I have both Fire Emblem games for the GBA, but i want to know about others. I am in the middle of FE:TSS, but i don't mind spoilers. if anyone else does, then just don't spoil anything for anyone.
Fire emblem is an awesome game. to be honest, i think that it should have more titles (in english, that is) I can't wait for the GameCube one to come out. But as far as the ones now, i think that the 1st one for the GBA is better. i liked the developement of the characters. My personal favorite would have to be Canas. Being the only dark magic user throughout most of the game, he has his perks. he gets very good (mine was better than Athos), and he does a crapload of damage. Hector also got good (he was beastly with a sword). well, basically all of the lords got really good after promotion. The one thing about the first that i like about the 2nd is that FE:TSS has the pre-classes. When Amelia got done with her pre class, she was a knight, then a General, and boy did she kick arse with a sword. Same way with Ross and the Berzerker. that axe killed so many people. i am looking forward to the potential of the pupil, who in my game won't stay alive.
but enough of me talking, what do you all think about it?
I've only played some of one Fire Emblem game. The sprites are simplistic (almost disappointingly so) but their animation is wonderful - I'm hoping that the GC version will have great battle animation as well. I think it's gonna be an October release...
I haven't heard that much of the GC one, but i know it is this year's release.
and they could do alot better with the sprites. animations are just plain awesome, though.
I like Fire Emblem. I've only played FE7 (Just Fire Emblem in the UK & US) And I enjoyed it. (Stuck on 26x at the moment, haven't lost a character yet.) It's a lot of fun to play, and the story is brilliant. I'll definetly get the next GBA/GC one when they're released here.
That said though, I prefer Advance Wars to Fire Emblem, I just love the characters in AW, all their special abilities, and just building a huge army to anihliate your opponents. And AW mulitplayer rocks too. But they're both brill in their own rights.
Most Forumers know all too well that I'm a fan of this series.
Random Forumer: NO! REALLY?!
>.>
Anyway, I have played all Fire Emblem games except for the Gamecube one that's due over here in October. Now, gather around and listen to my experience with the games I've played (long post)
NES
Ankoku Ryu to Hikari no Tsurugi (Dragon of Darkness and the Sword of Light): The first one in the series. I'm impressed on how much information that is contained in the cart. I haven't played too much of it yet since Monsuyo no Nazo's Book 1 is a remake of this one. Marth is in this game (but he doesn't wear any pants >.> )
Gaiden: This one doesn't play like the rest of the series. There's a typical RPG element in it, yet the battles are Fire Emblem-like. I haven't got too far in this one yet, either.
SNES
Monsyo no Nazo (Mystery of the Emblem): This game consists of two books. The First Book is basically a redone version of the first game. The Second Book is a story that happens after the first. I've completed the first book, but I'm still early in the second. This game also features a dismout feature, where in order to go into a building, mounted units must dismount first. Marth's the lord of both books and he STILL doesn't wear any pants (in his ingame sprite, anyway)
Seisen no Keifu (Geneology of the Holy War): I consider this game to be the best in the series. This isn't a traditional FE game. Each level is a huge map (and I mean HUGE map, but it makes up for having only a prologue, CH 1-10 and epilogue levels) where you have to conquer all enemy castles. It features sepeate anima magic (thunder, fire, and wind being different weapons all together); two periods of the game (Sigurd is your lord for the first half, and his son Celice is the lord for the second) a love system (which will affect character's growth rates, their weapons, and even their own existance in the second half of the game; the ability to use all of your characters you have in one map; ability to repair weapons (but weapon buying is not like previous games); skills (like the ablitiy to strike your opponent 5 times instead of the normal once if Meteor Sword activates) and ridiculously overpowered holy weapons.
Thracia 776: The HARDEST game of the whole series, and also the last SNES game ever made. I'm serious about the difficulty. One wrong move and you will lose. This game is a midquel of Seisen (takes place between Chapters 5 and 6, I think) It features a capturing system (you can capture enemies and take all of their equiptment if your CON is high enough), a Fatigue System (if the fatigue number is higer than character HP, then that character has to sit out for the level, with the expcetion of your lord), non-lords having personal weapons, the skills from Seisen, and EXTREME difficulty. Not a game for the inexperienced.
BS Fire Emblem: It's a Fire Emblem that could be downloaded from Nintendo's Japan-only download thingy (similar to the one Sega had, I believe). Basically the same as Monsuyo, but with 4 maps, no lord, and an objective of defeating the crap out of your opponents with what you have.
GBA
Fuuin no Tsurugi (Sword of Seals): It pretty much looks and plays like the first one that came here with some minor exceptions. Reinfocements came before enemy turn began, a true ending only unlockable by getting all holy weapons (to unlock the levels past level 22) and defeating the final boss with the Sealed Sword, much simpler battle animations, all conquer the gate/throne missions, and different weapons stats. It can be difficult, but not Thracia 776 difficult. Roy's the lord in this one.
Rekka no Ken (Blazing Sword) (simply known as Fire Emblem over here): I believe that we should know about this one. It's easier compaired to the previous installments of the series in normal mode, and on par with difficulty in the hard modes IMO.
