Sonic Mania: Encore DLC Review

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Sonic The Hedgehog #31

Sonic The Hedgehog #31

Wed Sep 16, 2020 Out Now!

It's all led to this… the thrilling two-part epilogue to the Metal Virus Saga. The world has changed. Heroes and villains plan for the future as reconstruction begins. But one hero remains missing…

Sonic The Hedgehog #32

Sonic The Hedgehog #32

Wed Sep 23, 2020 Out Now!

The second half of the Metal Virus Saga epilogue. With all the chaos of the recent past still fresh in everyone's minds, Dr. Eggman launches a new assault-determined to take down his enemies once and for all.

This issue also marks Ian Flynn’s last issue on the main series (for now) with Evan Stanley taking over starting with #33.

Sonic The Hedgehog: Bad Guys #1

Sonic The Hedgehog: Bad Guys #1

Wed Oct 7, 2020 11 d

The mastermind behind the Metal Virus isn't done yet. Ian Flynn returns to answer: What happened to Dr. Starline?

The Shadowy Scientist is back to his evil antics in Bad Guys! And what better place to concoct nefarious plans than one of Dr. Eggman's abandoned bases? But that is easier said than done when badniks are guarding the entrance! Dr. Starline knows he can't do it alone, so he decides to recruit some familiar and not so friendly faces.

Sonic The Hedgehog #33

Sonic The Hedgehog #33

Wed Oct 28, 2020 32 d

Tails and Sonic try to solve how to fix their damaged ally, Omega. Elsewhere, Rouge and Shadow team up with Cream to win replacement parts for Omega through… Chao races!

Sonic The Hedgehog: Bad Guys #2

Sonic The Hedgehog: Bad Guys #2

Wed Oct 28, 2020 Tentative

From Sonic veterans Ian Flynn and Jack Lawrence comes “Smash & Grab,” an exciting story jam-packed with bad guys and badniks!

Some of Sonic’s worst enemies are back and badder than ever! Dr. Starline, Dr. Eggman’s former-right hand, has brought together Mimic, Rough, Tumble, and Zavok and promised them even more incredible power… if they can stop fighting each other and start fighting badniks to get to it!

Sonic The Hedgehog #34

Sonic The Hedgehog #34

Wed Oct 28, 2020 Tentative

It’s off to the races with Cream, Cheese, Amy, and Rouge! They have to keep up their winning streak or surrender Cheese to Clutch’s evil…clutches! Meanwhile, Sonic and Tails are being watched by a mysterious figure in Eggman’s seemingly abandoned base and Shadow investigates a mystery!

Sonic The Hedgehog: Bad Guys #3

Sonic The Hedgehog: Bad Guys #3

Wed Nov 11, 2020 Tentative

Who can you trust in a group of bad guys? Zavok and Mimic find out the hard way in “Trust Issues,” and are… less than happy. Meanwhile, Starline is struggling to maintain control of the rowdy group of villains.

Sonic The Hedgehog #35

Sonic The Hedgehog #35

Wed Nov 25, 2020 Tentative

Please keep your arms and legs inside the ride at all times, this is going to be a bumpy one! Rogue calls on Sonic and Tails for backup after the appearance of a hooded villain at White Park. The recently-revealed shadowy figure from Eggman’s base tags along, but can they really be trusted? All will be revealed in “Chao Races and Badnik Bases,” part three!

Sonic The Hedgehog: Bad Guys #4

Sonic The Hedgehog: Bad Guys #4

Wed Dec 23, 2020 Tentative

Dr. Eggman vs. the Bad Guys! Astonishingly, Dr. Starline’s managed to hold together his motley crew of criminals long enough to almost achieve his goal and see his plan to fruition. Unfortunately, when Dr. Eggman gets wind of their activities, he sets his sights on them. Will the Bad Guys stay together to scramble Eggman or will they crack? Find out in “No Honor Among Thieves,” the thrilling conclusion to Sonic the Hedgehog: Bad Guys!

Sonic The Hedgehog #36

Sonic The Hedgehog #36

Wed Dec 23, 2020 Tentative

Strap on your snowshoes, an avalanche is headed straight for White Park Chateau! Sonic and gang are going to have to act quickly if they want to save the White Park guests and stop the hooded figure from getting away with Tails! Join Evan Stanley for the action-packed conclusion of “Chao Races and Badnik Bases”

Sonic The Hedgehog 2

Sonic The Hedgehog 2

Fri Apr 8, 2022 559 d

Sequel to the 2020 movie.

