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<Load Complete>
You awake with a gasp as the cold wind rushes over your skin, the grass against your arm tickling you into conciousness. Rubbing your head you sit upright, taking stock of your surroundings and situation. One thing is apparent at least, you are lost and alone, and your memories seem... spotty.
There is no indication of how you got here or why, trying to think upon it makes you feel... violated somehow. Wherever you are, it's time to find out what happened.
Choosing an arbitrary direction as north, you map your view, thankful for the full moon above allowing you to see at least a small way. Before you are some woods, you hear running water, to either side are more bushes, behind empty fields.
>
> GET YE FLASK
Needing a drink to quench your thirst and steady your nerves, you search for a flask.
There isn't one. Bollocks.
>
>GET YE FLASK.
Ye cannot get the FLASK. It is firmly bolted to a wall which is bolted to the rest of the dungeon which is probably bolted to a castle. Never you mind.
> SCREAM AT BUSHES
Disoriented and distraught, you let out a scream from someplace deep in your primevil psyche, a wordless but all to clear threat toward those damnable bushes that taunt you even now.
Somewhere in the distance, as the wind picks up, it sounds like something screams back
>
> Bark at the moon
You must be loosing your mind. As a few bats fly overhead, you breifly wonder what they would taste like.
>CHARGE YE LASER AND FIRE
>Run wildly through the woods.
Choosing a direction at random, you run madly, attempting to get anywhere recognisable at all. Eventually you come to a halt as you trip, twisting your ankle.
You have lost 5 HP
You have gained a limp
Looking around you sigh, your now in the middle of a field. It is getting colder. You are facing East. Exits are North, South, East, West.
>
>Limp South
The woods stand infront of you, a hedge cutting down from the northwest to meet them. There is a rusty gate, with what seems like a path behind it, leading to the woods, you must have got turned around somewhere. Cursing your lack of light you steady yourself, the hedge cutting the windchill.
You are facing South
Exits are North, East.
>
(I had best go take some more photos for this, I didn't manage to today so we are now reusing different parts of the map ;P)
> Find a bartender because they are always wellsprings of information, useful or not. Also, you have now become thirsty from your run.
>Limp North
> i
>Find a bartender blahblahblah.
There are no pubs or bars that you can see nearby.
>limp North
Looking around you sigh, you are now in the middle of a field. It's getting colder. You are facing North. Exits are North, South, East, West.
>i
You are carrying:
Wallet: A red and black wallet that appears cheaply made. It feels light.
Ring: A gold signet ring with an insignia
Mobile: A mobile phone. To your dismay the battery appears to be missing.
Lighter: A rather bucaneering lighter. Arrr.
Keys: A cluster of useless ornamental keyrings with very few keys actually attached.
Dice: Exactly what it says on the tin.
Cards: They appear to be tarot cards.
>
> Check wallet
> Use ring to summon Captain Planet.
>Prepare dice to roll saving throw(in case you anger Captain Planet)
>Use Tarot Cards to plot a path.
> Scream in dismay as you fail to actually find a key on the key ring.