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Phoenix Wright: Ace Attorney Justice for All.

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(@Anonymous)
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The story ---- ds.gamespy.com/nintendo-ds/phoenix-wright-ace-attorney-2/720749p1.html

With the great success of the first one god knows how good this will do to... anyways this title will be big hit of 2007 for the DS.

 
(@Anonymous)
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That colon is in the proper place but it looks wrong =(

</3 things with two sub-titles.

 
 THS
(@ths)
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Ace Attorney is actually the proper title for it now, and will be the 'larger' title on the box. This is 'cause in GS4 (ie. Gyatuken Saiban, the Japanese name for PW) you don't play as Phoenix 😯

 
(@Anonymous)
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I still haven't seen the first one anywhere!

I bet you're all getting tired of me saying that.

 
 THS
(@ths)
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Buy it online, Amazon or something?

 
(@Anonymous)
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Or you know... ebay.

 
(@Anonymous)
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How do you want me to get my money online 😯

 
(@shadowed-spirit-sage)
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Paypal, perhaps? That's what I do 😀

And W00t! ^__^ I can't wait for the next one to come out. This is probably my third playthrough of the first one and I'm getting a little bored.... (though I have bad memory, so playing through yet another time is almost like playing through the first time except I know what happens. I just forget how to get there :D)

And.... wait. So in one of the later games, you get to play as somebody other than Nick? o_o I do recall seeing pictures of Mia up in the defense box..... That's pretty cool 😀 I wonder if you'll get to play as other people, too.

~Shadowed Spirit Sage

 
(@Anonymous)
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Actually, Justice for all Does feature Phoenix as the main character, as it isn't based of GS4, but GS2. According to Wikipedia, the misconception that it's a remake of Gyakuten Saiban 4 comes from a mistake in an early IGN article.

 
(@psxphile_1722027877)
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You get to play as Mia in Saiban 3 in the first case, defending Wright-o some time before the events of the first game. Also, say hello to the future of the series.

 
 THS
(@ths)
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I know, Wonder, but they're already thinking up an English name for the new GS4 character (namely the dude Psx linked to), alluding to an eventual Western release - as such it's easier to 'rename' the series now than it would be when GS4 is released.

And I would say something about Mia in the third game, but it might be a bit too spoily and I can't be bothered to use spoiler tags atm, so I'll refrain 😯

 
(@craig-bayfield)
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The psyche lock system intrigues me greatly, but the fact that it's only the 4 cases as seen on the GBA makes me upset. Rise from the Ashes was the highlight of Ace Attorney, the video footage puzzle is possibly the best thing I've experienced in any game I've ever played. The lack of 3d stuff makes me sad.

I'd cross my fingers and hope they were intergratting the new technology with the previous cases, but Trial 1 was at ComiCon and no mention of the touch screen functions were made.

Don't get me wrong, I would offer my services as the devil's cabana boy for a week, if it meant getting this game... but I know I'll be done with it before I got back to the UK.

 
 THS
(@ths)
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Don't worry, Craig - Even if PW2 and the presumed PW3 US releases don't have any DS-feature additional cases, GS4 is taking DS features even further than did Rise from the Ashes, so there's always that to look forward to. 😯

 
(@craig-bayfield)
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Only 3 years down the line... Ace Attorney would have been out 15 months by the time the ported sequel is released...

Why is it taking so long to port a game with no additions besides the buttons which are already in the original port.

 
 THS
(@ths)
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Translation, minor graphical and audio upgrades...aside from that, nothing we're aware of except hype. 😯 Although it does suggest extra features, I guess we can't be certain until release.

 
(@Anonymous)
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I can't do paypal without those one things that only adults have, and my parents won't let me use theirs because according to them, the instant your credit card is associated with the internet, you're be living in a trash can using your "Will work for food" for a blanket.

 
(@psxphile_1722027877)
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Capcom was caught off guard by the success of the first game. One could argue that part of the reason they decided to manufacture new copies of the game and ship them out to stores (twice) was to gauge public interest. It took them a while to confirm that the first game wasn't a fluke.

Then came the actual porting of the first sequel to DS. It looks like Capcom USA is handling that part, as Japan seemingly has no interest in releasing the port on their shores. This would explain the lack of any significant additions to the original game.

Could be wrong though.

 
(@craig-bayfield)
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That makes perfect sense, PSX. Sad and sorry sense which upsets me, given that PW is possibly the biggest runaway fad success since Katamari, but it makes sense...

