http://cube.ign.com/articles/651/651301p1.html
CRAY-zy. You have to see the thing to believe it.
I'm pretty excited about this thing.
From IGN:
- Remote control design: constructed to appeal to a wide variety of potential players.
- 3D Pointing: Sensors understand up, down, left, right, forward and backward.
- Tilt Sensitive: Controller can be rotated or rolled from side-to-side.
- Buttons Included: Has a trigger on its backside, face buttons, and a D-Pad.
- Multifunctional: Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand.
- Wireless: Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise. I'd say about three to five meters, assuming there are no obstacles or intense light sources, since it appears to be an infrared device.
- Rumble Built-in. Included standard in all the controllers.
- Perfectly formulated to make development of anything even remotely ressembling a traditional or multi-platform game utterly impossible, because Nintendo knows its loyal fans won't give a sh*t-damn if the console's entire game library consists solely of Mario, Zelda, Donkey Kong, Kirby, Starfox, and combinations thereof.
As for this 3D movement thing, well, anyone who's into PC gaming might remember Microsoft's Sidewinder Freestyle Pro gamepad, the one with the tilt/motion sensor. It had a decent layout, and it did what it was designed to do well enough, but that didn't stop it from sucking.
Obviously I'd have to try it to see how it works out, but still... I hate the thought of it having the feel of playing a cell phone came on a home console.
It's damn weird, I'll give it that, and I don't think Sony will be ditching the boomerang or Microsoft its sleek deisgn, but it looks like it could work. Still, I'll reserve judgement on aesthetics when I actually have the thing in my hands.
You just know the analog stick attachment will be sold separately from the main unit for upwards of 20 bucks. I'm willing to bet money on that.
Probable, unless some of the launch games require that analog stick, in which case it might just be bundled with.
I know you're probably NOT going to be playing Super Mario 64 without...
EDIT:
Quote:
The analog stick peripheral will come included with the Revolution hardware, with other attachments to follow in the future.
http://www.gamespot.com/news/2005/09/15/news_6133335.html
That settles that worry. Now to wonder how it'll work. Though, if their impressions on the redone Metroid Prime 2 demo are any indication, this could pull off one heckuva FPS setup - thumbstick moves, controller tilt is your "mouselook" of sorts, A jumps, B fires, D-pad chooses weapons, triggers on thumbstick activate secondary fire and the "use" button... Works out rather nicely in theory.
What the HECK? Tell me one thing, how do we play SSBM REVVIE on that THING? One good thing is the controller is like a light gun, RE Revvie? Plus the sword thing aint bad... Hm. I'll have to try this one before buying indeed.
Analog thumbstick in left hand. A is main attack, B is special attack. Smash attacks are done as usual - thumbstick goes one way, A is hit at the same time, charge as needed. One trigger on the analog thumbstick jumps, the other guards/dodges.
You know, I was getting worried that there'd be too few buttons reachable at once, but the more I think about it, the more I think this could work - depending on the range of the controller and whatnot.
Ooh.
Well, it certainly IS different.
I've been buying Nintendo consoles for quite some time now, but unless I try this thing and have some sort of life-changing experience as a result, I now highly doubt whether I will be purchasing a Revolution.
This just looks like the most uncomfortable controller design I've ever seen. My right arm is aching ever so slightly every time I look at it. This is like Virtual Boy mach 2: a console so bad, it hurts. And notice what game Iwata uses to show off how this new controller will revolutionize gaming. Not Zelda, not Mario, not Donkey Kong, but Nintendogs.
I'm not some console fanboy. I own all three of this generation. I've probably enjoyed more games from Nintendo than any other company over the time I've been playing videogames, but I think this is the end. I can't imagine myself ever using a controller like that and enjoying it, even with the analog stick add-on.
Again, maybe when I try a store-display, I'll have some miraculous conversion, but as of right now, between this, the X-Box 360's price, and the PS3's general lack of any information whatsoever, I have a feeling I'm gonna be going back to being a full-time PC gamer.
I'm practically that anyway though, all I've been playing for the last few months is World of Warcraft.
Though, if their impressions on the redone Metroid Prime 2 demo are any indication, this could pull off one heckuva FPS setup - thumbstick moves, controller tilt is your "mouselook" of sorts, A jumps, B fires, D-pad chooses weapons, triggers on thumbstick activate secondary fire and the "use" button... Works out rather nicely in theory.
So did this thing, but it kind of doesn't work since turning your head left to cause your character to look and aim left involves looking away from the monitor, thus making it impossible to play the game. Your idea isn't quite so bad, but it'd still be difficult to swing. Want to turn left? Alright, turn the thing 90 degrees to the left. Want to turn around? Uhh... I guess you have to... uh, like, spin the thing? I dunno.
