Review: Team Sonic Racing

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Sonic The Hedgehog #31

Sonic The Hedgehog #31

Wed Sep 16, 2020 Out Now!

It's all led to this… the thrilling two-part epilogue to the Metal Virus Saga. The world has changed. Heroes and villains plan for the future as reconstruction begins. But one hero remains missing…

Sonic The Hedgehog #32

Sonic The Hedgehog #32

Wed Sep 23, 2020 Out Now!

The second half of the Metal Virus Saga epilogue. With all the chaos of the recent past still fresh in everyone's minds, Dr. Eggman launches a new assault-determined to take down his enemies once and for all.

This issue also marks Ian Flynn’s last issue on the main series (for now) with Evan Stanley taking over starting with #33.

Sonic The Hedgehog: Bad Guys #1

Sonic The Hedgehog: Bad Guys #1

Wed Oct 7, 2020 11 d

The mastermind behind the Metal Virus isn't done yet. Ian Flynn returns to answer: What happened to Dr. Starline?

The Shadowy Scientist is back to his evil antics in Bad Guys! And what better place to concoct nefarious plans than one of Dr. Eggman's abandoned bases? But that is easier said than done when badniks are guarding the entrance! Dr. Starline knows he can't do it alone, so he decides to recruit some familiar and not so friendly faces.

Sonic The Hedgehog #33

Sonic The Hedgehog #33

Wed Oct 28, 2020 32 d

Tails and Sonic try to solve how to fix their damaged ally, Omega. Elsewhere, Rouge and Shadow team up with Cream to win replacement parts for Omega through… Chao races!

Sonic The Hedgehog: Bad Guys #2

Sonic The Hedgehog: Bad Guys #2

Wed Oct 28, 2020 Tentative

From Sonic veterans Ian Flynn and Jack Lawrence comes “Smash & Grab,” an exciting story jam-packed with bad guys and badniks!

Some of Sonic’s worst enemies are back and badder than ever! Dr. Starline, Dr. Eggman’s former-right hand, has brought together Mimic, Rough, Tumble, and Zavok and promised them even more incredible power… if they can stop fighting each other and start fighting badniks to get to it!

Sonic The Hedgehog #34

Sonic The Hedgehog #34

Wed Oct 28, 2020 Tentative

It’s off to the races with Cream, Cheese, Amy, and Rouge! They have to keep up their winning streak or surrender Cheese to Clutch’s evil…clutches! Meanwhile, Sonic and Tails are being watched by a mysterious figure in Eggman’s seemingly abandoned base and Shadow investigates a mystery!

Sonic The Hedgehog: Bad Guys #3

Sonic The Hedgehog: Bad Guys #3

Wed Nov 11, 2020 Tentative

Who can you trust in a group of bad guys? Zavok and Mimic find out the hard way in “Trust Issues,” and are… less than happy. Meanwhile, Starline is struggling to maintain control of the rowdy group of villains.

Sonic The Hedgehog #35

Sonic The Hedgehog #35

Wed Nov 25, 2020 Tentative

Please keep your arms and legs inside the ride at all times, this is going to be a bumpy one! Rogue calls on Sonic and Tails for backup after the appearance of a hooded villain at White Park. The recently-revealed shadowy figure from Eggman’s base tags along, but can they really be trusted? All will be revealed in “Chao Races and Badnik Bases,” part three!

Sonic The Hedgehog: Bad Guys #4

Sonic The Hedgehog: Bad Guys #4

Wed Dec 23, 2020 Tentative

Dr. Eggman vs. the Bad Guys! Astonishingly, Dr. Starline’s managed to hold together his motley crew of criminals long enough to almost achieve his goal and see his plan to fruition. Unfortunately, when Dr. Eggman gets wind of their activities, he sets his sights on them. Will the Bad Guys stay together to scramble Eggman or will they crack? Find out in “No Honor Among Thieves,” the thrilling conclusion to Sonic the Hedgehog: Bad Guys!

Sonic The Hedgehog #36

Sonic The Hedgehog #36

Wed Dec 23, 2020 Tentative

Strap on your snowshoes, an avalanche is headed straight for White Park Chateau! Sonic and gang are going to have to act quickly if they want to save the White Park guests and stop the hooded figure from getting away with Tails! Join Evan Stanley for the action-packed conclusion of “Chao Races and Badnik Bases”

Sonic The Hedgehog 2

Sonic The Hedgehog 2

Fri Apr 8, 2022 559 d

Sequel to the 2020 movie.

