Can Sonic Go Through the Loop? Austin Hourigan Proves It With SCIENCE!

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Sonic The Hedgehog #31

Sonic The Hedgehog #31

Wed Sep 16, 2020 Out Now!

It's all led to this… the thrilling two-part epilogue to the Metal Virus Saga. The world has changed. Heroes and villains plan for the future as reconstruction begins. But one hero remains missing…

Sonic The Hedgehog #32

Sonic The Hedgehog #32

Wed Sep 23, 2020 Out Now!

The second half of the Metal Virus Saga epilogue. With all the chaos of the recent past still fresh in everyone's minds, Dr. Eggman launches a new assault-determined to take down his enemies once and for all.

This issue also marks Ian Flynn’s last issue on the main series (for now) with Evan Stanley taking over starting with #33.

Sonic The Hedgehog: Bad Guys #1

Sonic The Hedgehog: Bad Guys #1

Wed Oct 7, 2020 11 d

The mastermind behind the Metal Virus isn't done yet. Ian Flynn returns to answer: What happened to Dr. Starline?

The Shadowy Scientist is back to his evil antics in Bad Guys! And what better place to concoct nefarious plans than one of Dr. Eggman's abandoned bases? But that is easier said than done when badniks are guarding the entrance! Dr. Starline knows he can't do it alone, so he decides to recruit some familiar and not so friendly faces.

Sonic The Hedgehog #33

Sonic The Hedgehog #33

Wed Oct 28, 2020 32 d

Tails and Sonic try to solve how to fix their damaged ally, Omega. Elsewhere, Rouge and Shadow team up with Cream to win replacement parts for Omega through… Chao races!

Sonic The Hedgehog: Bad Guys #2

Sonic The Hedgehog: Bad Guys #2

Wed Oct 28, 2020 Tentative

From Sonic veterans Ian Flynn and Jack Lawrence comes “Smash & Grab,” an exciting story jam-packed with bad guys and badniks!

Some of Sonic’s worst enemies are back and badder than ever! Dr. Starline, Dr. Eggman’s former-right hand, has brought together Mimic, Rough, Tumble, and Zavok and promised them even more incredible power… if they can stop fighting each other and start fighting badniks to get to it!

Sonic The Hedgehog #34

Sonic The Hedgehog #34

Wed Oct 28, 2020 Tentative

It’s off to the races with Cream, Cheese, Amy, and Rouge! They have to keep up their winning streak or surrender Cheese to Clutch’s evil…clutches! Meanwhile, Sonic and Tails are being watched by a mysterious figure in Eggman’s seemingly abandoned base and Shadow investigates a mystery!

Sonic The Hedgehog: Bad Guys #3

Sonic The Hedgehog: Bad Guys #3

Wed Nov 11, 2020 Tentative

Who can you trust in a group of bad guys? Zavok and Mimic find out the hard way in “Trust Issues,” and are… less than happy. Meanwhile, Starline is struggling to maintain control of the rowdy group of villains.

Sonic The Hedgehog #35

Sonic The Hedgehog #35

Wed Nov 25, 2020 Tentative

Please keep your arms and legs inside the ride at all times, this is going to be a bumpy one! Rogue calls on Sonic and Tails for backup after the appearance of a hooded villain at White Park. The recently-revealed shadowy figure from Eggman’s base tags along, but can they really be trusted? All will be revealed in “Chao Races and Badnik Bases,” part three!

Sonic The Hedgehog: Bad Guys #4

Sonic The Hedgehog: Bad Guys #4

Wed Dec 23, 2020 Tentative

Dr. Eggman vs. the Bad Guys! Astonishingly, Dr. Starline’s managed to hold together his motley crew of criminals long enough to almost achieve his goal and see his plan to fruition. Unfortunately, when Dr. Eggman gets wind of their activities, he sets his sights on them. Will the Bad Guys stay together to scramble Eggman or will they crack? Find out in “No Honor Among Thieves,” the thrilling conclusion to Sonic the Hedgehog: Bad Guys!

Sonic The Hedgehog #36

Sonic The Hedgehog #36

Wed Dec 23, 2020 Tentative

Strap on your snowshoes, an avalanche is headed straight for White Park Chateau! Sonic and gang are going to have to act quickly if they want to save the White Park guests and stop the hooded figure from getting away with Tails! Join Evan Stanley for the action-packed conclusion of “Chao Races and Badnik Bases”

Sonic The Hedgehog 2

Sonic The Hedgehog 2

Fri Apr 8, 2022 559 d

Sequel to the 2020 movie.