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  • Sonic Mania: Encore DLC Review

    Nearly a year after Sonic Mania launched (our review of which is over here), a new DLC package has just dropped. The “Encore DLC” brings new characters, new modes, and remixed levels. Combined, they form Sonic Mania Plus, an enhanced version of the highly-regarded game that has a healthy blend of old and new.

    First, let's talk about the game's “new” stars. Mighty the Armadillo and Ray the Flying Squirrel first appeared inĀ  the rare 1993 arcade game SegaSonic the Hedgehog. This makes them among Sonic's oldest friends — even older than Knuckles! Mighty would later appear as a playable character in the 32X game Knuckles' Chaotix… but mysteriously disappeared from the Chaotix team in all their future appearances. Ray, on the other hand, never even got that. The arcade game marked his first and last appearance, outside of occasional cameos. So this is a pretty momentous return for them.

    Mighty's signature technique here is a strong ground pound. Unlike Sonic's new dropdash, this move pretty much stops you in your tracks… though I suppose it could be useful if you're overshooting your target mid-air. It can also be used to dislodge hidden item monitors from their perches. Mighty's shell allows him to bounce off of spikes unharmed. It can also act as a shield while jumping or ducking, allowing him to safely deflect certain projectiles or come into contact with certain enemies. Unfortunately, he didn't retain his ability to walljump from Knuckles' Chaotix.

    Ray's wings allow him to glide through the air, and even underwater. Pressing forward makes him drop, while pressing back makes him rise. Dropping downward increases momentum, which is necessary to gain height. Yes, this basically acts like Mario's cape from Super Mario World. But unlike Mario, Ray won't be able to fly over entire levels. After an extended period of flight, he eventually stops being able to ascend higher. Ray is vulnerable in his flying state, but releasing the button reverts him to his ball form, allowing him to cause damage. However, you can't start flying again in mid-air after dropping out of it.

    The new characters have enough unique traits to make them feel different from the original trio. Thy aren't just “another Tails” or “another Sonic”. They feel fresh enough to make playing them worthwhile. Personally, I find Ray a lot more fun to play as than Mighty, despite having fewer quirks. Gliding around, finding new ways to reach higher grounds and shortcuts is a lot of fun. Though Mighty may be a more beginner-friendly character with his extra armor.

    Encore Mode plays even more differently than I expected. Gone is the standard lives system. In its place is a new system that allows you to play with all 5 characters. Two characters can be on-screen at the same time, which you can freely switch between (as long as both are on the ground). Unique Sonic 2-style monitors will randomly swap one or both characters when popped. If a player character dies, you'll imediately swap to the other one while another random character jumps in. This is, essentially, your lives system. This means you can continue playing right where you died, but you can only have a maximum of 5 “lives”. You can bring back characters by finding special monitors, or…

    …the new bonus game! Hitting a goal post with 50 or more rings allows you to play a game of pinball. Hitting the “ball” to the top of the table activates a crane game, where you can grab lost characters, shields, and rings. The table's pretty simple, the crane feels a bit slow to start and end, and it could maybe use a tilt function, but it's fine for a simple bonus game. If you already have a full stock of characters, then they don't really offer much. One nice little innovation is that the flippers higher up on the table are intangible until the ball passes above them, so they don't get in the way. And it's all low poly 3D, like the special stages, which is always welcome.

    And speaking of special stages, there are 7 brand new stages to chase UFOs through. If you had a hard time with the old stages, you're gonna have an even harder time with these ones. I wasn't even able to beat the first special stage during my entire initial playthrough of Encore Mode. Yeah, they're pretty tough.

    Finally, the Encore levels themselves are familiar, with some subtle tweaks for some increased difficulty. No new gimmicks or anything like that. They do have nice palette changes, though. If the regular levels are like your standard assortment of fruit-flavored candy, consider Encore levels like a “mixed berry” variety.

    Angel Island also gets to be a playable level, instead of just a backdrop to an intro. Well, it acts more like a simple tutorial level, but it's still nice to see.

    Overall, the Encore DLC brings enough new content to be worth jumping into the game again. The new characters alone probably would've been enough for that, but all the other new stuff really makes it worthwhile. Time attackers will surely get some extra mileage out of the new characters and new set of levels to challenge. And for 5 bucks, it's well worth the asking price.

    Sonic Mania as a whole is still great, and now it's even better. Still highly recommended for old and new fans alike. I hesitate to call it “the best Sonic game ever”, out of respect for the originals which laid the groundwork for this game and are the whole reason it exists. But objectively speaking, it'd be hard to argue.

    (And for the record, yes the PC version is still uses Denuvo, and yes, that still sucks.)