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  • Review: Team Sonic Racing

    Well, after 7 years, we finally got a new Sonic kart racer. But how's it stack up to the previous game? Find out in the review~

    Sega initially insisted Team Sonic Racing wasn't a sequel to the All-Stars Racing games, but it's still a kart racer from the same developers, so comparisons are innevitable. I think Transformed was one of the greatest kart racers ever, so how does this game compare? Well the scope of this game does feel scaled back in comparison. This is straight kart racing, so no flying or boating this time around. The roster focuses singularly on Sonic characters, which I find a bit less exciting than being a general Sega celebration. There's only 15 characters in this game in comparison to the 20+ in Transformed, not even counting DLC and platform-exclusives. Danica Patrick fans will be disappointed to find she's nowhere in sight.

    Transformed had 20 tracks, each with their own unique theme. This game, in turn, has 7 track themes, each with 3 different tracks, totalling 21 unique courses. It's an effective way to get more out of less. Course design is solid, each track having its share of unique hazards, branching paths, and secret shortcuts. Nothing to complain about there.

    Controls are tight as ever. Transformed fans should feel right at home with its drift mechanics and mid-air flipping. The physics can get a little screwy with collisions, however. It can be amusing if not frustrating, but it's rare enough to not be much of an issue.

    The team mechanics are well-realized and actually feel like a core part of the gameplay rather than a tacked-on idea. The game encourages teamwork by weighing the final positions of each racer. So if you place 1st while your teammates lag behind on 11th and 12th, chances are you're gonna lose the overall race. Teams can assist each other by offering up their items, following the race line of the current team leader (which boosts speed), and slingshotting past each other. Teamwork gradually fills up a guage, which activates a temporary super mode.

    Each of the three character types have their own unique gimmicks which can help out the team. Technique types can traverse over rough terrain without slowing down. Heavy types can break through walls and open up secret paths. Speed types can do a shockwave type thing to eliminate danger.

    Cars can also be heavily customized. Parts are unlocked through a gacha system (no microtransactions involved). Parts can increase/decrease different stats for your vehicles, allowing them to handle however you want. You can also customize your paintjobs; changing colors from set palettes, adding decals, even selecting the materials the car is made of. There's plenty of freedom to make your cars as sleek or as garrish as your mind can imagine.

    The singleplayer is essentially a series of different challenge levels glued together with some dialogue, which is voiced at least. The story has a little bit of intrigue and gets the job done well enough. And it still offers more than some Kart racers on the market. Then length is somewhat long without overstaying its welcome. Just playing straight through should last maybe ~10 hours, but completionists can spend longer getting full star ranks, unlocking keys, and playing higher difficulties.

    However, your AI teammates only seem to be about as good as you are and will generally hover around your position. You're not going to see a long stretch of race where an AI partner is up in 2nd while you're back in 9th. This can be a problem racing as a heavy character, as their slower speed can cause the whole team to lag behind. It feels like the speed-based characters are the most viable option in single-player due to this, aside from certain challenge level variations. For example, technique characters have a higher ring-collection range, which makes them better suited for the ring challenge levels.

    Online has a number of issues, though. It seems quite difficult to get a big game going; I could only get a party of maybe 4 going at most. The rest of the vacant spaces are filled in by AIs. The game won't connect you to a lobby if a race is in progress, and lobbies are only open for a minute at a time. This means lobbies are rarely open and matchmaking will most likely create a new lobby for you, in which only a few people will be able to connect to within the minute. Impatient hosts can cut that minute even shorter. People have also had many issues with network errors kicking them out of games. It definitely needs some updates.

    All in all, Team Sonic Racing is still a solid kart racer. However, fans of Transformed may be disappointed in its smaller scope and singular focus on Sonic. And if you're mainly interested in racing online, maybe hold off for a few patches. But if you're into singleplayer, time trials, and maybe even local multiplayer, it's not a bad pickup as it is now.

    (Also, per usual, the PC version uses Denuvo. Bare that one in mind…)