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And another one gone...

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(@robobotnik)
Posts: 1396
Noble Member
Topic starter
 

Rogue Squadron creator Factor 5 this time...

This really isn't looking good, thousands are going unemployed, and even EA are being affected royally...

And yet sales of games are supposedly up this Christmas? Doesn't show...

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

...but I hate how all these companies are packing up. Midway, Free Radical...who's next?

And here's my answer. My goodnessm this is crazy. Speaking of EA though...didn't they lay off like...a thousand people or something? Insane! But Factor 5...i'm nearly 100% positive it was rumored they were working on a new Star Fox game. This title will never see the light of day. Someone...is extremely unhappy. Extremely.

 
(@hiro0015)
Posts: 2915
Famed Member
 

It is also 100% rumored that they are closing! Dudes, slow down on the conclusions.

 
(@spite_1722585799)
Posts: 439
Reputable Member
 

The fact that they're "Rogue Squadron creator Factor 5" is probably a good reason why they'd be closing down, if thats the last title people can remember playing. lol

 
 THS
(@ths)
Posts: 3666
Famed Member
 

There was Lair but, well...it was Lair.

Shoulda stuck with the Lucasarts contract.

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

Hahaha you're right Hiro...but considering the lack of "hardcore" titles for the Wii...this new Star Fox needs to rock the Earth. This game must be Star Fox 64... times ten. And what Spite said... the newest RS was like 7 years ago or something. XD

 
(@abac-child)
Posts: 889
Prominent Member
 

And the last GOOD Rouge Squadron was like ten years ago.

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

HA! The one for 64? Nah man RS II rocked...atleast as a Gamecube launch title.

 
(@abac-child)
Posts: 889
Prominent Member
 

The N64 one is on my top 10 list of greatest games ever. I thought the sequel was alright, and I never got around to getting the third. I should actually try finding it.

 
(@hypersonic2003)
Posts: 5035
Illustrious Member
 

I never played the one for N64. It did look good though, not gonna lie. 😛 And yea the third one, was said to be even better than the second I believe[a rare occurence most of the time].

 
(@shadow-hog_1722585725)
Posts: 4607
Famed Member
 

I never played a single one of their titles, so I officially don't really care.

I do recall that the second Rouge Squadron was supposed to be one of the better Gamecube launch titles, but once the big-name Nintendo titles came out, I stopped caring. I actually completely forgot about it up until now.

 
(@craig-bayfield)
Posts: 4885
Illustrious Member
 

Well, it's all esculation, isn't it. The price of making a game is going up so ridiculously high that every release seems to be a make-or-break deal with the devil.

Of course, I'm sure some of these studios could have gone or DLC or portable games and saved some pocket change for themselves. It's sad to see studios dying off, but it's just a result of the times. The industry is moving too fast for everyone to keep up.

 
 THS
(@ths)
Posts: 3666
Famed Member
 

As much as big publishers such as EA and Activision buying up all the independent developers might seem bad for the industry, with things how the are I guess it means a team can afford to make a mistake without it knocking them out of business (which is essentially what seemed to happen in both this case and for Free Radical - neither Lair nor Haze were commercial successes and were hit badly by critics, despite their high standard of previous games and (presumed) commercial success).

Of course, you could just avoid making bad games. I mean it's working for Valve, isn't it?

 
(@craig-bayfield)
Posts: 4885
Illustrious Member
 

But, typically, making a good game means focusing on R&D and making sure it's tested enough to be decent as a final product. 70% of the reason Sonic sucks these days is because Sega want a new game out every single year.

Now look at say, Twilight Princess, kept in development for 3/4 years. That's a lot of time and money to spend on a single game, but it tends to pay off all the time.

 
 THS
(@ths)
Posts: 3666
Famed Member
 

I would quote Miyamoto here but I'm sure we've heard it all before.

If I were a developer heading a team in an ideal word, I'd make sure everyone knew what they were doing, let them get on with it until an alpha build was ready, and then trial it. That way you can have a relatively unbiased opinion of how the project is going along - if you maintain involvement throughout you might become attached to your work and be unable to look at it subjectively.

 
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