Don't get me wrong, everyone -- it's an innovative design, it's attractive like you'd think of a Macintosh or Carmen Elektra's boobs, and it's a surprise that kept us guessing to the very end, however, I just can't fathom how this could possibly work in a gaming context, given the technology we have today and the inevitable two-dimensionality of the way in which games are visually represented.
IGN has their take on how the controller could be used.
Either way, the possibilities are very intriguing.
WHAT the HEY??????
How the doofus are you supposed to use something like that???
Oh and:
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Sony will be ditching the boomerang or Microsoft its sleek deisgn
Microsoft...sleek design...you know I would never have believed those three words had been used in the same sentance if I hadn't seen it. I just don't get in the slightest how anyone is supposed to be able to even HOLD the X-Box concrete-block-that-is-a-pad. You have to run about five miles just to hit the far right button, then another five back to the directions! And it's so uncomfortable to hold your hands ache after one minute!
If you ask me Sony have got it just right...the Dual Shock controller fits perfectly in your hand and is so unbelieveably comfortable.
And I simply cannot imagine how it would be possible to play a computer game with a TV remote! lol
Wraith
...
Erm...I don't know what to say, it certainly is a surprise though.
Like the video shows, it could work pretty well with certain games, I dunno about platforming games and Smash bros. and so on, but it may work.
The main trouble I see with this is that porting games from the PS3 or Xbox 360 would be awkward due to there being a lack of a second stick/buttons etc. But who knows? maybe they'll work around it.
EDIT: I might as well put this here, it seems the PS3 controller may not be final afterall...
The Revolution is supposed to be compatible with the GC controller at least that what I heard. As the Rev. controller who came with this idea? the guy who came up with the DS.
Watch out Sky!
I just don't get in the slightest how anyone is supposed to be able to even HOLD the X-Box concrete-block-that-is-a-pad.
I have held the 360 controller and can honestly say that everything that was bad about the Xbox pad has been fixed. It's light as a feather and melts into my hands, and most people I know of who've held it agree.
...What the f**k.
Nintendo is trying way too hard to be differen--oh, I'm sorry, 'innovative'. Hopefully the Rev will be GC controller compatible and most of the good Rev games won't require the features on that thing.
I'm also miffed that they seem to be keeping the octagon that confined the stick. That messed me up alot. Grr. Maybe they'll change it before release...
It looks like they're going to pull a Wario Ware from watching that vid. Loads of minigames with lightsabre duels and stir-fry cooking and crap using the sensors.
I'll try it out and see what it's like, but it looks very very stupid right now.
Edit: YTMND'd.
Woah. at first I thought it was brutally bad. But now it actually looks quite cool. whether it will be any good for Mario 128, Metroid Prime the third, etc is another thing. Still it looks cool for some reason.
But I thought the Revolution controller was meant to reach the non gamer. that to me looks too complicated.
Has anyone held the Xbox Controller S? thats essentially the 360 pad but the black and white buttons are now shoulder buttons and the start and back buttons are where they belong.
Why have they ruined the PS pad I will never know, but then again why would Sony ruin the dual shock pads for a worse design. The boomerang could surprise people.
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Microsoft...sleek design...you know I would never have believed those three words had been used in the same sentance if I hadn't seen it. I just don't get in the slightest how anyone is supposed to be able to even HOLD the X-Box concrete-block-that-is-a-pad. You have to run about five miles just to hit the far right button, then another five back to the directions! And it's so uncomfortable to hold your hands ache after one minute!
You're talking about this pad.
The 360 controller is this pad. Your hand is longer than it.
Now for the PS3...
This is the Dual Shock.
This is the PS3 Boomerang.
Get the point now?
I really don't know what to think of this. I mean, it could work but it certainly looks like Nintendo's trying too hard to innovate. I don't think I'll really know if I like it until it's in my own hands.
Has anyone held the Xbox Controller S? thats essentially the 360 pad but the black and white buttons are now shoulder buttons and the start and back buttons are where they belong.
No, the 360 controller is even better ergonomically for me than the S-type. I have fairly long fingers, but I still have a bit of trouble getting around the S-type. The 360 pad is perfect in ways unprecedented -- when God plays videogames, this is the controller he uses.
Well seeing as you've held the controller i'm not going to argue anymore. But the controller God would use? something tells me that he would use the Gamecube controller put right. Twin Z button, Playstation style face buttons and clicky buttons. Why couldnt the Revolution controller be like that? because it would be sensible.