I forgot that Capcom were all about adding an extra word to the title and selling it as new.

 
 Pach
(@pach)
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Well then, Gyakuten Saiban 2 is out and with it is a top notch translation. Im thoroughly impressed with it and am so far about to begin the final case.

You guys need to buy this. Theres no point in waiting for a western release, especially the US version, as that only contains the one language (English) whereas the Japanese version contains, obviously, Japanese, and English. You could wait for the European version is you fancy playing in French, but Im guessing the majority care only about the English version.

And not only that, but Phoenix Wright 2 wont be released locally in the west until next year, whereas you can buy it now for a mint translation AND still be saving money. The Japanese version retails much cheaper then what the eventual Western release will be.

Psyche Locks are fun and add new difficulty to the investigation stages, with the health bar that serves you in court being affected by how well you also do in the investigation stages, and either being more fairer or harsher then the simple '5 penalties and you're gone' system of PW1. The new characters are all loads of fun too, especially Franziska and Pearl. <3 Court sessions are extended as well, being split into two parts like only Case 5 was in PW1.

Case 2 of the game has got to be my most favourite case out of both PW2 and PW1 so far. But considering how Case 4 is reputedly the favourite of players, my decision might change once I started playing/have played it...

So basically, Im wondering who might have already preordered it and now got it and what their views are? The translation is mint with great references to our own culture, including some awesome puns varying on the Fresh Prince of Bel-Air and A-Team themes, plus a LotR Gollum spoof, and the best thing ever

Phoenix shouting to our new lady friend Prosecutor; Well excuuuuuuuuuuuuuse me, Princess!

 
(@psxphile_1722027877)
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OH SNAP he says that? Internet memes are creeping into the localizations of our beloved games. 😮

Groovy.

Is it only a text translation that's different, or did they go all out and include all the changes Capcom USA would make to the in-game graphics like the OBJECTION!/TAKE THAT!/HOLD IT!/I'D HIT IT! balloons and the title screen from Gyakuten Saiban 2 to Ace Attorney: Phoenix Wright Justice For All, not to mention the voices?

EDIT: Oh yeah, as an addendum to my earlier post from months ago it appears Capcom JAPAN can release another Gyakuten Saiban on DS if it includes the English localization, with its alternate naming schemes and graphic alterations, as a bonus feature.

Those nutty nuts, how could I ever doubt Capcom would find a way to rehash when all hope is lost. I must be going senile.

 
(@Anonymous)
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Quote:


Internet memes are creeping into the localizations of our beloved games.


And beloved Hollywood movies =)

 
 Pach
(@pach)
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It's a perfect English version and is what I'd imagine the final English release for the American and European versions would be. Of course, in a text heavy game there are typos, but overall its generally safe and good.

The Japanese mode contains the Gyakuten Saiban 2 title, but the English version involves the PW:Ace Attorney: Justice for All title. All of the 'Hold it!/Objection/Take that' graphics are the same as the Western versions of PW1, with the same sound English voice overs. Franziska's is particularly awesome <3

I should imagine that the graphic changes are included as well for evidence that needs it, such as newspapers and the like. Heck, one photo in the first case HAS to be changed for the English language otherwise there'd be no way to get past it. o.o

So yeah, this should be the same English version that the Western releases will contain, so I don't see why you shouldn't snap this up now.

I'm almost at the end of Case 4 with the final court day before me... and it is truely the best PW case I've ever played. I was thoroughly impressed with Case 2, but this improves on that even more. You HAVE to play this.

 
(@psxphile_1722027877)
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Be that as it may, I think I'd prefer giving my monies to Capcom USA. If we're to see Ace Attourney 3 and 4, it's best to encourage them with positive reinforcement.

 
(@Anonymous)
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Speaking of which, Optimus Prime might be saying "Do a barrel roll!" in the Transformers movie.

Another possibility is "These pretzels are making me thirsty!"

The rest are all typical motivational Prime words.

 
(@psxphile_1722027877)
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"LET'S DO A BARREL ROLL OUT."

 
(@mobius-springheart_1722585714)
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I have this game, and TOTALLY agree with Pachamac!!!!

If you loved PW1, you're gonna TOTALLY adore this title, as it does all the things 1 did and never loses momentum...

Play-Asia are my new friends...I also got the Fey Sisters Screen Cleaner!!!

