The trippiest puzzle game ever!
www.youtube.com/watch?v=if3Qv2tHyfA&eurl (Portal trailer on YouTube)
Portal is being developed by some DigiPen Institute grads. These bright young minds, for their final project, created a proof-of-concept called Narbacular Drop, which involved poor Princess No-Knees and her power to manipulate world-bending portals to make it through a puzzle-infested dungeon. It plays great (it's based on Half-Life 1's Hammer engine) and serves as a good indicator of what the gameplay in Portal's going to be about.
I am now super stoked for this game, and I've played through Narbacular about four times now, and a custom map I found maybe three times. One of the best puzzle games I've ever seen.
Ohhh I played Narbacular Drop before.
I need to get Portal when it comes out, as it looks (In the words of our very own Nucthos) 'Cocking Ace'.
Saw the trailer a while ago when it was linked from VGCats - looks pretty awesome. If I have the capacity to run it by the time it's released, I'll definitely be grabbing it. 😯
How come there's no mention of this being bundled with Half-Life 2 Episode 2(PC) along with Half-Life 2 and Half-Life 2 Episode 1(360 & PS3)?
Anyway, Portal looks pretty cool, but I wonder how it is going to be that hard when you can make a portal anywhere?
Who knows why it isn't mentioned... it is, though, being included as you mentioned. That'd be how I intend on playing it, truthfully; this comp can handle it, I'll wager.
Oh, and difficulty will come from all the brainfarts you'll receive when you place a portal facing one way and another facing a different way. Let's say, oh, one's on a wall and the other's on the floor. If you pop into the one on the wall, it'll appear that you're walking into the room with gravity facing in a new direction - but it isn't, so you'll immediately turn so that the floor is the floor again. All that disorientation that occurs as you reposition yourself properly with respect to gravity makes quick planning fairly tricky, unless you've planned it all out ahead of time.
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Oh, and difficulty will come from all the brainfarts you'll receive when you place a portal facing one way and another facing a different way. Let's say, oh, one's on a wall and the other's on the floor. If you pop into the one on the wall, it'll appear that you're walking into the room with gravity facing in a new direction - but it isn't, so you'll immediately turn so that the floor is the floor again. All that disorientation that occurs as you reposition yourself properly with respect to gravity makes quick planning fairly tricky, unless you've planned it all out ahead of time.
Plus, y'know, from the actual puzzles.
Which inevitably use disorientation against you. 😛