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This is the PS3 Boomerang.
Please! No! Take it away!
(Winces)
However, regarding the revolution controller...
I like the idea of an analogue stick on one hand. That's as far as I'm prepared to concede this. Otherwise... Hmmm.....
I'd have to actually try using one... but I sort of like the idea of a two-part game pad.
Tilt, however, is bad.
In truth, I like the design of the new Revolution controller then PS3's so-far, boomerang-ish fugly one, but I'm durn curious on how it works. Do we hold it like a remote control like the pic in the second post or can we also hold it sideways ala' a controller?
It boggles my mind and while the look feels uncomfy, I'll reserve judgement when I actually hold the thing myself. Consider every other Nintendo control pads have been remarkably comfy for me, I hope this will continue the tread. I really do have faith in Nintendo.
~Neo
While I find the idea of a 2-part controller interesting, I do wonder if the revolution controller will actually be good. As far as controllers I've used my favorite is a toss-up between the Genesis 6-pad(For 2-D) and the Gamecube Wavebird(For 3-D). If was going to design a next-gen controller I'd start with the wavebird, add a second left shoulder button, replace the D-pad with a digistick(GP32's main direction input, the control of digital with the feel of analog). Add in built-in rumble and a tilt sensor and you've got a pretty good controller in my opinion.
As for the Controller God would use: not having to put with the limitations of human technology, he would have a device to controll the game with his thoughts.
It looks like more of a sex toy, to be honest, especially as it has a built in rumble feature... o.o
Well, at least we know that the raving Nintendo fanboys will have a game to play from the get-go. =/
I managed to read an article in IGN on how the controller could be used on a different genre of game and I'm slightly more at ease. I guess that's good.
~Neo
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Your idea isn't quite so bad, but it'd still be difficult to swing. Want to turn left? Alright, turn the thing 90 degrees to the left. Want to turn around? Uhh... I guess you have to... uh, like, spin the thing? I dunno.
I was thinking more along the lines of "your character rotates the farther you get from the center of the 'box' it has", and "rotates faster if you flick the controller harder". It really WOULD be pretty awkward rotating the whole controller around like you suggest, but nudging it around like such isn't too far off from what the DS has with its touch-screen free-look, and THAT worked rather well, IMO..
US007
Quote:
Get the point now?
No, since I was talking about the X-Box pad, and the X-Box 360 pad never came into it until after I had posted my message.
Also, I never mentioned anything about the Boomerang. Just that the Dual Shock is the greatest pad ever
Wraith
Sweet Jesus F**K, that thing is ugly.
Nintendo just totally screwed over their already-tiny chance of me buying a revolution.
Also, if the XBOX360's controller is so perfect, why didn't they get rid of the fugly jewel doodad yet?
At least it's mercifully smaller, but it still takes up precious button-room.
Just interested in seeing how Sony went from Dual Shock to Boomerang...or, to be more precise, your reactions.
And am I the only one here who actually LIKED the original pad? Maybe it's because my hands were actually big enough to reach all the buttons...
Actually, with the 360, the jewel is a button, as I recall. It's a shortcut to all the Live stuff, or something along them lines.
As for the Revolution controller...it doesn't look like something I would naturally like to try, but I suppose I could grow use to it with time and practice. *shrug*
Yea so where's the controller? *mauled* Wow. I will have to see this in motion on G4, September 27th when they show the TGS stuff. I just can't help but think of it as a DvD remote or something. I kinda like the idea of using both hands at once though...I guess. >_>
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I kinda like the idea of using both hands at once though...
You use both hands with a non-retarded controller.
I wonder how the original NES controller was greeted by gamers accustomed to the Atari's joystick.
Moral of the story: give the new hardware a chance.
it looks like it'd kill my wrists if i have to flail my hands all over the place to use it. o.o; but i can't say until i see it in use.
Also, if the XBOX360's controller is so perfect, why didn't they get rid of the fugly jewel doodad yet?
Because it's now a button that takes you instantly to the console's UI, from which you can access Live, tools and settings, media center functionality, and other such fun stuff, right in the middle of your game, movie or show. Even the illuminated ring around it serves a purpose -- its four quadrants glow green and red (and apparently other colours) to reflect the status of the system. According to the Microsoft guys, it could mean and do a lot of things, but in the situation I demoed, a green light in quadrant one meant player one was logged in, and so on.
For those wondering how I got to do this, Microsoft was not actively demoing the 360 at Penny Arcade Expo, however, one of the guys I went with is friends with Porkfry, a tester at Microsoft and close personal friend of Gabe and Tycho. We kind of found our way into Microsoft's little get-together at the Doubletree hotel and went from there.