Get it via Import, then Buy it AGAIN when it's released to count as a valid purchase...Then keep it somewhere safe as a memento. XD

Stuck on Case 2 right now...Franziska is a real Female swine!!!
The Von Karma legacy lives on. >>;

 
 Pach
(@pach)
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Indeed. von Karma is insanely difficult and hard compared to any of the other Prosecutors in the game or even her dad. o.o

The game is much more difficult then the first, btw, so that can only be a good thing.

Case 2 is awesome, especially the final plot twist. XD

 
 Srol
(@srol_1722027881)
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I seem to be alone in disliking Phoenix Wright. Perhaps I watch Law and Order too much, or spend too much time around Courts reporters, but in addition to seeming incredibly easy, the first game seemed to take place in some totalitarian state where rules of evidence don't exist, witnesses can recant their stories up to 5 times in a single testimony and the judge finds it kosher, lawyers can object when no one has said anything, only prosecutors can give openning statements, prosecutors can tell witnesses to perjure themselves on the stand without being disbarred, judges decide verdicts on criminal cases, juries don't exist, and then the one that really broke the game for me, the burden of proof is not on the prosecution.

The foundation of most legal systems is that the defendant is innocent until proven guilty This is why most legal dramas, video game or otherwise, bring the trial to us from the prosecution's perspective. Their job is the tough one. Their the ones who need to prove the defendant's guilt beyond a reasonable doubt. Phoenix Wright uses the idiotic proposition that it's the other way around, that defendants are guilty until proven innocent beyond a reasonable doubt.

Lawyer simulations are an awesome idea, which is why I tried this game in the first place. I haven't played one since Broderbound's, "In the First Degree", which mechanically was not all that different, despite being entirely full-motion video. It's just the law is the law for the very reason that you can't play fast and loose with it. The game picks and chooses which aspects of a legal trial it will follow for the sake of its own convenience. It's driving me crazy.

 
(@psxphile_1722027877)
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Hm, you know what? You're absolutely right. You DO watch too much Law & Order.

It's just a video game, taking liberties in order to maximize gameplay potential. Yes, the premise is bizarro (though it appears to be somewhat based on real Japanese law? Fun country...) but it manages to convey the tension of a real court room setting quite well without the hours of boredom. Even Law & Order knows to only show the good parts of a trial that pertain to the plot, lest they lose the audience.

Of course, if accuracy is your thing, I suppose Capcom can be assed to make a more accurate presentation of US law.

But who would they get to represent American justice?

 
 Srol
(@srol_1722027881)
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You see why I'd prefer to be the prosecution =P

I guess you and I don't see eye to ey as to me, the central theme that has made court scenes dramatic is the tenet that the defendant must be proven guilty beyond a reasonable doubt. Without that burden of proof, I really don't think the tension of a court-room situation can be accurately relayed.

I do stand corrected however, as I did a little research and learn that Japan does not guarentee the right to be tried by a jury. THe right has been denied since 1943, but apparently recent legislation has slated for juries to come back into use in Japan beggining in 2009. It'l be interesting to see if that effects the Phoenix Wright games at all.

Man, I hope I'm never arrested in Japan though. No jury? Ouch.

ANd yes, you're right. I watch wayyyy too much Law and Order. Thanks to Tivo, I watch every episode TNT has on in a day(unless it's one I've already seen). As a result, it's hard for me even to play this game. The second trial, when Edgeworth brings out the updated autopsy report saying the victim didn't die immedietly, I was like "*^&@% where the hell are rules of evidence and discovery motions. If prosecutors ever pulled crap like that in the U.S., the judge would rule it a mistrial faster than that prosecutor could be disbarred."

I know, I'm a dork.

 
(@psxphile_1722027877)
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Quote:


Man, I hope I'm never arrested in Japan though. No jury? Ouch.


No jury means no jury duty. For the law-abiding citizen, that's a plus!

 
(@dirk-amoeba)
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Phoenix Wright takes liberties with reality, yes. But not as many as Sonic the Hedgehog does.

Anyhow.

I cannot wait to play this game. It's been sitting on my desk for two weeks with a post-it note forbidding me to open it until I've reached 50k words on my NaNoWriMo. it's TORTURE.

 
 Srol
(@srol_1722027881)
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Sonic the Hedgehog is a thoroughly realistic simulation of what a hedgehog who could run at the speed of sound is like. Can Phoenix Wright claim the same thing? No it cannot.

