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Sonic The Hedgehog #47

Wed Dec 22, 2021 24 d

The ROAD TO #50 continues here! Enjoy a TEN-ISSUE-long adventure leading up to the EPIC SHOWDOWN in milestone issue #50.

Amy, Tangle, Jewel, and Belle’s peaceful camping trip is still up in flames… literally. The fire is blazing but all the tension from before has melted away and the heroines are ready to save the day! Plus, being confronted with such danger has some reevaluating their futures… Find out more in the final part of “Trial by Fire”!

Imposter Syndrome #2

Wed Jan 12, 2022 45 d

The ROAD TO #50 continues here! Enjoy a TEN-ISSUE-long-adventure leading up to the EPIC SHOWDOWN in milestone issue #50.Surge and Kit are put to the test! Dr. Starline is almost ready to launch his grand plan, but first he must ensure his creations can perform under pressure. But more powerful doesn’t always mean better… can Surge and Kit live up to the heroes that inspired their creation?

Sonic The Hedgehog #48

Wed Feb 23, 2022 87 d

The ROAD TO #50 continues here! Enjoy a TEN-ISSUE-LONG-ADVENTURE leading up to the EPIC SHOWDOWN in milestone issue #50.

The Chaotix are on the case! Central City has been turned upside-down by unmanageable traffic, and reports of lightning and water moving in odd ways have the city’s emergency services scratching their heads. Is it a sewer-dwelling crocodile, a pair of unruly brothers, or something more sinister? Whatever it may be, Vector, Espio, and Charmy are sure to uncover the truth.

Sonic The Hedgehog 2

Fri Apr 8, 2022 131 d

Sequel to the 2020 movie.

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    Sonic and the Secret Rings for Wii Review


    When Sonic the Hedgehog (2006) was being developed, the people at Sonic Team were planning to have a port of the game for the Nintendo Revolution (aka the Wii). But due to not having enough time to achieve that, they instead decided to split the development team so one could work on an entirely new game for the console. At E3 2006, Sonic Wild Fire was announced. Later in August, however, the name was changed to Sonic and the Secret Rings and was released for the Nintendo Wii on Feb. 20, 2007. So, is the game a wish come true? Or a dead RINGer?

    The Story:

    Our tale begins with our beloved hedgehog taking a nap after reading a bit of the Arabian Nights. His rest is disturbed by Shahra, a genie from the Arabian Nights. She tells him that the Erazor Djinn is erasing the pages of the book in order to absorb the power of the book and escape to the real world. Sonic agrees to help and Shahra takes the hedgehog into the world of the Arabian Nights.

    Once they are inside the book, they meet the Erazor Djinn who is looking for the seven World Rings. He then shoots an arrow fire at Sonic and tells him that if he doesn’t find the world rings before the fire on his chest goes out, he will die. So our blue hedgehog and Shahra have to explore the world of the Arabian Nights in search of the World Rings and find a way to stop the Erazor Djinn.

    Sonic and the Secret Rings image
    Image Courtesy of the Sonic Fandom

    As you explore the book, you will encounter characters from the Arabian Nights who look strikingly similar to the characters of Sonic’s world like Eggman, Knuckles, and Tails. I wish we got to see more original characters like Shahra and the Erazor Djinn. Besides those two, there was only one other prominent character in the game that wasn’t based on a character from Sonic’s world.

    Overall, the story is fine. I don’t have many thoughts on it. I wish we got to explore more of the Arabian Nights. Another problem was that we should’ve seen more of these characters. For example, there is this strange relationship Shahrah has with the Erazor Djinn that is never talked about. I give it a solid B.

    The Gameplay:

    The levels seem a bit repetitive. There are eight worlds and most have the same type of levels. Most levels have one level where you must reach the goal. These are usually related to the story. There are many other levels in each world but they are usually the same missions but in different locations. There are the “destroy all enemies,” “collect a certain amount of rings,” “race to the finish” and other missions similar to that. In order to progress through the game and collect the world rings, you need to do these side missions.

    Controlling Sonic can be a pain on occasion. Unlike other Sonic games, you are constantly moving forward and the camera only looks forward. If you want to go backward, you have to tilt the Wii Remote towards you to make Sonic walk backward instead of Sonic turning to the direction you want me to go. This makes backtracking through the level very difficult and collecting collectibles even harder. In order to move Sonic left and right, you must tilt the remote left or right depending on how you want it and it seems a little slow in my opinion. The one part of the controls I hate the most is the homing attack. When you are in the air and see an enemy, you can attack it by pushing the Wii Remote forward. This will sometimes not register and will occasionally lead to your death when homing attacks are necessary.

    Sonic and the Secret Rings Image
    Image Courtesy of the Sonic Fandom

    There are also two new abilities you can use as Sonic: Speed Break and Time Break. As you collect Soul Energy, your Soul Gauge will increase which will allow you to use these abilities. Speed Break makes you go extremely fast for a short time and Time Break slows down time for a short time. These are usually not necessary but make certain parts of a level easier.

    And then there is the party mode…

    Alright, I honestly have barely played the party mode (my younger siblings left once they tried it) but all I will say is that motion controls and Mario Party-like minigames don’t mix well together as they will occasionally not register.

    The soundtrack:

    Overall, the gameplay can be fun but also a pain thanks to the game’s motion controls and how repetitive it is (seems to be a theme for Wii games). I give it a B-.

    The soundtrack is pretty good. It has songs like “Let the Speed Mend It,” “Unawakening Float,” “Worth a Chance,” etc. My one problem with this soundtrack is its main theme “Seven Rings in Hand.” It’s a good song, but it’s so overused. You hear it when you start the game, in one of the CGI cutscenes, when you fail or clear a level, and when you select the level. It makes the song a little underwhelming when you hear it as the song for the final boss. I give the soundtrack an A.


    To conclude, this game is meh for me. Which is quite sad since I love the idea of exploring the Arabian Nights as Sonic. I wish we saw more characters and the game would’ve been better if it didn’t have motion controls. I give Sonic and the Secret Rings a 7/10.


    At a Glance: Sonic and the Secret Rings

    Summary: Collect the seven World Rings and defeat the Erazor Djinn to save the world of the Arabian Nights.

    Rated: E for Everyone: Cartoon Violence

    Price: $4.99 (Gamestop)

    Distributor: Sega

    System: Wii

    Release Date: Feb. 20, 2007.

    Rating: 7/10.