Sonic HQ

Upcoming

Sonic The Hedgehog #52

Wed Aug 24, 2022 11 d

Every Badnik is on high alert in Eggperial City! It’s going to take some quick thinking from Sonic and crew to escape undetected. Meanwhile, Surge plots her comeback-she needs more power, and she needs it now.

Sonic The Hedgehog #53

Wed Sep 28, 2022 46 d

Surge is angry, and she’s about to make it everyone’s problem… At least everyone in Central City. Sonic’s friends race to stop her rampage, but there’s something different about her. Something…more powerful.

StH: Scrapnik Island #1

Wed Oct 19, 2022 67 d

It was a dark and stormy night. Harsh rain from an unnatural storm fell upon Sonic the Hedgehog and Miles “Tails” Prower as they flew above the sea in the Tornado. Lightning strikes, causing the plane to spiral downward into a crash landing on an uncharted island. What Sonic and Tails will soon learn is that the island is no island at all, but the floating remains of the Death Egg. Scrapped, rusted, and malfunctioning Badniks call this place home. Can the friends survive isolation on an island of robots programmed to destroy them?

Sonic The Hedgehog #54

Wed Oct 26, 2022 74 d

Coming to you live from Central City! There appears to be a malfunction with all electronics. Traffic lights are all green, TVs are smoking, and microwaves are beeping nonstop. Can Sonic the Hedgehog save us by lunchtime? I need to warm up my burrito! Stay tuned! Sonic and Tails race to Central City to stop Surge’s rampage, but they’re no match for her this time around.

StH: Scrapnik Island #2

Wed Nov 30, 2022 Tentative

Sonic The Hedgehog 3

Fri Dec 20, 2024 860 d

  • Categories

  • Article Archives

  • Recent Posts

    SHQ Twitter

    Sonic Generations Demo: My Thoughts

    The Sonic Generations Demo has been out since June 23rd (Sonic’s 20th Anniversary! Happy Birthday, Sonic!) This really does looks to be what the community has been waiting for and we’ll break it down.

    Physics

    Classic Sonic feels right. The mechanics feel right on. Jumping is the right height. Running speed feels right. Spin dashing works just like from the Genesis days. So yes, that means you will be able to spin dash + jump off a ramp to get that desired height.

    Controls

    The controls are exactly what you’d think they should be. All buttons will jump. There is however one button spindashing so if you don’t like holding down + jump to spin dash you can just spin dash with the tap of a button. Holding down + jump button will of course also allow you to spin dash. It’s very intuitive. We did notice a slight delay in responsiveness in the controls and we hope this will be fixed but nothing too major.

    Graphics

    Green Hill is amazing. We noticed a little framerate issues here and there on the PS3 version but we’re sure they’ll be ironed out later on.

    Again, this is just a demo, however, we do feel confident in this becoming a solid title this come holiday season. We eagerly await for more!