 
(@mobius-springheart_1722585714)
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Phoenix Wright doesn't claim to be 'Realistic' - it just plays the same idealised Law rules that many cop shows seem to employ...

AND, let's not forget - the Manual also tells us that:

A: It's set over 10 years in the future...
B: Trials and Investigation rules have been 'Streamlined'

AND..

C: It in no way reflects Real life situations and merely aims to entertain.

Thinking too deeply about it won't help you in any way...just play it with a sense of humour and a detachment from what you may see/know of real life.

After all - Mediums and Whips in court??? Nope, not reality...:D

 
(@dirk-amoeba)
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Actually, with regards to mediums,

Spoilers for the first game, case 2 and 4 (Select To Read):
The case in which Misty Fey testified took place fifteen years before the rest of the first game, so that part at least is NOT in the future but rather five years ago.

Just pointing that out.

EDIT

All right, I've fully played through the game and I'm ready to weight in. The question in everyone's mind, I'm sure, is: does it measure up? In many ways, yes. In others, no.

(For the purposes of comparison, I am going to think of PW cases 1-4 as one game (PW) and PW case 5 as another game (Rise from the Ashes). I think most of you already understand why this is so, so I won't bother to explain why). I will refer to the sequel as JFA.

Gameplay-wise, JFA surpasses PW. There are only three differences, and all are improvements. Firstly, the hit counter has been replaced with a health bar, which allows you to lose only a bit for small mistakes, but a lot for serious mistakes.

Secondly, the Psyche-Lock feature really adds to the out-of-court gameplay. Tee best way to describe it is that it brings the experience of the courtroom phase into the investigation phase. In order to drag the truth out of people, you have to present the proper piece of evidence, which will break one of their locks. Once all locks are broken, the secret is revealed.

Finally, the "profile" section of the court record may be used in the same way as the "evidence" section. You can "Present" or "Object" with people just as you can with evidence. This complicates things, makes trial and error more difficult, and allows you to learn people's opinions about other people during the investigation phase.

The difficulty level has been raised. This is obvious from the first case, which is more difficult than the first case in PW. The game continues to get more difficult.

Story-wise, each individual case is excellent, perhaps better than the cases in PW. You meet a lot of excellent new minor characters, as well as some familiar faces: Minor spoilers: Lotta Hart returns in two cases, and Will Powers and Wendy Oldbag return in the final case. Of course, most of the old regulars return. Only sorta spoilers: Larry Butz and Marvin Grossberg are absent. Anyhow, the cases are excellent, and the fourth case may very well be the most dramatic and most entertaining case I've played so far.

The place where this JFA suffers in comparison to PW is the ongoing story which connects the cases. While PW had several developing subplots which are dragged to the forefront in the final case, this does not occur in JFA. There are subplots, and they are interesting, but they are not handled as masterfully as in PW. Case one of JFA is almost completely irrelevant to the plot of a game, and there's an interesting subplot which begins in case two relating to SPOILAH: Maya's aunt, but this is never followed up on at all.

Finally, the injection of Rise from the Ashes into the canon between PW and JFA caused some fairly substantial but easily-fixable plotholes. I was hoping Capcom would try to patch this up for the English-language release, but instead this does not happen.

So, the final verdict? How does this game measure up to the original? I say that it's at least as good, leaning toward even better. Personally, I think I might just buy myself another copy when the US release comes out in order to support the localization of the games, 'cause I want PW3.

 
(@psxphile_1722027877)
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Damn straight.

Rise of the Ashes introduced plotholes? I don't recall. Seemed to me, much like the typical anime filler, it managed to tie itself up nicely by the end so if you wanted to ignore what happened, you could without it having any kind of ill consequence to the overall story arc.

'Course I have to claim ignorance at this time to PW2's main plot so if there's something there that proves to contradict RotA, then...

 
(@dirk-amoeba)
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That's what I meant.

According to JFA, Spoilers (Select To Read): Edgeworth disappeared immediately after he was declared not guilty in case 4 of PW, and left a note saying "Prosecutor Miles Edgeworth chooses death" On the other hand, in Rise From the Ashes, Spoilers (Select To Read): two months after he was found not guilty, Edgeworth is still prosecuting, and it is heavily implied that he disappears immediately after this case (we even see his note being discovered by the bellboy).

EDIT:

For those itching to get their hands on the USA edition of the game, it's now available for preorder from Capcom's store.

