SEGA corporation of Japan has unveiled a brand New arcade machine called "Lindbergh" which will use VF5 software and Shenmue III,according to Gamespot, the "Lindbergh" hardware will use Xbox360 and PS3's technology.
Could this be(This is just speclation not rumors or truth) that SEGA is making a slow entry back into the hardware market? Could SEGA be opting to release a game console in 2006 or '07? With Revolution almost out of the question, I hope (which probably won't happen) that SEGA does come back.
Also from the looks of it SEGA has not given up on the "bits" marketing ploy and the Lindbergh is a 256-bit console like Genesis was 16-bit,SEGA CD was 24-bit,Saturn 32/64 bit and Dreamcast was 128-bit.
If this does happen then I will be looking foward to playing a NEW SEGA console I can only hope that it happens and if it does than it looks like SEGA will win back the Japanese market if they allow Saturn games to be downloadable.
Like I said maybe it won't happen maybe it will.
The Revo is real, and I hope Sega still understands that moving out of the hardware market was a good idea. Tho I would not count on it. They seem to be getting stupider and stupider.
Edit: Forgot to add a positive finisher in. Sega was good with the whole arcade thang so they should stick with it. Yea. Rock on or whatever.
SEGA has got a load of brand new arcade games that use Lindbergh including Fist of the North Star, they will be unveiled at the Arcade Amusement Machine show in two days and more info will be given at TGS in 2 weeks.
256 Bits? That is more powerful than Xbox 360, PS3 and Revolution which are apprently 128 Bit but with more juice being letted out.
But Sega shouldnt come back. really.
My aren't you guys real Sega fans. o.o
I wouldn't mind if it came back. Been a Sega guy since my first genises in '94.
My aren't you guys real Sega fans. o.o
We're realists.
I am a Sega fan but the Mega CD, 32X and Saturn nearly killed Sega completly. They are in the black (I think) now for the first time in a long time. I'd rather have multi format Sega than a Sega console. At least not for a while.
Also the Sega Lindberg Arcade Specs as follows:
CPU: Intel Pentium Processor 3.0GHz with 1MB L2 Cache (HT compatible) / 800 MHz FSB
Memory: 184 pin DDR SD-RAM PC3200 512MB x 2 (Dual)
GPU: Nvidia GPU with 256bit GDDR Memory 256MB, Vertex Shader 3.0, Pixel Shader 3.0, ability to output two different or identical screens to two monitors (different resolutions possible)
Audio: 3D Audio Synthesizer chip / Max 64 polyphony channels, 5.1-channel-output compatible
Playstation 3 Specs
CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance
2 TFLOPS
Storage
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc Media
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
Xbox 360 Specs:
Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance 9.6 billion dot product operations per second
Custom ATI Graphics Processor 10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance 500 million triangles per second
Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA
Shader Performance 48 billion shader operations per second
Memory 512 MB of 700 MHz GDDR3 RAM
Unified memory architecture
Memory Bandwidth 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating-Point Performance 1 teraflop
Storage Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
I/O Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support All games supported at 16:9, 720p, or 1080i, with anti-aliasing
Standard-definition and high-definition video output supported
Audio Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
Physical Specs Height: 83 mm
Width: 309 mm
Depth: 258 mm
Weight: 7.7 lbs.
System Orientation Stands vertically or horizontally
Customizable Face Plates Interchangeable to personalize the console
All i have to say is: THE NUMBERS!!!!!
Stop bashing Nintendo, for the love of god.
They've done nothing to you.*
-*Wonderbat is not a nintendo fanboy or a fanboy of any system as a matter of fact. He's just sick of fanboy system-bashing.
Can someone make sense of the mountain of text for me. all I got out of it is that the new Sega Arcade board is more powerful then any computer I've ever used and that the PS3 and 360 are both teraflop clas machines.
Although I don't see Sega returning to consoles anytime soon. they never should have kept 2 32-bit projects going at the same time. And the only thing I would ever bash nintendo for is dropping plans the make the SNES CD with Sony.
And can someone explain to me how the Dreamcast, PS2/3, Xbox/360, Gamecube, and Revolution can be 128 bit, when AMD is the only company that has even produced a 64-bit processor? especially Xbox, which runs on a mass produced intel chip, and intel has nothing above 32-bit.
It looks pretty, but it doesn't have a jamma connector.
*Cries*
Pictures from system16.com, more pics of games can be found here.
*see pictures of VF5*
OMG...That is almost real.
---
Also Wonderbat was that anti Nintendo thing aimed at me? I dont think it was but just in case you know...
Paranoid now.
Nah, I was talking to Pat L.
Every post I see from him concerning video games has him taking a pot shot at Nintendo, and I'm sick of it.
I dislike fanboyism of any kind, but system-bashing is by far the worst.
Sweet, Sega's gonna reign over the arcades..too bad they're basically dead in the states.
And in UK.
Oh Well. What this arcade technology do is allow Sega to develop multiformat games on it and then port them over to Xbox 360, PS3 and Revolution.
Or thats how i think anyway.
To me, power is nothing unless I like the games on it. The only thing due out that can match this system is the PS3. But if something else has good games on it, or a game I REALLY want. I'll buy it. I bought an XBOX for Fable and Conker. o.o
~Rico
What this arcade technology do is allow Sega to develop multiformat games on it and then port them over to Xbox 360, PS3 and Revolution.
Somehow I find that hard to believe. The 360 and PS3's CPU architectures are completely different from each other, and nobody knows what the Revolution has. There's no easy way to port between the three.
True but consider Crazy Taxi and Virtua Fighter 4.
Crazy Taxi was developed on the Dreamcast based Naomi arcade board. Yet it found its way on to Playstation 2, Xbox and Gamecube as well as Dreamcast
Virtua Fighter 4 was developed on the Naomi 2 board. It was then released on the Playstation 2 as well as Virtua Fighter 4: Evolution.
These games did have to be downgraded a bit because on an arcade board everything is accessable on the board itself and on the console everything has to be loaded onto the memory onto the console from the disc.
Also there is bound to be multiformat games in the next generation. Even if the Revolution's controller is going to be completly mad.
I just saw a screenshot of Akira from VF5 and I can tell you, THAT DOES LOOK REAL!!!!!!!!!
I shall now necropost.
What happend to the Triforce arcade platform? Is Sega still supporting it? If not, wouldn't one think they'd share the Lindbergh tech with at least Nintendo? Also... WTF kind of name is Lindbergh...? That sounds like something just pulled out of some SegaSammy executive's arse.
Quote:
WTF kind of name is Lindbergh
All I can find is that it may draw its name from Charles Lindbergh, the famous aviator.
WTF kind of name is Lindbergh...?
Obviously you don't understand software and hardware development. Most products have a development codename. For example, the latest Athlon chips are called Venice, the next edition of Windows is still referred to internally as Longhorn (just as Windows XP was once called Whistler and Win98 was called Memphis), and there have been Pentium chips by the names of Prescott, Canterwood, Coppermine, and more.
More likely than not, Lindbergh is named after the director of the project, or a key figure in the development process.
...or really after Charles Lindbergh. Maybe they think their hardware's gonna "fly". ;P
If that were true they would have called it "R.Kelley". **ducks rock**
Most products have a development codename.
Ah, thank you for the refresher. After reading that alone, I thought of the Dreamcast's old names Durel and Katana... So yeah.
Lindbergh, apparently, is the official name for the machine, though. There's a press release on Sega.jp.
I just saw a screenshot of Akira from VF5 and I can tell you, THAT DOES LOOK REAL!!!!!!!!!