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Even the illuminated ring around it serves a purpose -- its four quadrants glow green and red (and apparently other colours) to reflect the status of the system. According to the Microsoft guys, it could mean and do a lot of things, but in the situation I demoed, a green light in quadrant one meant player one was logged in, and so on.
Wow great, now you can see exacly what's happening with your console and your friends controllers in pitch black...just what we always needed! lol For console info I tend to generally look at the console, which is usually close enough for me to see when I'm playing a game.
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Maybe it's because my hands were actually big enough to reach all the buttons...
ROFL you're kidding US007! How could anyone possibly have hands big enough to hold the origional pad comfortably?
-On Topic-
For starters, controling games with a TV remote isn't possible. I've tried with the DVD remote for my PS2(I'm crazy I know), and it doesn't work. Not only do you have to keep using your other hand to push the remote back into your palm since it keeps sliding out, your wrist really beginns to ache majorly after a while.
Also, detaching the two halves of the controller without some kind of securing device (ie. a glove or something, to keep you from dropping the thing as your fingers move about it) is just absurd, and I can't possibly see how it could work. The reason the pad was so successful in consoles rather than a keyboard was the fact that it was easy to hold and fitted nicely in your palm, and the way it managed that was the fact that you could hold it in both hands, bracing the thing against your palms to stop yourself dropping it!
Wraith
Wow great, now you can see exacly what's happening with your console and your friends controllers in pitch black...just what we always needed!
I forgot to mention that it flashes and pulses to inform you of things like game invites and email, although this stuff is all visible by default on-screen via a little window that pops up in the corner. You can turn that off, however, and simply rely on the Ring Of Light.
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ROFL you're kidding US007! How could anyone possibly have hands big enough to hold the origional pad comfortably?
Well, I do. 😛
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For starters, controling games with a TV remote isn't possible. I've tried with the DVD remote for my PS2(I'm crazy I know), and it doesn't work. Not only do you have to keep using your other hand to push the remote back into your palm since it keeps sliding out, your wrist really beginns to ache majorly after a while.
Pardon me for stating the obvious, but what are DVD remotes built for: watching DVDs or playing video games?
It's a mock up, but a controler 'shell' will be there.
Need I say more?
~T2K
Thing is, a mock-up by Nintendo, or IGN?
It's IGN's mock-up, SH.
'Kay.
By the way, am I the only one who sees a POSSIBLE SegaSonic port actually being feasible on this console? I mean, it could easily have a trackball add-on, if not just use the controller's tilt to simulate the trackball...
Hmm.. the more I think about this thing the better it seems oo; One of the things that convinced me is how they explained metroid might play. Thats freaking sweet nn Hmm.. We'll just havfta see. And wouldnt they sell the joystick with the controller?
The analog "nunchaku" does indeed come with the controller.
This looks pretty nifty. Plz read more than the pictures pplz. It's not a tv remote. It's ergonomicacaly adjusted. Or something. There doesnt look to be enough buttons *As fargo said, the power of a system is always judged by the number of buttons on the controller*, but all the motion gizmos should make up for that.
Nintendo is trying way too hard to be differen--oh, I'm sorry, 'innovative'.
Just like how emo got started. =(
And heey just cuz i hate fanboys, i'll go on. keep in mind this post doesn't make a lot of sense cuz im somewhat high/f**ked up. but thats another story.
Microsoft...sleek design...you know I would never have believed those three words had been used in the same sentance if I hadn't seen it.
I didn't believe a man could staple his 'sac to his chest. Then I went to ozzfest.
This must have some metaphor to do with next gen, so whatever.
just don't get in the slightest how anyone is supposed to be able to even HOLD the X-Box concrete-block-that-is-a-pad.
A) Pick up controller
B) Wrap lower three fingers on each hand around controllers.
C) Index operates triggers
D) Thumbs opperate d-pad and face buttons.
No need to thank me. I was thinking of putting that on GameFAQS.
You have to run about five miles just to hit the far right button, then another five back to the directions!
You got one f**ked up x box controller there, pal.
And it's so uncomfortable to hold your hands ache after one minute!
You got arthiritis or something? Start pumpin' some iron, dude.
And I simply cannot imagine how it would be possible to play a computer game with a TV remote! lol
It's not a tv remote! lol!
Wow great, now you can see exacly what's happening with your console and your friends controllers in pitch black...
Dunno what you mean by that, but it reminded me of this one time, at a lan party, i was using my friends big screen for this moniter, and like everyone screenlooked me obviously. Red dawn's a great movie.
Metaphor.
So, Wraith, do you own an Xbox?