 
 THS
(@ths)
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Since Dirk failed to mention it, by getting the US version, you also get a free special edition stylus, the same one as they had for the Japanese release for PWAA. Also, Capcom have stated that they're basing the decision of whether to localise GS3 based on sales of PW2 in America (and presumably Europe).

 
(@shadowed-spirit-sage)
Posts: 955
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Because I don't want to start a new topic, I bring you INFORMATION ABOUT GS3 COMING TO THE USA! How, you ask? In the form of an interview ^^ Sadly, the link to Court Records isn't working for me at this time, so the only way I can show is via Livejournal, but what the hey.

From the gyakuten_saiban community

_____________________________


#1. In what ways were you personally involved in the Phoenix Wright Project? You've said on the forums that you've been an important figure from within Capcom in pushing the Phoenix Wright Saga forward, and made PW your pet project.

A minor note, but Ill refer to the franchise as Ace Attorney for reasons that will hopefully become clear as the series progresses.

As far as my involvement, Im one of the key people responsible for planning the US business and one of the voices involved in our product portfolio worldwide. From the US side of things, Ive been one of the more outspoken advocates for the series, Ive both pushed our US sales organization and marketing organization to be more aggressive with their production runs on the first Ace Attorney. I was also the individual who actively proposed that we localize the second title for release in the US and Europe. As Ive pointed out before, its very unusual for a game to have as many individual production runs as AA1 did especially given its inauspicious start.

As far as my appreciation of the series goes, I was enthralled by the first game for its approach which in some ways is a throw-back to some of the PC adventure games (stuff from Sierra, Infocom and LucasArts in particular) that I enjoyed while growing up. As a lifelong gamer, I also have a distinct appreciation for games that are different and perhaps dont quite have the same commercial appeal as some of our other titles. Much like many of our fans, that makes me want to evangelize the series that much more. Ive genuinely enjoyed the series so much and I want other folks to like it too.

Ive also really had a great working relationship with Ms. Matsukawa, who is the series producer. Shes continuously gone out of her way to support the US office and she really gets the power of community when it comes to her franchises.

#2. Gyakuten Saiban was released in Japan circa 2001 on the GBA, while the USA received Phoenix Wright in 2005 on the DS. What changed from 2001 to 2005 that encouraged localization that was a hindrance earlier in the decade?

Honestly, that decision predates my time here at Capcom (I started December 2005) so I couldnt really say what the rationale was. If I had to guess, I would suspect it would have to do with the DS gaining traction and CJ (Capcom Japan) was looking at the new platform as an opportunity to expose the series to a different audience (one that was shaping up to be broader, particularly in Japan, than preceding handheld platforms). I do know that our acting CEO of the US/European office, Tobisawa-san, was one of the few voices at the most senior executive levels that wanted to try to bring the series to the US so getting that ball rolling was really his vision.

#3. It's been said in a few places that Phoenix Wright's sales were quite surprising in a good way. Could it be explained a bit better how Phoenix Wright's US entrance faired better then other new sagas given a similar startup, and Capcom's outlook on the series before and after its general acceptance?

I wont give any numbers but its introduction was slow but the adoption rate was very steady. Even though the initial shipment was small (even by DS standards) it didnt immediately sell out in the few chains that carried it. The reviews were fairly strong (not amazing, but strong) and there was some decent support from some quarters. Gamestop and EB (pre-merger at the time) were the only two majors that carried the title and they did so in decent, but not aggressive volumes. They placed one initial order and one small follow-up order and then decided to not keep the SKU active (no more orders).

What happened next was bizarre. Our distribution channels (non-retail distributors who resell to typically smaller retailers) just kept ordering. We kept doing small production runs a few thousand here, few thousand there. Word of mouth was spreading and obviously we continued to see the OMG I cant find AA anywhere posts all over the boards. Wed place an order like every month for now upwards of 12 months, never knowing when wed finally satiate the demand for the game and we always had to be careful not to over-order (inventory management on cartridge media is extremely important).

This past holiday, we even had some of the majors (Toys R Us, Gamestop and others) bring the title back in for active sale. That just normally doesnt happen.

Long story short, if our initial order was X, the current lifetime sales are more than 3X, which for a title that started as small as AA1 did, just doesnt happen. Its a testament to the power of the community, spreading the word about a unique title. People love this series and I think we all like to see the underdog win one once and a while like that.

