately, Sonic Heroes' story was frankly...terrible, After the kind of plots we got in SA1 and 2 and Sonic Battle, I had high hopes for heroes, especially with Metal Sonic's return.
But no, the cartoony plot, the generic personalities, and the whole pointlessness of the game right until the "ZOMG IT'S METAL SONIC LOLOL!" which was still badly done, and the ending was NOT WORTH GETTING THOSE EMERALDS!
I've said enough.
i thought it was better than SA2. I don't really care for SA2 though (so why did I buy it for Dreamcast and then Gamecube later?). I liked the team mechanic, many because I saw where they were trying to go with it. The only level I really wanted to kill myself over was one of team Dark's last stages that went on FOREVER. But the Special Stages are simply the single worst thing I've ever subjected myself to in my life.
Well, besides the fact that the game is sub-par, the collective histeric hype and anticipation killed it.
We were all excited, after SA and SA2 we all expected great things, just like HSW said, and I remember well the big disappointment that followed..
So yeah, the game by itself wasn't very great, but could still be enjoyed to some degree. It was the disappointment that made it become so hated.
But, after SHADOW (and after next-gen now, too), some people are changing their minds about Heroes.. not to the point of considering it a good game, but yeah.
I do love the very first level of Sonic Heroes, simply because I have succeeded in staying as Sonic pretty much all the way though the level, managing to jump over the blocks that require Knuckles using the tornado jump. I also love the CG sequences and how Sonic looks in them.
I honestly believe that if the entire game had been designed to play as Sonic on his tod it would have been an incredibly fun, though still pretty flawed, 3D Sonic game.
I think it was a decent game. the little froggy guys that would make it rain and some of the robots were cool. it just seemed boring, but not boring enough to hate it. And no way was it better than sonic adventure 2. 'cuz SA 2 was really fun and had a great story with it.
PS2 version's inability to play on 50hz because it causes you to switch characters twice/three times every time you press the button = HATE.
Poor combat, weak level design.
Fix those and all other complaints would've been minor.
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Childish and pointless story.
1. Well, it is a kids game.
2. The story is simple and very 'Sonic'. Eggman has a secret weapon, Sonic and Co go though different stages to get to the HQ. Secret Weapon takes adventage of it's power and becomes the last boss.
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Team gameplay.
Can't complain about that con.
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Tails voice.
What voice did you want him to have? He's 8 years old in the game.
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Not racing between Sonic and Neo Metal Sonic.
Wouldn't be 'Final Boss' enough. Hence what Perfect chaos, biolizard, metal madness and devil doom are like.
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Lame bosses.
The bosses where very Eggman like. Not to mention they have a similar destroy pattern as a older boss.
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Egg Pawns.
What did you want? Crabs?
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Lack of Omochao throwing.
You know what, i'm not going to bother with this one.
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The character talk during the stages was pointless since we already knew what to do(not ot mention they keep repeating the same thing over and over again).
Yeah but if that happened you would be doing the jungle stage and afterwards you would be facing Team Dark stright away.
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sig removed; it's gigantic and breaks the cursing rule. don't use it in future posts, plz ~ HSW
My main gripe about the game is the complete and utter lack of imagination and just plain common sense in the design of the levels and especially the boss fights. The boss fights are sh*t.
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The bosses where very Eggman like. Not to mention they have a similar destroy pattern as a older boss.
C'mon now, you have to admit that the Team vs Team fights were poorly planned out and the Robot Carnival/Storm crap just reek of laziness. Overall, some of the worse boss fights to ever grace a Sonic game.
The concept around the game seemed nice. However the B button had way too many uses. Then the level designs were poor and coupled with a bad camera led them to hard. The boss fights sucked too. The Chaotix levels were perhaps the worse of the bunch, and were too repitive and were interest killing. Finally a lame soundtrack (save for like one song) didn't help.
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Wouldn't be 'Final Boss' enough. Hence what Perfect chaos, biolizard, metal madness and devil doom are like.
Because I took great joy in beating him in Sonic CD and I was dissapointed in not racing him in 3D(and no SA2 multi player doesn't count).
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The bosses where very Eggman like. Not to mention they have a similar destroy pattern as a older boss.
Wait what? I don't remember a boss like Robot Carnival/Storm appearing in the older games.
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1. Well, it is a kids game.
2. The story is simple and very 'Sonic'. Eggman has a secret weapon, Sonic and Co go though different stages to get to the HQ. Secret Weapon takes adventage of it's power and becomes the last boss.
Yes, but after the Epic storylines of SA1 and SA2 (especially SA1), Sonic Heroes' story seems very thin and lifeless, as if Sonic Team thought "Story? Come on, that's for Lord of the Rings mate! If we wanted a Storyline, we would've had to hire some decent scriptwriters...and that costs Money!"
