Sonic HQ


Sonic The Hedgehog #53

Wed Sep 28, 2022 Out Now!

Surge is angry, and she’s about to make it everyone’s problem… At least everyone in Central City. Sonic’s friends race to stop her rampage, but there’s something different about her. Something…more powerful.

StH: Scrapnik Island #1

Wed Oct 19, 2022 12 d

It was a dark and stormy night. Harsh rain from an unnatural storm fell upon Sonic the Hedgehog and Miles “Tails” Prower as they flew above the sea in the Tornado. Lightning strikes, causing the plane to spiral downward into a crash landing on an uncharted island. What Sonic and Tails will soon learn is that the island is no island at all, but the floating remains of the Death Egg. Scrapped, rusted, and malfunctioning Badniks call this place home. Can the friends survive isolation on an island of robots programmed to destroy them?

Sonic The Hedgehog #54

Wed Oct 26, 2022 19 d

Coming to you live from Central City! There appears to be a malfunction with all electronics. Traffic lights are all green, TVs are smoking, and microwaves are beeping nonstop. Can Sonic the Hedgehog save us by lunchtime? I need to warm up my burrito! Stay tuned! Sonic and Tails race to Central City to stop Surge’s rampage, but they’re no match for her this time around.

Sonic Frontiers

Tue Nov 8, 2022 32 d

Worlds are colliding in Sonic the Hedgehog’s newest high-speed adventure. In search of the missing Chaos emeralds, Sonic becomes stranded on an ancient island teeming with unusual creatures.

StH: Scrapnik Island #2

Wed Nov 16, 2022 40 d

It’s alive! It’s rusted… It’s shaped like Sonic… It’s Mecha Sonic! He’s no longer Eggman’s prized invention but just a docile bot living among other washed-up Badniks. And now he is tasked with helping Sonic and Tails. Has Eggman’s nefarious programming truly been rusted over, or will Sonic’s presence awaken a forgotten part of Mecha Sonic?

StH: Tails’ 30th Anniversary Special

Wed Nov 16, 2022 40 d

Join Ian Flynn, Aaron Hammerstrom, and Reggie Graham in celebrating Classic Tails’s 30th Anniversary! A comic all about the cutest, smartest, bravest fox around?! Heck yeah! Best buds Sonic and Tails are off to Flicky Island for a much needed vacation! But the relaxing beaches and beautiful mountains have been replaced by railroad tracks and giant crystals–scaring off the Flickies! Tails will have to put on a brave face to defeat the magical villain: Witchcart!

Sonic The Hedgehog #55

Wed Nov 23, 2022 47 d

Determined to end Sonic once and for all, Surge takes the fight home to Starline Base Sigma. But lingering ghosts and visitors threaten Surge’s precarious advantage over everyone.

Sonic The Hedgehog 3

Fri Dec 20, 2024 805 d

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    Interview With Mettle Sonic

    This interview is done by Vector, the new member of the Sonic HQ News Crew. He’ll be doing the interviews from now on. We thank Vector for this GREAT interview with Mettle Sonic, the developer of the Sonic RPG. We suggest that everyone tryout this game. It’s shaping up to be a good if not great fun game. Mettle does need some help in making the game, so if you’re interested, email him. Also, please visit the Sonic RPG page. And here’s the Sonic HQ EXCLUSIVE interview:

    Sonic HQ: Thanks for allowing us from Sonic HQ to do this interview with you, Mettle Sonic.

    Mettle Sonic: No problem.

    Sonic HQ: How far are you in the development of Sonic RPG?

    Mettle Sonic: So far I’ve only got 3 1/2 levels done. The first being Knothole; the second being the Wolfpack camp; the third being an ice cap level; and the last some sorta tunnel. I will get more though, lots more…

    Sonic HQ: Are you looking for anyone to help with the full version?

    Mettle Sonic: yeah, if you’ve seen the demo you’ve seen how pathetic the backgrounds look so I’m looking for someone to do that for me, I also need someone to make music for the game since all of the music is just a bunch of midis I got from variouse sites, but what I really need is someone to make a better webpage for me. Mine really sux.

    Sonic HQ: What do you have planned for those new levels?

    Mettle Sonic: I don’t know yet, I’m sorta working as I go along, trying to build up a storyline. But I basicly want to go through most of Mobius. And I could too, since there’s enough room to make 99 maps.

    Sonic HQ: Do you have any parts of the storyline planned yet?

    Mettle Sonic: Some, but not a lot, since I want to incorporate things from all of the diffarent Sonic universes.

    Sonic HQ: Which universe do you expect to be dominant in the story?

    Mettle Sonic: Probably the comic one (Archie), but I intend to mix a lot of the Sega stuff with it too. Like the Little Planet and Metal Sonic. I won’t use much of the Fleetway though, since I dont know much about it.

    Sonic HQ: Any AoSTH?

    Mettle Sonic: Most likely not since I absolutly hated it!!! But I will use the SatAM.

    Sonic HQ: Which characters will be playable?

    Mettle Sonic: So far I’ve got Mighty, Sonic, Tails and Ray but I will have much more. I’m working on Espio and Knuckles right now. I basicly intend to have most of the characters but unfortunatly I won’t be able to do Bunnie or Vector.

    Sonic HQ: Why not?

    Mettle Sonic: Its basicly a size problem, both of Bunnie’s ears would have to be down and look really messed up in order to fit on the screen and Vector is too tall also.

    Sonic HQ: Are you drawing the characters?

    Mettle Sonic: Yeah, most of them anyway.

    Sonic HQ: Do you have any ideas on how you might differentiate the characters? (different moves/attacks, etc.)

    Mettle Sonic: Yeah, all of the characters already have different moves and attacks.

    Sonic HQ: How did you create Sonic RPG?

    Mettle Sonic: What do you mean.

    Sonic HQ: Well, how did you find the game engine that plays it, how did you make the .rpg file, and how did you make the graphics?

    MettleSonic: Oh, I used a little program called O.H.R.RPG.C.E. to make the game and most of the graphics I made myself or imported from the actual Sega games.

    Sonic HQ: Where can it be found? How did you hear of it?

    Mettle Sonic: I found it by chance. I got it bookmarked but I don’t know the site by heart. I’m gonna put it on my webpage when I get the chance.

    Sonic HQ: I thought your music choices were great. How did you decide on them? Will O.H.R.RPG.C.E. let you use different music for different levels?

    Mettle Sonic: I just downloaded lots of diffarent midis and decided which fit the levels best. And yes, I can change the music whenever I want.

    Sonic HQ: There were a lot of midis used for battle sequences. Are those randomized or is the song chosen according to which enemies you are fighting?

    Mettle Sonic: All of them are set up specifically for different battle formations.

    Sonic HQ: Any estimate for a final release date?

    MettleSonic: Not yet since I only started the game about a month ago. Of course it will go faster if I get some help.

    Sonic HQ: Last question, how did you first become a Sonic fan?

    MettleSonic: When I was over at my uncle’s place and we rented a Genesis with Sonic 1. I loved it!!!

    Sonic HQ: I guess this concludes our interview. Thanks again!