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The Legend Of Zelda Skyward Sword.

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(@gyserhog)
Posts: 1241
Noble Member
Topic starter
 

Skyward Sword gameplay shown to GDC attendees.

Looking pretty damm good so far.

 
(@neoremington373)
Posts: 1195
Noble Member
 

I'm honestly very "meh". It doesn't look like anything beyond your standard Zelda with some Wii gimmicks. I don't know, maybe said gimmicks will save it, but as much as I love Zelda, they really do need to freshen up the formula. Hopefully Skyward Sword is just the kind of game to do it. For now, this trailer didn't really impress me. 

 
(@psxphile_1722027877)
Posts: 5772
Illustrious Member
 

I'm honestly very "meh". It doesn't look like anything beyond your standard Zelda with some Wii gimmicks. I don't know, maybe said gimmicks will save it, but as much as I love Zelda, they really do need to freshen up the formula.

Not ragging on you, Neo. But the general masses tend to react strongly whenever the familiar Zelda formula is tinkered with. Adventure of Link and Wind Waker being prime examples. The former is bit of a mystery, because the so-called "formula" hadn't even been established yet. The latter seemed to move away from the gritty, somewhat realistic world that Ocarina established, and everybody knows a game isn't good if it isn't oozing pathos (odd thing to ask for in a game mired in fantasy tropes like fairies). Of course, now that Twilight Princess is behind us we can look back and admire what Miyamoto brought to the (upturned) table with Wind Waker.

Oh, hey... here's another one.

 
(@incognito123)
Posts: 571
Honorable Member
 

I'm digging it. I can't wait to get my hands on it. Its Zelda, and I haven't been displeased with one yet.

 
(@hiro0015)
Posts: 2915
Famed Member
 

Like Incognito123, I'm still excited for it. Slashing through enemy shields looks awesome

 
 Pach
(@pach)
Posts: 2234
Noble Member
 

It looks fun and I'll probably buy it and enjoy it, but I have to agree with the sentiments that it still looks a bit meh. After OoT, MM, WW and TP the style of gameplay looks to be the same as everything before it, which is a dissapointment. Nintendo's move with Wind Waker was definitely a move in the right direction in experimenting with new things and taking risks, and as such Twilight Princess felt like such a step backwards. It was still fun but it's lost its magic.

Personally there's a number of things I'd do and like to see in a new Zelda game. I'd also like to see what other people's ideas would be for a Zelda game.

1) Change the setting up a bit. I'd LOVE to see a steampunk world Zelda.

2) Completely revamp the combat system.

So far Zelda's combat has been unbearably basic, and although Skyward Sword looks set to include free sword swinging, it's not enough to impress me or seem to add any real strategy to it. Even if it means making it seem a bit derivative of God of War, Heavenly Sword or Castlevania: Lords of Shadow, it need to be overhauled to be similar to those games. Add in new combos depending on button presses that are unlockable as well by either experience points or by rupee spendage at training schools, it NEEDS to be more advanced then swing, swing, swing. Also add in a variety of new weapons for the hand to hand combat like a whip and lance. Whip could be used for ranged attacks, lance for power attacks and the sword for speed attacks like Heavenly Sword, changing up combat styles depending on the enemies present.

3) Give Link a party.

He doesn't need to be saving the world by himself and I don't mean he needs another three Links (although Four Swords Adventures was awesome). Give him a whole party of diverse characters like Zelda, a Zora, Goron, Deku, Gerudo, and any other varying races, all with their unique movesets and abilities. Majora's Mask gave a good hint of the potential here, but why not make them fullfledged characters who join you on their adventure, and you can use their different abilities in battle and most importantly for the puzzles. Imagine a door that is locked, and only a switch at the bottom of a pool of water, plus another switch on a far away platform only a Deku scrub can reach must be activated at the same time in order to unlock. It would be expanding on the double teamwork used in Wind Waker's temples, except expanded to an even greater degree. Plus you'd be able to control any of the characters on the fly and use them in combat; which would also lead to greater epic brawls with a number of enemies as you're all battling at once!

4) Online play.

Allow players to drop in and out and be able to control any member of the party they like and work together to battle enemies and solve the temple puzzles as you progress the story. Also give an online playset dedicated to online temples similar to the Four Swords structure that is seperate to the story mode.

5) Voice acting.

Even if Link never speaks, every other character should really have voice acting by now. I mean c'mon, it's 2011!

That's pretty much all I can think of at the moment. I mean, Nintendo's introduced a number of cracking ideas in the past Zelda's (different playable races, multiple character temple teamwork) but it could really do with just expanding it all and a fresh lick of paint in a new setting and fully voiced characters would be the icing on the cake. Get to it, Ninty!

 
(@neoremington373)
Posts: 1195
Noble Member
 

Not ragging on you, Neo. But the general masses tend to react strongly whenever the familiar Zelda formula is tinkered with. Adventure of Link and Wind Waker being prime examples. The former is bit of a mystery, because the so-called "formula" hadn't even been established yet. The latter seemed to move away from the gritty, somewhat realistic world that Ocarina established, and everybody knows a game isn't good if it isn't oozing pathos (odd thing to ask for in a game mired in fantasy tropes like fairies). Of course, now that Twilight Princess is behind us we can look back and admire what Miyamoto brought to the (upturned) table with Wind Waker.

Actually, I loved Wind Waker. XD I don't hate Twilight Princess (above and beyond, it's still a quality game), but I got to admit its return to formula after the quite innovative leaps of both Majora's Mask and Wind Waker (and hell, even the stylus gimmicks of Phantom Hourglass) did leave me a tad bored with TP.

I will never understand the masses' belief that "gritty = good".

 
(@chaorcute)
Posts: 981
Noble Member
 

I will forever be unimpressed by the Will Zeldas until a left-handed option is available. I waited the game out for years and when I finally got TP, the mechanics were so awkward to play as a lefty that I had to return it and get the Gamecube version instead.

Ironic that the Miyamoto and the star character are left-handed as well.

I WILL NEVER FORGIVE YOU FOR THIS, POPULAR PUBLIC CONFORMITY!

 
(@matthayter700)
Posts: 781
Prominent Member
 


. . .

When it comes to "kiddy" moments and "gritty" moments I would say the whole is worth more than the sum of its parts. When I got into Ocarina of Time as a teenager, I noticed something vaguely familiar about its style, and I think it's that it's the same kind of style I noticed in some Disney movies, (such as Lion King 2, which puts this and this into the same movie) except that Zelda obviously goes further in the "gritty" direction.
I noticed that this seems to have more impact than something that is mostly just gritty, probably because you get so used to it. The key seems to be that the soft moments enhance the edgy moments, and vice versa. I consider this a valuable aspect of the Zelda series, and something I think installments that are mostly just soft (like Wind Waker supposedly is, though I have not played much of it; for what it's worth I have not played much of Twilight Princess either) would miss out on.
So if one is to combine Twilight Princess with Wind Waker, I guess the approach I would suggest is to have the grittiest of the style of the former and the softest of the style of the latter in the same game, and have the style span the range of styles between them. I can only speak for myself here though...
EDIT: Ugh, my text messed up last time. What happened, and did the use of two displayed videos have something to do with it?

 
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