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What voice did you want him to have? He's 8 years old in the game.
The same voice he had in Sonic Adventure 2, or maybe even his current Sonic X voice, anything but what it was in Heroes...
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Wouldn't be 'Final Boss' enough. Hence what Perfect chaos, biolizard, metal madness and devil doom are like.
Not necesarrily as a Final Boss, but it as a pre-transformation battle, before the first Metal Madness fight.
There wan't much point brining back a fan fave like Metal, if he wasn't going to have a one-on-one showdown with the hero.
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Yeah but if that happened you would be doing the jungle stage and afterwards you would be facing Team Dark stright away.
I think Shadonic meant DURING the levels, having cut scenes in between stages was fine, but the talking during the actual levels themselves caused many people to smash their heads against the MUTE button, myself included.
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Yes, but after the Epic storylines of SA1 and SA2 (especially SA1), Sonic Heroes' story seems very thin and lifeless, as if Sonic Team thought "Story? Come on, that's for Lord of the Rings mate! If we wanted a Storyline, we would've had to hire some decent scriptwriters...and that costs Money!"
Sonic Team themselves, said there wasn't going to be much of a story. IDK why some people still can't get that through their heads.
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The same voice he had in Sonic Adventure 2, or maybe even his current Sonic X voice, anything but what it was in Heroes...
Tails' Sonic Adventure voice actor hit puberty. Now even though I dislike his Heroes voice, I assume this was last minute.
Anyway, I liked Heroes. It was actually closest to a 2D Sonic game. And I also understand that it has flaws. Can someone please tell me when I attack as Knuckles or Omega, I commit suicide?
Hahahahah! This is a topic...2 years(almost three) after it is released. I love it. lol Yea Heroes honestly was an atrocity to play through...4 times! I was one of the many who played the game just to get to Metal at the end of the game. =P I mean the first two levels I thought were grand, and the bullet station/rail canyon levels aren't what you'd want in a game. Ever. Any genre at all. lol The last two were exciting and considering they took place at the 'mission objective locale', I excuse it's design. The team element if thought out more could've been better obviously, after banning the game from coming within my site for three months I appreciated it. Kinda. Not really. But Team Dark rocked, IMHO. Chaos Inferno was the schick. I say if, and this is a very secretive if; so if you're reading aloud now STOP! and say it in your head; Sonic Team were to try this again after already trying it, it would be much better. I loved the music in the game and the character development was alright for me. Mainly because of the Chaotix but still. =P
Yea Metal I believe qualifies as the largest[literal] letdown in the lifespan of natural gaming . He had finally returned after *counts toes* 11 years(I can't even remember when this game came out...it was 2004, right lol) How bogus was it that he had to change like that? I'd much rather fly through the atmosphere chasing after Chaotic Metal Sonic(we'll call him that for now) trying to bump him or soemthing then what ST did. Horrible. Gosh. If Metal were real he would sue ST for what they did to him. Anyway, yea that was when the Sonic series starting plunging...Sonic Heroes. If only Sonic Team would make the rest of their games like Sonic Rush.
Sonic Team didn't make Sonic Rush, as an interesting aside.
>_< Really? Wow. That's why it was so great. Ok everyone...we have the answer. *pelted with razorblades*
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C'mon now, you have to admit that the Team vs Team fights were poorly planned out and the Robot Carnival/Storm crap just reek of laziness. Overall, some of the worse boss fights to ever grace a Sonic game.
Lazy as they may be, the Robot Carnival/Storm fights are extremely fun. I especially like seeing how fast I can get 999 rings as Team Chaotix. In a straight fight with no team blasts, Robot Storm can be challenging, especially as Team Chaotix and Dark since they get beefier enemies. You can play it in a ton of different ways and you have freedom of choice in formation or attacks through most of it. Robot Storm might actually be one of the BEST boss fights ever in a Sonic game, regardless of how it might be seen as lazy.
The team vs. team fights were definitely lame, though. They should be in there (at least once; 2 team fights per story is too much as I wanted more Eggman bosses), but they should have been less cheap and the camera sucked. I try to stretch them out and get the level ups to make them more interesting, but they tend to turn into luck or spamming. The rules for how exactly a character is knocked out are confusing too, and I haven't yet figured out how to do it consistently vs. just stunning an enemy or tossing them with whirlwinds. Like the rest of the level design, it was too obsessed with pits.
I liked Heroes, but for excuses I come to think of it as a fast Three Dirty Dwarves. Metal Sonic wasn't used well, and man the hype! Man, I still remember that thread here.
The @#%$ Pitfalls! Why does every post SA Sonic game have to be so Pitfall obsessed, it's like Sonic Team can't think of a better reason to keep the gamers from going off the main path!
