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  • Tenth Anniversary Madness! Every Sonic Game On Dreamcast?

    **twitches violently**

    I'm not sure if this has been posted already - but who cares!!!! TRUST ME: It's worth being posted a second time. ^__^

    How would you like a Sonic Greatest Hits compliation on Dreamcast? And no - we're not talking about stuff like the Sonic & Knuckles Collection or Sonic CD on PC. We're talking EVERYTHING from the Genesis Sonics, to the Saturn Sonics, to _MAYBE_ a rerelease of Knuckles Chaotix. Yes: You read that right. O__O All of this _AND_ Sonic Adventure 2!

    Grab your analog stick for this one: rumors have floated over from Japan about a Sonic Compilation for early next year in celebration of the blue hedgehog's 10th anniversary. This will not be a meager helping of hits... you'll be graced with ALL the Sonic games from the Genesis to the Saturn baby, including Sonic 1, 2, and 3, Sonic & Knuckles, Sonic 3D Blast, Sonic R, Sonic Spinball, and other rumors are saying Knuckles Chaotix too. No word on anything anywhere of the 8 bit Game Gear's like Triple Trouble, Sonic 1 and 2, Sonic Chaos, and Sonic Blast. But I thik the above is more than enough ^^

    If youre a Sonic and/or Knuckles fan, you should be pretty much drooling and quivering like mad now! ^__^

    Granted this may be just a rumor after all, and Sega of America has heard nothing of such a compilation coming form the land of the rising sun. Then again, they may either be keeping this two GD-ROM compilation under heavy secrecy, or perhaps this compilation may not come to the States after all.

    We'll keep you informed as more information rises. And we hope (and pray) that this rumor is true and that such a compilation will be released next year. A rumor always has its roots, and perhaps they're buried somewhere deep in Sega Japan...I cannot WAIT until February. :D

    Source: Sega X

    Two Adventures! Two Sonic’s? Too Much Information!

    It's TWO - TWO - TWO TIMES THE FUN! But where on earth is our little 2-tailed kitsune Tails?

    At least thats what the major videogame sites are saying concerning the latest Sonic Adventure 2 demo (which is RUMORED to be in one of the next ODCM's). From these off the wall "Nails The Bat" new character rumors, to the Dark Sonic, to the missing Tails, to the now playable Eggman its obvious that we're in for a 1oth Anniversary treat either way!

    You've seen the IGN article below. Here's the Daily Radar scoop:

    The wily Sega had many surprises in store for the assembled throng of videogame journalists at the company's Executive Games Summit, which was held last month in San Francisco. At the two-day event, Sega showed off approximately 30 titles, all of them scheduled to come to Dreamcast in the year 2001. It was a glorious overdose of all things Sega and, for reasons unknown to all but the people who put the event together, certain materials were made off limits for coverage; a nondisclosure agreement provided Sega the legal right to assault those who discussed certain games before a certain date with flesh-eating beavers. With the passing of December 7 (the infamous day when Japan bombed Pearl Harbor, forcing the United States into the global conflict known as World War II), the nondisclosure has lapsed on Sega's Sonic Adventure 2. Now it is safe to say that Sega showed the game's first level at the Executive Games Summit, and it was spectacular.

    The game will celebrate Sonic's 10th anniversary, and centers around the creation of a new and sinister ultimate weapon, which happens to look a lot like a black hedgehog. The game will look similar to the original Dreamcast launch title Sonic Adventure, and will feature Sonic, his echidna pal Knuckles, the vile Dr. Robotnik and those beloved virtual pets, Chaos.

    Sonic Team's Takashi Izuka, the man who created NiGHTS for the Sega Saturn (and who refused to comment about the game being made for the Dreamcast), was on hand to show off Adventure 2. He brought both a brief preview movie of the game, as well as a working demo of its first level. The movie showed brief flashes of gameplay, all fueled by pounding guitar sermons that seem to be the hallmark of such promotional material. Sonic himself was shown skyboarding, sliding down an anonymous hilly town with cable cars (San Francisco), using his board to grind along rails, swinging on vines, interacting with chaos and being an all-around bad-ass.

