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  • Sonic Used in Experiment Focusing on Class Rooms

    Sonic was amongst other gaming favorites incorporated into learning materials given to children ages 7 to 11 for learning how animals are classified into different species as part of a study carried out by Brunel University London’s Department of Education.

    According to sources:

    After five teachers at four London schools trailed the materials in science lessons, feedback of the experiment is said to have been “overwhelmingly positive” about the experiment, especially regarding children who are part of “marginalized groups.”

    Professor Kate Hoskins, who led the study, told Checkpoint magazine: “The teachers were overwhelmingly positive about the key stage 2 science learning materials. They praised the engagement of children who at times struggle to follow a lesson. And the link to children’s game culture enabled participation across otherwise marginalized groups, including minority ethnic, SEND (special educational needs and disabilities) and low socioeconomic status children.

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