Look at Sonic 2 and 3, with hardly any pitfalls until the later stages, then look at Sonic Advance 2 or pretty much every sonic game since SA1...PITFALLS.
Heroes was pretty evil for them!
Also, I think the Levels went on for a bit TOO LOOOOOONG.........
I hate it because metal madness needs all the chaos emeralds from the special stages to be unlocked, which I have long since given up on trying to get, then to find out that the last scene (seen on youtube) with metal sonic which I wanted to see so badly isn't worth it anyway. The dragon-like form, okay. Metal Sonic's other form..... Didn't work that well.
The Final Boss fight doesn't feel like you're flying at all, it feels like you're just standing on an invisible floor, to give the illusion of fighting...what a letdown.
To add to it all they go and tease you once you get the Chaos Emeralds. Just when you think Tails and Knuckles are about to go super they are surrounded by weierd force shields. Gee thanx SEGA now I will go hang myself in my closet thinking to myself, "Self, wouildn't it be kickass to actually see a Super Tails and Knuckles whoop up on the big baddie alongside Sonic. Guess I can ponder that...IN HELL!"
Umm no Super Tails qould require the Super Emeralds(assuming they are canon). =P
Wait, Sonic games have a canon?
Well, if ANY of the other Supers were canon, it would be Super Knuckles (who could be unlocked on S&K by itself, without being locked onto S3)
But I guess the recent Sonic Canon has diregarded them, I guess only those Male Hedgehogs can go super nowadays...
Any game with a boss you can beat in 10sec without touching the contoller sucks >>
And yes, that is my own video... I was recording some of the cinemas... Sad...Very sad...
HA HA HA, That's Great...no wait, I mean that's terrible...I mean, the Video is great, but the fact that the programming is so terrible is just...laughable!
Has anyone actually figured out a decent strategy to win Team battles other than "GET THE POWER UPZ AND PREZZ BBBBBBBBBBBBBB FOR THUNDER SHOOOOOOT!!!" Which is how i always win...
I personally use blue tornado. Wastes them in no time.
I just use Knuckles and slam the B button until he shoots lava. There's really no strategy involved in them; they're just button-mashing fests, especially because at least half the time you can't even see where your enemy is.
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Any game with a boss you can beat in 10sec without touching the contoller sucks >>
Actually, I found Metal Madness as well as Devil Doom to be quite challenging. Does that mean I stink..? yeah, probably.
They're talking about the team fights. The bug in the video is that the other team, after knocking your characters out, follows them, and because you go into flight formation, you fall slower than the other team.
Hmmm...its been awhile since I played, and no I didn't play it a lot or feel like touching it again.
I think one thing that threw me off was those freaking boxes that just float in the air and tell you what character to switch to. Where is the fun or challenge in that? As for figuring out if there is a way to turn them off I never put the disc back in my PS2. Sadly or not? ^_^
Oh, well, that than, yeah, sometimes when I played those, I would get killed or beaten badly and sometimes I would all of a sudden win without know what I did, so yeah.
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Actually, I found Metal Madness as well as Devil Doom to be quite challenging. Does that mean I stink..? yeah, probably.
Metal Madness? Easy. Devil Doom? Hard. So you sort of...half-stink. j/k
Altough I will admit it. Where was Hyper Knuckles and Turbo Tails? For shame, SEGA, for shame...
*stuff Lord Specter X in a furnace*
Never mention the TT word in South Island again. And it's SUPER Knuckles
I thought Turbo Tails has appeared in the games. The birds remember? And if there's Hyper Shadow why can't Knuckles be Hyper?
It's also SUPER Shadow. Hyper Shadow was just a typo in the SA2 player's guide, I think.
If you can find some official proof that it is Super Shadow then I'll shut up about it.
He is called Super Shadow in the Japanese guides. =p
And Turbo Tails is the lame Archie name for Super Tails.
Fair enough, Super Tails it is then. I just thought it was Turbo Tails because I thought Archie just copied SEGA's name for him.
If the Japanease say it's Super Shad then it must be true.
Matter Resolved (Head out of furnace) and lets get back on topic.
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Metal Madness? Easy. Devil Doom? Hard. So you sort of...half-stink. j/k
EL OH EL!!!!
Yeah, it's a pity that Sonic Team didn't clarify the Super Tails + Knux issue, putting them in the Final Battle would have been an awesome way to put them back and confirm their canon into the series.
But instead, the closest we get are these Half-Super forms that seem to be leeching of Super Sonic's aura....great...that's just what Knuckles fans want, Sonic Team basically admitting that he is completely useless compared to the hero...
So I guess Super Knux and Super Tails are officially Out of canon now, unless the Sonic Team clear up the whole Hyper/Super Emeralds issue, which they Won't.
Knuckles fans
LOL
Gabe from Penny Arcade seems to share a simple opinion of the game.
I can't argue with that