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  • Can Sonic Go Through the Loop? Austin Hourigan Proves It With SCIENCE!

    Once in a blue moon, there is a man gifted with the ability to nitpick any game he plays. This man is named Austin Hourigan.

    He has done science videos on franchises like Doom, Zelda, Pokemon, and now Sonic the Hedgehog which is his latest episode in “The SCIENCE!” 

    The Game Theorists channel has done many Sonic episodes in the past, including the theories concerning the Chaos Emeralds, Sonic’s speed, and Tails. Because of this, Hourigan has been a bit hesitant about making a video on the franchise. But after playing Sonic Mania, he has had an urge to discuss this game or more specifically the famous loop in the Green Hill Zone. 

    He begins by comparing the loop with the Halo Ring from the game Halo and a rollercoaster. In the Halo Ring, though you appear to be stationary, you are actually moving along with the rotation of the ring. The energy of the gravity is already in the rotating ring, unlike rollercoasters where you are putting the energy as you enter the loop. This is the case with the loops in Sonic. If you go fast enough and redirect the energy, you can make it through a loop. 

    The problem with Sonic, however, is that he is using his feet which doesn’t redirect energy as efficiently as wheels. 

    In order to calculate how fast Sonic needs to go in order to go through the loop, Hourigan uses the formula, velocity equals the square root of gravity divided by the radius of the loop. To find the gravity, he uses a Japanese site that details Sonic’s height which is a meter. Using Sonic’s height to measure how quickly he falls thanks to gravity, he concludes that the acceleration of gravity is 21.43 M/S² (meters per second squared) which is twice as much as the Earth’s gravity. After calculating the radius of the loop using Sonic’s height, he plugs the numbers which turn to 6.6 M/S or 14.76 MPH (miles per hour) in order for Sonic to go through the loop which is, admittedly, pretty slow. 

    After briefly mentioning that Sonic’s acceleration is 3.47 M/S², Hourigan shows how the game somehow lets Sonic go through the loop despite only going 5.3 M/S. This leads to the suggestion that Sonic may be gaining speed as he is going up the loop. He responds to this notion by pointing out that Sonic will be fighting gravity more as he is going through the loop. At the 90 degree point, where the acceleration of gravity cancels out Sonic’s, he will slow down. He will also accelerate less as he reaches that point. Our scientist then calculates what angle gravity needs to be to cancel out the blue blur’s acceleration of 3.47 M/S². He begins by finding the B Vector which is the square root of Sonic’s acceleration (3.47 M/S²) squared plus the acceleration of gravity (21.43 M/S²) squared which equals 21.15 M/S². He then divides that by the gravity vector and takes the arctangent of that answer which becomes 44 degrees (technically if you round it up it is 45 degrees but minor nitpick). He then subtracts 180 degrees with 44 degrees which becomes 135 degrees. 

    This means that once Sonic reaches 18 percent of the way through the loop, all his forward acceleration is canceled. This means that he will only reach a top speed of 5.8 M/S. In other words, he would not be able to gain enough speed as he is going through the loop. This is, however only his slowest possible speed. Hourigan moves on to Sonic’s fastest speed while running which is 10.3 M/S. So you would think he is fast enough to go through the loop right? WRONG! There is another thing to take into account, energy balance. 

    When Sonic reaches the top of the loop, his energy will be less than or equal to the energy Sonic had when entering. When entering, his energy is all kinetic. But as he is going up the loop, it becomes potential energy. At the top of the loop, kinetic energy is at is lowest and the potential energy is at its highest. The kinetic energy starts to rise again as Sonic leaves the loop. In order to find how much energy Sonic needs to do this loop, he finds the kinetic energy which is Sonic’s weight (35 kg) multiplied by the minimum speed to go through the loop (6.6 M/S²) squared. The answer is then halved which is 762.31 joules. Hourigan then finds the potential energy which is mass times gravity times height which becomes 3049.24 joules. After adding the kinetic and potential energies, he concludes that Sonic would need 3811.56 joules of energy to go through the loop. By rearranging the kinetic formula to have velocity on the left side, he plugs the numbers to get 14.75 M/S or 33 MPH. This is how fast Sonic needs to go to provide this energy. 

    So, can Sonic make it through the loop? Well, not by running apparently. But Hourigan then moves on to Sonic’s ball form. When Sonic is fully revved up, he goes 16.57 M/S meaning he can go through the loop. 

    So, what did you think of this video? Comment below on your thoughts.