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Sonic The Hedgehog #47

Wed Dec 22, 2021 24 d

The ROAD TO #50 continues here! Enjoy a TEN-ISSUE-long adventure leading up to the EPIC SHOWDOWN in milestone issue #50.

Amy, Tangle, Jewel, and Belle’s peaceful camping trip is still up in flames… literally. The fire is blazing but all the tension from before has melted away and the heroines are ready to save the day! Plus, being confronted with such danger has some reevaluating their futures… Find out more in the final part of “Trial by Fire”!

Imposter Syndrome #2

Wed Jan 12, 2022 45 d

The ROAD TO #50 continues here! Enjoy a TEN-ISSUE-long-adventure leading up to the EPIC SHOWDOWN in milestone issue #50.Surge and Kit are put to the test! Dr. Starline is almost ready to launch his grand plan, but first he must ensure his creations can perform under pressure. But more powerful doesn’t always mean better… can Surge and Kit live up to the heroes that inspired their creation?

Sonic The Hedgehog #48

Wed Feb 23, 2022 87 d

The ROAD TO #50 continues here! Enjoy a TEN-ISSUE-LONG-ADVENTURE leading up to the EPIC SHOWDOWN in milestone issue #50.

The Chaotix are on the case! Central City has been turned upside-down by unmanageable traffic, and reports of lightning and water moving in odd ways have the city’s emergency services scratching their heads. Is it a sewer-dwelling crocodile, a pair of unruly brothers, or something more sinister? Whatever it may be, Vector, Espio, and Charmy are sure to uncover the truth.

Sonic The Hedgehog 2

Fri Apr 8, 2022 131 d

Sequel to the 2020 movie.

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    Sonic the Hedgehog 2 Review

    Sonic the Hedgehog 2 Image
    Sonic the Hedgehog 2 Image Title
    Image Courtesy of the Sonic Fandom

    Sonic the Hedgehog was proven to be a massive success selling over 15 million copies. A sequel was a no-brainer. Problem is, the creator of Sonic the Hedgehog, Yuji Naka, left due to a disagreement in policy. Fortunately, Mark Cerny, founder of Sega Technical Insitute (STI) managed to convince Naka to return to Sega as part of the STI. In November of 1991, development for Sonic 2 began. And a year later, on November 24, 1992 (aka Sonic 2’s day), Sonic the Hedgehog 2 was released. So, is this game a heads or tails?

     

    Note: This is a review of the original Genesis version. Your experience with the game may differ if you’re using a different version of the game. Especially if it is the Christian Whitehead mobile port of the game.

     

    The story is very similar to the first one in which Robotnik is trying to capture animals and put them into robots. However, this time, he’s gonna go higher by creating the Death Egg…..this is reminding me of something….nah, can’t be. We are then introduced to a new character named Miles Prower aka Tails. This young two-tailed fox has always dreamed of being just like Sonic and now gets to team up with him to beat Robotnik at his latest scheme. 

    Just like the first game, it is quite lacking in story. At least it has a story. Therefore, I give it a C+. 

     

    The game also has similar gameplay as Sonic in which you create speed to go fast and collect rings to endure hits…..but there are a few additions. One, of course, is the addition of Tails. He tags along on your adventure and helps you collect rings and destroys badniks. I overall liked Tails. He was a helpful companion until the bonus levels which I will get to soon. There is also the debut of the spindash. 

    Sonic the Hedgehog 2 Image Chemical Plant
    Image Courtesy of the Sonic Fandom

    By holding down and pressing A, Sonic can perform a spindash which allows him to go at fast speeds faster than simply gaining momentum. This was probably the best addition that this game added and has been a part of the series ever since. It is incredibly convenient and can help you reach parts that you normally wouldn’t be able to reach with momentum alone.

    The bonus levels are also different from the previous entry. In the first game, you had to reach the goal with 50 rings and jump through a giant ring to go through a maze in order to grab the chaos emerald. Now, you need to grab 50 rings, go to a checkpoint, and jump through the ring of stars above it in order to get to the bonus level. The bonus level introduces 3D gameplay where Sonic and Tails must run through a half-pipe course and gather a specified amount of rings. However, you must avoid the bombs that lurk in that direction. This is also the one I have the most problems with. The camera is very close to the back of the characters as Sonic and Tails running through this half-pipe. Because of this, it is incredibly difficult to see what’s approaching you making it hard to avoid bombs. This isn’t the only issue, however, I mentioned how Tails can collect rings for you. This is also true in the bonus level BUT he also loses rings if he hits the bombs as well. This makes it even more difficult to get the specified rings to get the chaos emeralds. Fortunately, this isn’t the case outside of the bonus levels.

    Sonic the Hedgehog 2 Image Casino
    Image Courtesy of the Sonic Fandom

    Unlike the first Sonic game, there are only two acts for each zone except for Metropolis, which has three, and the last three zones each having one act. In fact, this game has more zones than the previous game. Sonic the Hedgehog had seven while Sonic the Hedgehog 2 has 11. I like every single one of these zones, especially Casino Night Zone which is my favorite zone of all time, except for Chemical Plant and Metropolis. Overall, I honestly enjoy the Chemical Plant zone but it can feel like an incredibly large jump in difficulty as it is only the second zone in the game. There is this one part specifically that requires you to be precise with your jumping in order to avoid drowning or getting crushed by moving blocks. Those who have played the game know what I am talking about.

    Metropolis I find to be especially cheap with its enemy placement making it incredibly difficult to dodge certain badniks. Some may have a problem with the Death Egg Zone since it features two bosses and zero rings but personally, I really like this zone because of how easily you can get extra lives and continues. It’s a great test of your skill, to be honest….speaking of continues….

    At the end of each act, there is a score segment like in the first game. But unlike the first game, if you get at least 10,000 points at the end of an act, you get a continue. This allows you to start over the zone with three more lives if you get a game over. These are incredibly easy to get if you reach the goal with a large number of rings and if you get to the goal fast enough. I loved this and it is incredibly useful in this game especially. 

    On a side note, there is a competitive mode but I won’t comment any further on it since I never tried it and I only have one Genesis controller.

    Sonic the Hedgehog 2 Image Aquatic Ruin
    Image Courtesy of the Sonic Fandom

    Overall, I really enjoyed the gameplay. While there are a few problems with the bonus levels, Metropolis, and Chemical Plant, I just love the gameplay. I give it an A-. 

     

    Now for the soundtrack. I just love the soundtrack for this game. Like Hill Top, Casino Night, Mystic Cave (that one being a popular favorite), and Chemical Plant. All of them are honestly great. I’m going to give the soundtrack an A+. 

     

    To conclude, I LOVE Sonic the Hedgehog 2. This was one of my favorite Sonic games when I was little and to this day is my second favorite Sonic game of all time. However, it is incredibly lacking in the story. Due to this, I will give Sonic the Hedgehog 2 a 7.5/10

     

    At a Glance: Sonic the Hedgehog 2 (Genesis) 

    Summary: The evil Dr. Robotnik is at it again and has created the Death Egg. Will Sonic and Tails be able to stop him? Or will they be fried as Robotnik takes over the world? 

    Price: $3.99 (Gamestop) 

    Distributor: Sega

    Systems: Sega Genesis, Xbox 360, 3DS, etc.  

    Release Date: Nov. 21, 1992

    Rating: 7.5/10.

    Sonic the Hedgehog 2 Image Mystic Cave
    Image Courtesy of the Sonic Fandom