Sonic HQ


Sonic The Hedgehog #53

Wed Sep 28, 2022 Out Now!

Surge is angry, and she’s about to make it everyone’s problem… At least everyone in Central City. Sonic’s friends race to stop her rampage, but there’s something different about her. Something…more powerful.

StH: Scrapnik Island #1

Wed Oct 19, 2022 12 d

It was a dark and stormy night. Harsh rain from an unnatural storm fell upon Sonic the Hedgehog and Miles “Tails” Prower as they flew above the sea in the Tornado. Lightning strikes, causing the plane to spiral downward into a crash landing on an uncharted island. What Sonic and Tails will soon learn is that the island is no island at all, but the floating remains of the Death Egg. Scrapped, rusted, and malfunctioning Badniks call this place home. Can the friends survive isolation on an island of robots programmed to destroy them?

Sonic The Hedgehog #54

Wed Oct 26, 2022 19 d

Coming to you live from Central City! There appears to be a malfunction with all electronics. Traffic lights are all green, TVs are smoking, and microwaves are beeping nonstop. Can Sonic the Hedgehog save us by lunchtime? I need to warm up my burrito! Stay tuned! Sonic and Tails race to Central City to stop Surge’s rampage, but they’re no match for her this time around.

Sonic Frontiers

Tue Nov 8, 2022 32 d

Worlds are colliding in Sonic the Hedgehog’s newest high-speed adventure. In search of the missing Chaos emeralds, Sonic becomes stranded on an ancient island teeming with unusual creatures.

StH: Scrapnik Island #2

Wed Nov 16, 2022 40 d

It’s alive! It’s rusted… It’s shaped like Sonic… It’s Mecha Sonic! He’s no longer Eggman’s prized invention but just a docile bot living among other washed-up Badniks. And now he is tasked with helping Sonic and Tails. Has Eggman’s nefarious programming truly been rusted over, or will Sonic’s presence awaken a forgotten part of Mecha Sonic?

StH: Tails’ 30th Anniversary Special

Wed Nov 16, 2022 40 d

Join Ian Flynn, Aaron Hammerstrom, and Reggie Graham in celebrating Classic Tails’s 30th Anniversary! A comic all about the cutest, smartest, bravest fox around?! Heck yeah! Best buds Sonic and Tails are off to Flicky Island for a much needed vacation! But the relaxing beaches and beautiful mountains have been replaced by railroad tracks and giant crystals–scaring off the Flickies! Tails will have to put on a brave face to defeat the magical villain: Witchcart!

Sonic The Hedgehog #55

Wed Nov 23, 2022 47 d

Determined to end Sonic once and for all, Surge takes the fight home to Starline Base Sigma. But lingering ghosts and visitors threaten Surge’s precarious advantage over everyone.

Sonic The Hedgehog 3

Fri Dec 20, 2024 805 d

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    Has Sega Finally Learned Its Lesson?

    “A delayed game is eventually good, but a rushed game is forever bad.” – Shigeru Miyamoto


    “A delayed game is eventually good, but a rushed game is forever bad.” These words from Shigeru Miyamoto perfectly summarizes what Sega has failed to follow since the beginning of the Sonic franchise. Time and time again, Sega has rushed the development of Sonic games and created games like Sonic the Hedgehog (2006) and Sonic Forces (more on that one later). 

    In the first Sonic game, the Final Zone was meant to be an Act 3 of the Scrap Brain Zone instead of Labyrinth Zone: The Sequel. 

    Image Courtesy of Sega

    Sonic 2 is a perfect example of wasted potential. The game was planned to have time travel (probably where Sonic CD came from) and a few new zones like the Wood Zone, Hidden Palace Zone (which was actually gonna be a place where you go to after collecting the Chaos Emeralds), and a desert-themed zone. 

    So where am I going with this? Well, in the first episode of season four for the Sonic Official, Aaron Webber, a social media coordinator at Sega of America, said that “Back in the day, it used to be like every year there was a new Sonic game. And as a result of that, there were a number of times when kind of because of that rushed production schedule the quality of the games wouldn’t quite be where they needed to be. And so, a couple of years ago we actually said, ‘Hey, that’s gonna change going forward. We’re gonna put probably more time into things as we go forward.’” 

    This leads to the Eggman in the room, Sonic Forces. Many would argue that the game took four years to make the game and yet it still ended up mediocre. Here’s the thing, the game was indeed rushed. Most of the development was spent on working on the new Hedgehog engine. In reality, Forces only took one year to develop. 

    But how do we know for sure that Sega is honest about this? After all, they admitted back in 2015 that they betrayed their fans and wanted to bring back their trust and look what ended up with that. Well, it’s already been two full years since the release of Forces. I don’t know if Sonic Team is working on something along with this next Sonic game but it’s definitely not another engine. 

    To conclude, has Sega finally learned its lesson? We don’t know for sure, but, unless the Sonic Team has not been working on the next main entry to the franchise since the release of Forces, it is starting to seem like that. Only time will tell.