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Sonic The Hedgehog #89

Wed Sep 9, 2026 | 22 d

Sonic The Hedgehog #89

Sonic the Hedgehog X Godzilla #2

Wed Sep 9, 2026 | 22 d

Sonic the Hedgehog X Godzilla #2

Sonic The Hedgehog #90

Wed Sep 30, 2026 | 43 d

Sonic The Hedgehog #90

Sonic the Hedgehog X Godzilla #3

Wed Oct 14, 2026 | 57 d

Sonic the Hedgehog X Godzilla #3

Sonic The Hedgehog #91

Wed Oct 28, 2026 | 71 d

Sonic The Hedgehog #91

Sonic The Hedgehog 4

Fri Mar 19, 2027 | 214 d

Sonic The Hedgehog 4

Sonic Universe Event Film

Fri Dec 22, 2028 | 857 d

Sonic Universe Event Film

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  • Sonic Generations Demo: My Thoughts

    The Sonic Generations Demo has been out since June 23rd (Sonic’s 20th Anniversary! Happy Birthday, Sonic!) This really does looks to be what the community has been waiting for and we’ll break it down.

    Physics

    Classic Sonic feels right. The mechanics feel right on. Jumping is the right height. Running speed feels right. Spin dashing works just like from the Genesis days. So yes, that means you will be able to spin dash + jump off a ramp to get that desired height.

    Controls

    The controls are exactly what you’d think they should be. All buttons will jump. There is however one button spindashing so if you don’t like holding down + jump to spin dash you can just spin dash with the tap of a button. Holding down + jump button will of course also allow you to spin dash. It’s very intuitive. We did notice a slight delay in responsiveness in the controls and we hope this will be fixed but nothing too major.

    Graphics

    Green Hill is amazing. We noticed a little framerate issues here and there on the PS3 version but we’re sure they’ll be ironed out later on.

    Again, this is just a demo, however, we do feel confident in this becoming a solid title this come holiday season. We eagerly await for more!