#4. Capcom is currently pushing it's community centered philosophy, as evidenced by the "Join the COMMUNITY!" slogan appearing in the full page ads. Can you explain how this directly relates to Justice For All's release, and some of the intended consequences and projects that are community centered?

Its simple really. As I mentioned above, the community was most directly responsible for getting the word out on Ace Attorney 1. Wed like to harness that same sort of grassroots appreciation for And Justice for All and continue to have them spread the word. As youve seen at the community site we have blogs going to tell folks about whats happening with the project, we have materials like desktop, signature images, forum avatars and more so people can spread the AA love to places that they like hanging out online. Itll also be a place where we make a LOT of the major announcements such as events and appearances for the people who want to know first.

Quite simply, the intended consequence is we want to attract all of the people who are as into AA as we are (or perhaps are even more into than we are) and get them talking to other people with similar interests. Community is about facilitating communication between these people, the team, the US office and each other.

And from that communication, we hope to come up with better marketing plans and promotions that the community itself has helped propose.

#5. Phoenix Wright Ace Attorney for the Cell Phone has been really cryptic from day one, and not much has been cleared up on Capcom Mobile. How is the episodic content supposed to work? Are we being charged by case? By transition from court phase to investigation? And how do subscriptions work exactly vs the individual downloads? Additionally, will we see Case 5 in this platform, as some of the many claims to fame about it were its use of the touch screen and microphone, which are often incompatible on many cell phone platforms.

Alas, Im not fully conversant with how the mobile implementation will work. Its been in progress for a very long time. Ill have someone put in a call to the mobile group in LA and find out for you.

#6. Japan has a large selection of Gyakuten Saiban merchandise, from FanBooks, to Manga, to Guides and nick-nacks. Are there any intentions to bring any of this State-wise, or create some of your own merchandise? On a related note, Capcom Japan , has a large selection of their game music available to download on iTunes, is there any intent to mirror this for the US fans who are without an authentic Japanese Credit Card?

Yes and yes! Were looking at a number of these opportunities. We recognize that the fans want stuff and were working on figuring out what we can bring over and what we can make ourselves. Id encourage anyone who wants anything specific to voice what theyd like to see on our forums. I assure you, were listening.

#7. Now this one's kinda complicated, but I'll try asking it anyways. It's been fairly well known at this point that the English speaking community has been at some scale importing GS2 DS from Japan with its dual language support. At the other end of the spectrum, we have some from the European and Australian communities importing or planning to import from the United States to promote sales and encourage GS3 to be localized in English. And again we have some people who both import and then buy their native versions.

Imports tend to display the greatest incarnate of demand, however, the results of these demands appear in the wrong Marketing statistics. How does this tangled web get sorted, if at all?

This is indeed tricky. As Ive mentioned before, were thrilled people love the series so much that theyre importing the game from Japan, however, what that tends to do from a do we localize it? decision making process is basically tell us, theres no need to localize because people will buy it from the home territory. On the flip side, when we look at what weve sold of game X in a certain territory and go to look at the sequel to decide whether or not we bring it over, technically theres no way for us to account for those import sales (and nothing to say that if we do bring it over, someone hasnt already imported Game X2).

You do point out that some people buy it in every territory (and to those diehards, we salute you two or even three times) but these people are not generally the norm. Most importers buy one, and understandably only one copy.

So how does it get sorted? Well in the case of Ace Attorney, its a bit of a leap of faith combined with some strategic planning. We had to make a decision to localize AA2 at a time when wed sold very little of AA1. So we asked ourselves some questions: Did we have a committed, passionate fan base upon which to build a franchise? (most definitely, yes) Is this a type of game we could do a little bit better with each time at bat? (we thought yes) Does the game have aspects to it that make it inaccessible for people to pick up the second title as their first exposure to the game? (in this case, no). Lastly, I see the game as different enough to stand along side some of the very unique titles that Capcom in known for. In that respect, it helps to bring credibility to the Capcom brand as a whole.

So we take a step and go for it. Theres a LOT of text in AA and its not just simple stuff. Theres complex puns, naming issues and subtle (and not-so-subtle) humor and thats no small feat to bring over intact. And its not cheap and it requires major focus from our already thinly stretched localization group. But we feel that the series is worth investing in.

#8. For this one, I honestly don't expect a straight answer, but I'm going to ask regardless. How optimistic are you 'personally' about how JFA is going to be accepted upon its official release, in direct relation to a sequel being released?