    The demo for the first level proved revelatory. The first series of levels is titled "The Trial" and begins with Sonic riding in an attack helicopter. At this stage, Sonic is a prisoner, but his captives, as well as their motives for capturing the beloved mascot, were not revealed. Nonetheless, the plucky hero escapes his bonds, and hurls himself out of the chopper. Gameplay begins when he lands on terra firma and starts sliding down the streets on a board. Here, Sonic was shown sliding at great speed and with great fluidity. (Izuka promised Adventure 2 would have a frame rate that improved on the original 30-fps Adventure.) During jumping tricks, he would rocket into the air and begin spinning wildly, Tony Hawk-style. In a fit of videogame goofiness, Sonic was also shown knocking cars aside on the way down. The demo concluded with a visually stunning scene of Sonic racing toward the front of the screen while being chased by a rampaging truck. It was clearly a tip of the hat to the mad killer whale scene in Adventure, but was nonetheless remarkable.

    Izuka then answered a series of questions about the game -- that is, he answered by saying he was unable to answer. He passed on the question of online support for the game, although he did acknowledge there would be some. He did not comment on the possibility of NiGHTS for the Dreamcast, but was able to say that it would be possible to shift Sonic's movement while he's grinding down rails in Adventure 2.

    All in attendance were allowed to play the game later that day. The demo sampled is the same one that will be packaged with the Japanese version of the online Dreamcast game Phantasy Star Online, although Sega showed it to American game fans first. A brief playtest revealed that the game did, in fact, run at about 60 or so fps, and had graphics that were both sharper and cleaner than those of the original Adventure. It was simply fun to play as well.

    As an added bonus, Sega sent all in attendance a copy of the demo on the date that its nondisclosure agreement lapsed -- along with a nice note saying, inexplicably, that the playable copy of Sonic Adventure 2's first level was not to be written about until December 21. Expect a full preview, as well as many screens and movies, on that date.

    Sounds cool, huh? Couple that with the news above and it looks like were gonna be in for some GOOD GAMING come the 10th Anniversary! Now all we need is to find out the full truth behind Tails and these unconfirmed Nails rumors and see what happens. ^__^ Does anyone else wonder if this "Nails" may be the Dark Sonic in question? For that we'll just have to see. For now though, you can also check out Videogames.com's review of the demo, as well as thier new screenshots shown here linked below.

    SA2 Demo Review #2: Videogames.com

    Source: Daily Radar

    Mina Maid

    James Fry recently brought up some things concerning Mina The Mongoose's development on the Archie Mailing list in reference to a letter in response to Dan Drazen. An excerpt from the responsive letter is below:

    Mina was always intended to be a mongoose, hence my remark wondering whether or not we made her species clear from the beginning. In point of fact, she was a mongoose before she was named Mina. The character was originally named Chloe, and changed to Mina at the 11th hour because so many of this book's female characters' names end in that "long-e" sound: Sally, Bunnie, Rosie, Amy... you get the idea. But the mongoose thing (clearly labeled on the character-design sheet Spaz sent me), the super-speed and the maybe = girlfriend thing have all been part of the plan for ages. I'm not saying stuff never gets made up on the fly, just that this certainly isn't one of them.

    I wont reprint the full one. But check out the mailing list for more of the discussion. :)

    Source: Archie Sonic Mailing List

    Shuffle Bugged

    Well - some are saying Sonic Shuffle is pretty good - some however are damning it to the lowest bowels of Sonicdom. Gamefan is one of the latter following echos of reviews from fans and VG pages alike as they've graced it with a whopping 42. :P Here's an excerpt from thier review:

    One of the things that made Mario Party such a success were its fantastic mini-games, they were quick and easy to understand, and you were involved in one at least every turn. Sonic Shuffle’s mini-games really aren’t that swell--while a few are mindless and fun (like the wooden labyrinth game), most are either unnecessarily complex, banal, or just plain stupid. For example, in Sonicooking, one player flips a giant frying pan while the others try to stay inside and collect rings. There’s zero challenge to stay in the pan because the flipper cannot move it fast enough to knock you out. A safe cracking mini-game has you turning a knob ad as soon as the other player sees a “!”, they open the door. Whichever team can do this faster wins. Lame. And here’s the real kicker. You really don’t play that many mini-games during the course of play because you have to land on specific spaces to activate them, and there are really very few of them on the board. You don’t even get to complete in a free-for-all mini-game at the end of everybody’s turn like in Mario Party.

    'Taint funny Sega! If you wish to read the entire review check out the Source Link below. Its not pretty....

