www.redoctanegames.com/2_...ounce.html
Key lines in the press release: "...Unveiled at E3...", "...new track list, new venues and additional play modes...", "...transform the original Gibson SG Guitar Hero Controller into a rhythm, lead or bass guitar" and finally "...November 2006."
LET THE FACE-MELTING BEGIN ANEW! This was easily the most enjoyable game released last year, and the idea of having more fun and being able to rock out in more ways warms the cockles of my heart. Even the subcockular area too.
There was nothing really great about Guitar Hero, in my honest opinion. The game just seemd to be quite unoriginal and just another Dance Dance Revolution game. At first glance to me it seemed like a good game, but once I played it a good bit. The idea of the game being generic hit my mind. It could of been more innovative, sure but alas the game was not worth the seven dollars at blockbuster and probally definitally in my opinion not sixity dollars at gamestop.
But obviousily you enjoyed it a great amount, but please tell me. What was so innovative, great, or replayable in this game?
A game that doesn't make your butt go numb and legs rott off from sitting on a couch for 70+ hours.
~Rico
YYZ IS IN THIS GAME! THERE IS A GED! A GEDDY LEE! HE WAS A DRAGON MAN!!!
*Dances* I am haaaaaaaaaappy.
Bumped. Why? Because a sample playlist of the songs in Guitar Hero II has been released. It's made up of songs that'll be playable on the E3 demo unit, and hopefully E3 will yield the full playlist. If they do, I'll post it in this thread as well.
The Reverend Horton Heat - Psychobilly Freakout - This is gonna destroy hands
KISS - Strutter
Butthole Surfers - Who Was In My Room Last Night
The Kinks - You Really Got Me (as covered by Van Halen) - Personally, I would've preferred 'Hot For Teacher' as the Van Halen entry.
Black Sabbath - War Pigs - YES YES A THOUSAND TIMES YES
Rush - YYZ - And just in time for playable bass sections, too!
Drist - Arterial Black
Looking good so far, but there better be some freakin' Anthrax and Metallica on the full version.
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It could of been more innovative, sure but alas the game was not worth the seven dollars at blockbuster and probally definitally in my opinion not sixity dollars at gamestop.
Your big mistake was playing it with the controller. Playing it with the controller is like pressing the 'Easy and lame' button. With the controller, you're missing three key elements: the strum bar, the whammy bar, and holding a guitar in your hands.
To play it with the controller is to miss the point of the game, and... well, these guys explain it far better than I can.
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Guitar Hero differs. Guitar Hero is about tricking you into thinking you're playing guitar. You press the buttons and strum with the flipper... and the appropriate noises appear. The power of Harmonix's system is how - even at the basic levels - they've judged the correct number of inputs to make you feel as if what you're doing has some connection to the music that's emitting from the speakers. That by waggling your fingers in a certain way, that riff screams out. You stop waggling your fingers... it stops. You're playing the music.
You know you're not. But you certainly feel like it.
What separates Guitar Hero from Harmonix's other offerings is its choice of peripheral. Playing on a controller creates a level of abstraction through the input method. Noises are appearing, but in a way which you know bears no relation to how they're really produced. With that plastic guitar hanging around your neck, that leap of faith is a lot easier to make.
Aahh @ that link explainining why the guitar controller rocks.
A) Second page has a Bass on the left, not a guitar
B) What fat kids say is true. The media and entertainment IS setting an unrealistic standard for our youth. As you can tell in a screencap of a 'punk rocker' standing up and playing a SG without a strap
I thought the game was pretty fun, really, but I'm not impressed by it. I'm not wahtsoever impressed by thiose videos of peopel beating songs on isane mode or whatever, cuz yknow, it's still not nearly as difficult as actually playing the f**kin thing on a real f**kin axe.
So just get a 180 dollar ibanez or squier starting kit with a ddecent beginner axe and practice amp. That way you're not limited to whatever 20 songs the game has, you can play whatever you want. moreso, you're actually devolping a great skill and all that.