I think it will be more successful than its predecessor sales wise. People WANT this game (and rightly so). Critically speaking I think it will wind up right around where the first one was. Like many of our games, reviewers will either get it or they won't. With a few exceptions, our games tend to polarize people and reviewers. To some degree, thats good. At least people have an opinion and they arent ambivalent.

#9. At either E3 or TGS, the particular event alludes me at this time, it was brought up from a Capcom employee that he was unsure at that time if GS4 or GS3 would see localization first. Is Capcom 'considering' skipping GS3 and going right into GS4 should enough profit from JFA's release warrant another localized title? With 'considering' being in reference to the possibility but not being anything set in stone that could back lash could the opposite answer come to play.

If it were to happen (and again, every new iteration is contingent upon the sales of the prior outing), we would do Ace Attorney 3 before Ace Attorney 4. It makes no sense to bring them over out of order. This is doubly true given that AA4 is made from the ground up for the DS. If we shipped AA4 before AA3, it would seem like a step back in the quality of the franchise.

#10. Capcom Japan released GS2 DS, a good few months before the Sister Project in the United States . This I find interesting because GS2 DS contains The English version JFA within it. Why was there this significant window between the releases?

Being honest, the localization completed more quickly than was anticipated and Japan opted to ship when they were able. Our US marketing efforts were centered around a January date and to properly prep the market (retail, the media and consumers), there was no way to accelerate it without jeopardizing sales. We also tend to like the more quiet, post-holiday season for our titles that we feel could use a little extra attention. Its so easy to get lost in the holiday maelstrom.

#11. Capcom Japan has stated that they put the English versions within the Japanese DS titles for players to develop their English skills. What discouraged the reverse to be true, EG, English developing their Japanese skills?

Interesting question. I dont know the answer. Is that something people would like to see? Again, if so let us know on our forums.

_____________________________

Thoughts? ^^

~Shadowed Spirit Sage

 
(@dirk-amoeba)
Posts: 1437
Noble Member
 

I saw this interview a couple days ago. It interests me.

Firstly, I probably will not be buying JFA, because I imported Gyakuten Saiban 2 and I'm simply not affluent enough to buy another copy of a game which I already own.

Secondly, they claim to be heavily dependent upon their fiercely loyal fanbase, but pretty much their entire fanbase has taken to calling the franchise "Phoenix Wright." I don't know how easily folks are going to adopt the "Ace Attorney" name.

 
 Pach
(@pach)
Posts: 2234
Noble Member
 

All I can say is, thank god they're also releasing PW merch. I've got one of the PW fanbooks and it's absolutely awesome, so here's to more of that stuff coming to the west. <3

 
(@psxphile_1722027877)
Posts: 5772
Illustrious Member
 

Quote:


Secondly, they claim to be heavily dependent upon their fiercely loyal fanbase, but pretty much their entire fanbase has taken to calling the franchise "Phoenix Wright." I don't know how easily folks are going to adopt the "Ace Attorney" name.


They'll still be using "Phoenix Wright" within the title to keep it distinguishable. The emphasis in the official English title, however, will switch over to "Ace Attorney". Granted... yes, people will still be calling it Phoenix Wright as it is still his game on our side of the world.

Curious, in the beginning he said he would explain why the change of emphasis from Phoenix Wright to Ace Attorney (which we already know to have everything to do with the change of the main protagonist in GS4), but I see he never did follow up on that. Oops? EDIT: My mistake, he only alluded that we would discover that as the series progressed.

In any case, very informative. My assumptions from earlier were pretty much validated. Also, I hope people will learn from this and not jump the gun when it comes to accessible imports.

Quote:


#10. Capcom Japan released GS2 DS, a good few months before the Sister Project in the United States .


The what?

 
(@dirk-amoeba)
Posts: 1437
Noble Member
 

JFA would be the "sister project" of GS2 DS.

 
(@psxphile_1722027877)
Posts: 5772
Illustrious Member
 

The capitalization implied something else entirely, at first glance.

 
(@shadowed-spirit-sage)
Posts: 955
Noble Member
 

Yes, I'm back, and I bring yet another interview, this time interviewing the English localization team for PW2: Justice For All. ^^ I'm not gonna copy and paste the whole thing, as it contains random spoilers everywhere that I'm too lazy to hunt out and tag.

From Nintendo.com
One more spoiler warning. Just in case.

Some of these Q/A's were put into Nintendo Power, but here we have the full interview. 😀

~Shadowed Spirit Sage

 
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