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  • Full Sonic #131 Preview

    SONIC THE HEDGEHOG #131

    Two titanic stories in one action-packed issue! "Home-The Gathering" Part Two (of Four): Continuing the saga of the four-part epic begun last issue. The threat of nuclear annihilation by Dr. Robotnik and his new minions looms large, so Sonic and the citizens of the Kingdome of Acorn AND Station Square must ready themselves to strike the Eggman Empire before its too late! With stakes this eye, everyone joins the battle lines. Don't miss this nail-biting installment-it could be the last! SCRIPT: Karl Bollers. ART: Ron Lim (pencils) and Andrew Pepoy (inks). PLUS: Due to the overwhelming popularity of the visions of the future that have graced our pages in the past (pun intended), we proudly present a new regular feature: "Mobius: 25 Years Later." This far-flung-futuristic feature fast-forwards you to the future of our favorite characters... and their kids! What fates await our esteemed champions? The first installment gets off to a thrilling start with a future character most readers are familiar with: Lara-Su, Knuckles' daughter... and she's preparing for a special ceremony! Pick up this issue and find out just what she's preparing for. SCRIPT & INKS: Ken Penders. ART: Steven Butler.

    Sources: Silver Bullet Comic Books & Westfield Comics

    Totally Sonic!

    The following information comes from C21media, an international entertainment news website.

    "DIC polishes Sonic for Mipcom"

    DIC Entertainment will bring new digitally-enhanced episodes and a 'directors cut' version of animated series Sonic The Hedgehog to Mipcom to coincide with the launch of a new Sega video game.

    Totally Sonic is a 91 half-hour series which features a private collection of new episodes and enhanced versions of the originals, including a new director's cut Secret Sonic episode.

    The release of Totally Sonic! coincides with the launch of the new Sonic The Hedgehog videogame from Sega.


    The convention mentioned in the news item called Mipcom is an anual entertainment convention in Cannes, France.

    No other information other than stated in the above press release is known as of this time. Stay tuned to SHQ for the latest developements on this story.

    Source:C21 Media

    IGN reviews Sonic Heroes.

    Source: IGN


    Sonic and heroes made their Sonic Heroes debut in Japan earlier today as the Tokyo Game Show kicked off just outside of Tokyo. Sonic Team's latest take on the Sonic franchise was first shown at this year's E3 through a demo of a single level that showed off the game's cooperative play mechanics. The Tokyo Game Show version of the game featured the same level and its team of Sonic, Tails and Knuckles, but also had another level featuring Shadow, Rouge and E-102.


    We first tried out Sonic, Tails and Knuckles' level and were very much impressed. The level moves fast, has lots of sections to show off the series' trademark blazing speed, and offers up good chances to make use of each character's abilities. We honestly can't think of a single complaint about this level, aside from a few times where controlling the characters can become difficult. Camerawork, in particular, seems to be superb, with the occasional difficulties from E3 having apparently been cleared up. If the entire game ends up being like this level, we'll be in Sonic heaven later this year.


    The other level was a different story. We're pretty sure it was just early, but the level had lots of camera problems and control issues. We kept on falling to our deaths in this level, sometimes because we made stupid mistakes but more often because the rough camera work and twitchy controls got in the way. Despite some cool sequences in this level, there's definitely room for improvement, and we hope Sonic Team can polish this level and all other levels to the same state as featured in the first level.


    Sega has Sonic Heroes on display at the Tokyo Game Show running on the Xbox, PS2 and GameCube. Control-wise, we didn't notice much of a difference between the versions. Looking strictly at graphics, though, the PS2 version is lagging way behind the Xbox and GameCube versions right now. The PS2 version of Sonic Heroes has poor image quality, slowdown and occasional collision breakdowns, all of which seem to be missing from the Xbox and GameCube versions of the demo. Once again, we hope Sonic Team is able to clean up the PS2 version so that all three versions sparkle at time of release.