    Source: Gamefan's Shuffle Review

    Older Tidbits From Ken Penders

    Ron cleaned out his mailbox yesterday and graced us with Sonic Mailing List potpourri from Ken Penders (in red and the actual letters in cyan)! I wont reproduce everything here (Go to Kens board or subscribe to the list ya lazy twit!) But I thought the Robo-Robotnik news was interesting enough to post here. ^__^

    What I'm wondering is, if you wrote all of #51-present (with Mike Gallagher possibly doing the issue #3 reference story with Al and Cal like he did with "Opposites DETRACT") Would we be seeing Robo-Robotnik right now?

    Yes, but as for how different than Karl has done, it's hard to say. Initially, when we killed off Robotnik in #50, Sega allowed us to do so with the provision he be brought back six to eight months later. We just kept pushing it off for as long as possible for a variety of reasons -- storyline, marketing and even production considerations. The only major difference is that I wouldn't have used the name Robo-Robotnik after explaining where he initially came from. I had planned to use Robotnik Mark 2 and avoid any confusion over the mattter.

    Subscribe: Archie Sonic Mailing List

    Big Bully Sony Picking On The Stores?

    Here's something interesting...In recent days, it has been no secret that Dreamcast has been enormously benefiting from Sony's blunders in launching the PlayStation 2, with even Sega of America's President speaking on the matter.

    Recently however, Sega X says that theyve been receiving word that something is not right in the World of Gaming... at least in America, anyway.

    Barnes & Noble, owners of Babbage's Etc., Software Etc., Funcoland, Gamestop, and more, appear to be involved in what could be seen as blackmail. So what do they have to back this? Well, according to them theyve had numerous employees from stores owned by Barnes & Noble, reporting the news that the stores have been told to remove all X-Box advertising, and stop pushing Dreamcast as much. The rest from Sega X's article:


    Sound rather unlikely? Well, we've went as far as to quote an employee of Software Etc. on the situation:

    When I asked my district manager (about the situation), she said: "It is a company-wide mandate that we are to take down X-Box promotion materials." When I asked her why, she said that "we have obligations to other companies right now and we don't need to be pushing the X-Box." When I asked her if it was because of Sony, she said "That's possible but I'm not totally sure."

    We've been hearing from other sources that Sony have indeed contacted Barnes & Noble regarding the situation.

    So, is this Sony showing Microsoft-like bully boy tactics? We'd be surprised if this wasn't true, after hearing it from so many sources, there has to be one common link. It would be interesting to see if the law comes into play, but until then, we can't say any of this is concrete.

    A good way to find out is to call your local store, or if you go in and see that most X-Box materials have been removed, then it is more than likely the case of Sony. As of this moment, Gamestop.com is still advertising X-box -KP

    Source: Sega X

    PSO – Everyone Say, “Thank You Mr. Yuji!”

    Sonic Team are all set to release Phantasy Star Online on December 21st in Japan, and to celebrate the big occasion, the Sonic gurus are to hold a thank you party in Osaka Japan on the 16th.

    So what does this party involve? A heck of a lot frankly. There will be a Q&A section, where Joe Public can put questions towards the team; a PSO Panel Discussion, featuring the game's producer, Yuji Naka, and development team members; a PSO game demonstration, where Sonic Team members will play the game, demonstrating how it works; a scramble for Sonic Team goodies, including old past times such as rock, paper, scissors and quiz questions; a history corner, looking back at earlier Sonic Team games; and much more Sonic Team madness! ^__^

    There's no need to reserve a place at the party, you can just drop by on the 16th between 13:00 and 17:00, if you live anywhere near Osaka that is (Why can't we get anything like this in America?). For us Westerners, there's two options. A) Move to Japan especially or B) Hold your own Sonic Team Thank you Party, drown your sorrows in Sonic Shuffle, anime, and Kool-Aid and invite all your friends! :D

    Source: Sega X

    Interview With Sonique

    Sonic HQ's exclusive interview with former Shadow Of Light co-webmaster and current FUS webmaster, Sonique is here! The following message was sent to her to precede the interview. This interview is by WB. Now, read on!


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    Interview With Dan Drazen

    Sonic HQ's exclusive interview with one of the most well known, well respected Sonic fans as well as monthly reviewer of the Sonic comics, Daniel Drazen is here! The following message was sent to him to precede the interview. This interview is by WB. Now, read on!


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    Sierra Ranay Away For A While (SU.net)

    Shayne "Seirra" Ranay (known as Manic to some) will be away from SU.net and the net for a while having her wisdom teeth removed. Her surgery begins on Monday and she asked me to post this for her.

    She's very worried and asks for everyones prayers to help her get over her fear. :) Stay well Sierra!