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Magic: the Gathering

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(@antipode)
Posts: 428
Honorable Member
Topic starter
 

(Apologies if wrong section; I figured, tis a game. If a mod thinks it would be better in general, feel free to move it.)

I haven't played collectible "nerd" games in over five years, but I'm planning on attending an Alara Reborn prerelease event at my local gaming store, getting in on some drafting and starting a collection. To be honest, I've never actually touched a Magic card before, but I fully understand the rules and have been deeply researching everything from the metagame to combo strategy, done some virtual gaming with online multiplayer tools, and am feeling pretty confident about jumping in with both feet. Are there any M:tG players on the MoFo who have even half an idea what I'm talking about and could offer some encouraging tips?

 
(@trimanus)
Posts: 233
Estimable Member
 

Well, the Pre-Release Primer will probably cover the brush-up on deck-construction basics. My guess is that mana-management will be key for success, and thus near-excessive mana-fixing couple with a couple of finishers will probably see you right. Just keep it simple and enjoy.

Depending on your local scene, drafting may want more reading up on current archetypes/ratings - not something I'm a good source for - to avoid getting blown-out in round 1 with what seemed a half-way reasonable deck, as there are some not-unfeasible deck plans which are generally effective knocking about based on the synergies currently running through the sets. If there are some serious gamers knocking about, they'll probably be all over those and so cobble together mostrosities which you wouldn't really see coming without having played a lot more than I have...

Thus sayeth one who hath only been ticking over with Pre-Release play for a few years now...

 
(@antipode)
Posts: 428
Honorable Member
Topic starter
 

Yeah, I threw a couple emails back and forth with the tournament director, asking him every question short of "what decks will everyone be playing?" I've been brushing up on my drafting basics and doing some practice with the websites I've found; mana base is still my biggest problem, and will probably get me slaughtered in the event, but the whole thing is mostly for experience, not because I think I'll win. If I place high enough to get prize packs, I will walk away pleasantly surprised.

 
(@trimanus)
Posts: 233
Estimable Member
 

Although 5-colour decks may well be viable, I'd guess trying to limit to 3 colours (2 colours would probably not be a great shout in the current environment) will probably do wonders for the mana-base. Don't underestimate the land-cyclers, and make sure you have at least the 16 lands - probably better to err towards 17 or 18 lands, since the format is quite slow at present (fairly heavy on the 3-4 cost and upwards, not much in the way of weenie-aggro which can be reliably put together) - especially in Sealed Deck. Alara Reborn's only going to slow the tempo further, since there's no 0- or 1-costs in the set.

 
(@antipode)
Posts: 428
Honorable Member
Topic starter
 

Agreed on all counts. My current plan was to stick to just one shard (probably Esper, to get the removal of U and the bombs of B, and W life+ doesn't hurt) but leave my options open with artifacts and multilands for the splash colors. Since Reborn is all-gold, I don't want to miss out on a good card just because I don't have the mana for it. Conversely, depending on how the second pack goes, I might draft for a Domain deck, trying for a five-color aggro setup, but something tells me that won't fly very well in draft and I'll get beat down before I can even get all five out on the table.

 
(@trimanus)
Posts: 233
Estimable Member
 

You'll probably get a lot of competition for Esper cards, since I think that's one fo the most popular shards to force at the moment. Might be worth considering something like Bant or Jund, so that you can use the green mana-fixing to help splashes a little more -although that may be my Invasion experience talking a little.

See how the first couple of picks go. If you're getting a green light on Esper, go with it, but don't be afraid to cut and run. Equally, don't compromise your deck for one awesome Alara Reborn card - no deck is worth one card, especially when it can't be played reliably...

If you go Esper, coloured artifacts will be your friend though...

 
(@antipode)
Posts: 428
Honorable Member
Topic starter
 

The Prerelease was a bust for me. I played the sealed instead of draft, which is what I really wanted to anyway, but got a really bad pool. I ended up playing Esper, which I really didn't want to do but didn't think any of my other colors were strong enough. I got creamed 2-0 in my first round (not surprising) then got my control game on to go 1-1 in the second and third rounds with no time left for a tiebreaker. My MVP was definitely Etherwrought Page, which took me to a win with 34 life in the second round and brought me back from 27 life to 1 to win it in the third. That'll teach them to play with no removal >=) I had to pull out after round 3 just because I had stuff to do. I got my shiny, so I was happy. Just wish I could have gotten this weekend off so I could do the launch party, too.

Anyway, here's pretty close to what I ended up playing with:

Creatures(12):
x1 Cloudheath Drake
x1 Steelclad Serpent
x1 Tar Fiend (R)
x1 Tidehollow Strix
x1 Windwright Mage
x1 Ethercaste Knight
x1 Glassdust Hulk
x1 Grixis Grimblade
x1 Sen Triplets (MR)
x1 Sewn-Eye Drake
x1 Talon Trooper
x1 Wall of Denial

Other (11):
x1 Agony Warp
x1 Bone Splinters
x1 Coma Veil
x1 Covenant of Minds (R)
x1 Dispeller's Capsule
x1 Obelish of Esper
x1 Oblivion Ring
x1 Protomatter Powder
x1 Resounding Scream
x1 Etherwrought Page
x1 Fieldmist Borderpost

Lands (17):
x1 Esper Panorama
x6 Island
x6 Plains
x4 Swamp

Sideboard(60):
x1 Bant Charm
x1 Bloodpyre Elemental
x1 Blooththorn Taunter
x1 Cathartic Adept
x1 Cylian Elf
x1 Dregscape Zombie
x1 Druid of the Anima
x1 Fatestitcher
x1 Fire-Field Ogre
x1 Godtoucher
x1 Guardians of Akrasa
x1 Jund Battlemage
x1 Keeper of Progenitus (R)
x1 Knight of the Skyward Eye
x1 Magma Spray
x1 Naturalize
x1 Obelisk of Grixis
x1 Obelisk of Naya
x1 Puppet Conjurer
x1 Ridge Rannet
x1 Sigiled Paladin
x1 Soul's Fire
x1 Sunseed Nurturer
x1 Thunder-Thrash Elder
x1 Vectis Silencers
x1 Waveskimmer Aven
x1 Welkin Guide
x1 Bant Sureblade
x1 Bloodbraid Elf
x1 Breath of Malfegor
x1 Captured Sunlight
x1 Cerodon Yearling
x1 Colossal Might
x1 Deadshot Minotaur
x1 Esper Sojourners
x1 Firewild Borderpost
x1 Godtracker of Jund
x1 Intimidation Bolt
x1 Jhessian Zombies
x1 Jund Sojourners
x1 Kathari Bomber
x1 Lavalanche (R)
x1 Leonin Armorguard
x1 Maelstrom Pulse (R)
x2 Morbid Bloom
x1 Naya Hushblade
x1 Naya Sojourners
x1 Pale Reculse
x1 Putrid Leech
x1 Rhox Brute
x1 Sigil Captain
x1 Singe-Mind Ogre
x2 Skyclaw Thrash
x1 Terminate
x1 Trace of Abundance
x1 Vectis Dominators
x1 Vedalken Ghoul
x1 Violent Outburst

Basically I got some kind of good colors in my SOA packs, then good cards in completely different colors in ALA. I only realized afterward that I had at least the basics of a strong Jund deck, but in my testing it wouldn't have done a whole lot better than what I had anyway.

 
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