Seima no Kouseki (The Sacred Stones): The latest one beside the GameCube one. This game focuses more on character customization than the other games with the branched classes, relatively high growth rates, and buyable stat-booster items (Creature Campaign-only in the English version). The games easy in the normal modes, while falling short of the FE7 hard modes in this game's hard mode (mainly due to the fact that there's infinite EXP with the tower and ruins). But still, it's fun.
Yeah, well, i've heard of/played a little of most of those, but i only own/frequently play the newest 2 on your list(soon the GC one as well). i do alot of sprite ripping/changing, and i get alot of requests for other tactical RPG people made with FE animations. they aren't that easy if they are custom. but i digress.
on another note, how good are u at the games? i can beat Blazing Sword on Hard mode with no problem (no one dies), but i just can't do it on the Sacred Stones. my point being, how good are you as far as the tactics are concerned.
(I am a Fire Emblem fan, but unfortunately i have been consumed by Shining Force(hence the name Runefaust))
I am pretty good, but not consistant 5-stars all over the board good. Seldom do my characters die (well, I do restart the majority of the time in the event that they do bite the dust) in any of my games, Thracia 776 being an exception.
I haven't defeated any of the hard modes in FE7 yet (well, save Lyn's, which I did manage to be only one star away from an S rank >.>) because I let a friend borrow my cart for a while, and that idiot overwrote my EHM save (I was on ch. 22). I was beginning to tackle the SNES ones when I got it back, so I've ignored it since. I'm thinking about going back to it once I finish my Sacred Stones HM game.
As for Sacred Stones hard mode, I've beat it in the Japanese version (Eirika's Route), and I'm tackling it right now in the American version (currently on ch. 6).
I've been thinking about buying one of the GBA Fire Emblem games. I've never played any of the series before, so I was wondering if anyone has a particular game to recommend I try out.
The original GBA Fire Emblem is a good one; in terms of gameplay, it's not that much different from 'The Sacred Stones', so you can't go wrong with either one.
Of course, Sacred Stones is considerably easier than Fire Emblem due to several factors:
Leveling - Stones uses a map system that allows you to backtrack to previously beaten areas and fight monsters to gain more experience and/or money than you'd get plowing through the story maps, Emblem doesn't. And while both games have Arenas that can be abused to much EXP and money, they're risky to to abuse and only really necessary in Emblem.
Shops - You have access to stores at anytime in Stones, Emblem only has the occasional shop every few maps. You have to plan ahead and buy equipment carefully before completing a chapter that shops available, as it could be several chapters before you see another one.
Length - Stones is considerably shorter than Emblem at 22 Chapters (including Prologue, Gaiden and Final Chapters and excluding the two bonus dungeons) while Emblem clocks in at a whopping 39 Chapters (including all optional Gaiden chapters, the Prologue and Final). This does not factor in replays (Stones allows you to play through one of two differing scenarios at the midpoint, later converging back into one, while Emblem allows you to experience the game with a different Lord after completing the game the first time.
Customized Army - In Emblem, after any of your characters reach Level 10 they have the option of promoting to a higher class with the right item. Promotions remain the same with each class (ex: Cavaliers always promote to Paladins). In Stones, you're given branching promotions for each unit (ex: Cavaliers can be Paladins OR Great Knights, each differing in its own ways) allowing for greater customization in your party.
There's other, small differences that set the games apart but none I feel as important as those I've explained above. Still, when it comes right down to it both games are pretty great. Can't really go wrong either way.
Personally, what I love about these two games is how easily to get attached to the characters you recruit. Lute forever, baby.
Yeah, SS was sorta disappointing, although I liked the character development a little more, I think. Plus the option of promoting to different things was awesome.
And... I dunno why. I really liked Gilliam from FF:SS.
I think it's gotta be the hair.
They should totally make an action figure of any old generic General. Generals look so b****in'. And it could have "Lazy-looking Axe-throwing action!"
Okay, thanks guys. ^_^
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I've been thinking about buying one of the GBA Fire Emblem games. I've never played any of the series before, so I was wondering if anyone has a particular game to recommend I try out.
This response might be a little late but...
I really think they're both great. The first one has more challenge, and requires a little more thinking.
Sacred Stones, while not as difficult, offers greater customization of your characters (with the branched promotion, and the ability to buy stat-boosters after you finish the main game when you go to Creature Campaign) and more replay value IMO (the first one at the end leaves you with an Epilogue save, which is only good for making Link Arena teams. Stones, on the other hand, let's you go to Creature Campaign, where you get to continue fighting, but you get to choose which battles you go to). I don't know, I'd say flip a coin to it if they both sound good.
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Personally, what I love about these two games is how easily to get attached to the characters you recruit.
That's another thing. Despite having many characters in all of the games, you have a tendacy to get really attached to some of them. *hides his Florina shirne while everybody's distracted* ^^;;
Also, Fire Emblem: Path of Radiance for the Gamecube is coming out on Monday. W00T.